a7d120e8a8
Set IdSystem as a non processing system (should only need to run on add and remove, not every frame)
2019-11-02 14:03:15 -07:00
58df4878a2
Integrated PositionComponent assignment into entity creation
2019-11-02 14:01:30 -07:00
50fa387a16
Added method to create an entity with a specified classname
2019-11-02 13:41:35 -07:00
45059dfb32
Added debug rendering for selectable bounds
2019-11-02 13:30:24 -07:00
fe39cda390
Refactor renamed BoxComponent to BBoxComponent
2019-11-02 13:11:50 -07:00
59e5edaca4
Added support for selectable entities
...
Added support for selectable entities (BoxComponent)
Added entity Flags class
Displays active flags for entities in debug mode
ObjectSystem changed to IteratingSystem setting SELECTABLE flag per mode
Added SelectableSystem to set SELECTABLE using primary Gdx.input pointer
2019-11-02 03:32:22 -07:00
2aa689a598
Added debug rendering of entity state
2019-11-01 16:55:50 -07:00
3af22bd04e
Added MapComponent to entity
2019-11-01 14:55:37 -07:00
9c898976bc
Refactored ds1 references from ObjectComponent and MonsterComponent to MapComponent
2019-11-01 14:49:09 -07:00
b7778c4398
Added MonsterComponent and support for dynamic entities
2019-11-01 14:46:20 -07:00
6be326e362
Removed debug messages
2019-11-01 14:18:41 -07:00
02347dc66a
Backported separate draw call to roofs (will render on top of wall/ent layer)
2019-11-01 14:02:44 -07:00
88d829a82f
Added support for poppads
...
Added support for poppads
Moved drawRoofs to separate draw method (named drawForeground)
Renamed previous drawForeground method to drawMiddleground
2019-10-31 16:51:59 -07:00
6ea1b919d9
Disabled debug on AnimationLoaderSystem
2019-10-31 16:04:00 -07:00
090389a80c
Implemented ecs render system
...
Added RenderSystem which is essentially MapRenderer using IsometricCamera and ecs entities
Added builder method for IsometricCamera to perform aggregate operations
Improved Animation getKeyFrameIndex to return a valid result for an uninit animation
Added various components
Added support for Animation#updateBox in AnimationLoaderSystem
Added AnimationSystem to update animation frames
Added ObjectSystem to initialize Object entities
Created Engine subclass which will be used to create Riiablo-specific entities with preconfig components
Hacked Riiablo.engine2 which will eventually replace Riiablo.engine when completed
2019-10-31 02:12:08 -07:00
0a9b4c5b8e
Minor bugfixes
...
Removed redundant method call from drawDebugSpecial
Fixed issue where resizing MapRenderer was not forcing update
2019-10-27 23:30:02 -07:00
0c4c4a5fb1
Fixed issue with camera toScreen coordinates applying pixel offset at incorrect time
...
Fixed issue with camera toScreen coordinates applying pixel offset at incorrect time
Added debug render of iso boundary rect
2019-10-24 00:32:43 -07:00
43c9f14799
Temp fix to hide labels under certain circumstances on mobile before that gets flushed out
2019-10-22 22:35:34 -07:00
019257511d
Changes resulting from #62
2019-10-22 22:27:04 -07:00
c2883766f6
Added support for previewing DT1 tiles
2019-10-22 21:53:51 -07:00
104042471f
Fixed issue on android where audio doesn't play on the same frame it's loaded
...
Fixed issue on android where audio doesn't play on the same frame it's loaded
SFX audio that doesn't play will remain deferred until subsequent frame
Small optimization with audio instance creation
2019-10-20 22:53:54 -07:00
4e374c946d
Set conditional for debug rendering to improve performance on mobile
2019-10-20 17:15:35 -07:00
7b70ff819b
Removed possible vector for errors by calling reset in constructor to set initial values
...
Removed possible vector for errors by calling reset in constructor to set initial values
I do not expect issues here, but this component is complex enough to warrant it
2019-10-20 17:02:02 -07:00
a596c88a1f
Added transform field
...
Added transform field
Changed component implementation to use cloning/copying of a default array
2019-10-20 16:57:11 -07:00
c394ed178e
Added annotation type DependsOn to try and document system dependencies
2019-10-20 16:48:02 -07:00
69b607324e
Implemented system priorities and created SystemPriority to store them
2019-10-20 16:41:53 -07:00
c09160230f
Changed byte fields to int fields
...
Changed byte fields to int fields -- space/performance change negligible and improves readability
2019-10-20 15:24:16 -07:00
1a8738fc93
Added support for async audio loading and playing on subsequent frames
2019-10-20 01:36:34 -07:00
d6105d9f9a
Improved isometric camera API
...
Documented isometric camera API
Implemented pix and tile offsets instead of just offset
Made pix and tile offsets private -- pix offset set via offset and tile offset set automatically
toTile50 may be deprecated in the future if I cannot find a use for it (tile offset may have superseded it)
2019-10-19 15:04:41 -07:00
1d6365dcbe
Implemented asset streaming to remove much of the hitching
...
Implemented asset streaming to remove much of the hitching
Added millis to asset manager update function to load as much as possible
2019-10-19 02:04:11 -07:00
354419dafd
Fixed iso position tracking by using Tile50
2019-10-17 16:59:11 -07:00
dfbf132063
Fixed translation issue for mouse movement caused by not applying offset
2019-10-17 16:52:43 -07:00
04ebeb1a61
Added wrld field to track cursor tile position
...
Added wrld field to track cursor tile position
Added 0.5f offset to world tile position to account for camera offset
2019-10-17 16:23:24 -07:00
4f5852b35a
Removed 'near' field
2019-10-17 16:20:48 -07:00
7ca9e73941
Added private default constructor to enforce non-instantiation
2019-10-17 16:17:18 -07:00
d2eb8bca07
Fixed variable name
2019-10-17 02:02:25 -07:00
cb1b53d390
Started rewriting engine using ECS
...
Added COF/animation related components and systems for streaming assets
Added additional factory method to Animation for empty constructor
2019-10-17 02:01:09 -07:00
113d765d84
Extended width of COF layers widget slightly
2019-10-13 22:47:13 -07:00
51c6f6c1bc
Fixes issue with COF layers widget not setting width correctly and displaying ellipsis
2019-10-13 22:45:30 -07:00
9ca8cab493
Fixed issues caused by changes to Scene2D API
2019-10-13 22:36:09 -07:00
ef0b641fae
Added some controls to disable debug rendering
2019-10-06 05:54:13 -07:00
88ae4c496b
Removed 'near' field and changed 'pos' to Tile50
2019-09-30 03:46:43 -07:00
08ed42663a
Fixed grammatical error
2019-09-29 16:10:48 -07:00
d2b48b8119
Implemented slightly improved parser for TXTs (see #26 )
2019-09-29 03:47:15 -07:00
28c6bd95dc
Updated BinGenerationTool with support for validating the serialized bins against their source excels
2019-09-28 03:50:41 -07:00
0416c93abf
Updated ClassUtils and fixed some minor warnings with Excel
2019-09-28 03:45:38 -07:00
761c6f8447
Implemented support for binary excel loading (see #26 )
2019-09-28 03:35:07 -07:00
3fe5d9bc58
Fixed issue with Components column within MonStats2
2019-09-25 01:46:21 -07:00
814925d76c
Added annotation field to allow bin generator to ignore certain columns
2019-09-23 17:42:40 -07:00
d9b701901d
Added var to force using txt instead of bin for benchmarking later on
2019-09-23 17:20:16 -07:00