Merge remote-tracking branch 'origin/master'

This commit is contained in:
Anuken
2019-12-11 14:26:51 -05:00
7 changed files with 566 additions and 496 deletions

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@ -23,7 +23,7 @@ load.map = Mapy
load.image = Obrázky
load.content = Obsah
load.system = System
load.mod = Mods
load.mod = Módy
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
@ -108,7 +108,7 @@ about.button = O hře
name = Jméno:
noname = Nejdřív si vyber[accent] herní jméno[].
filename = Jméno složky:
unlocked = Nový blok odemknut!
unlocked = Nový blok odemčen!
completed = [accent]Dokončeno
techtree = Technologie
research.list = [LIGHT_GRAY]Výzkum:
@ -235,7 +235,7 @@ classic.export.text = [accent]Mindustry[] právě mělo významně velkou aktual
quit.confirm = Jsi si jistý že chceš ukončit ?
quit.confirm.tutorial = Jste si vážně jist?\nTutoriál se dá znovu spustit v[accent] Nastavení->Hra->Spusť Tutoriál.[]
loading = [accent]Načítám...
reloading = [accent]Reloading Mods...
reloading = [accent]načítám módy ...
saving = [accent]Ukládám...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
@ -412,8 +412,8 @@ abandon.text = Tato zóna a všechny její zdroje připadnou nepříteli.
locked = Zamčeno
complete = [LIGHT_GRAY]Hotovo:
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
requirement.core = znič nepřátelskou základnu v {0}
requirement.unlock = odemknuto {0}
resume = Zpět k zóně:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Nejlepší: {0}
launch = Vyslat
@ -621,7 +621,7 @@ setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display In-Game Chat
setting.playerchat.name = Displej v herním četu
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
@ -657,7 +657,7 @@ keybind.zoom.name = přiblížení
keybind.menu.name = Hlavní nabídka
keybind.pause.name = pauza
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.minimap.name = Minimapa
keybind.dash.name = Sprint
keybind.chat.name = Chat
keybind.player_list.name = Seznam hráčů
@ -672,41 +672,41 @@ keybind.drop_unit.name = Zahodit jednotku
keybind.zoom_minimap.name = Přiblížit minimapu
mode.help.title = Popis módů
mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.survival.description = Normální mód .Limitované suroviny a automatické přepínání vln.
mode.sandbox.name = Sandbox
mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel.
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
mode.attack.name = Útok
mode.attack.description = No waves, with the goal to destroy the enemy base.
mode.attack.description = Bez vln znič nepř@telsou základnu.
mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.infiniteresources = Nekonečno surovin
rules.wavetimer = Časovač vln
rules.waves = Wlny
rules.attack = Attack Mode
rules.enemyCheat = Infinite AI Resources
rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.playerhealthmultiplier = Hráčovy životy(multiplejer)
rules.playerdamagemultiplier = Hráčův útok (multiplejer)
rules.unitdamagemultiplier = Demič jedmotek (Multiplejer)
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.respawntime = Spaumovací čas:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.waitForWaveToEnd = Vllny čekají na nepřátele
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
rules.title.waves = Vlny
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
rules.title.resourcesbuilding = surovyny & Stavby
rules.title.player = Hráči
rules.title.enemy = Nepřátelé
rules.title.unit = Jednotky
content.item.name = Předměty
content.liquid.name = Tekutiny
content.unit.name = jednotky
@ -729,7 +729,7 @@ item.pyratite.name = Pyratite
item.metaglass.name = Tvrzené sklo
item.scrap.name = Scrap
liquid.water.name = Voda
liquid.slag.name = Slag
liquid.slag.name = Rostavené železo
liquid.oil.name = Ropa
liquid.cryofluid.name = Cryofluid
mech.alpha-mech.name = Alfa
@ -759,41 +759,41 @@ item.radioactivity = [LIGHT_GRAY]Radioaktivita: {0}%
unit.health = [LIGHT_GRAY]Životy: {0}
unit.speed = [LIGHT_GRAY]Rychlost: {0}
mech.weapon = [LIGHT_GRAY]Zbraň: {0}
mech.health = [LIGHT_GRAY]Health: {0}
mech.health = [LIGHT_GRAY]Životy: {0}
mech.itemcapacity = [LIGHT_GRAY]Kapacita předmětů: {0}
mech.minespeed = [LIGHT_GRAY]Rychlost těžení: {0}
mech.minepower = [LIGHT_GRAY]Síla těžení: {0}
mech.ability = [LIGHT_GRAY]Schopnost: {0}
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
mech.buildspeed = [LIGHT_GRAY]Rychlost stavění: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Kapacita teploty: {0}
liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
liquid.temperature = [LIGHT_GRAY]Teplota: {0}
block.sand-boulder.name = Sand Boulder
block.grass.name = Grass
block.salt.name = Salt
block.saltrocks.name = Salt Rocks
block.grass.name = Tráva
block.salt.name = sůl
block.saltrocks.name = Solný kámen
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks
block.sandrocks.name = Písečný kámen
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.snowrock.name = Snow Rock
block.snowrock.name = Sněhový kámen
block.snow-pine.name = Snow Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.moss.name = Mech
block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
block.scrap-wall.name = Stará zeď
block.scrap-wall-large.name = Velá stará zeď
block.scrap-wall-huge.name = obří stará zeď
block.scrap-wall-gigantic.name = Gigantická stará zeď
block.thruster.name = Thruster
block.kiln.name = Kiln
block.graphite-press.name = Graphite Press
block.multi-press.name = Multi-Press
block.graphite-press.name = Graphitový lis
block.multi-press.name = Všětraný lys
block.constructing = {0} [LIGHT_GRAY](Constructing)
block.spawn.name = Nepřátelský Spawn
block.core-shard.name = Core: Shard
@ -806,28 +806,28 @@ block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar
block.stone.name = Kámen
block.sand.name = Písek
block.darksand.name = Dark Sand
block.darksand.name = Černý písek
block.ice.name = Led
block.snow.name = Sníh
block.craters.name = Craters
block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water
block.craters.name = Krátery
block.sand-water.name = Písková voda
block.darksand-water.name = Černá písková voda
block.char.name = Char
block.holostone.name = Holo stone
block.ice-snow.name = Ice Snow
block.rocks.name = Rocks
block.icerocks.name = Ice rocks
block.snowrocks.name = Snow Rocks
block.rocks.name = Kameny
block.icerocks.name = Ledové kameny
block.snowrocks.name = Sněhové kameny
block.dunerocks.name = Dune Rocks
block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster
block.metal-floor.name = Metal Floor
block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged
block.metal-floor.name = Železná podlaha
block.metal-floor-2.name = Železná Podlaha
block.metal-floor-3.name = železná Podlaha3
block.metal-floor-5.name = Železná podlaha 5
block.metal-floor-damaged.name = Rozbytáb
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
@ -841,10 +841,10 @@ block.magmarock.name = Magma Rock
block.cliffs.name = Cliffs
block.copper-wall.name = Měděná zeď
block.copper-wall-large.name = Velká měděná zeď
block.titanium-wall.name = Titanium Wall
block.titanium-wall-large.name = Large Titanium Wall
block.plastanium-wall.name = Plastanium Wall
block.plastanium-wall-large.name = Large Plastanium Wall
block.titanium-wall.name = Titanium Zeď
block.titanium-wall-large.name = Velká Titanium Zeď
block.plastanium-wall.name = Plastanium Zeď
block.plastanium-wall-large.name = Velká Plastanium Zeď
block.phase-wall.name = Fázová stěna
block.phase-wall-large.name = Velká fázová stěna
block.thorium-wall.name = Thoriová stěna
@ -918,7 +918,7 @@ block.blast-mixer.name = Výbušninový mixér
block.solar-panel.name = Solární panel
block.solar-panel-large.name = Velký solární panel
block.oil-extractor.name = Ropný Extraktor
block.command-center.name = Command Center
block.command-center.name = Řídící středisko
block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Továrna na Spirit Drony
block.phantom-factory.name = Továrna na Fantom Drony
@ -960,7 +960,7 @@ block.container.name = Kontejnér
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
team.blue.name = modrá
team.crux.name = red
team.crux.name = červená
team.sharded.name = orange
team.orange.name = oranžová
team.derelict.name = derelict
@ -1004,13 +1004,13 @@ tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core fo
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků.
item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
item.metaglass.description = Vemi důležitá suočást všeho so se týká tekutin
item.graphite.description = Stlačený uhlík nedílná součást většiny infrastruktur
item.sand.description = Běžný materiál rozšířeně používaný v spalování slitin.
item.coal.description = Běžné a snadno dostupné palivo, pochází z Ostravy.
item.titanium.description = Vzácný, velice lehký kov, používá se rozsáhle v trasportu tekutin, vrtech a letounech.
item.thorium.description = Hustý, radioaktivní materiál, používá se jako strukturální podpora a jako nuklearní palivo.
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
item.scrap.description = Staré železo které se dá přepracovat na grafit měď olovo titánium a písek
item.silicon.description = Extrémně užitečný polovodič, aplikuje se v solárních panelech a v komplexní elektronice.
item.plastanium.description = Lehký, kujný materiál, používá se v pokročilém letectví a jako fragmentační střelivo.
item.phase-fabric.description = Skoro beztížná substance používaná v pokročilé elektronice a v sebeopravné technologii.
@ -1019,7 +1019,7 @@ item.spore-pod.description = Used for conversion into oil, explosives and fuel.
item.blast-compound.description = Těkavá směs používaná v bombácha a výbušninách. Dá se spalovat ale jako palivo se nedoporučuje.
item.pyratite.description = Extrémně vznětlivá substance, používá ve vznětovém střelivu.
liquid.water.description = Nejčastěji se používá ke chlazení a zpracování odpadu.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.slag.description = Rostavený scrap pou žívá se k vírobě olova mědi a grafitu.
liquid.oil.description = Může být spálen, vybouchnout nebo použit jako chlazení.
liquid.cryofluid.description = Nejefektivnější tekutina pro chlazení.
mech.alpha-mech.description = Standartní mech. Má slušnou rychlost a poškození; Může vytvořit až 3 drony Pro zvýšenou ofenzivní způsobilost.

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@ -26,6 +26,7 @@ load.image = 사진
load.content = 컨텐츠
load.system = 시스템
load.mod = 모드
load.scripts = 스크립트
schematic = 설계도
schematic.add = 설계도 저장하기
@ -95,10 +96,11 @@ mods.none = [LIGHT_GRAY]추가한 모드가 없습니다!
mods.guide = 모드 가이드
mods.report = 버그 신고
mods.openfolder = 모드 폴더 열기
mod.enabled = [firebrick]활성화
mod.disabled = [lightgray]비활성화
mod.enabled = [lightgray]활성화
mod.disabled = [scarlet]비활성화
mod.disable = 비활성화
mod.delete.error = 모드를 삭제할 수 없습니다. 아마도 해당 모드가 사용중인 것 같습니다.
mod.requiresversion = [scarlet]게임의 버전이 낮아 모드를 활성화할 수 없습니다!\n[scarlet]요구되는 게임 버전 : [accent]{0}
mod.missingdependencies = [scarlet]의존되는 모드: {0}
mod.nowdisabled = [scarlet]모드 '{0}'는 다음의 모드에 의존합니다 :[accent] {1}\n[lightgray]이 모드를 먼저 다운로드해야합니다.\n이 모드는 자동으로 비활성화됩니다.
mod.enable = 활성화
@ -106,11 +108,13 @@ mod.requiresrestart = 모드 변경사항을 적용하기 위해 게임을 종
mod.reloadrequired = [scarlet]새로고침 예정됨
mod.import = 모드 추가
mod.import.github = 깃허브 모드 추가
mod.item.remove = 이것은 모드[accent] '{0}'[]의 자원입니다. 이 자원을 삭제하려면, 이 모드를 제거해야합니다.
mod.remove.confirm = 이 모드를 삭제하시겠습니까?
mod.author = [LIGHT_GRAY]제작자 : [] {0}
mod.missing = 이 세이브파일에는 설치하지 않은 모드 혹은 이 버전에 속해있지 않은 데이터가 포함되어 있습니다. 이 파일을 불러올 경우 세이브파일의 데이터가 손상될 수 있습니다. 정말로 이 파일을 불러오시겠습니까?\n[lightgray]모드 :\n{0}
mod.preview.missing = 워크샵에 당신의 모드를 업로드하기 전에 미리보기 이미지를 먼저 추가해야합니다.\n[accent] preview.png[]라는 이름으로 미리보기 이미지를 당신의 모드 폴더안에 준비한 후 다시 시도해주세요.
mod.folder.missing = 워크샵에는 폴더 형태의 모드만 게시할 수 있습니다.\n모드를 폴더 형태로 바꾸려면 파일을 폴더에 압축 해제하고 이전 압축파일을 제거한 후, 게임을 재시작하거나 모드를 다시 로드하십시오.
mod.scripts.unsupported = 당신의 기기는 모드스크립트를 지원하지 않습니다. 모드의 일부 기능이 작동하지 않을 수 있습니다.
about.button = 정보
name = 이름 :
@ -496,6 +500,7 @@ settings.language = 언어
settings.data = 게임 데이터
settings.reset = 설정 초기화
settings.rebind = 키 재설정
settings.resetKey = 키 설정
settings.controls = 조작
settings.game = 게임
settings.sound = 소리
@ -589,6 +594,8 @@ unit.persecond = /초
unit.timesspeed = x 배
unit.percent = %
unit.items = 자원
unit.thousands =
unit.millions = 백만
category.general = 일반
category.power = 전력
category.liquids = 액체
@ -623,7 +630,7 @@ setting.difficulty.name = 난이도 :
setting.screenshake.name = 화면 흔들기
setting.effects.name = 화면 효과
setting.destroyedblocks.name = 부서진 블럭 표시
setting.conveyorpathfinding.name = 컨베이어 설치 보조 기능
setting.conveyorpathfinding.name = 교차기 자동 설치
setting.sensitivity.name = 컨트롤러 감도
setting.saveinterval.name = 저장 간격
setting.seconds = {0} 초
@ -644,7 +651,7 @@ setting.sfxvol.name = 효과음 크기
setting.mutesound.name = 소리 끄기
setting.crashreport.name = 익명으로 오류 보고서 자동 전송
setting.savecreate.name = 자동 저장 활성화
setting.publichost.name = 공개 서버 보이기
setting.publichost.name = 스팀 공개 서버 보이기
setting.chatopacity.name = 채팅 투명도
setting.lasersopacity.name = 전력 레이저 밝기
setting.playerchat.name = 채팅 말풍선 표시
@ -676,10 +683,10 @@ keybind.schematic_flip_x.name = 설계도 X축 뒤집기
keybind.schematic_flip_y.name = 설계도 Y축 뒤집기
keybind.category_prev.name = 이전 목록
keybind.category_next.name = 다음 목록
keybind.block_select_left.name = 블럭 Select Left
keybind.block_select_right.name = 블럭 Select Right
keybind.block_select_up.name = 블럭 Select Up
keybind.block_select_down.name = 블럭 Select Down
keybind.block_select_left.name = 블럭 왼쪽 선택
keybind.block_select_right.name = 블럭 오른쪽 선택
keybind.block_select_up.name = 블럭 위쪽 선택
keybind.block_select_down.name = 블럭 아래쪽 선택
keybind.block_select_01.name = 카테고리/블럭 선택 1
keybind.block_select_02.name = 카테고리/블럭 선택 2
keybind.block_select_03.name = 카테고리/블럭 선택 3
@ -804,6 +811,7 @@ mech.trident-ship.name = 트라이던트
mech.trident-ship.weapon = 폭탄 저장고
mech.glaive-ship.name = 글레이브
mech.glaive-ship.weapon = 중무장 인화성 소총
item.corestorable = [lightgray]코어 잔여 저장공간: {0}
item.explosiveness = [LIGHT_GRAY]폭발성 : {0}
item.flammability = [LIGHT_GRAY]인화성 : {0}
item.radioactivity = [LIGHT_GRAY]방사능 : {0}

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@ -10,7 +10,8 @@ link.dev-builds.description = Onstabiele versies
link.trello.description = Officiële Trello voor geplande toevoegingen.
link.itch.io.description = Itch.io pagina met de PC downloads en online versie
link.google-play.description = Mindustry op Google Play
link.wiki.description = Officiël Mindustry wiki
link.f-droid.description = F-Droid catalogus
link.wiki.description = Officiële Mindustry-wiki
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
screenshot = Locatie screenshot: {0}
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
@ -20,9 +21,9 @@ highscore = [accent]Nieuw record!
copied = Gekopieerd.
load.sound = Geluiden
load.map = Kaarten
load.image = Images
load.content = Content
load.system = System
load.image = Afbeeldingen
load.content = Inhoud
load.system = Systeem
load.mod = Mods
schematic = Blauwdruk
schematic.add = Blauwdruk Opslaan...
@ -67,22 +68,22 @@ minimap = Kaartje
position = Positie
close = Sluit
website = Website
quit = Verlaat
save.quit = Save & Quit
quit = Verlaten
save.quit = Opslaan & Verlaten
maps = Kaarten
maps.browse = Browse Maps
maps.browse = Bekijk Kaarten
continue = Ga verder
maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
invalid = Invalid
preparingconfig = Config Voorbereiden
preparingcontent = Content Voorbereiden
uploadingcontent = Content Uploaden
invalid = Ongeldig
preparingconfig = Configuratie Voorbereiden
preparingcontent = Inhoud Voorbereiden
uploadingcontent = Inhoud Uploaden
uploadingpreviewfile = Voorbeeldbestand Uploaden
committingchanges = Veranderingen Toepassen
done = Klaar
feature.unsupported = Uw apparaat ondersteunt deze functie niet.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord.
mods.alpha = [accent](Alfa)
mods = Mods
mods.none = [LIGHT_GRAY]Geen mods gevonden!
mods.guide = Handleiding tot Modding
@ -93,8 +94,8 @@ mod.disabled = [scarlet]Uitgeschakeld
mod.disable = Schakel uit
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
mod.missingdependencies = [scarlet]Missing dependencies: {0}
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable
mod.nowdisabled = [scarlet]De volgende vereisten ontbreken voor mod '{0}':[accent] {1}\n[lightgray]Deze mods moeten eerst gedownload worden.\nDeze mod wordt automatisch uitgeschakeld.
mod.enable = Schakel in
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Herladen Vereist
mod.import = Importeer Mod
@ -102,9 +103,9 @@ mod.import.github = Importeer GitHub Mod
mod.remove.confirm = Deze mod zal worden verwijderd.
mod.author = [LIGHT_GRAY]Auteur:[] {0}
mod.missing = Dit opslagbestand bevat mods die zijn geupdate of recentelijk zijn verwijderd. Uw opslagbestand kan beschadigd geraken. Bent u zeker dat u wil verdergaan?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Extra info
mod.preview.missing = Voordat je de mod publiceert moet je een afbeelding voor de voorvertoning toevoegen.\nPlaats een afbeelding met de naam[accent] preview.png[] in de modfolder.
mod.folder.missing = Mods kunnen enkel gepubliceerd worden in foldervorm.\nOm een mod in foldervorm te zetten exporteer je het modbestand uit de zipfile en verwijder je de oude zipfile. Herlaad vervolgens je mods of herstart het spel.
about.button = Over
name = Naam:
noname = Kies eerst[accent] een naam[].
filename = Bestandsnaam:
@ -118,42 +119,42 @@ players = {0} spelers online
players.single = {0} speler online
server.closing = [accent]Server wordt gesloten...
server.kicked.kick = Je bent uit de server gegooid!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.whitelist = Je bent niet toegestaan om met deze server te verbinden. (Whitelist)
server.kicked.serverClose = Server gesloten.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.vote = Je bent uit de server gegooid na een stemming!
server.kicked.clientOutdated = Verouderde versie! Update Mindustry!
server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten!
server.kicked.banned = Je bent verbannen van deze server.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Je bent daarnet van de server gegooid.\nWacht even voor je weer verbindt
server.kicked.typeMismatch = Deze server is niet compatibel met jouw Mindustry build type.
server.kicked.playerLimit = De server is vol, wacht voor een plekje.
server.kicked.recentKick = Je bent zonet van de server gegooid.\nWacht even voor je weer verbindt
server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server.
server.kicked.nameEmpty = Je gekozen naam is ongeldig.
server.kicked.idInUse = Je bent al verbonden met de server! Verbinden met 2 clients tegelijk is verboden.
server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mods). Download een officiële versie.
server.kicked.gameover = Game over!
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
server.versions = Jouw versie:[accent] {0}[]\nServerversie:[accent] {1}[]
host.info = Ook de [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
hostserver = Host Game
invitefriends = Invite Friends
hostserver.mobile = Host\nGame
host = Host
hostserver = Open server voor LAN
invitefriends = Nodig vrienden uit.
hostserver.mobile = Open\nServer
host = Open server
hosting = [accent]De server wordt geopend...
hosts.refresh = Herlaad
hosts.discovering = LAN games worden gezocht
hosts.discovering.any = Discovering games
hosts.discovering.any = Games worden gezocht
server.refreshing = De server wordt herladen
hosts.none = [lightgray]Geen games op je lokale netwerk gevonden.
host.invalid = [scarlet]Kan niet verbinden met de host (server).
trace = Zoeken speler
trace.playername = Naam speler: [accent]{0}
trace = Spelersinformatie
trace.playername = Naam: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Uniek ID: [accent]{0}
trace.mobile = Mobile Client: [accent]{0}
trace.id = Unieke ID: [accent]{0}
trace.mobile = Mobiele Client: [accent]{0}
trace.modclient = Aangepaste Client: [accent]{0}
invalidid = Ongeldig client ID! Verstuur een bug report!
server.bans = Verbannen
invalidid = Ongeldige client ID! Verstuur een bug report!
server.bans = Verbanningen
server.bans.none = Geen verbannen spelers gevonden!
server.admins = Administrators
server.admins.none = Geen Administrators gevonden!
@ -164,29 +165,29 @@ server.outdated = [crimson]Verouderde Server![]
server.outdated.client = [crimson]Verouderde Client![]
server.version = [lightgray]Versie: {0} {1}
server.custombuild = [yellow]Aangepaste versie
confirmban = Ben je zeker dat je deze speler wil verbannen?
confirmkick = Ben je zeker dat je deze speler van de server wil gooien?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Ben je zeker dat je de verbanning ongedaan wil maken?
confirmadmin = Ben je zeker dat je deze speler administrator wil maken?
confirmunadmin = Ben je zeker dat je de Administrator status van deze speler ongedaan wilt maken?
confirmban = Ben je zeker dat je deze speler wilt verbannen?
confirmkick = Ben je zeker dat je deze speler van de server wilt gooien?
confirmvotekick = Ben je zeker dat je een stemming wilt starten om deze speler uit de server to gooien?
confirmunban = Ben je zeker dat je de verbanning wilt opheffen?
confirmadmin = Ben je zeker dat je deze speler administrator wilt maken?
confirmunadmin = Ben je zeker dat je de administratorstatus van deze speler wilt intrekken?
joingame.title = Verbinden met server
joingame.ip = IP adres:
disconnect = Verbinding verbroken.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Laden map data mislukt!
cantconnect = Unable to join game ([accent]{0}[]).
disconnect.error = Verbindingsfout.
disconnect.closed = Verbinding afgesloten.
disconnect.timeout = Het duurde te lang voordat de server antwoordde.
disconnect.data = Laden van mapdata mislukt!
cantconnect = Kon niet tot het spel toetreden. ([accent]{0}[]).
connecting = [accent]Verbinden...
connecting.data = [accent]Laden map data...
server.port = Poort:
server.addressinuse = Dit adres wordt al gebruikt!
server.invalidport = Ongeldige poort!
server.error = [crimson]Error hosting server: [accent]{0}
server.error = [crimson]Fout bij het openen van de server: [accent]{0}
save.new = Nieuwe save
save.overwrite = Ben je zeker dat je deze save\nwil overschrijven?
overwrite = Overschrijf
save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven?
overwrite = Vervang
save.none = Geen saves gevonden!
saveload = [accent]Opslaan...
savefail = Opslaan mislukt!
@ -197,27 +198,27 @@ save.import.invalid = [accent]Deze save is ongeldig!
save.import.fail = [crimson]Save importeren mislukt: [accent]{0}
save.export.fail = [crimson]Save exporteren mislukt: [accent]{0}
save.import = Importeer Save
save.newslot = Save naam:
save.newslot = Naam van de save:
save.rename = Naam wijzigen
save.rename.text = Nieuwe naam:
selectslot = Selecteer een save.
slot = [accent]Slot {0}
slot = [accent]Plaats {0}
editmessage = Edit Message
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
empty = <empty>
save.corrupted = [accent]Het savebestand is corrupt of ongeldig.\nAls je zonet je spel geupdatet hebt is dit waarschijnlijk een verandering in de savestructuur en dus[scarlet] geen[] bug.
empty = <leeg>
on = Aan
off = Uit
save.autosave = Autosave: {0}
save.map = Map: {0}
save.wave = Golf {0}
save.mode = Gamemode: {0}
save.date = Last Saved: {0}
save.mode = Spelmodus: {0}
save.date = Laatste save: {0}
save.playtime = Playtime: {0}
warning = Waarschuwing.
confirm = Bevestig
delete = Verwijder
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
view.workshop = Bekijk In Workshop
workshop.listing = Bewerk Workshop-Publicatie
ok = OK
open = Open
customize = Pas aan
@ -225,40 +226,40 @@ cancel = Annuleer
openlink = Open Link
copylink = Kopiëer Link
back = Terug
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.export = Exporteer Data
data.import = Importeer Data
data.exported = Data geëxporteerd.
data.invalid = Dit is geen geldige speldata.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
classic.export = Exporteer Classic-Data
classic.export.text = [accent]Mindustry[] heeft een grote update gehad.\nClassic (v3.5 build 40) save of map data is teruggevonden. Wil je deze data exporteren naar je de home-folder van je telefoon voor gebruik in de Mindustry-Classic app?
quit.confirm = Weet je zeker dat je wilt stoppen?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
quit.confirm.tutorial = Ben je zeker dat je nu weet wat je doet?\nDe tutorial kan opnieuw gestart worden via[accent] Instellingen->Spel->Herneem Tutorial.[]
loading = [accent]Aan het laden...
reloading = [accent]Reloading Mods...
reloading = [accent]Mods Herladen...
saving = [accent]Aan het opslaan...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
cancelbuilding = [accent][[{0}][] om het plan te annuleren
selectschematic = [accent][[{0}][] om te selecter+kopieren
pausebuilding = [accent][[{0}][] om het bouwen te pauseren
resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
wave = [accent]Golf {0}
wave.waiting = [LIGHT_GRAY]Golf in {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = [LIGHT_GRAY]Waiting...
waiting.players = Aan het wachten voor spelers...
wave.waveInProgress = [LIGHT_GRAY]Golf bezig
waiting = [LIGHT_GRAY]Wachten...
waiting.players = Aan het wachten op spelers...
wave.enemies = [LIGHT_GRAY]{0} Vijanden Over
wave.enemy = [LIGHT_GRAY]{0} Vijand Over
loadimage = Laad Afbeelding
saveimage = Sla Afbeelding Op
unknown = Onbekend
custom = Custom
builtin = Built-In
custom = Aangepast
builtin = Ingebouwd
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file.
map.random = [accent]Willekeurige Map
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een[ROYAL] blauwe[] core toe in de mapbewerker.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Voeg een[SCARLET] niet-blauwe[] core toe in de mapbewerker.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Voeg een[SCARLET] rode[] core toe in de mapbewerker.
map.invalid = Fout tijdens het laden van de map: Corrupt of ongeldig mapbestand.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!

View File

@ -26,6 +26,7 @@ load.image = 圖片載入中
load.content = 內容載入中
load.system = 系統載入中
load.mod = 模組載入中
load.scripts = 指令檔載入中
schematic = 藍圖
schematic.add = 儲存藍圖...
@ -106,6 +107,7 @@ mod.requiresrestart = 遊戲將立即關閉以套用模組變更。
mod.reloadrequired = [scarlet]需要重新載入
mod.import = 匯入模組
mod.import.github = 匯入GitHub模組
mod.item.remove = 此物品是[accent] '{0}'[]模組的一部份。解除安裝模組以移除此物品。
mod.remove.confirm = 該模組將被刪除。
mod.author = [lightgray]作者:[] {0}
mod.missing = 此存檔含有您最近更新或不再安裝的模組。可能會發生存檔損毀。您確定要載入嗎?\n[lightgray]模組:\n{0}
@ -1016,7 +1018,7 @@ unit.fortress.name = 要塞
unit.revenant.name = 復仇鬼
unit.eruptor.name = 爆發者
unit.chaos-array.name = 混沌陣列
unit.eradicator.name = 消除
unit.eradicator.name = 殲滅
unit.lich.name = 巫妖
unit.reaper.name = 收掠者
tutorial.next = [lightgray]<按下以繼續>

View File

@ -1360,7 +1360,7 @@ public class Blocks implements ContentList{
ammo(
Items.graphite, Bullets.artilleryDense,
Items.silicon, Bullets.artilleryHoming,
Items.pyratite, Bullets.artlleryIncendiary
Items.pyratite, Bullets.artilleryIncendiary
);
reload = 60f;
recoil = 2f;
@ -1540,7 +1540,7 @@ public class Blocks implements ContentList{
ammo(
Items.graphite, Bullets.artilleryDense,
Items.silicon, Bullets.artilleryHoming,
Items.pyratite, Bullets.artlleryIncendiary,
Items.pyratite, Bullets.artilleryIncendiary,
Items.blastCompound, Bullets.artilleryExplosive,
Items.plastanium, Bullets.arilleryPlastic
);

View File

@ -18,7 +18,7 @@ public class Bullets implements ContentList{
public static BulletType
//artillery
artilleryDense, arilleryPlastic, artilleryPlasticFrag, artilleryHoming, artlleryIncendiary, artilleryExplosive, artilleryUnit,
artilleryDense, arilleryPlastic, artilleryPlasticFrag, artilleryHoming, artilleryIncendiary, artilleryExplosive, artilleryUnit,
//flak
flakScrap, flakLead, flakPlastic, flakExplosive, flakSurge, flakGlass, glassFrag,
@ -91,7 +91,7 @@ public class Bullets implements ContentList{
homingRange = 50f;
}};
artlleryIncendiary = new ArtilleryBulletType(3f, 0, "shell"){{
artilleryIncendiary = new ArtilleryBulletType(3f, 0, "shell"){{
hitEffect = Fx.blastExplosion;
knockback = 0.8f;
lifetime = 60f;