Crafter progress modulo / Segment buff

This commit is contained in:
Anuken 2021-02-23 10:47:54 -05:00
parent d7f848f8cd
commit 08e36aca98
3 changed files with 7 additions and 9 deletions

View File

@ -1606,12 +1606,12 @@ public class Blocks implements ContentList{
requirements(Category.turret, with(Items.silicon, 130, Items.thorium, 80, Items.phaseFabric, 40));
health = 250 * size * size;
range = 160f;
range = 180f;
hasPower = true;
consumes.powerCond(8f, (PointDefenseBuild b) -> b.target != null);
size = 2;
shootLength = 5f;
bulletDamage = 25f;
bulletDamage = 30f;
reloadTime = 9f;
}};

View File

@ -172,12 +172,10 @@ public class ItemBridge extends Block{
public void playerPlaced(Object config){
super.playerPlaced(config);
//if(config == null){
Tile link = findLink(tile.x, tile.y);
if(linkValid(tile, link) && !proximity.contains(link.build)){
link.build.configure(tile.pos());
}
//}
Tile link = findLink(tile.x, tile.y);
if(linkValid(tile, link) && !proximity.contains(link.build)){
link.build.configure(tile.pos());
}
lastBuild = this;
}

View File

@ -119,7 +119,7 @@ public class GenericCrafter extends Block{
}
craftEffect.at(x, y);
progress = 0f;
progress %= 1f;
}
if(outputItem != null && timer(timerDump, dumpTime)){