mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-13 00:05:23 +07:00
Support for custom menu buttons (#7595)
* added support for custom main menu buttons * layout fix * ...and yet another fix * removed another unneccesary table, which was causing issues * actually, it looks better with even and odd buttons swapped * made the container a scroll pane, needs some testing... * this seems to work correctly * render the logo under the menu buttons * rename Buttoni to MenuButton
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057f1ee446
commit
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@ -12,7 +12,9 @@ import arc.scene.ui.*;
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import arc.scene.ui.ImageButton.*;
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import arc.scene.ui.TextButton.*;
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import arc.scene.ui.layout.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.core.*;
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import mindustry.game.EventType.*;
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import mindustry.gen.*;
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@ -26,6 +28,7 @@ public class MenuFragment{
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private Table container, submenu;
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private Button currentMenu;
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private MenuRenderer renderer;
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private Seq<MenuButton> customButtons = new Seq<>();
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public void build(Group parent){
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renderer = new MenuRenderer();
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@ -39,46 +42,6 @@ public class MenuFragment{
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parent.fill((x, y, w, h) -> renderer.render());
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parent.fill(c -> {
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container = c;
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c.name = "menu container";
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if(!mobile){
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buildDesktop();
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Events.on(ResizeEvent.class, event -> buildDesktop());
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}else{
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buildMobile();
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Events.on(ResizeEvent.class, event -> buildMobile());
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}
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});
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parent.fill(c -> c.bottom().right().button(Icon.discord, new ImageButtonStyle(){{
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up = discordBanner;
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}}, ui.discord::show).marginTop(9f).marginLeft(10f).tooltip("@discord").size(84, 45).name("discord"));
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//info icon
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if(mobile){
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parent.fill(c -> c.bottom().left().button("", new TextButtonStyle(){{
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font = Fonts.def;
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fontColor = Color.white;
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up = infoBanner;
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}}, ui.about::show).size(84, 45).name("info"));
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}else if(becontrol.active()){
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parent.fill(c -> c.bottom().right().button("@be.check", Icon.refresh, () -> {
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ui.loadfrag.show();
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becontrol.checkUpdate(result -> {
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ui.loadfrag.hide();
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if(!result){
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ui.showInfo("@be.noupdates");
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}
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});
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}).size(200, 60).name("becheck").update(t -> {
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t.getLabel().setColor(becontrol.isUpdateAvailable() ? Tmp.c1.set(Color.white).lerp(Pal.accent, Mathf.absin(5f, 1f)) : Color.white);
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}));
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}
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String versionText = ((Version.build == -1) ? "[#fc8140aa]" : "[#ffffffba]") + Version.combined();
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parent.fill((x, y, w, h) -> {
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TextureRegion logo = Core.atlas.find("logo");
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@ -96,6 +59,49 @@ public class MenuFragment{
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Fonts.outline.setColor(Color.white);
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Fonts.outline.draw(versionText, fx, fy - logoh/2f - Scl.scl(2f), Align.center);
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}).touchable = Touchable.disabled;
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parent.fill(c -> {
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c.pane(Styles.noBarPane, cont -> {
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container = cont;
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cont.name = "menu container";
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if(!mobile){
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c.left();
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buildDesktop();
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Events.on(ResizeEvent.class, event -> buildDesktop());
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}else{
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buildMobile();
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Events.on(ResizeEvent.class, event -> buildMobile());
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}
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}).with(pane -> {
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pane.setOverscroll(false, false);
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}).grow();
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});
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parent.fill(c -> c.bottom().right().button(Icon.discord, new ImageButtonStyle(){{
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up = discordBanner;
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}}, ui.discord::show).marginTop(9f).marginLeft(10f).tooltip("@discord").size(84, 45).name("discord"));
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//info icon
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if(mobile){
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parent.fill(c -> c.bottom().left().button("", new TextButtonStyle(){{
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font = Fonts.def;
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fontColor = Color.white;
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up = infoBanner;
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}}, ui.about::show).size(84, 45).name("info"));
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}else if(becontrol.active()){
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parent.fill(c -> c.bottom().right().button("@be.check", Icon.refresh, () -> {
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ui.loadfrag.show();
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becontrol.checkUpdate(result -> {
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ui.loadfrag.hide();
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if(!result){
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ui.showInfo("@be.noupdates");
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}
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});
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}).size(200, 60).name("becheck").update(t -> {
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t.getLabel().setColor(becontrol.isUpdateAvailable() ? Tmp.c1.set(Color.white).lerp(Pal.accent, Mathf.absin(5f, 1f)) : Color.white);
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}));
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}
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}
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private void buildMobile(){
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@ -116,23 +122,28 @@ public class MenuFragment{
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mods = new MobileButton(Icon.book, "@mods", ui.mods::show),
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exit = new MobileButton(Icon.exit, "@quit", () -> Core.app.exit());
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Seq<MobileButton> customs = customButtons.map(b -> new MobileButton(b.icon, b.text, b.runnable == null ? () -> {} : b.runnable));
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if(!Core.graphics.isPortrait()){
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container.marginTop(60f);
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container.add(play);
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container.add(join);
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container.add(custom);
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container.add(maps);
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// add odd custom buttons
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for(int i = 1; i < customs.size; i += 2){
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container.add(customs.get(i));
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}
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container.row();
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container.table(table -> {
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table.defaults().set(container.defaults());
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table.add(editor);
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table.add(tools);
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table.add(mods);
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if(!ios) table.add(exit);
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}).colspan(4);
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container.add(editor);
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container.add(tools);
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container.add(mods);
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// add even custom buttons (before the exit button)
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for(int i = 0; i < customs.size; i += 2){
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container.add(customs.get(i));
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}
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if(!ios) container.add(exit);
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}else{
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container.marginTop(0f);
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container.add(play);
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@ -144,13 +155,13 @@ public class MenuFragment{
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container.add(editor);
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container.add(tools);
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container.row();
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container.table(table -> {
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table.defaults().set(container.defaults());
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table.add(mods);
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if(!ios) table.add(exit);
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}).colspan(2);
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container.add(mods);
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// add custom buttons
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for(int i = 0; i < customs.size; i++){
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container.add(customs.get(i));
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if(i % 2 == 0) container.row();
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}
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if(!ios) container.add(exit);
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}
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}
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@ -168,23 +179,23 @@ public class MenuFragment{
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t.name = "buttons";
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buttons(t,
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new Buttoni("@play", Icon.play,
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new Buttoni("@campaign", Icon.play, () -> checkPlay(ui.planet::show)),
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new Buttoni("@joingame", Icon.add, () -> checkPlay(ui.join::show)),
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new Buttoni("@customgame", Icon.terrain, () -> checkPlay(ui.custom::show)),
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new Buttoni("@loadgame", Icon.download, () -> checkPlay(ui.load::show))
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new MenuButton("@play", Icon.play,
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new MenuButton("@campaign", Icon.play, () -> checkPlay(ui.planet::show)),
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new MenuButton("@joingame", Icon.add, () -> checkPlay(ui.join::show)),
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new MenuButton("@customgame", Icon.terrain, () -> checkPlay(ui.custom::show)),
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new MenuButton("@loadgame", Icon.download, () -> checkPlay(ui.load::show))
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),
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new Buttoni("@database.button", Icon.menu,
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new Buttoni("@schematics", Icon.paste, ui.schematics::show),
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new Buttoni("@database", Icon.book, ui.database::show),
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new Buttoni("@about.button", Icon.info, ui.about::show)
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new MenuButton("@database.button", Icon.menu,
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new MenuButton("@schematics", Icon.paste, ui.schematics::show),
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new MenuButton("@database", Icon.book, ui.database::show),
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new MenuButton("@about.button", Icon.info, ui.about::show)
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),
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new Buttoni("@editor", Icon.terrain, () -> checkPlay(ui.maps::show)), steam ? new Buttoni("@workshop", Icon.steam, platform::openWorkshop) : null,
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new Buttoni("@mods", Icon.book, ui.mods::show),
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new Buttoni("@settings", Icon.settings, ui.settings::show),
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new Buttoni("@quit", Icon.exit, Core.app::exit)
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new MenuButton("@editor", Icon.terrain, () -> checkPlay(ui.maps::show)), steam ? new MenuButton("@workshop", Icon.steam, platform::openWorkshop) : null,
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new MenuButton("@mods", Icon.book, ui.mods::show),
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new MenuButton("@settings", Icon.settings, ui.settings::show)
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);
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buttons(t, customButtons.toArray(MenuButton.class));
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buttons(t, new MenuButton("@quit", Icon.exit, Core.app::exit));
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}).width(width).growY();
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container.table(background, t -> {
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@ -199,7 +210,6 @@ public class MenuFragment{
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}
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private void checkPlay(Runnable run){
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if(!mods.hasContentErrors()){
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run.run();
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}else{
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@ -222,8 +232,8 @@ public class MenuFragment{
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submenu.actions(Actions.alpha(1f), Actions.alpha(0f, 0.2f, Interp.fade), Actions.run(() -> submenu.clearChildren()));
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}
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private void buttons(Table t, Buttoni... buttons){
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for(Buttoni b : buttons){
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private void buttons(Table t, MenuButton... buttons){
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for(MenuButton b : buttons){
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if(b == null) continue;
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Button[] out = {null};
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out[0] = t.button(b.text, b.icon, Styles.flatToggleMenut, () -> {
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@ -251,24 +261,56 @@ public class MenuFragment{
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}
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}
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private static class Buttoni{
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final Drawable icon;
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final String text;
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final Runnable runnable;
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final Buttoni[] submenu;
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/** Adds a custom button to the menu. */
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public void addButton(String text, Drawable icon, Runnable callback){
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addButton(new MenuButton(text, icon, callback));
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}
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public Buttoni(String text, Drawable icon, Runnable runnable){
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/** Adds a custom button to the menu. */
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public void addButton(String text, Runnable callback){
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addButton(text, Styles.none, callback);
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}
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/**
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* Adds a custom button to the menu.
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* If {@link MenuButton#submenu} is null or the player is on mobile, {@link MenuButton#runnable} is invoked on click.
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* Otherwise, {@link MenuButton#submenu} is shown.
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*/
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public void addButton(MenuButton button){
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customButtons.add(button);
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}
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/** Represents a menu button definition. */
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public static class MenuButton{
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public final Drawable icon;
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public final String text;
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/** Runnable ran when the button is clicked. Ignored on desktop if {@link #submenu} is not null. */
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public final Runnable runnable;
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/** Submenu shown when this button is clicked. Used instead of {@link #runnable} on desktop. */
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public final @Nullable MenuButton[] submenu;
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/** Constructs a simple menu button, which behaves the same way on desktop and mobile. */
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public MenuButton(String text, Drawable icon, Runnable runnable){
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this.icon = icon;
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this.text = text;
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this.runnable = runnable;
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this.submenu = null;
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}
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public Buttoni(String text, Drawable icon, Buttoni... buttons){
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/** Constructs a button that runs the runnable when clicked on mobile or shows the submenu on desktop. */
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public MenuButton(String text, Drawable icon, Runnable runnable, MenuButton... submenu){
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this.icon = icon;
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this.text = text;
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this.runnable = runnable;
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this.submenu = submenu;
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}
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/** Comstructs a desktop-only button; used internally. */
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MenuButton(String text, Drawable icon, MenuButton... submenu){
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this.icon = icon;
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this.text = text;
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this.runnable = () -> {};
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this.submenu = buttons;
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this.submenu = submenu;
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}
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}
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}
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