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collidesGround
targetting in GroundAI
(#4911)
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@ -21,7 +21,11 @@ public class GroundAI extends AIController{
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if(core != null && unit.within(core, unit.range() / 1.1f + core.block.size * tilesize / 2f)){
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target = core;
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Arrays.fill(targets, core);
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for(int i = 0; i < targets.length; i++){
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if(unit.mounts[i].weapon.bullet.collidesGround){
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targets[i] = core;
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}
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}
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}
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if((core == null || !unit.within(core, unit.range() * 0.5f)) && command() == UnitCommand.attack){
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