Added waypoints panel
Created IconTextButton which acts like a Button with a LabelButton next to it
Waypoint entity will open waypoints panel when selected
Fixed issue in Files where Levels was not flagged as having the Expansion row
Added support for set bonus property list
Made Set.Instance comparable with itself
Added size method to PropertyList
Fixed partial set bonus fields (int to String)
Added Sets excel
Moved set items list from SetItems to Set
Added reference to Set.Entry in SetItems.Entry
Added reference to list of SetItems.Entry in Set.Entry
Improved property list support
Added Stat.encodeValue and Stat.encodeParam to pack the values into single ints
Rewrote adding properties to property list to be closer to game code
Added support for gen/rune descriptions (unsocketed only)
Rune names display as Riiablo.colors.orange
Expanded PropertyList API to support some package methods
Added Stat.Instance constructor including param field
Inherent item details are printed for all items now when present
Added Stat.Instance.format() and preparing to remove Stat.Instance.format(boolean)
Added description specific to socketables ("Can be Inserted into Socketed Items")
Added support for stat aggregation
Added support for stat value adding
Organized property lists more appropriately with well-defined indexes
Disabled set item stats until support is added for only using the appropriate property list
Improved item drop labels
Created Item Details header table
Changed Entity label to be an Actor
Changed ItemHolder label to the item details header
Added copy constructor to Label
Rewrote stat format strings (should be correct)
Rewrote item details builder
Changed stat impl to use a map for item inherent stats
Added inherent stats header
Added ethereal/socket footer
Added potion right click description
Added placeholders for many item inherent stats
Added item stat name format support for most stats
Added CharStats excel
Added CharStats.Entry retrieval from CharacterClass
Fixed bug when retrieving class id from skill without a class
Added classId and CharacterClass lookups from Skills excel
Added item stat encoding support
Changed item stats to use array (items can have multiple copies of same stats, e.g., add 2 different skills)
Adjusted some item encoding count values (see issue #19)