Jan Šimek
67193f52dc
Fixed launching the game without resolution arguments
2019-07-03 19:21:47 +02:00
Collin Smith
092f7de91b
Removed dependency on LibGDX 1.9.9 headless backend -- now using same version as rest of project
2019-06-26 15:51:05 -07:00
Collin Smith
cc2ea8ba00
Removed eclipse stuff from gradle (was giving warnings and completely unused)
2019-06-24 03:25:43 -07:00
Collin Smith
bd6758626d
Fixed deprecation warning in android gradle 3.0
2019-06-24 03:17:34 -07:00
Collin Smith
b8660a5458
Removed cache field
2019-05-28 01:33:42 -07:00
Collin Smith
49122a045d
Scrolling now adjusts MapRenderer zoom
2019-05-14 19:05:35 -07:00
Collin Smith
0414472042
Added debug rendering for toTile50
2019-05-12 02:04:09 -07:00
Collin Smith
5acbaa54f1
Moved iso updates to post tick and extended debug tile grid size
2019-05-11 18:40:13 -07:00
Collin Smith
f8d1397d95
Added cursor movement with a timestep
2019-05-10 15:46:50 -07:00
Collin Smith
f7bdf363dc
Simplified implementation
2019-05-10 02:00:32 -07:00
Collin Smith
709642b5a7
Fixes formatting
2019-05-10 01:21:25 -07:00
Collin Smith
cbc514e288
Closes #23
2019-05-10 01:20:38 -07:00
Collin Smith
0fab1a4c94
Moved class to com.riiablo.camera
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Moved class to com.riiablo.camera
Improved debug overlay -- added labels
2019-05-10 00:45:07 -07:00
Collin Smith
2ae55d9eb8
Changed translation amount
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Changed translation amount
Added support for toTile50 for position coords because of centering
Display iso position and tile position
Changed access of offset and position
2019-05-10 00:20:58 -07:00
Collin Smith
a7682d8743
Added support for isometric offsets
2019-05-09 23:46:44 -07:00
Collin Smith
eaf97baf6e
Added translation support
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Added translation support
Changed IsometricCamera to use tile coordinates for position coords
2019-05-09 16:00:07 -07:00
Collin Smith
7b4b58ee2d
Algebraic simplifications
2019-05-08 23:43:14 -07:00
Collin Smith
a5ff6233c9
Removed unneeded qualification
2019-05-08 23:37:38 -07:00
Collin Smith
fe1e15d1fc
Committing new camera classes
2019-05-08 23:34:44 -07:00
Collin Smith
06b91341bf
int pixel coords to float
2019-05-07 02:52:23 -07:00
Collin Smith
c8d0a7e9a2
Basic aggregation of walls in y-axis
2019-05-06 20:00:40 -07:00
Collin Smith
59fb2c21c4
Adjusted math to use logical coords instead of inverting map y coordinates
2019-05-06 19:50:42 -07:00
Collin Smith
7e2b2679ba
Aggregation of horizontal walls
2019-05-06 10:29:09 -07:00
Collin Smith
c36313304b
Improved direction math to use backing MapRenderer to result in correct angle
2019-05-05 20:52:20 -07:00
Collin Smith
a0817b26a7
Disabled shadows and removed unneeded pos calculation
2019-05-05 18:13:36 -07:00
Collin Smith
b5c1c0933c
Integrated MapRenderer to draw world
2019-05-05 17:44:18 -07:00
Collin Smith
fbbaee714d
Fixed initial starting position
2019-05-05 17:13:13 -07:00
Collin Smith
794dd8cff7
Disabled camera movement when path generated
2019-05-05 15:14:53 -07:00
Collin Smith
c079787cac
Moved MapViewer to tools module -- deleted mapbuilder module
2019-05-05 15:09:43 -07:00
Collin Smith
1c2a299045
Added support for box2d lights
2019-05-05 03:39:25 -07:00
Collin Smith
4fc44bb8cd
Increased base velocity to 1 m/s
2019-05-05 01:26:04 -07:00
Collin Smith
f79baf0c4c
Changed player to circle shape
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Changed player to circle shape
Player will now face direction of linear velocity
2019-05-05 01:20:55 -07:00
Collin Smith
1aae833301
Improved movement behavior
2019-05-05 01:14:08 -07:00
Collin Smith
4b01a73460
Integrated mouse for entity movement
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Integrated mouse for entity movement
Bound camera to player entity position
2019-05-05 01:10:00 -07:00
Collin Smith
7f192ebea6
Added test player body
2019-05-04 23:25:51 -07:00
Collin Smith
40b864c400
Created WallAggregatorTool to assist with developing box2d integration
2019-05-04 22:51:47 -07:00
Collin Smith
3b9311b11e
Bugfix for some null layers for barb cofs
2019-05-04 17:05:32 -07:00
Collin Smith
8fa660f175
Added support for direction actor to COFs -- need to add support for other animation controls
2019-05-04 16:55:40 -07:00
Collin Smith
32a73e31f6
Added DirectionActor to make choosing directions more logical
2019-05-04 16:52:12 -07:00
Collin Smith
421519eba0
Added remaining DC6 data infos
2019-05-04 16:00:30 -07:00
Collin Smith
b4f8b12ced
Added remaining DCC data infos
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Added remaining DCC data infos
Adjusted default split amount slightly to fit content better
2019-05-04 15:47:01 -07:00
Collin Smith
b5483606d3
Added support for direction and bbox info
2019-05-04 15:04:56 -07:00
Collin Smith
0946cf4ddb
Added support for DC info headers
2019-05-04 14:19:46 -07:00
Collin Smith
c10af745b9
Small optimization for mobile to limit updates to entities about 1-2 screen away
2019-05-04 03:20:22 -07:00
Collin Smith
60ecc72fca
Fixed quillrat missile
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Fixed quillrat missile initial direction
Exposed Entity.screen vector
Integrated EngineUtils into Missile updates
2019-05-04 02:07:28 -07:00
Collin Smith
b9b74768ee
Added entity debug size support to monsters
2019-05-03 18:11:00 -07:00
Collin Smith
274e756cce
Bugfix for NPE thrown by layers -- creating issue #51
2019-05-03 17:54:24 -07:00
Collin Smith
e672466200
Added support for draw debug entity sizes
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Added support for draw debug entity sizes
Fixed bug with debug shape type in draw walkable tiles
Assigned Player entities to size 2
2019-05-03 17:50:10 -07:00
Collin Smith
1b7b7ed350
Added drawDiamond functionality to DebugUtils
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Added drawDiamond functionality to DebugUtils
Propagated change to classes
Added drawDiamond2 variation to interpret x,y as bottom left corner
2019-05-03 17:37:32 -07:00
Collin Smith
00c7a6c31a
Fixed issue where engine entities weren't cleared after exiting GameScreen
2019-05-02 22:02:55 -07:00