Commit Graph

358 Commits

Author SHA1 Message Date
Collin Smith
4bac597e40 Temp fix to hide health and mana globe labels on android until appropriate positioning determined 2019-04-15 18:53:53 -07:00
Collin Smith
1ad3349bb3 Should fix issue where wide screen ratios would display item in wrong location 2019-04-15 18:49:58 -07:00
Collin Smith
60816c9e6d Added QuillRat AI
Added QuillRat AI
Propagated MonSound to AI class
2019-04-15 18:03:36 -07:00
Collin Smith
9267f03d61 Refactored Preconditions to Validate (guava to apache commons) 2019-04-15 01:12:19 -07:00
Collin Smith
33e53d0ef1 Propagated sleep and params up to AI class 2019-04-14 23:38:49 -07:00
Collin Smith
230816cfe2 Small change to improve readability 2019-04-13 04:35:56 -07:00
Collin Smith
1590adce0f Fixes issue with draw fps text 2019-04-13 04:25:54 -07:00
Collin Smith
6576fa4242 Added labels to health/mana globes 2019-04-13 03:29:31 -07:00
Collin Smith
dace9e31e9 Organized packets better (going to add d2gs, mcp and perhaps bnls) 2019-04-12 15:33:02 -07:00
Collin Smith
172f7180da Fixed panel alignment when repacking 2019-04-12 15:11:54 -07:00
Collin Smith
2a6ab418ed Improved stat and skill update support 2019-04-12 02:14:47 -07:00
Collin Smith
652b748553 Added support for dynamic spell quickpanel 2019-04-12 01:56:50 -07:00
Collin Smith
7f76f4c680 Removed redundant null checks for AI 2019-04-12 01:43:29 -07:00
Collin Smith
022aea2013 Added some debug messaging for entity AI state 2019-04-11 16:07:18 -07:00
Collin Smith
a5db1b4e48 Added some additional packet types 2019-04-11 15:51:25 -07:00
Collin Smith
140e6bfad8 Changed flatbuffers to use union of message types 2019-04-11 15:46:04 -07:00
Collin Smith
acdc38123e Backed flatbuffers version down to 1.9.0 because of DexArchiveBuilderException with 1.10.0 on android 2019-04-11 02:14:09 -07:00
Collin Smith
95cc1837de Duplicated Zombie code and made it more responsive for Fallen base 2019-04-11 02:04:28 -07:00
Collin Smith
7386548047 Refactored name to Connection 2019-04-11 01:27:35 -07:00
Collin Smith
f361d48777 Added flatbuffers dependency
Added flatbuffers dependency
Created test connection.fbs
2019-04-10 05:08:54 -07:00
Collin Smith
ab9d9fd481 Changed logic slightly and made attack a sequence to return to NU state 2019-04-10 03:43:07 -07:00
Collin Smith
4eac702c33 Added attack state for zombie
Added attack state for zombie
Added sound to zombie attack
Changed randoms to float from int
2019-04-10 02:15:45 -07:00
Collin Smith
45137d9fa4 Dulled inv colors a bit and tried to make them more accurate
Dulled inv colors a bit and tried to make them more accurate
Created darkRed for MonsterLabel label background
2019-04-10 00:19:59 -07:00
Collin Smith
792c0e3d7c Fixes crash equipping ethereal shield to character without a shield 2019-04-10 00:17:55 -07:00
Collin Smith
a479764a47 Added monster description label for hostile monsters 2019-04-09 23:56:32 -07:00
Collin Smith
761b5d1e3f Improved AI independent sleep timer
Improved AI independent sleep timer
Fixed idle state not setting zombie to neutral mode
2019-04-09 21:54:52 -07:00
Collin Smith
941503fd22 Changed implementation method to use a state machine 2019-04-09 17:29:09 -07:00
Collin Smith
5c35c79581 Added approach AI to Zombie 2019-04-09 03:16:23 -07:00
Collin Smith
9710712b00 Added Engine class
Added Engine class to manage entity ids
Temporary until ECS is explored more
2019-04-09 03:08:00 -07:00
Collin Smith
23443dfb52 Implemented group spawning
Implemented group spawning
Replaced NPC AI code with reflection (lookup table coming later)
Added basic wandering AI and duplicated for Fallen and QuillRat
2019-04-08 17:52:52 -07:00
Collin Smith
df71bac470 Fixes crash for Monster entities without a backing ds1 object 2019-04-08 14:35:40 -07:00
Collin Smith
1d0833ed9c Added basic monster generation 2019-04-08 00:53:03 -07:00
Collin Smith
dd9132d6df Created Zombie AI placeholder 2019-04-07 03:31:40 -07:00
Collin Smith
81bf62c316 Added hotkey labels for belt buttons 2019-04-07 00:10:39 -07:00
Collin Smith
e9f7dc758e Fixes #43 2019-04-06 23:46:29 -07:00
Collin Smith
63cd0a35f6 Improved CharacterPanel stat display 2019-04-06 23:15:12 -07:00
Collin Smith
2923f3d498 Added detection for item_nonclassskill 2019-04-06 20:45:16 -07:00
Collin Smith
7305ce40a6 Refactored Stat.stat to Stat.id 2019-04-06 20:32:52 -07:00
Collin Smith
d29e22ece5 Limited set bonus to only display for equipped items 2019-04-06 20:30:08 -07:00
Collin Smith
d210ae84dc Added support for adding dex modifier to armorclass
Added support for adding dex modifier to armorclass
Added Stat.add(int) method which only works with encodings 0,1,2
2019-04-06 15:38:14 -07:00
Collin Smith
878786a49f Added armorclass calculation support for player attributes 2019-04-06 15:29:30 -07:00
Collin Smith
7cb45f389d Fixed vitality and energy calculations
Fixed vitality and energy calculations
Small optimization to Attributes.update to reduce copying
Added updateStats function which will be used to operate on some stats, like skills
2019-04-06 15:18:00 -07:00
Collin Smith
e5fa9025fa Previous commit should have removed need for scratch, since the ops are no longer multiplicative 2019-04-06 14:49:08 -07:00
Collin Smith
512b6eb55a Fixed issue where opstats were applying to aggregate instead of base value 2019-04-06 04:44:54 -07:00
Collin Smith
377ddb1cc6 Fixed item property list application (See #36)
Fixed item property list application
Removed coupling between individual lists
Included set items to item property list applications
Created scratch property list within Attributes to assist with pre-aggregation
2019-04-06 04:37:02 -07:00
Collin Smith
0d66edcd9c Small formatting change 2019-04-06 04:03:59 -07:00
Collin Smith
5d0ee82cd3 Small fix for some of my custom items
I don't anticipate this being necessary for any game generated items
However the original client can display them, so why not mine
2019-04-06 04:03:33 -07:00
Collin Smith
561b8a8022 Fixed set property lists to be cumulative 2019-04-06 03:58:28 -07:00
Collin Smith
a7511cb741 Added support for charms 2019-04-06 03:29:37 -07:00
Collin Smith
62ef62c497 Removed Stat.Instance in favor of Stat (previously Stat was an enum, so Stat.Instance was necessary) 2019-04-06 02:41:41 -07:00