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Added DebugMode#PREFAB to draw prefab rects (unimplemented)
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@ -86,6 +86,9 @@ public final class Zone extends BBox implements Poolable, Disposable {
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case CHUNK:
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drawDebugChunk(pixmap, x, y);
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break;
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case PREFAB:
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drawDebugPrefab(pixmap, x, y);
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break;
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case TILE:
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drawDebugTile(pixmap, x, y);
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break;
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@ -100,6 +103,10 @@ public final class Zone extends BBox implements Poolable, Disposable {
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for (Chunk chunk : chunks) chunk.drawDebug(pixmap, x, y);
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}
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void drawDebugPrefab(Pixmap pixmap, int x, int y) {
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// TODO: implement
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}
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void drawDebugTile(Pixmap pixmap, int x, int y) {
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pixmap.setColor(color);
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pixmap.drawRectangle(
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@ -3,6 +3,7 @@ package com.riiablo.map2.util;
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public enum DebugMode {
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UNSET,
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CHUNK,
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PREFAB,
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TILE,
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SUBTILE,
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;
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@ -11,7 +12,8 @@ public enum DebugMode {
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static {
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UNSET.next = CHUNK;
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CHUNK.next = TILE;
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CHUNK.next = PREFAB;
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PREFAB.next = TILE;
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TILE.next = SUBTILE;
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SUBTILE.next = CHUNK;
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}
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