Commit Graph

662 Commits

Author SHA1 Message Date
96df3d913c Added support for DC6 layers within COFs 2019-12-02 17:37:57 -08:00
9f350b635e Fixed an issue not pooling arrays of sizes that should be pooled 2019-12-02 14:38:36 -08:00
b64900c52c Added rudimentary support for BNCS (chat service) 2019-12-02 03:12:44 -08:00
c009982e13 Changed port for d2gs within TCP/IP screen and implemented render() within d2gs 2019-12-02 02:03:31 -08:00
f0a49b7c3a Removed unused code 2019-11-30 22:55:08 -08:00
2264a378cd Amending previous commit -- removing Server class too 2019-11-30 22:15:25 -08:00
c4917021ad Removed old server code and replaced Account with a different implementation 2019-11-30 22:14:07 -08:00
018cc9767c Fixed passing connect info in JoinGame 2019-11-30 20:16:58 -08:00
9f5d134eee Added MSI (master slave instancer) to create child D2GS processes
Added MSI (master slave instancer) to create child D2GS processes
This is intended to act as a temp structure for testing until support for actual servers are added where an API can generate proper instances
2019-11-30 20:02:36 -08:00
ca94ac5a60 Added support for joining game sessions with MCP
Added support for joining game sessions with MCP
Created MAX_PLAYERS constant in Engine
2019-11-30 15:22:03 -08:00
4a5a03edbc Added support for creating game sessions with MCP
Added support for creating game sessions with MCP
Forced debug mode for BNLS and MCP for testing purposes
Fixed type with Result#ALREADY_EXISTS constant
Extended GameSession to support builder pattern and CreateGame copy constructor
2019-11-30 02:24:13 -08:00
ac35310ace Added MCP server module which acts as the server browser
Added MCP server module which acts as the server browser
MCP only supports listing games at this time
Minor changes to LoginScreen to reflect how LobbyScreen was written differently
Added desktop with networking run config which starts up server instances and then a client
Created GameSession class which is used as a cache for mcp GameSession packets
2019-11-30 01:46:56 -08:00
67b7700f7f Changed LobbyScreen viewport to Riiablo.extendViewport to remove scaling 2019-11-29 21:43:01 -08:00
7ebf72d231 Added login system and reintegrated realm lobby 2019-11-29 21:33:58 -08:00
8f3975aeda Added padding to text fields 2019-11-29 15:14:25 -08:00
83de5e462e Added rough in of audio emitter system 2019-11-29 15:11:28 -08:00
31e3d7632e Added QuillRat AI and support for missile entities
Added QuillRat AI
Added support for creating and firing Missile entities
Missile entities using separate physics system to step their movement
Added system to load Missile animations
Reduced Fallen trigger distance to 25 from 35 so they are less aggressive while testing
2019-11-29 02:03:56 -08:00
d21f6b887d Added automatic preloading of common sound assets to avoid hitching (~1.5MB usage) 2019-11-29 00:32:30 -08:00
2c7d28a098 Implemented sequence system for Fallen and Zombie AIs
Implemented sequence system for Fallen and Zombie AIs
Moved some common AI actions to AI class (pathing, look at, sequence)
SequenceSystem will automatically reset anim speeds when changing modes
2019-11-29 00:31:06 -08:00
ede01ecf3d Added SequenceSystem and SequenceComponent to provide state transitions 2019-11-29 00:05:01 -08:00
10dedcfecb Added and disabled map disposing due to bug with multiple instances 2019-11-28 18:11:36 -08:00
2139747d0c Fixed issue where game would crash if trying to enter multiple games in a single instance 2019-11-28 18:08:33 -08:00
b1b2e3985f Added flags to control debugging for paths and box2d 2019-11-28 17:57:47 -08:00
fe1f72332c Added extra condition for debug renderer to not show animation frames for animations with single frames 2019-11-28 17:55:16 -08:00
a072625dba Moved Map into constructors and removed various setMap(Map) methods
Fixed issue where calling Map#generate() would throw a nested iterator error
2019-11-28 16:28:27 -08:00
d09828e315 Removed MapLoader (see #13) 2019-11-28 15:32:33 -08:00
0d1b7819df Rewrote Map and redesigned map/game screen loading strategy to better comply with #13 2019-11-28 15:29:53 -08:00
58acc6d6bc Replaced GridPoint2 with Vector2
Replaced GridPoint2 with Vector2
Reduced buffer size for DS1 to 8192B
Added extra debugging info for DS1 decode cases with extra bytes
2019-11-27 06:22:04 -08:00
0249ca2883 Added more robust validation of character state changes for alpha and transform (see #37) 2019-11-26 22:01:47 -08:00
96823c46b3 Fixes error when creating a new character 2019-11-26 21:43:49 -08:00
29941e106f Removed object oriented engine code-base
Removed object oriented engine code-base and deprecated remaining classes
Removed some older test classes which implemented the old engine
Moved game screen panel classes to screen.panel package
Changed game screen panel classes to use Riiablo.game reference
2019-11-26 16:23:22 -08:00
0617942f3e Fixed Engine instantiation and added input processor for testing purposes 2019-11-26 15:27:13 -08:00
6dd75af2f7 Added support for enforcing labels remain within screen bounds 2019-11-26 15:19:20 -08:00
735fb021e9 Added support for monster label -- which is a distinction from other labels 2019-11-26 15:12:59 -08:00
00f61303c4 Code cleanup 2019-11-26 00:51:19 -08:00
f2ae483e4b Updated UI practices and alignment to other screens -- fixed LoginScreen to use the extended viewport 2019-11-26 00:16:43 -08:00
085e43d92e Lowered item label height to compensate for them no longer being centered at the offset 2019-11-25 23:52:28 -08:00
3442d3d3b2 Moved AISystem to correct package and implemented radius check to run AI 2019-11-25 23:48:16 -08:00
4516249bc0 Committing AI system which will perform AI updates 2019-11-25 23:43:34 -08:00
b49bcb6ef1 Added secondary stage called scaledStage
scaledStage will be used to render UI components with the isometric camera -- this will make components easier to read and select on mobile
2019-11-25 23:38:28 -08:00
e3c608bd33 Disabled drawing labels when a menu or dialog is open 2019-11-25 22:24:19 -08:00
59cf572815 Added additional condition for Npcs to face player 2019-11-25 22:12:01 -08:00
c2af0cdbf6 Ported Fallen AI 2019-11-25 14:56:00 -08:00
4297f76b5c Added Npc greeting and additional state correctness assignments 2019-11-25 04:46:39 -08:00
6e5d71545f Set cof speeds back to 136 delta -- still needs work on proper formula, but this is fine for now 2019-11-25 04:40:47 -08:00
38ceb8cd72 Extended InteractableComponent to support counter for number of concurrent interactions and added support in Npc AI for this 2019-11-25 04:10:02 -08:00
ef0b99a02a Added dialog boxes and support for Npc introduction and gossip functions 2019-11-25 03:59:56 -08:00
98bd87ef61 Ported Zombie AI and fixed NPE case where target entity was not Interactable 2019-11-25 03:50:46 -08:00
947b5974f9 Added debug text for AI status and added state names for Npc AI 2019-11-25 03:26:48 -08:00
1fa7c20f3b Added support for generated monster entities 2019-11-25 03:19:35 -08:00