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Update bundle_pl.properties (#386)
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@ -12,7 +12,7 @@ text.linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
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text.gameover = Rdzeń został zniszczony.
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text.gameover.pvp = The[accent] {0}[] team is victorious!
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text.sector.gameover = This sector has been lost. Re-deploy?
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text.sector.retry = Retry
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text.sector.retry = Spróbuj ponownie
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text.highscore = [YELLOW] Nowy rekord!
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text.wave.lasted = You lasted until wave [accent]{0}[].
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text.level.highscore = Rekord: [accent]{0}
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@ -37,20 +37,20 @@ text.sectors = Sektory
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text.sector = Wybrany Sektor: [LIGHT_GRAY]{0}
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text.sector.time = Czas: [LIGHT_GRAY]{0}
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text.sector.deploy = Wejdź
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text.sector.abandon = Abandon
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text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
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text.sector.abandon = Opuść sektor
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text.sector.abandon.confirm = Czy jesteś pewien, że chcesz porzucić cały progres w tym sektorze?\nTo proces nieodwracalny!
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text.sector.resume = Wznów
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text.sector.locked = [scarlet][[Niegotowy]
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text.sector.unexplored = [accent][[Nieodkryty]
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text.missions = Missions:[LIGHT_GRAY] {0}
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text.mission = Mission:[LIGHT_GRAY] {0}
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text.mission.main = Main Mission:[LIGHT_GRAY] {0}
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text.mission.info = Mission Info
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text.mission.complete = Mission complete!
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text.mission.complete.body = Sector {0},{1} has been conquered.
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text.mission.wave = Survive[accent] {0}/{1} []waves\nWave in {2}
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text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
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text.mission.wave.enemy = Survive[accent] {0}/{1} []waves\n{2} Enemy
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text.missions = Misje:[LIGHT_GRAY] {0}
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text.mission = Misja:[LIGHT_GRAY] {0}
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text.mission.main = Główna misja:[LIGHT_GRAY] {0}
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text.mission.info = Informacje o misji
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text.mission.complete = Misja zakończona sukcesem!
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text.mission.complete.body = Sektor {0},{1} został podbity.
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text.mission.wave = Przetrwaj[accent] {0}/{1} []fal\nNastępna fala w {2}
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text.mission.wave.enemies = Przetrwaj[accent] {0}/{1} []fal\nPozostało {2} przeciwników
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text.mission.wave.enemy = Przetrwaj[accent] {0}/{1} []fal\nPozostał{2} przeciwnik
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text.mission.wave.menu = Survive[accent] {0} []waves
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text.mission.battle = Destroy the enemy base.
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text.mission.resource.menu = Obtain {0} x{1}
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