Commit Graph

32 Commits

Author SHA1 Message Date
Collin Smith
cf8ddc09f1 Updated version string to 0.0.2 2020-11-25 23:30:48 -08:00
Collin Smith
58c42c63c2 Updated :android manifest and build script
Added google() to repositories
Added game flags to manifest
2020-11-21 17:18:16 -08:00
Collin Smith
0ad7a44f16 Changed android plugin to com.android.application 2020-11-21 16:52:56 -08:00
Collin Smith
ac194b2a95 Upgraded android gradle plugin to 4.0.0 2020-11-21 16:31:12 -08:00
Collin Smith
3eadf591c1 Moved android/assets/ to assets/ 2020-11-17 19:49:45 -08:00
Collin Smith
9c18e18a9c Reorganized gradle scripts into subproject directories
Reorganized gradle scripts into subproject directories
Reformatted gradle scripts to be more consistent
Created :server subproject group
Deleted :mpqlib subproject due to inactivity
Hopefully this is a step in the right direction
2020-11-16 23:14:33 -08:00
Collin Smith
269f283c9b Changed to standard gradle src directory structure
Changed to standard gradle src directory structure
Changed some working directories to work properly with gradle tasks
Changed MPQViewer asset path to empty string
2020-11-15 23:49:18 -08:00
Collin Smith
685349fe01 Replaced Log4j2 with com.riiablo.logger (see #105)
Log4j2 removed as a dependency
2020-08-27 23:21:24 -07:00
Collin Smith
1adc468d6e Changed root log level, reduced netty logging, added log specifier for com.riiablo.save 2020-08-15 18:29:26 -07:00
Collin Smith
b573bd4fa7 Added programmic loading of log4j2 configuration file
Committing log4j2.xml with default settings (to be ammended)
2020-08-15 13:34:11 -07:00
Collin Smith
8f04cb5c94 Removed dependency on net.mostlyoriginal.artemis-odb:contrib-plugin-profiler
Replaced with com.riiablo.profiler
Copied contrib-plugin-profiler GUI skin to internal assets
2020-06-12 16:04:05 -07:00
Collin Smith
1465af857c Set compileOptions compat for android build to java 1.8 to support flatbuffers 1.11 bytecode 2020-01-16 16:34:36 -08:00
Collin Smith
906839a8c0 Removed MonPreset references from obj.txt and Obj excel
Removed MonPreset references from obj.txt and Obj excel
Removed Type column from obj.txt (all entries are type 2 now)
Made Obj.Entry indexed instead of using Description as primary key
Obj excel is now only used for static object ids
Reduced MonPreset entries to 60
2019-12-25 03:26:32 -08:00
Collin Smith
5b6c0ed455 Replaced ic_launcher-web with correct image 2019-12-04 20:11:55 -08:00
Collin Smith
8c7a340582 Fixed issue where DARKEN wasn't multiplying alpha value 2019-11-12 20:08:10 -08:00
Collin Smith
cc2ea8ba00 Removed eclipse stuff from gradle (was giving warnings and completely unused) 2019-06-24 03:25:43 -07:00
Collin Smith
09835a2071 Added quest status strings
Added quest status strings
Moved dialog scroll playback to playback button
2019-03-30 22:40:45 -07:00
Collin Smith
4029b96634 Fixed quests order
Fixed quests order
Added quests.txt table
2019-03-30 20:42:44 -07:00
Collin Smith
fc5786aa77 Deleted gdx.diablo 2019-03-29 04:00:50 -07:00
Collin Smith
722a179e94 Toned down the BRIGHTEN blend mode a bit 2019-03-19 13:51:18 -07:00
Collin Smith
3acd1ab0c5 Added DARKEN blendMode 2019-03-19 02:56:42 -07:00
Collin Smith
8c6a1e073e Fix for OpenGL ES not supporting 2 color channel assignment 2019-03-15 16:28:44 -07:00
Collin Smith
7404a5852d Added level entry label
Added level entry label
Added BlendMode.TINT_ID_RED since I can't subtract RGB components
Fixed EntryFile column in Levels.Entry
Added DCWrapper which wraps a DC in an Image and adds blending functionality
Exposed a Map's act
2019-03-15 16:24:19 -07:00
Collin Smith
d82a3005c2 Added effect to shader to increase contrast/brightness 2019-03-11 01:38:09 -07:00
Collin Smith
78d59793e9 Added BRIGHTEN blend mode
Added BRIGHTEN blend mode which adds some contrast and lightens image
BRIGHTEN more closely matches the in-game effect than TINT_ID
Playing around with new blend modes -- will experiment with actual HSL method as well
2019-03-10 05:05:28 -07:00
Collin Smith
06804443fc Refactored naming to Riiablo
Copied over code and fixed some core design issues (much more to come)
Leaving in old code still for now in case some bugs were introduced
Re-designed most of the UI to be far more dynamic in its scaling
Added detection for the android soft keyboard and some UI elements will now actively display above it
Cleanup of old files (not including the old code-base)
Fixed item code 0x53 which was mislabeled
Rewrote Entity class to remove Vector3 dependency and add support for indexed fields
Console cvar completion no longer cares about character case
Added TINT_ID blend mode to add the current color to the image (will use later to highlight entities)
Added very basic controller support (namely splash and main menu)
Redesigned CharacterPreview to be a watered-down player entity instead of a completely separate code-base
Added AnimationWrapper and EntityWrapper classes to assist with adding game elements to Stage
Lots more undocumented changes
2019-03-09 00:16:44 -08:00
Collin Smith
aba07a0dca Created speech.txt table to map sound id to string tbl key
Created speech.txt table to map sound id to string tbl key
Added more generic Files.loadInternal to load internal tables
2019-03-04 18:59:38 -08:00
Collin Smith
e9b2d6f2fb Added some Android-specific config improvements
Disabled some unneeded features
Added status bar toggle cvar (need to resize screen)
2019-02-23 15:12:57 -08:00
Collin Smith
27976a3712 Repo cleanup 2019-02-21 00:20:31 -08:00
Collin Smith
2254bc925d Added INTERNET permission for Android 2019-01-14 01:53:15 -08:00
Collin Smith
bafe2b818f Added version label to main menu 2019-01-13 15:45:49 -08:00
Collin Smith
33db69ba69 init 2019-01-12 01:04:56 -08:00