Mindustry/core/assets/bundles/bundle_sv.properties

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credits.text = Skapad av [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Medverkande
contributors = Översättare och medarbetare
discord = Gå med i Mindustrys Discord server!
link.discord.description = Officiella Discord chattrummet för Mindustry
link.reddit.description = Mindustry subredditen
link.github.description = Spelets källkod
link.changelog.description = Lista av uppdateringar
link.dev-builds.description = Ostabila utvecklings builds
link.trello.description = Officiell Trello tavla för uppkommande funktioner
link.itch.io.description = itch.io med nedladdningar för PC
link.google-play.description = Mindustry på Google Play
link.f-droid.description = F-Droid katalog listning
link.wiki.description = Officiell wiki-sida för Mindustry
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link.suggestions.description = Föreslå nya funktioner
link.bug.description = Hittat en? Rapportera den här
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linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
screenshot = Skärmdump har sparats till {0}
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
gameover = Spel Slut
gameover.disconnect = Frånkoppla
gameover.pvp = Laget [accent] {0}[] vann!
gameover.waiting = [accent]Väntar på nästa karta...
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highscore = [accent]Nytt rekord!
copied = Kopierad.
indev.notready = Denna del av spelet är inte färdig ännu
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load.sound = Ljud
load.map = Kartor
load.image = Bilder
load.content = Innehåll
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load.system = System
load.mod = Moddar
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load.scripts = Scripts
be.update = En ny beta version är tillgänglig:
be.update.confirm = Ladda ner och starta om?
be.updating = Uppdaterar...
be.ignore = Ignorera
be.noupdates = Inga uppdateringar hittades.
be.check = Leta efter uppdateringar
mods.browser = Mod Sökare
mods.browser.selected = Valt mod
mods.browser.add = Installera
mods.browser.reinstall = Ominstallera
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mods.browser.view-releases = View Releases
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.browser.latest = [lightgray][Latest]
mods.browser.releases = Releases
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mods.github.open = Repo
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mods.github.open-release = Release Page
mods.browser.sortdate = Sortera efter senaste
mods.browser.sortstars = Sortera efter stjärnor
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schematic = Schematic
schematic.add = Spara Schematic...
schematics = Schematics
schematic.replace = En schematic med det namnet finns redan. Byt ut den?
schematic.exists = En schematic med det namnet finns redan.
schematic.import = Importera Schematic...
schematic.exportfile = Exportera Fil
schematic.importfile = Importera Fil
schematic.browseworkshop = Öppna Workshoppen
schematic.copy = Kopiera till urklipp
schematic.copy.import = Importera från urklipp
schematic.shareworkshop = Dela på Workshoppen
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vänd Schematic
schematic.saved = Schematic sparad.
schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen.
schematic.rename = Döp om Schematic
schematic.info = {0}x{1}, {2} block
schematic.disabled = [scarlet]Schematics inaktiverade[]\nDu får inte använda schematics på denna [accent]kartan[] eller [accent]servern.
schematic.tags = Taggar:
schematic.edittags = Redigera Taggar
schematic.addtag = Lägg till Taggar
schematic.texttag = Text Tagg
schematic.icontag = Ikon Tagg
schematic.renametag = Döp om Tagg
schematic.tagdelconfirm = Radera denna tagg fullständigt?
schematic.tagexists = Den taggen finns redan.
stats = Statistik
stats.wave = Besegrade Vågor
stats.unitsCreated = Enheter Skapade
stats.enemiesDestroyed = Besegrade Fiender
stats.built = Byggda Byggnader
stats.destroyed = Förstörda Byggnader
stats.deconstructed = Dekonstruerade Byggnader
stats.playtime = Tid Spelad
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globalitems = [accent]Globala Objekt
map.delete = Är du säker på att du vill ta bort kartan "[accent]{0}[]"?
level.highscore = Högsta Poäng: [accent]{0}
level.select = Nivåval
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level.mode = Spelläge:
coreattack = < Kärnan är under attack! >
nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\nförintelse oundviklig
database = Kärndatabas
database.button = Databas
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savegame = Spara Spel
loadgame = Importera Spel
joingame = Gå med i Spel
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customgame = Anpassat Spel
newgame = Nytt Spel
none = <inget>
none.found = [lightgray]<ingen hittad>
none.inmap = [lightgray]<ingen i karta>
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minimap = Minikarta
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position = Position
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close = Stäng
website = Hemsida
quit = Avsluta
save.quit = Spara & lämna
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maps = Kartor
maps.browse = Bläddra bland kartor
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continue = Fortsätt
maps.none = [lightgray]Inga kartor hittade!
invalid = Ogiltig
pickcolor = Välj Färg
preparingconfig = Förbereder konfiguration
preparingcontent = Förbereder innehåll
uploadingcontent = Laddar upp innehåll
uploadingpreviewfile = Laddar upp förhandsgranskningsfil
committingchanges = Genomför Ändringar
done = Klar
feature.unsupported = Din enhet stödjer inte denna funktion.
mods.initfailed = [red]⚠[] Den tidigare Mindustry instansen kunde inte initieras. Detta var troligtvis orsakat av misskötta moddar.\n\nFör att förhindra en kraschslinga, [red]har alla mods inaktiverats.[]
mods = Moddar
mods.none = [lightgray]Hittar inga Moddar!
mods.guide = Modding Guide
mods.report = Rapportera Bug
mods.openfolder = Öppna Mod Mapp
mods.viewcontent = Visa Innehåll
mods.reload = Ladda Om
mods.reloadexit = Spelat kommer nu att starta om, för att ladda om moddarna.
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mod.installed = [[Installed]
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mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktiverad
mod.disabled = [scarlet]Inaktiverad
mod.multiplayer.compatible = [gray]Flerspelar Kompatibel
mod.disable = Inaktivera
mod.content = Innehåll:
mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
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mod.incompatiblegame = [red]Outdated Game
mod.incompatiblemod = [red]Incompatible
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mod.blacklisted = [red]Unsupported
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mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Innehålls Fel
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mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
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mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
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mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
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mod.requiresversion = Requires game version: [red]{0}
mod.errors = Fel har inträffat under laddning av innehåll.
mod.noerrorplay = [scarlet]Du har moddar med fel.[] Stäng antingen av de drabbade moddarna eller fixa felen innan du spelar.
mod.nowdisabled = [scarlet]Mod '{0}' saknar beroenden:[accent] {1}\n[lightgray]Dessa mods måste laddas ned först.\nDetta mod kommer att inaktiveras automatiskt.
mod.enable = Aktivera
mod.requiresrestart = Spelet kommer nu att stängas av för att tillämpa mod ändringarna.
mod.reloadrequired = [scarlet]Omstart krävs
mod.import = Importera Mod
mod.import.file = Importera Fil
mod.import.github = Importera GitHub Mod
mod.jarwarn = [scarlet]JAR moddar är i sig osäkra.[]\nSe till att du importerar detta mod från en trovärdig källa!
mod.item.remove = Denna artikel är en del av[accent] '{0}'[] modden. För att ta bort den, avinstallera det moddet.
mod.remove.confirm = Detta mod kommer att raderas.
mod.author = [lightgray]Skapare:[] {0}
mod.missing = Denna sparfil innehåller moddar som du nyligen har uppdaterat eller inte längre har installerade. Spar korruption kan förekomma. Är du säker på att du vill ladda den?\n[lightgray]Moddar:\n{0}
mod.preview.missing = Innan du publicerar detta mod i workshoppen, måste du lägga till en förhandsgransknings bild.\nPlacera en bild döpt[accent] preview.png[] i moddens mapp och försök igen.
mod.folder.missing = Endast moddar i mapp form kan bli publicerade på workshoppen.\nFör att konvertera ett mod till en mapp, packa helt enkelt upp filen i en mapp och ta bort den gamla zip-filen, starta sedan om ditt spel eller ladda om dina moddar.
mod.scripts.disable = Din enhet stödjer inte moddar med skripter. Du måste inaktivera dessa moddar för att kunna spela spelet.
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about.button = Om
name = Namn:
noname = Välj ett[accent] namn[] först.
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search = Search:
planetmap = Planet Karta
launchcore = Avfyra Kärna
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filename = Filnamn:
unlocked = Nytt innehåll upplåst!
available = Ny forskning tillgänglig!
unlock.incampaign = < Lås upp i kampanjen för detaljer >
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campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
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campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
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completed = [accent]Avklarad
techtree = Teknologiträd
techtree.select = Teknologiträd Väljare
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techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Ladda
research.discard = Kassera
research.list = [lightgray]Forskning:
research = Forskning
researched = [lightgray]{0} framforskat.
research.progress = {0}% klart
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players = {0} spelare online
players.single = {0} spelare online
players.search = sök
players.notfound = [gray]inga spelare hittade
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server.closing = [accent]Stänger server...
server.kicked.kick = Du har blivit kickad från servern!
server.kicked.whitelist = Du är inte vitlistad här.
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server.kicked.serverClose = Server stängd.
server.kicked.vote = Du har blivit utröstad. Hejdå.
server.kicked.clientOutdated = Utdaterad klient! Uppdatera ditt spel!
server.kicked.serverOutdated = Utdaterad server! Be värden att uppdatera!
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server.kicked.banned = Du är bannad från servern.
server.kicked.typeMismatch = Den här servern är inte kompatibel med din build typ.
server.kicked.playerLimit = Den här servern är full. Var god vänta på en öppning.
server.kicked.recentKick = Du har blivit kickad nyligen.\nVänta innan du ansluter igen.
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server.kicked.nameInUse = Någon med det namnet finns redan\npå servern.
server.kicked.nameEmpty = Ditt namn är ogiltigt.
server.kicked.idInUse = Du är redan på den här servern! Det är inte tillåtet att ansluta med två konton.
server.kicked.customClient = Denna server tillåter inte anpassade builds. Ladda ned en officiell version.
server.kicked.gameover = Spel slut!
server.kicked.serverRestarting = Servern startar om.
server.versions = Din version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = [accent]Värd[] knappen skapar en server på port [scarlet]6567[]. \nVem som helst på samma [lightgray]wifi eller lokala nätverk[] borde kunna se din server på deras server lista.\n\nOm du vill att personer ska kunna ansluta från var som helst med hjälp av IP, så är [accent]portvidarebefordran[] nödvändigt.\n\n[lightgray]Obs: Om någon har problem med att ansluta till ditt LAN spel, se till att du har gett Mindustry åtkomst till ditt lokala nätverk i dina brandväggsinställningar. Observera att offentliga nätverk ibland inte tillåter serverupptäckt.
join.info = Här, kan du skriva en [accent]server IP[] för att ansluta till, eller upptäcka [accent]lokala nätverks[] servrar att ansluta till.\nBåde LAN och WAN multiplayer stöds.\n\n[lightgray]Obs: Det finns ingen automatisk global serverlista; om du vill ansluta till någon via IP, måste du be värden om deras IP.
hostserver = Bli Värd För Multiplayer Spel
invitefriends = Bjud In Vänner
hostserver.mobile = Bli Värd\nför Spel
host = Bli värd
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hosting = [accent]Öppnar server...
hosts.refresh = Uppdatera
hosts.discovering = Upptäcker LAN spel
hosts.discovering.any = Upptäcker spel
server.refreshing = Uppdaterar server
hosts.none = [lightgray]Inga lokala spel hittades!
host.invalid = [scarlet]Kan inte ansluta till värd.
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servers.local = Lokala Servrar
servers.local.steam = Öppna Spel & Lokala Servrar
servers.remote = Fjärr Servrar
servers.global = Gemenskaps Servrar
servers.disclaimer = Gemenskaps servrar är [accent]inte[] ägda eller kontrollerade av utvecklaren.\n\nServrar kan innehålla användargenererat innehåll som inte är lämpligt för alla åldrar.
servers.showhidden = Visa Dolda Servrar
server.shown = Visade
server.hidden = Dolda
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viewplayer = Viewing Player: [accent]{0}
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trace = Trace Player
trace.playername = Spelarnamn: [accent]{0}
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trace.ip = IP: [accent]{0}
trace.id = Unique ID: [accent]{0}
trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Custom Client: [accent]{0}
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trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
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invalidid = Invalid client ID! Submit a bug report.
server.bans = Bans
server.bans.none = Inga bannade spelare hittades!
server.admins = Administratörer
server.admins.none = Inga administratörer hittades!
server.add = Lägg Till Server
server.delete = Är du säker på att du vill ta bort servern?
server.edit = Redigera Server
server.outdated = [crimson]Outdated Server![]
server.outdated.client = [crimson]Outdated Client![]
server.version = [gray]v{0} {1}
server.custombuild = [accent]Custom Build
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confirmban = Are you sure you want to ban this player?
confirmkick = Are you sure you want to kick this player?
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confirmvotekick = Are you sure you want to vote-kick this player?
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confirmunban = Are you sure you want to unban this player?
confirmadmin = Are you sure you want to make this player an admin?
confirmunadmin = Are you sure you want to remove admin status from this player?
joingame.title = Join Game
joingame.ip = Adress:
disconnect = Frånkopplad.
disconnect.error = Kopplingsfel.
disconnect.closed = Koppling stängd.
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disconnect.timeout = Timed out.
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disconnect.data = Failed to load world data!
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cantconnect = Unable to join game ([accent]{0}[]).
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connecting = [accent]Ansluter...
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reconnecting = [accent]Reconnecting...
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connecting.data = [accent]Loading world data...
server.port = Port:
server.addressinuse = Address already in use!
server.invalidport = Ogiltigt portnummer!
server.error = [crimson]Error hosting server: [accent]{0}
save.new = Ny sparfil
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save.overwrite = Are you sure you want to overwrite\nthis save slot?
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save.nocampaign = Individual save files from the campaign cannot be imported.
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overwrite = Skriv över
save.none = Inga sparfiler hittade!
savefail = Kunde inte spara spelet!
save.delete.confirm = Är du säker att du vill radera den här sparfilen?
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save.delete = Radera
save.export = Exportera
save.import.invalid = [accent]This save is invalid!
save.import.fail = [crimson]Failed to import save: [accent]{0}
save.export.fail = [crimson]Failed to export save: [accent]{0}
save.import = Importera
save.newslot = Namn:
save.rename = Byt namn
save.rename.text = Nytt namn:
selectslot = Välj sparfil.
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slot = [accent]Slot {0}
editmessage = Redigera meddelande
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save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
empty = <tom>
on =
off = Av
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save.search = Search saved games...
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save.autosave = Autospara: {0}
save.map = Map: {0}
save.wave = Våg {0}
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save.mode = Gamemode: {0}
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save.date = Last Saved: {0}
save.playtime = Speltid: {0}
warning = Varning.
confirm = Bekräfta
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delete = Radera
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view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
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ok = OK
open = Öppna
customize = Customize Rules
cancel = Avbryt
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command = Command
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command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
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command.boost = Boost
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openlink = Öppna Länk
copylink = Kopiera Länk
back = Tillbaka
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max = Max
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objective = Map Objective
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crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
data.export = Exportera data
data.import = Importera data
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data.openfolder = Open Data Folder
data.exported = Data exporterad.
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data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
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quit.confirm = Är du säker på att du vill avsluta?
loading = [accent]Läser in...
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downloading = [accent]Downloading...
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saving = [accent]Sparar...
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respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
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enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
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commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
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wave = [accent]Våg {0}
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wave.cap = [accent]Wave {0}/{1}
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wave.waiting = [lightgray]Våg om {0}
wave.waveInProgress = [lightgray]Wave in progress
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waiting = [lightgray]Väntar...
waiting.players = Väntar på spelare...
wave.enemies = [lightgray]{0} Fiender kvarvarande
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wave.enemycores = [accent]{0}[lightgray] Enemy Cores
wave.enemycore = [accent]{0}[lightgray] Enemy Core
wave.enemy = [lightgray]{0} Fiende kvar
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wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Ladda bild
saveimage = Spara bild
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unknown = Okänd
custom = Anpassad
builtin = Inbyggd
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
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map.invalid = Error loading map: corrupted or invalid map file.
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workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
2019-09-27 02:41:42 +07:00
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
2019-10-23 07:33:52 +07:00
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
2022-05-07 07:35:16 +07:00
updatedesc = Overwrite Title & Description
2019-09-27 02:41:42 +07:00
eula = Steam EULA
2019-10-23 07:33:52 +07:00
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
2019-11-06 07:03:14 +07:00
steam.error = Failed to initialize Steam services.\nError: {0}
2022-05-07 07:35:16 +07:00
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
2021-11-21 03:06:14 +07:00
editor.cliffs = Walls To Cliffs
2020-01-08 22:59:29 +07:00
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editor.brush = Pensel
editor.openin = Open In Editor
editor.oregen = Ore Generation
editor.oregen.info = Ore Generation:
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editor.mapinfo = Map Info
editor.author = Skapare:
editor.description = Beskrivning:
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editor.nodescription = A map must have a description of at least 4 characters before being published.
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editor.waves = Vågor:
editor.rules = Regler:
editor.generation = Generering:
2022-06-24 07:58:28 +07:00
editor.objectives = Objectives
2019-08-14 04:48:19 +07:00
editor.ingame = Edit In-Game
2022-05-07 07:35:16 +07:00
editor.playtest = Playtest
2019-09-27 02:41:42 +07:00
editor.publish.workshop = Publish On Workshop
2019-08-14 04:48:19 +07:00
editor.newmap = New Map
2020-10-23 22:52:01 +07:00
editor.center = Center
2021-11-21 03:06:14 +07:00
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
2022-06-24 07:58:28 +07:00
editor.shiftx = Shift X
editor.shifty = Shift Y
2019-09-27 02:41:42 +07:00
workshop = Workshop
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waves.title = Vågor
waves.remove = Ta bort
waves.every = var
waves.waves = våg(or)
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waves.health = health: {0}%
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waves.perspawn = per spawn
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waves.shields = shields/wave
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waves.to = till
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waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
2021-11-21 03:06:14 +07:00
waves.max = max units
2020-07-24 04:12:55 +07:00
waves.guardian = Guardian
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waves.preview = Förhandsvisning
waves.edit = Ändra...
2023-01-08 02:43:14 +07:00
waves.random = Random
2019-08-14 04:48:19 +07:00
waves.copy = Kopiera till Urklipp
waves.load = Läs från Urklipp
waves.invalid = Invalid waves in clipboard.
waves.copied = Vågor kopierade.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
2021-11-21 03:06:14 +07:00
waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.units.hide = Hide All
waves.units.show = Show All
2020-09-24 05:28:25 +07:00
wavemode.counts = counts
wavemode.totals = totals
wavemode.health = health
2019-08-14 04:48:19 +07:00
editor.default = [lightgray]<Default>
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details = Details...
2019-08-14 04:48:19 +07:00
edit = Redigera...
2021-11-21 03:06:14 +07:00
variables = Vars
2019-08-14 04:48:19 +07:00
editor.name = Namn:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = Lag
editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
2019-09-27 02:41:42 +07:00
editor.errornot = This is not a map file.
2019-08-14 04:48:19 +07:00
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. Are you trying to load a save file?
editor.update = Uppdatera
editor.randomize = Slumpa
2022-06-26 22:52:10 +07:00
editor.moveup = Move Up
editor.movedown = Move Down
editor.copy = Copy
2019-08-14 04:48:19 +07:00
editor.apply = Verkställ
editor.generate = Generera
2022-05-07 07:35:16 +07:00
editor.sectorgenerate = Sector Generate
2019-08-14 04:48:19 +07:00
editor.resize = Resize
editor.loadmap = Load Map
editor.savemap = Save Map
editor.saved = Sparad!
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
editor.import = Importera...
editor.importmap = Importera Karta
editor.importmap.description = Import an already existing map
editor.importfile = Import File
editor.importfile.description = Import an external map file
editor.importimage = Import Legacy Image
editor.importimage.description = Import an external map image file
editor.export = Exportera...
editor.exportfile = Exportera Fil
editor.exportfile.description = Export a map file
editor.exportimage = Export Terrain Image
editor.exportimage.description = Export a map image file
editor.loadimage = Import Terrain
editor.saveimage = Export Terrain
editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
editor.resizemap = Resize Map
editor.mapname = Kartnamn:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
2019-09-27 02:41:42 +07:00
editor.exists = A map with this name already exists.
2019-08-14 04:48:19 +07:00
editor.selectmap = Select a map to load:
2020-01-08 22:59:29 +07:00
2019-08-14 04:48:19 +07:00
toolmode.replace = Byt ut
toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Byt ut alla
toolmode.replaceall.description = Replace all blocks in map.
toolmode.orthogonal = Orthogonal
toolmode.orthogonal.description = Draws only orthogonal lines.
toolmode.square = Square
toolmode.square.description = Square brush.
toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fyll Lag
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Rita Lag
toolmode.drawteams.description = Draw teams instead of blocks.
2022-05-07 07:35:16 +07:00
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
2020-01-08 22:59:29 +07:00
2019-08-14 04:48:19 +07:00
filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Brus
2020-04-26 22:24:52 +07:00
filter.enemyspawn = Enemy Spawn Select
2020-10-23 22:52:01 +07:00
filter.spawnpath = Path To Spawn
2020-04-26 22:24:52 +07:00
filter.corespawn = Core Select
2019-08-14 04:48:19 +07:00
filter.median = Median
filter.oremedian = Malmmedian
filter.blend = Blend
filter.defaultores = Default Ores
filter.ore = Malm
filter.rivernoise = Flodbrus
filter.mirror = Spegla
filter.clear = Rensa
filter.option.ignore = Ignorera
filter.scatter = Sprid
filter.terrain = Terräng
filter.option.scale = Skala
filter.option.chance = Chans
filter.option.mag = Magnitud
filter.option.threshold = Tröskelvärde
filter.option.circle-scale = Cirkelskala
filter.option.octaves = Oktaver
filter.option.falloff = Falloff
filter.option.angle = Vinkel
2022-05-07 07:35:16 +07:00
filter.option.tilt = Tilt
2021-11-21 03:06:14 +07:00
filter.option.rotate = Rotate
2020-04-26 22:24:52 +07:00
filter.option.amount = Amount
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filter.option.block = Block
filter.option.floor = Golv
filter.option.flooronto = Target Floor
2020-10-23 22:52:01 +07:00
filter.option.target = Target
2021-11-21 03:06:14 +07:00
filter.option.replacement = Replacement
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filter.option.wall = Vägg
filter.option.ore = Malm
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radie
filter.option.percentile = Percentile
2020-01-08 22:59:29 +07:00
2019-08-14 04:48:19 +07:00
width = Bredd:
height = Höjd:
menu = Meny
play = Spela
campaign = Campaign
load = Load
save = Spara
fps = FPS: {0}
ping = Ping: {0}ms
2021-11-21 03:06:14 +07:00
tps = TPS: {0}
memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb
2019-08-14 04:48:19 +07:00
language.restart = Starta om spelet för att språkinställningarna ska ta effekt.
settings = Inställningar
tutorial = Tutorial
tutorial.retake = Ta Om Tutorial
editor = Editor
mapeditor = Map Editor
2020-01-08 22:59:29 +07:00
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abandon = Ge upp
abandon.text = Zonen och alla dess resurser förloras till fienden.
locked = Låst
complete = [lightgray]Nå:
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requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
2020-09-24 05:28:25 +07:00
requirement.research = Research {0}
2021-11-21 03:06:14 +07:00
requirement.produce = Produce {0}
2020-09-24 05:28:25 +07:00
requirement.capture = Capture {0}
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requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
2020-07-24 04:12:55 +07:00
launch.text = Launch
2020-10-23 22:52:01 +07:00
research.multiplayer = Only the host can research items.
2021-11-21 03:06:14 +07:00
map.multiplayer = Only the host can view sectors.
2019-08-14 04:48:19 +07:00
uncover = Uncover
configure = Configure Loadout
2022-07-15 21:42:13 +07:00
objective.research.name = Research
objective.produce.name = Obtain
objective.item.name = Obtain Item
objective.coreitem.name = Core Item
objective.buildcount.name = Build Count
objective.unitcount.name = Unit Count
objective.destroyunits.name = Destroy Units
objective.timer.name = Timer
objective.destroyblock.name = Destroy Block
objective.destroyblocks.name = Destroy Blocks
objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode
objective.flag.name = Flag
marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.shape.name = Shape
marker.text.name = Text
marker.background = Background
marker.outline = Outline
2022-05-07 07:35:16 +07:00
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
2022-09-29 02:09:09 +07:00
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
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objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
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loadout = Loadout
resources = Resources
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resources.max = Max
2019-10-23 07:33:52 +07:00
bannedblocks = Banned Blocks
2022-05-07 07:35:16 +07:00
objectives = Objectives
2021-11-21 03:06:14 +07:00
bannedunits = Banned Units
2022-10-07 01:19:14 +07:00
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All
2021-11-21 03:06:14 +07:00
launch.from = Launching From: [accent]{0}
2022-05-07 07:35:16 +07:00
launch.capacity = Launching Item Capacity: [accent]{0}
2020-09-24 05:28:25 +07:00
launch.destination = Destination: {0}
2019-09-27 02:41:42 +07:00
configure.invalid = Amount must be a number between 0 and {0}.
2019-08-14 04:48:19 +07:00
add = Lägg till...
2021-11-21 03:06:14 +07:00
guardian = Guardian
2019-08-14 04:48:19 +07:00
connectfail = [crimson]Connection error:\n\n[accent]{0}
error.unreachable = Server unreachable.\nIs the address spelled correctly?
error.invalidaddress = Ogiltig adress.
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
error.alreadyconnected = Redan ansluten.
error.mapnotfound = Map file not found!
error.io = Network I/O error.
error.any = Okänt nätverksfel.
error.bloom = Failed to initialize bloom.\nYour device may not support it.
2020-01-08 22:59:29 +07:00
2020-09-24 05:28:25 +07:00
weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
2020-10-23 22:52:01 +07:00
weather.fog.name = Fog
2022-11-09 09:46:35 +07:00
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
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sectorlist = Sectors
sectorlist.attacked = {0} under attack
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sectors.unexplored = [lightgray]Oupptäckt
sectors.resources = Resurser:
sectors.production = Produktion:
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sectors.export = Export:
sectors.import = Import:
sectors.time = Time:
sectors.threat = Threat:
sectors.wave = Wave:
sectors.stored = Lagrade:
sectors.resume = Återuppta
sectors.launch = Skjuta upp
2020-09-24 05:28:25 +07:00
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Byt namn på sektor
2021-11-21 03:06:14 +07:00
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
2022-05-07 07:35:16 +07:00
sectors.underattack.nodamage = [scarlet]Uncaptured
2021-11-21 03:06:14 +07:00
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
2022-05-07 07:35:16 +07:00
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
2021-11-21 03:06:14 +07:00
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
2020-10-23 22:52:01 +07:00
sector.missingresources = [scarlet]Insufficient Core Resources
2021-11-21 03:06:14 +07:00
sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
2022-05-07 07:35:16 +07:00
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
2021-11-21 03:06:14 +07:00
threat.low = Low
threat.medium = Medium
threat.high = High
threat.extreme = Extreme
threat.eradication = Eradication
planets = Planets
2020-10-23 22:52:01 +07:00
planet.serpulo.name = Serpulo
2022-05-07 07:35:16 +07:00
planet.erekir.name = Erekir
2020-10-23 22:52:01 +07:00
planet.sun.name = Sun
2021-11-21 03:06:14 +07:00
sector.impact0078.name = Impact 0078
2020-09-24 05:28:25 +07:00
2020-07-24 04:12:55 +07:00
sector.groundZero.name = Ground Zero
sector.craters.name = Kratrarna
sector.frozenForest.name = Fryst skog
2020-07-24 04:12:55 +07:00
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Färgade berg
sector.desolateRift.name = Ödslig rift
sector.nuclearComplex.name = Kärnkraftsproduktionskomplex
sector.overgrowth.name = Överväxt
sector.tarFields.name = Tjärfält
sector.saltFlats.name = Saltöken
sector.fungalPass.name = Svamppass
2021-11-21 03:06:14 +07:00
sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
2020-01-08 22:59:29 +07:00
2020-07-24 04:12:55 +07:00
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
2021-11-21 03:06:14 +07:00
sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
2022-11-07 23:28:17 +07:00
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
2022-05-07 07:35:16 +07:00
sector.onset.name = The Onset
2022-07-16 06:27:34 +07:00
sector.aegis.name = Aegis
2022-09-15 07:46:35 +07:00
sector.lake.name = Lake
2022-07-16 06:27:34 +07:00
sector.intersect.name = Intersect
sector.atlas.name = Atlas
sector.split.name = Split
sector.basin.name = Basin
2022-08-29 23:23:44 +07:00
sector.marsh.name = Marsh
sector.peaks.name = Peaks
2022-08-30 03:55:18 +07:00
sector.ravine.name = Ravine
2022-09-02 07:57:33 +07:00
sector.caldera-erekir.name = Caldera
2022-10-08 07:25:32 +07:00
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
2022-10-11 04:33:10 +07:00
sector.siege.name = Siege
2022-10-19 09:49:08 +07:00
sector.crossroads.name = Crossroads
sector.karst.name = Karst
2022-10-30 00:51:31 +07:00
sector.origin.name = Origin
2022-11-13 21:36:41 +07:00
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
2022-11-13 21:35:48 +07:00
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
2022-07-07 08:29:48 +07:00
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
2022-07-16 06:27:34 +07:00
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
2022-07-12 04:16:23 +07:00
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
2022-07-15 02:28:44 +07:00
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
2022-11-13 21:35:48 +07:00
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
2022-11-11 01:43:12 +07:00
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
2022-08-30 04:45:18 +07:00
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
2022-11-13 21:35:48 +07:00
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
2021-11-21 03:06:14 +07:00
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
status.muddy.name = Muddy
status.melting.name = Melting
status.sapped.name = Sapped
status.electrified.name = Electrified
status.spore-slowed.name = Spore Slowed
status.tarred.name = Tarred
status.overdrive.name = Overdrive
status.overclock.name = Overclock
status.shocked.name = Shocked
status.blasted.name = Blasted
status.unmoving.name = Unmoving
status.boss.name = Guardian
2020-01-08 22:59:29 +07:00
2019-08-14 04:48:19 +07:00
settings.language = Språk
settings.data = Spel Data
2019-08-14 04:48:19 +07:00
settings.reset = Återställ till Standardvärden
settings.rebind = Byt
2020-01-08 22:59:29 +07:00
settings.resetKey = Reset
2019-08-14 04:48:19 +07:00
settings.controls = Kontroller
settings.game = Spel
settings.sound = Ljud
settings.graphics = Grafik
settings.cleardata = Rensa Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
2020-09-24 05:28:25 +07:00
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
2020-10-23 22:52:01 +07:00
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
2019-08-14 04:48:19 +07:00
paused = [accent]< Pausat >
2019-10-23 07:33:52 +07:00
clear = Clear
banned = [scarlet]Banned
2021-11-21 03:06:14 +07:00
unsupported.environment = [scarlet]Unsupported Environment
2019-08-14 04:48:19 +07:00
yes = Ja
no = Nej
info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
2020-04-26 22:24:52 +07:00
unit.nobuild = [scarlet]Unit can't build
2020-10-23 22:52:01 +07:00
lastaccessed = [lightgray]Last Accessed: {0}
2022-06-18 05:20:30 +07:00
lastcommanded = [lightgray]Last Commanded: {0}
2020-10-23 22:52:01 +07:00
block.unknown = [lightgray]???
2021-11-21 03:06:14 +07:00
stat.showinmap = <load map to show>
stat.description = Purpose
2020-10-23 22:52:01 +07:00
2020-10-19 22:12:40 +07:00
stat.input = Inmatning
stat.output = Utmatning
2022-05-07 07:35:16 +07:00
stat.maxefficiency = Max Efficiency
2020-10-19 22:12:40 +07:00
stat.booster = Booster
stat.tiles = Nödvändiga Tiles
2020-10-19 22:12:40 +07:00
stat.affinities = Affinities
2021-11-21 03:06:14 +07:00
stat.opposites = Opposites
2020-10-19 22:12:40 +07:00
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Skada
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Storlek
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
2020-10-23 22:52:01 +07:00
stat.memorycapacity = Memory Capacity
2020-10-19 22:12:40 +07:00
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
2021-11-21 03:06:14 +07:00
stat.repairspeed = Repair Speed
stat.weapons = Weapons
stat.bullet = Bullet
2022-06-21 06:37:58 +07:00
stat.moduletier = Module Tier
2020-10-19 22:12:40 +07:00
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
2021-11-21 03:06:14 +07:00
stat.armor = Armor
2020-10-19 22:12:40 +07:00
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Skott
stat.reload = Shots/Second
stat.ammo = Ammunition
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
2020-10-23 22:52:01 +07:00
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
2021-11-21 03:06:14 +07:00
stat.charge = Charge
2020-10-23 22:52:01 +07:00
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities
2021-11-21 03:06:14 +07:00
stat.canboost = Can Boost
stat.flying = Flying
stat.ammouse = Ammo Use
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
2022-05-07 07:35:16 +07:00
stat.immunities = Immunities
2021-11-21 03:06:14 +07:00
stat.healing = Healing
2020-10-23 22:52:01 +07:00
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
2021-11-21 03:06:14 +07:00
ability.movelightning = Movement Lightning
2022-08-31 08:18:58 +07:00
ability.shieldarc = Shield Arc
2022-11-02 21:02:46 +07:00
ability.suppressionfield = Regen Suppression Field
2021-11-21 03:06:14 +07:00
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
2022-05-07 07:35:16 +07:00
bar.onlycoredeposit = Only Core Depositing Allowed
2020-01-08 22:59:29 +07:00
2019-08-14 04:48:19 +07:00
bar.drilltierreq = Bättre Borr Krävs
2020-07-24 04:12:55 +07:00
bar.noresources = Missing Resources
bar.corereq = Core Base Required
2022-05-07 07:35:16 +07:00
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
2019-08-14 04:48:19 +07:00
bar.drillspeed = Drill Speed: {0}/s
2019-11-06 07:03:14 +07:00
bar.pumpspeed = Pump Speed: {0}/s
2019-08-14 04:48:19 +07:00
bar.efficiency = Effektivitet: {0}%
2021-11-21 03:06:14 +07:00
bar.boost = Boost: +{0}%
2019-08-14 04:48:19 +07:00
bar.powerbalance = Power: {0}/s
2019-09-27 02:41:42 +07:00
bar.powerstored = Stored: {0}/{1}
2019-08-14 04:48:19 +07:00
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
2020-10-23 22:52:01 +07:00
bar.powerlines = Connections: {0}/{1}
2019-08-14 04:48:19 +07:00
bar.items = Föremål: {0}
2019-09-27 02:41:42 +07:00
bar.capacity = Capacity: {0}
2020-07-24 04:12:55 +07:00
bar.unitcap = {0} {1}/{2}
2019-08-14 04:48:19 +07:00
bar.liquid = Vätska
bar.heat = Hetta
2022-08-02 07:29:14 +07:00
bar.instability = Instability
2022-05-07 07:35:16 +07:00
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
2019-08-14 04:48:19 +07:00
bar.power = Power
bar.progress = Build Progress
2022-05-07 07:35:16 +07:00
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
2020-01-08 22:59:29 +07:00
bar.input = Input
bar.output = Output
2021-11-21 03:06:14 +07:00
bar.strength = [stat]{0}[lightgray]x strength
2020-01-08 22:59:29 +07:00
2020-10-23 22:52:01 +07:00
units.processorcontrol = [lightgray]Processor Controlled
2019-08-14 04:48:19 +07:00
bullet.damage = [stat]{0}[lightgray] skada
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
2022-05-07 07:35:16 +07:00
bullet.armorpierce = [stat]armor piercing
2023-03-08 21:11:55 +07:00
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
2021-11-21 03:06:14 +07:00
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
2019-08-14 04:48:19 +07:00
bullet.knockback = [stat]{0}[lightgray] knockback
2020-10-23 22:52:01 +07:00
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
2021-11-21 03:06:14 +07:00
bullet.healpercent = [stat]{0}[lightgray]% healing
2022-05-07 07:35:16 +07:00
bullet.healamount = [stat]{0}[lightgray] direct repair
2019-08-14 04:48:19 +07:00
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
2022-05-07 07:35:16 +07:00
bullet.range = [stat]{0}[lightgray] tiles range
2020-01-08 22:59:29 +07:00
2019-08-14 04:48:19 +07:00
unit.blocks = block
2020-10-23 22:52:01 +07:00
unit.blockssquared = blocks²
2019-08-14 04:48:19 +07:00
unit.powersecond = power units/second
2021-11-21 03:06:14 +07:00
unit.tilessecond = tiles/second
2019-08-14 04:48:19 +07:00
unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
unit.liquidunits = liquid units
unit.powerunits = power units
2022-05-07 07:35:16 +07:00
unit.heatunits = heat units
2019-08-14 04:48:19 +07:00
unit.degrees = grader
unit.seconds = sekunder
2020-09-24 05:28:25 +07:00
unit.minutes = mins
2019-08-14 04:48:19 +07:00
unit.persecond = /sek
2020-09-24 05:28:25 +07:00
unit.perminute = /min
2019-08-14 04:48:19 +07:00
unit.timesspeed = x hastighet
unit.percent = %
2020-09-24 05:28:25 +07:00
unit.shieldhealth = shield health
2019-08-14 04:48:19 +07:00
unit.items = föremål
2020-01-08 22:59:29 +07:00
unit.thousands = k
unit.millions = mil
2020-09-24 05:28:25 +07:00
unit.billions = b
2021-11-21 03:06:14 +07:00
unit.pershot = /shot
category.purpose = Purpose
2019-08-14 04:48:19 +07:00
category.general = Allmänt
category.power = Energi
category.liquids = Vätskor
category.items = Föremål
category.crafting = Inmatning/Utmatning
2020-10-23 22:52:01 +07:00
category.function = Function
2019-08-14 04:48:19 +07:00
category.optional = Optional Enhancements
2021-11-21 03:06:14 +07:00
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
2019-08-14 04:48:19 +07:00
setting.landscape.name = Lock Landscape
setting.shadows.name = Skuggor
2019-11-06 07:03:14 +07:00
setting.blockreplace.name = Automatic Block Suggestions
2019-08-14 04:48:19 +07:00
setting.linear.name = Linear Filtering
setting.hints.name = Hints
2021-11-21 03:06:14 +07:00
setting.logichints.name = Logic Hints
setting.backgroundpause.name = Pause In Background
2020-01-08 22:59:29 +07:00
setting.buildautopause.name = Auto-Pause Building
2021-11-21 03:06:14 +07:00
setting.doubletapmine.name = Double-Tap to Mine
2022-05-08 23:46:41 +07:00
setting.commandmodehold.name = Hold For Command Mode
2021-11-21 03:06:14 +07:00
setting.modcrashdisable.name = Disable Mods On Startup Crash
2019-08-14 04:48:19 +07:00
setting.animatedwater.name = Animerat Vatten
setting.animatedshields.name = Animerade Sköldar
2020-04-26 22:24:52 +07:00
setting.playerindicators.name = Player Indicators
2019-08-14 04:48:19 +07:00
setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
2019-09-27 02:41:42 +07:00
setting.touchscreen.name = Touchscreen Controls
2019-08-14 04:48:19 +07:00
setting.fpscap.name = Begränsade FPS
setting.fpscap.none = Inga
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
2021-11-21 03:06:14 +07:00
setting.uiscale.description = Restart required to apply changes.
2019-08-14 04:48:19 +07:00
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = Träning
setting.difficulty.easy = Lätt
setting.difficulty.normal = Normalt
setting.difficulty.hard = Svårt
setting.difficulty.insane = Galet
setting.difficulty.name = Svårighetsgrad:
setting.screenshake.name = Skärmskak
2022-05-07 07:35:16 +07:00
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
2019-08-14 04:48:19 +07:00
setting.effects.name = Visa Effekter
2019-11-06 07:03:14 +07:00
setting.destroyedblocks.name = Display Destroyed Blocks
2020-04-26 22:24:52 +07:00
setting.blockstatus.name = Display Block Status
2019-11-06 07:03:14 +07:00
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
2019-08-14 04:48:19 +07:00
setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Save Interval
setting.seconds = {0} Sekunder
2020-01-08 22:59:29 +07:00
setting.milliseconds = {0} milliseconds
2019-08-14 04:48:19 +07:00
setting.fullscreen.name = Fullskärm
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
2021-11-21 03:06:14 +07:00
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
2019-08-14 04:48:19 +07:00
setting.fps.name = Show FPS
2022-06-08 21:36:04 +07:00
setting.console.name = Enable Console
2020-07-24 04:12:55 +07:00
setting.smoothcamera.name = Smooth Camera
2019-08-14 04:48:19 +07:00
setting.vsync.name = VSync
setting.pixelate.name = Pixellera[lightgray] (disables animations)
setting.minimap.name = Visa Minikarta
2022-11-13 21:35:48 +07:00
setting.coreitems.name = Display Core Items
setting.position.name = Show Player Position
2022-05-07 07:35:16 +07:00
setting.mouseposition.name = Show Mouse Position
2019-08-14 04:48:19 +07:00
setting.musicvol.name = Musikvolym
2020-07-24 04:12:55 +07:00
setting.atmosphere.name = Show Planet Atmosphere
2019-08-24 05:14:27 +07:00
setting.ambientvol.name = Ambient Volume
2019-08-14 04:48:19 +07:00
setting.mutemusic.name = Stäng Av Musik
setting.sfxvol.name = Ljudeffektvolym
setting.mutesound.name = Stäng Av Ljudeffekter
setting.crashreport.name = Skicka Anonyma Krashrapporter
2019-09-01 00:08:06 +07:00
setting.savecreate.name = Auto-Create Saves
2019-09-27 02:41:42 +07:00
setting.publichost.name = Public Game Visibility
2020-03-28 03:13:41 +07:00
setting.playerlimit.name = Player Limit
2019-08-14 04:48:19 +07:00
setting.chatopacity.name = Chattgenomskinlighet
setting.lasersopacity.name = Power Laser Opacity
2020-03-28 03:13:41 +07:00
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Visa
2021-11-21 03:06:14 +07:00
setting.showweather.name = Show Weather Graphics
2022-05-07 07:35:16 +07:00
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
2021-11-21 03:06:14 +07:00
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Note that beta versions of the game cannot make public lobbies.
2019-08-14 04:48:19 +07:00
uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder...
uiscale.cancel = Avbryt och Avsluta
setting.bloom.name = Bloom
keybind.title = Rebind Keys
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
category.general.name = General
category.view.name = View
category.multiplayer.name = Multiplayer
2020-07-24 04:12:55 +07:00
category.blocks.name = Block Select
2020-01-08 22:59:29 +07:00
placement.blockselectkeys = \n[lightgray]Key: [{0},
2020-07-24 04:12:55 +07:00
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building
2019-08-14 04:48:19 +07:00
keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot
2020-01-08 22:59:29 +07:00
keybind.toggle_power_lines.name = Toggle Power Lasers
2020-04-26 22:24:52 +07:00
keybind.toggle_block_status.name = Toggle Block Statuses
2019-08-14 04:48:19 +07:00
keybind.move_x.name = Move x
keybind.move_y.name = Move y
2020-01-08 22:59:29 +07:00
keybind.mouse_move.name = Follow Mouse
2020-09-24 05:28:25 +07:00
keybind.pan.name = Pan View
2020-07-24 04:12:55 +07:00
keybind.boost.name = Boost
2022-05-07 07:35:16 +07:00
keybind.command_mode.name = Command Mode
2022-10-31 03:47:27 +07:00
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
2020-01-08 22:59:29 +07:00
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
2019-09-01 00:08:06 +07:00
keybind.fullscreen.name = Toggle Fullscreen
2019-08-14 04:48:19 +07:00
keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
2023-02-25 23:38:18 +07:00
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
2019-08-14 04:48:19 +07:00
keybind.deselect.name = Deselect
2020-09-24 05:28:25 +07:00
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
2019-08-14 04:48:19 +07:00
keybind.shoot.name = Shoot
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
2019-08-14 04:48:19 +07:00
keybind.minimap.name = Minimap
2021-11-21 03:06:14 +07:00
keybind.planet_map.name = Planet Map
keybind.research.name = Research
keybind.block_info.name = Block Info
2019-08-14 04:48:19 +07:00
keybind.chat.name = Chat
keybind.player_list.name = Player list
keybind.console.name = Console
keybind.rotate.name = Rotate
keybind.rotateplaced.name = Rotate Existing (Hold)
2019-08-14 04:48:19 +07:00
keybind.toggle_menus.name = Toggle menus
keybind.chat_history_prev.name = Chat history prev
keybind.chat_history_next.name = Chat history next
keybind.chat_scroll.name = Chat scroll
2021-11-21 03:06:14 +07:00
keybind.chat_mode.name = Change Chat Mode
2019-08-14 04:48:19 +07:00
keybind.drop_unit.name = Drop Unit
keybind.zoom_minimap.name = Zoom minimap
mode.help.title = Description of modes
mode.survival.name = Överlevnad
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
mode.sandbox.name = Sandlåda
2019-08-14 04:48:19 +07:00
mode.sandbox.description = Infinite resources and no timer for waves.
mode.editor.name = Redigerare
mode.pvp.name = Spelare mot spelare
2019-08-14 04:48:19 +07:00
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
mode.attack.name = Attack
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
mode.custom = Custom Rules
2020-01-08 22:59:29 +07:00
2019-08-14 04:48:19 +07:00
rules.infiniteresources = Infinite Resources
2022-05-07 07:35:16 +07:00
rules.onlydepositcore = Only Allow Core Depositing
2020-01-08 22:59:29 +07:00
rules.reactorexplosions = Reactor Explosions
2021-11-21 03:06:14 +07:00
rules.coreincinerates = Core Incinerates Overflow
2022-05-07 07:35:16 +07:00
rules.disableworldprocessors = Disable World Processors
2020-10-23 22:52:01 +07:00
rules.schematic = Schematics Allowed
2019-08-14 04:48:19 +07:00
rules.wavetimer = Vågtimer
2022-09-08 05:55:23 +07:00
rules.wavesending = Wave Sending
2019-08-14 04:48:19 +07:00
rules.waves = Vågor
rules.attack = Attack Mode
2022-05-07 07:35:16 +07:00
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
2022-07-12 05:19:30 +07:00
rules.rtsmaxsquadsize = Max Squad Size
2022-05-07 07:35:16 +07:00
rules.rtsminattackweight = Min Attack Weight
2021-11-21 03:06:14 +07:00
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
2022-05-07 07:35:16 +07:00
rules.placerangecheck = Placement Range Check
2019-08-14 04:48:19 +07:00
rules.enemyCheat = Infinite AI (Red Team) Resources
2020-07-24 04:12:55 +07:00
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
2019-08-14 04:48:19 +07:00
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
2022-10-05 00:08:35 +07:00
rules.unitcostmultiplier = Unit Cost Multiplier
2019-08-14 04:48:19 +07:00
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
2023-01-11 20:57:16 +07:00
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
2022-06-14 08:10:07 +07:00
rules.solarmultiplier = Solar Power Multiplier
2021-11-21 03:06:14 +07:00
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
2022-05-07 07:35:16 +07:00
rules.limitarea = Limit Map Area
2019-08-14 04:48:19 +07:00
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
2022-05-07 07:35:16 +07:00
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
2019-08-14 04:48:19 +07:00
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
2020-03-28 03:13:41 +07:00
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
2019-08-14 04:48:19 +07:00
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
2020-07-24 04:12:55 +07:00
rules.unitammo = Units Require Ammo
2021-11-21 03:06:14 +07:00
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
2019-08-14 04:48:19 +07:00
rules.title.waves = Vågor
rules.title.resourcesbuilding = Resources & Building
rules.title.enemy = Fiender
rules.title.unit = Units
2020-01-08 22:59:29 +07:00
rules.title.experimental = Experimental
2020-07-24 04:12:55 +07:00
rules.title.environment = Environment
2021-11-21 03:06:14 +07:00
rules.title.teams = Teams
2022-05-07 07:35:16 +07:00
rules.title.planet = Planet
2020-01-08 22:59:29 +07:00
rules.lighting = Lighting
2022-05-07 07:35:16 +07:00
rules.fog = Fog of War
2020-09-24 05:28:25 +07:00
rules.fire = Fire
2022-05-07 07:35:16 +07:00
rules.anyenv = <Any>
2020-09-24 05:28:25 +07:00
rules.explosions = Block/Unit Explosion Damage
2020-01-08 22:59:29 +07:00
rules.ambientlight = Ambient Light
2020-09-24 05:28:25 +07:00
rules.weather = Weather
rules.weather.frequency = Frequency:
2021-11-21 03:06:14 +07:00
rules.weather.always = Always
2020-09-24 05:28:25 +07:00
rules.weather.duration = Duration:
2020-01-08 22:59:29 +07:00
2019-08-14 04:48:19 +07:00
content.item.name = Föremål
content.liquid.name = Vätskor
content.unit.name = Enheter
2019-08-14 04:48:19 +07:00
content.block.name = Block
2021-11-21 03:06:14 +07:00
content.status.name = Status Effects
content.sector.name = Sectors
2022-05-07 07:35:16 +07:00
content.team.name = Factions
wallore = (Wall)
2020-10-23 22:52:01 +07:00
2019-08-14 04:48:19 +07:00
item.copper.name = Koppar
item.lead.name = Bly
item.coal.name = Kol
item.graphite.name = Grafit
item.titanium.name = Titan
item.thorium.name = Torium
item.silicon.name = Kisel
2019-08-14 04:48:19 +07:00
item.plastanium.name = Plast
item.phase-fabric.name = Phase Fabric
item.surge-alloy.name = Surge Alloy
item.spore-pod.name = Spore Pod
item.sand.name = Sand
item.blast-compound.name = Sprängmedel
item.pyratite.name = Pyratit
item.metaglass.name = Metaglas
item.scrap.name = Scrap
2022-05-07 07:35:16 +07:00
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
2019-08-14 04:48:19 +07:00
liquid.water.name = Vatten
liquid.slag.name = Slag
liquid.oil.name = Olja
liquid.cryofluid.name = Cryofluid
2022-05-07 07:35:16 +07:00
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
2020-09-24 05:28:25 +07:00
2020-07-24 04:12:55 +07:00
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
2020-09-24 05:28:25 +07:00
unit.toxopid.name = Toxopid
2020-07-24 04:12:55 +07:00
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
2020-09-24 05:28:25 +07:00
unit.quad.name = Quad
unit.oct.name = Oct
2020-07-25 00:27:15 +07:00
unit.risso.name = Risso
2020-07-24 04:12:55 +07:00
unit.minke.name = Minke
unit.bryde.name = Bryde
2020-09-24 05:28:25 +07:00
unit.sei.name = Sei
unit.omura.name = Omura
2021-11-21 03:06:14 +07:00
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
2020-07-24 04:12:55 +07:00
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
2020-09-24 05:28:25 +07:00
unit.scepter.name = Scepter
unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
2022-07-07 00:00:37 +07:00
unit.stell.name = Stell
unit.locus.name = Locus
2022-08-24 21:39:08 +07:00
unit.precept.name = Precept
2022-07-07 00:00:37 +07:00
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
2022-08-24 21:39:08 +07:00
unit.merui.name = Merui
2022-07-07 00:00:37 +07:00
unit.cleroi.name = Cleroi
2022-08-24 21:39:08 +07:00
unit.anthicus.name = Anthicus
2022-07-07 00:00:37 +07:00
unit.tecta.name = Tecta
unit.collaris.name = Collaris
2022-08-24 21:39:08 +07:00
unit.elude.name = Elude
2022-07-07 00:00:37 +07:00
unit.avert.name = Avert
2022-08-24 21:39:08 +07:00
unit.obviate.name = Obviate
2022-07-07 00:00:37 +07:00
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
2022-08-25 00:49:15 +07:00
unit.latum.name = Latum
unit.renale.name = Renale
2020-07-24 04:12:55 +07:00
block.parallax.name = Parallax
2020-04-26 22:24:52 +07:00
block.cliff.name = Cliff
2019-08-14 04:48:19 +07:00
block.sand-boulder.name = Sandbumling
2021-11-21 03:06:14 +07:00
block.basalt-boulder.name = Basalt Boulder
2019-08-14 04:48:19 +07:00
block.grass.name = Gräs
block.molten-slag.name = Slag
2021-11-21 03:06:14 +07:00
block.pooled-cryofluid.name = Cryofluid
2020-10-23 22:52:01 +07:00
block.space.name = Space
2019-08-14 04:48:19 +07:00
block.salt.name = Salt
2020-09-24 05:28:25 +07:00
block.salt-wall.name = Salt Wall
2019-08-14 04:48:19 +07:00
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
2020-09-24 05:28:25 +07:00
block.sand-wall.name = Sand Wall
2019-08-14 04:48:19 +07:00
block.spore-pine.name = Spore Pine
2020-09-24 05:28:25 +07:00
block.spore-wall.name = Spore Wall
block.boulder.name = Boulder
block.snow-boulder.name = Snow Boulder
2019-08-14 04:48:19 +07:00
block.snow-pine.name = Snow Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Mossa
block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss
2020-09-24 05:28:25 +07:00
block.shale-wall.name = Shale Wall
2019-08-14 04:48:19 +07:00
block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
block.thruster.name = Thruster
block.kiln.name = Ugn
block.graphite-press.name = Grapfitpress
block.multi-press.name = Multi-Press
block.constructing = {0} [lightgray](Constructing)
block.spawn.name = Enemy Spawn
block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus
block.deep-water.name = Djupt Vatten
block.shallow-water.name = Vatten
2019-08-14 04:48:19 +07:00
block.tainted-water.name = Tainted Water
2021-11-21 03:06:14 +07:00
block.deep-tainted-water.name = Deep Tainted Water
2019-08-14 04:48:19 +07:00
block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tjära
block.stone.name = Sten
2022-08-28 06:39:53 +07:00
block.sand-floor.name = Sand
2019-08-14 04:48:19 +07:00
block.darksand.name = Mörk Sand
block.ice.name = Is
block.snow.name = Snö
2021-08-09 23:13:07 +07:00
block.crater-stone.name = Kratrar
2019-08-14 04:48:19 +07:00
block.sand-water.name = Sandvatten
block.darksand-water.name = Mörksandvatten
block.char.name = Char
2020-09-24 05:28:25 +07:00
block.dacite.name = Dacite
2021-11-21 03:06:14 +07:00
block.rhyolite.name = Rhyolite
2020-09-24 05:28:25 +07:00
block.dacite-wall.name = Dacite Wall
2020-10-23 22:52:01 +07:00
block.dacite-boulder.name = Dacite Boulder
2019-08-14 04:48:19 +07:00
block.ice-snow.name = Issnö
2020-09-24 05:28:25 +07:00
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
block.snow-wall.name = Snow Wall
block.dune-wall.name = Dune Wall
2019-08-14 04:48:19 +07:00
block.pine.name = Tall
2020-09-24 05:28:25 +07:00
block.dirt.name = Dirt
block.dirt-wall.name = Dirt Wall
block.mud.name = Mud
2019-08-14 04:48:19 +07:00
block.white-tree-dead.name = Vitt Dött Träd
block.white-tree.name = Vitt Träd
block.spore-cluster.name = Spore Cluster
block.metal-floor.name = Metal Floor 1
block.metal-floor-2.name = Metallgolv 2
block.metal-floor-3.name = Metallgolv 3
2021-11-21 03:06:14 +07:00
block.metal-floor-4.name = Metal Floor 4
2019-08-14 04:48:19 +07:00
block.metal-floor-5.name = Metallgolv 4
block.metal-floor-damaged.name = Skadat Metallgolv
block.dark-panel-1.name = Mörk Panel 1
block.dark-panel-2.name = Mörk Panel 2
block.dark-panel-3.name = Mörk Panel 3
block.dark-panel-4.name = Mörk Panel 4
block.dark-panel-5.name = Mörk Panel 5
block.dark-panel-6.name = Mörk Panel 6
block.dark-metal.name = Mörk Metall
2020-09-24 05:28:25 +07:00
block.basalt.name = Basalt
2019-08-14 04:48:19 +07:00
block.hotrock.name = Het Sten
block.magmarock.name = Magmasten
block.copper-wall.name = Kopparvägg
block.copper-wall-large.name = Stor Kopparvägg
block.titanium-wall.name = Titanvägg
block.titanium-wall-large.name = Stor Titanvägg
2019-11-06 07:03:14 +07:00
block.plastanium-wall.name = Plastanium Wall
block.plastanium-wall-large.name = Large Plastanium Wall
2019-08-14 04:48:19 +07:00
block.phase-wall.name = Phasevägg
block.phase-wall-large.name = Stor Phasevägg
block.thorium-wall.name = Toriumvägg
block.thorium-wall-large.name = Stor Toriumvägg
block.door.name = Dörr
block.door-large.name = Stor Dörr
block.duo.name = Duo
block.scorch.name = Scorch
block.scatter.name = Scatter
block.hail.name = Hagel
2019-08-14 04:48:19 +07:00
block.lancer.name = Lancer
block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor
2020-04-26 22:24:52 +07:00
block.plastanium-conveyor.name = Plastanium Conveyor
2019-09-27 02:41:42 +07:00
block.armored-conveyor.name = Armored Conveyor
2019-08-14 04:48:19 +07:00
block.junction.name = Korsning
block.router.name = Router
block.distributor.name = Distributor
block.sorter.name = Sorterare
block.inverted-sorter.name = Inverted Sorter
block.message.name = Meddelande
2022-10-30 20:02:51 +07:00
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
2020-01-08 22:59:29 +07:00
block.illuminator.name = Illuminator
block.overflow-gate.name = Överflödesgrind
2020-03-28 03:13:41 +07:00
block.underflow-gate.name = Underflow Gate
block.silicon-smelter.name = Kiselsmältare
2019-08-14 04:48:19 +07:00
block.phase-weaver.name = Phase Weaver
block.pulverizer.name = Pulveriserare
block.cryofluid-mixer.name = Cryofluid Mixer
2019-08-14 04:48:19 +07:00
block.melter.name = Smältare
block.incinerator.name = Förbrännare
2019-08-14 04:48:19 +07:00
block.spore-press.name = Spore Press
block.separator.name = Separerare
block.coal-centrifuge.name = Kolcentrifug
block.power-node.name = Energinod
block.power-node-large.name = Stor Energinod
block.surge-tower.name = Surge Tower
2020-01-08 22:59:29 +07:00
block.diode.name = Battery Diode
2019-08-14 04:48:19 +07:00
block.battery.name = Batteri
block.battery-large.name = Stort Batteri
block.combustion-generator.name = Combustion Generator
2020-09-10 21:29:54 +07:00
block.steam-generator.name = Ånggenerator
2019-08-14 04:48:19 +07:00
block.differential-generator.name = Differential Generator
block.impact-reactor.name = Impact Reactor
block.mechanical-drill.name = Mekanisk Borr
block.pneumatic-drill.name = Pneumatisk Borr
block.laser-drill.name = Laserborr
block.water-extractor.name = Vattenextraktor
block.cultivator.name = Kultiverare
block.conduit.name = Ledare
2019-08-14 04:48:19 +07:00
block.mechanical-pump.name = Mechanical Pump
block.item-source.name = Föremålskälla
block.item-void.name = Föremålsförstörare
block.liquid-source.name = Vätskekälla
2020-01-08 23:04:12 +07:00
block.liquid-void.name = Liquid Void
2019-08-14 04:48:19 +07:00
block.power-void.name = Energiätare
block.power-source.name = Energikälla
block.unloader.name = Urladdare
block.vault.name = Valv
block.wave.name = Våg
2020-10-23 22:52:01 +07:00
block.tsunami.name = Tsunami
2019-08-14 04:48:19 +07:00
block.swarmer.name = Svärmare
block.salvo.name = Salvo
block.ripple.name = Ripple
block.phase-conveyor.name = Phase Conveyor
block.bridge-conveyor.name = Bro
block.plastanium-compressor.name = Plastanium Compressor
block.pyratite-mixer.name = Pyratite Mixer
block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solpanel
block.solar-panel-large.name = Stor Solpanel
block.oil-extractor.name = Oljeextraktor
block.repair-point.name = Repairationspunkt
2021-11-21 03:06:14 +07:00
block.repair-turret.name = Repair Turret
2019-08-14 04:48:19 +07:00
block.pulse-conduit.name = Pulse Conduit
2020-01-08 22:59:29 +07:00
block.plated-conduit.name = Plated Conduit
2019-08-14 04:48:19 +07:00
block.phase-conduit.name = Phase Conduit
block.liquid-router.name = Liquid Router
block.liquid-tank.name = Vätsketank
2021-11-21 03:06:14 +07:00
block.liquid-container.name = Liquid Container
2019-08-14 04:48:19 +07:00
block.liquid-junction.name = Vätskekorsning
block.bridge-conduit.name = Bridge Conduit
block.rotary-pump.name = Rotary Pump
block.thorium-reactor.name = Thorium Reactor
block.mass-driver.name = Mass Driver
block.blast-drill.name = Airblast Drill
2021-11-15 11:10:15 +07:00
block.impulse-pump.name = Thermal Pump
2019-08-14 04:48:19 +07:00
block.thermal-generator.name = Thermal Generator
2021-11-17 10:37:13 +07:00
block.surge-smelter.name = Surge Smelter
2019-08-14 04:48:19 +07:00
block.mender.name = Mender
block.mend-projector.name = Mend Projector
block.surge-wall.name = Surge Wall
block.surge-wall-large.name = Large Surge Wall
block.cyclone.name = Cyklon
block.fuse.name = Fuse
block.shock-mine.name = Schockmina
block.overdrive-projector.name = Overdrive Projector
block.force-projector.name = Force Projector
block.arc.name = Båge
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
2020-10-23 22:52:01 +07:00
block.foreshadow.name = Foreshadow
2019-08-14 04:48:19 +07:00
block.container.name = Container
block.launch-pad.name = Launch Pad
2020-07-24 04:12:55 +07:00
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
2020-08-21 03:21:40 +07:00
block.payload-conveyor.name = Mass Conveyor
2020-07-24 04:12:55 +07:00
block.payload-router.name = Payload Router
2021-11-21 03:06:14 +07:00
block.duct.name = Duct
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
2022-10-27 03:27:49 +07:00
block.large-payload-mass-driver.name = Large Payload Mass Driver
2021-11-21 03:06:14 +07:00
block.payload-void.name = Payload Void
block.payload-source.name = Payload Source
2020-07-24 04:12:55 +07:00
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
2020-09-24 05:28:25 +07:00
block.overdrive-dome.name = Overdrive Dome
2021-11-21 03:06:14 +07:00
block.interplanetary-accelerator.name = Interplanetary Accelerator
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
2022-07-23 01:00:35 +07:00
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
2022-07-07 00:00:37 +07:00
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
2022-11-11 04:38:54 +07:00
block.crystalline-vent.name = Crystalline Vent
2022-07-07 00:00:37 +07:00
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
2022-10-04 23:07:07 +07:00
block.heat-router.name = Heat Router
2022-07-07 00:00:37 +07:00
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.reinforced-surge-wall.name = Reinforced Surge Wall
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
block.shielded-wall.name = Shielded Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
2022-07-12 01:39:05 +07:00
block.shockwave-tower.name = Shockwave Tower
2022-07-07 00:00:37 +07:00
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.underflow-duct.name = Underflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
2022-07-09 11:34:18 +07:00
block.smite.name = Smite
block.malign.name = Malign
2022-08-02 07:29:14 +07:00
block.flux-reactor.name = Flux Reactor
2022-08-03 08:27:29 +07:00
block.neoplasia-reactor.name = Neoplasia Reactor
2020-09-24 05:28:25 +07:00
block.switch.name = Switch
block.micro-processor.name = Micro Processor
block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
2020-10-23 22:52:01 +07:00
block.memory-bank.name = Memory Bank
2022-05-07 07:35:16 +07:00
team.malis.name = Malis
2019-08-14 04:48:19 +07:00
team.crux.name = röda
team.sharded.name = orangea
team.derelict.name = derelicta
team.green.name = gröna
2022-05-07 07:35:16 +07:00
team.blue.name = blåa
2021-11-21 03:06:14 +07:00
hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out.
hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks.
2021-11-22 23:50:28 +07:00
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
2021-11-21 03:06:14 +07:00
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
2021-11-22 23:50:28 +07:00
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
2021-11-21 03:06:14 +07:00
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
2022-10-11 06:06:22 +07:00
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
2021-11-22 23:50:28 +07:00
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
2021-11-21 03:06:14 +07:00
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
2022-11-03 23:15:17 +07:00
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
2021-11-21 03:06:14 +07:00
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
2021-11-22 23:50:28 +07:00
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
2021-11-21 03:06:14 +07:00
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
2021-11-22 23:50:28 +07:00
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
2021-11-21 03:06:14 +07:00
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
2022-07-19 09:16:10 +07:00
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
2022-10-11 06:06:22 +07:00
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
2022-10-16 04:14:11 +07:00
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
2022-10-11 06:06:22 +07:00
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
2022-10-16 04:14:11 +07:00
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
2022-10-11 06:06:22 +07:00
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
2022-10-11 06:20:35 +07:00
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
2022-10-23 22:25:52 +07:00
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
2022-10-11 06:20:35 +07:00
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
2022-10-23 22:25:52 +07:00
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
2022-10-11 06:20:35 +07:00
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
2022-11-01 12:59:47 +07:00
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
2020-01-08 22:59:29 +07:00
2019-08-14 04:48:19 +07:00
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
2021-11-21 03:06:14 +07:00
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
2019-08-14 04:48:19 +07:00
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
2021-11-21 03:06:14 +07:00
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
2019-08-14 04:48:19 +07:00
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production.
2021-11-21 03:06:14 +07:00
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
2019-08-14 04:48:19 +07:00
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
2021-11-21 03:06:14 +07:00
item.scrap.details = Leftover remnants of old structures and units.
2019-08-14 04:48:19 +07:00
item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition.
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
item.surge-alloy.description = An advanced alloy with unique electrical properties.
item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel.
2021-11-21 03:06:14 +07:00
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
2019-08-14 04:48:19 +07:00
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
2022-08-29 23:23:44 +07:00
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
2019-08-14 04:48:19 +07:00
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
2022-08-29 23:23:44 +07:00
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
2021-11-22 23:50:28 +07:00
block.derelict = \uf77e [lightgray]Derelict
2021-11-21 03:06:14 +07:00
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
2020-07-24 04:12:55 +07:00
2019-09-27 02:41:42 +07:00
block.message.description = Stores a message. Used for communication between allies.
2022-10-30 20:02:51 +07:00
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
2019-08-14 04:48:19 +07:00
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
block.kiln.description = Smelts sand and lead into the compound known as metaglass. Requires small amounts of power to run.
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
2021-11-17 10:37:13 +07:00
block.surge-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
2019-08-14 04:48:19 +07:00
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
block.separator.description = Separates slag into its mineral components. Outputs the cooled result.
block.spore-press.description = Compresses spore pods under extreme pressure to synthesize oil.
block.pulverizer.description = Crushes scrap into fine sand.
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
block.incinerator.description = Vaporizes any excess item or liquid it receives.
block.power-void.description = Voids all power inputted into it. Sandbox only.
block.power-source.description = Infinitely outputs power. Sandbox only.
block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
2020-01-08 23:04:12 +07:00
block.liquid-void.description = Removes any liquids. Sandbox only.
2021-11-21 03:06:14 +07:00
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
2019-08-14 04:48:19 +07:00
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
2019-11-06 07:03:14 +07:00
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
2019-08-14 04:48:19 +07:00
block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
block.door.description = A small door. Can be opened or closed by tapping.
block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size.
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
2020-04-26 22:24:52 +07:00
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
2019-08-14 04:48:19 +07:00
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
2019-11-06 07:03:14 +07:00
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
2019-08-14 04:48:19 +07:00
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
2021-11-21 03:06:14 +07:00
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
2019-08-14 04:48:19 +07:00
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
2020-03-28 03:13:41 +07:00
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
2019-08-14 04:48:19 +07:00
block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
2021-11-15 11:10:15 +07:00
block.impulse-pump.description = The ultimate pump.
2019-08-14 04:48:19 +07:00
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
2020-01-08 22:59:29 +07:00
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
2019-08-14 04:48:19 +07:00
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
2021-11-21 03:06:14 +07:00
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
2019-08-14 04:48:19 +07:00
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = An advanced power node with greater range and more connections.
block.surge-tower.description = An extremely long-range power node with fewer available connections.
2020-01-08 22:59:29 +07:00
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
2019-08-14 04:48:19 +07:00
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
block.battery-large.description = Stores much more power than a regular battery.
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
block.thermal-generator.description = Generates power when placed in hot locations.
2020-09-10 21:29:54 +07:00
block.steam-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
2019-08-14 04:48:19 +07:00
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
block.solar-panel.description = Provides a small amount of power from the sun.
block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
2021-11-21 03:06:14 +07:00
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
2019-08-14 04:48:19 +07:00
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
2021-11-21 03:06:14 +07:00
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
2019-08-14 04:48:19 +07:00
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
2021-11-21 03:06:14 +07:00
block.core-foundation.details = The second iteration.
2019-08-14 04:48:19 +07:00
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
2021-11-21 03:06:14 +07:00
block.core-nucleus.details = The third and final iteration.
2019-08-14 04:48:19 +07:00
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
block.launch-pad.description = Launches batches of items without any need for a core launch.
2022-05-07 07:35:16 +07:00
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
2019-08-14 04:48:19 +07:00
block.duo.description = A small, cheap turret. Useful against ground units.
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
block.hail.description = A small, long-range artillery turret.
block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies.
block.ripple.description = An extremely poweful artillery turret. Shoots clusters of shells at enemies over long distances.
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
2021-11-21 03:06:14 +07:00
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
2019-08-14 04:48:19 +07:00
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
2020-10-23 22:52:01 +07:00
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
2021-11-21 03:06:14 +07:00
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
2022-08-29 23:23:44 +07:00
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
2022-10-04 23:07:07 +07:00
block.heat-router.description = Spreads accumulated heat in three output directions.
2022-08-29 23:23:44 +07:00
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
2022-11-11 05:17:45 +07:00
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
2022-08-29 23:23:44 +07:00
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
2022-11-11 05:17:45 +07:00
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
2021-11-21 03:06:14 +07:00
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets.
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
unit.flare.description = Fires standard bullets at nearby ground targets.
unit.horizon.description = Drops clusters of bombs on ground targets.
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
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unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
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lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
lst.getlink = Get a processor link by index. Starts at 0.
lst.control = Control a building.
lst.radar = Locate units around a building with range.
lst.sensor = Get data from a building or unit.
lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds.
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lst.stop = Halt execution of this processor.
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lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
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lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
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lst.applystatus = Apply or clear a status effect from a uniut.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
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lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
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lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
lcategory.io.description = Modify contents of memory blocks and processor buffers.
lcategory.block = Block Control
lcategory.block.description = Interact with blocks.
lcategory.operation = Operations
lcategory.operation.description = Logical operations.
lcategory.control = Flow Control
lcategory.control.description = Manage execution order.
lcategory.unit = Unit Control
lcategory.unit.description = Give units commands.
lcategory.world = World
lcategory.world.description = Control how the world behaves.
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graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
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graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
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graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
lenum.mod = Modulo.
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
lenum.notequal = Not equal. Coerces types.
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
lenum.shl = Bit-shift left.
lenum.shr = Bit-shift right.
lenum.or = Bitwise OR.
lenum.land = Logical AND.
lenum.and = Bitwise AND.
lenum.not = Bitwise flip.
lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
lenum.tan = Tangent, in degrees.
lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.
lenum.rand = Random decimal in range [0, value).
lenum.log = Natural logarithm (ln).
lenum.log10 = Base 10 logarithm.
lenum.noise = 2D simplex noise.
lenum.abs = Absolute value.
lenum.sqrt = Square root.
lenum.any = Any unit.
lenum.ally = Ally unit.
lenum.attacker = Unit with a weapon.
lenum.enemy = Enemy unit.
lenum.boss = Guardian unit.
lenum.flying = Flying unit.
lenum.ground = Ground unit.
lenum.player = Unit controlled by a player.
lenum.ore = Ore deposit.
lenum.damaged = Damaged ally building.
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
lenum.building = Building in a specific group.
lenum.core = Any core.
lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
lenum.turret = Any turret.
sensor.in = The building/unit to sense.
radar.from = Building to sense from.\nSensor range is limited by building range.
radar.target = Filter for units to sense.
radar.and = Additional filters.
radar.order = Sorting order. 0 to reverse.
radar.sort = Metric to sort results by.
radar.output = Variable to write output unit to.
unitradar.target = Filter for units to sense.
unitradar.and = Additional filters.
unitradar.order = Sorting order. 0 to reverse.
unitradar.sort = Metric to sort results by.
unitradar.output = Variable to write output unit to.
control.of = Building to control.
control.unit = Unit/building to aim at.
control.shoot = Whether to shoot.
unitlocate.enemy = Whether to locate enemy buildings.
unitlocate.found = Whether the object was found.
unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
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lenum.unbind = Completely disable logic control.\nResume standard AI.
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lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
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onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.