Merge remote-tracking branch 'origin/master'

This commit is contained in:
Anuken
2019-12-11 14:26:51 -05:00
7 changed files with 566 additions and 496 deletions

View File

@ -23,7 +23,7 @@ load.map = Mapy
load.image = Obrázky load.image = Obrázky
load.content = Obsah load.content = Obsah
load.system = System load.system = System
load.mod = Mods load.mod = Módy
schematic = Schematic schematic = Schematic
schematic.add = Save Schematic... schematic.add = Save Schematic...
schematics = Schematics schematics = Schematics
@ -108,7 +108,7 @@ about.button = O hře
name = Jméno: name = Jméno:
noname = Nejdřív si vyber[accent] herní jméno[]. noname = Nejdřív si vyber[accent] herní jméno[].
filename = Jméno složky: filename = Jméno složky:
unlocked = Nový blok odemknut! unlocked = Nový blok odemčen!
completed = [accent]Dokončeno completed = [accent]Dokončeno
techtree = Technologie techtree = Technologie
research.list = [LIGHT_GRAY]Výzkum: research.list = [LIGHT_GRAY]Výzkum:
@ -235,7 +235,7 @@ classic.export.text = [accent]Mindustry[] právě mělo významně velkou aktual
quit.confirm = Jsi si jistý že chceš ukončit ? quit.confirm = Jsi si jistý že chceš ukončit ?
quit.confirm.tutorial = Jste si vážně jist?\nTutoriál se dá znovu spustit v[accent] Nastavení->Hra->Spusť Tutoriál.[] quit.confirm.tutorial = Jste si vážně jist?\nTutoriál se dá znovu spustit v[accent] Nastavení->Hra->Spusť Tutoriál.[]
loading = [accent]Načítám... loading = [accent]Načítám...
reloading = [accent]Reloading Mods... reloading = [accent]načítám módy ...
saving = [accent]Ukládám... saving = [accent]Ukládám...
cancelbuilding = [accent][[{0}][] to clear plan cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy selectschematic = [accent][[{0}][] to select+copy
@ -412,8 +412,8 @@ abandon.text = Tato zóna a všechny její zdroje připadnou nepříteli.
locked = Zamčeno locked = Zamčeno
complete = [LIGHT_GRAY]Hotovo: complete = [LIGHT_GRAY]Hotovo:
requirement.wave = Reach Wave {0} in {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0} requirement.core = znič nepřátelskou základnu v {0}
requirement.unlock = Unlock {0} requirement.unlock = odemknuto {0}
resume = Zpět k zóně:\n[LIGHT_GRAY]{0} resume = Zpět k zóně:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Nejlepší: {0} bestwave = [LIGHT_GRAY]Nejlepší: {0}
launch = Vyslat launch = Vyslat
@ -621,7 +621,7 @@ setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Displej v herním četu
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies. public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
@ -657,7 +657,7 @@ keybind.zoom.name = přiblížení
keybind.menu.name = Hlavní nabídka keybind.menu.name = Hlavní nabídka
keybind.pause.name = pauza keybind.pause.name = pauza
keybind.pause_building.name = Pause/Resume Building keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap keybind.minimap.name = Minimapa
keybind.dash.name = Sprint keybind.dash.name = Sprint
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Seznam hráčů keybind.player_list.name = Seznam hráčů
@ -672,41 +672,41 @@ keybind.drop_unit.name = Zahodit jednotku
keybind.zoom_minimap.name = Přiblížit minimapu keybind.zoom_minimap.name = Přiblížit minimapu
mode.help.title = Popis módů mode.help.title = Popis módů
mode.survival.name = Survival mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.survival.description = Normální mód .Limitované suroviny a automatické přepínání vln.
mode.sandbox.name = Sandbox mode.sandbox.name = Sandbox
mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel. mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel.
mode.editor.name = Editor mode.editor.name = Editor
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti. mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
mode.attack.name = Útok mode.attack.name = Útok
mode.attack.description = No waves, with the goal to destroy the enemy base. mode.attack.description = Bez vln znič nepř@telsou základnu.
mode.custom = Custom Rules mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources rules.infiniteresources = Nekonečno surovin
rules.wavetimer = Wave Timer rules.wavetimer = Časovač vln
rules.waves = Waves rules.waves = Wlny
rules.attack = Attack Mode rules.attack = Attack Mode
rules.enemyCheat = Infinite AI Resources rules.enemyCheat = Infinite AI Resources
rules.unitdrops = Unit Drops rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier rules.playerhealthmultiplier = Hráčovy životy(multiplejer)
rules.playerdamagemultiplier = Player Damage Multiplier rules.playerdamagemultiplier = Hráčův útok (multiplejer)
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Demič jedmotek (Multiplejer)
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) rules.respawntime = Spaumovací čas:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.waitForWaveToEnd = Waves wait for enemies rules.waitForWaveToEnd = Vllny čekají na nepřátele
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles) rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves rules.title.waves = Vlny
rules.title.respawns = Respawns rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building rules.title.resourcesbuilding = surovyny & Stavby
rules.title.player = Players rules.title.player = Hráči
rules.title.enemy = Enemies rules.title.enemy = Nepřátelé
rules.title.unit = Units rules.title.unit = Jednotky
content.item.name = Předměty content.item.name = Předměty
content.liquid.name = Tekutiny content.liquid.name = Tekutiny
content.unit.name = jednotky content.unit.name = jednotky
@ -729,7 +729,7 @@ item.pyratite.name = Pyratite
item.metaglass.name = Tvrzené sklo item.metaglass.name = Tvrzené sklo
item.scrap.name = Scrap item.scrap.name = Scrap
liquid.water.name = Voda liquid.water.name = Voda
liquid.slag.name = Slag liquid.slag.name = Rostavené železo
liquid.oil.name = Ropa liquid.oil.name = Ropa
liquid.cryofluid.name = Cryofluid liquid.cryofluid.name = Cryofluid
mech.alpha-mech.name = Alfa mech.alpha-mech.name = Alfa
@ -759,41 +759,41 @@ item.radioactivity = [LIGHT_GRAY]Radioaktivita: {0}%
unit.health = [LIGHT_GRAY]Životy: {0} unit.health = [LIGHT_GRAY]Životy: {0}
unit.speed = [LIGHT_GRAY]Rychlost: {0} unit.speed = [LIGHT_GRAY]Rychlost: {0}
mech.weapon = [LIGHT_GRAY]Zbraň: {0} mech.weapon = [LIGHT_GRAY]Zbraň: {0}
mech.health = [LIGHT_GRAY]Health: {0} mech.health = [LIGHT_GRAY]Životy: {0}
mech.itemcapacity = [LIGHT_GRAY]Kapacita předmětů: {0} mech.itemcapacity = [LIGHT_GRAY]Kapacita předmětů: {0}
mech.minespeed = [LIGHT_GRAY]Rychlost těžení: {0} mech.minespeed = [LIGHT_GRAY]Rychlost těžení: {0}
mech.minepower = [LIGHT_GRAY]Síla těžení: {0} mech.minepower = [LIGHT_GRAY]Síla těžení: {0}
mech.ability = [LIGHT_GRAY]Schopnost: {0} mech.ability = [LIGHT_GRAY]Schopnost: {0}
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}% mech.buildspeed = [LIGHT_GRAY]Rychlost stavění: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Kapacita teploty: {0} liquid.heatcapacity = [LIGHT_GRAY]Kapacita teploty: {0}
liquid.viscosity = [LIGHT_GRAY]Viskozita: {0} liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
liquid.temperature = [LIGHT_GRAY]Teplota: {0} liquid.temperature = [LIGHT_GRAY]Teplota: {0}
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.grass.name = Grass block.grass.name = Tráva
block.salt.name = Salt block.salt.name = sůl
block.saltrocks.name = Salt Rocks block.saltrocks.name = Solný kámen
block.pebbles.name = Pebbles block.pebbles.name = Pebbles
block.tendrils.name = Tendrils block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks block.sandrocks.name = Písečný kámen
block.spore-pine.name = Spore Pine block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks block.sporerocks.name = Spore Rocks
block.rock.name = Rock block.rock.name = Rock
block.snowrock.name = Snow Rock block.snowrock.name = Sněhový kámen
block.snow-pine.name = Snow Pine block.snow-pine.name = Snow Pine
block.shale.name = Shale block.shale.name = Shale
block.shale-boulder.name = Shale Boulder block.shale-boulder.name = Shale Boulder
block.moss.name = Moss block.moss.name = Mech
block.shrubs.name = Shrubs block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Stará zeď
block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-large.name = Velá stará zeď
block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-huge.name = obří stará zeď
block.scrap-wall-gigantic.name = Gigantic Scrap Wall block.scrap-wall-gigantic.name = Gigantická stará zeď
block.thruster.name = Thruster block.thruster.name = Thruster
block.kiln.name = Kiln block.kiln.name = Kiln
block.graphite-press.name = Graphite Press block.graphite-press.name = Graphitový lis
block.multi-press.name = Multi-Press block.multi-press.name = Všětraný lys
block.constructing = {0} [LIGHT_GRAY](Constructing) block.constructing = {0} [LIGHT_GRAY](Constructing)
block.spawn.name = Nepřátelský Spawn block.spawn.name = Nepřátelský Spawn
block.core-shard.name = Core: Shard block.core-shard.name = Core: Shard
@ -806,28 +806,28 @@ block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
block.stone.name = Kámen block.stone.name = Kámen
block.sand.name = Písek block.sand.name = Písek
block.darksand.name = Dark Sand block.darksand.name = Černý písek
block.ice.name = Led block.ice.name = Led
block.snow.name = Sníh block.snow.name = Sníh
block.craters.name = Craters block.craters.name = Krátery
block.sand-water.name = Sand water block.sand-water.name = Písková voda
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Černá písková voda
block.char.name = Char block.char.name = Char
block.holostone.name = Holo stone block.holostone.name = Holo stone
block.ice-snow.name = Ice Snow block.ice-snow.name = Ice Snow
block.rocks.name = Rocks block.rocks.name = Kameny
block.icerocks.name = Ice rocks block.icerocks.name = Ledové kameny
block.snowrocks.name = Snow Rocks block.snowrocks.name = Sněhové kameny
block.dunerocks.name = Dune Rocks block.dunerocks.name = Dune Rocks
block.pine.name = Pine block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster block.spore-cluster.name = Spore Cluster
block.metal-floor.name = Metal Floor block.metal-floor.name = Železná podlaha
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Železná Podlaha
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = železná Podlaha3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Železná podlaha 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Rozbytáb
block.dark-panel-1.name = Dark Panel 1 block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2 block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3 block.dark-panel-3.name = Dark Panel 3
@ -841,10 +841,10 @@ block.magmarock.name = Magma Rock
block.cliffs.name = Cliffs block.cliffs.name = Cliffs
block.copper-wall.name = Měděná zeď block.copper-wall.name = Měděná zeď
block.copper-wall-large.name = Velká měděná zeď block.copper-wall-large.name = Velká měděná zeď
block.titanium-wall.name = Titanium Wall block.titanium-wall.name = Titanium Zeď
block.titanium-wall-large.name = Large Titanium Wall block.titanium-wall-large.name = Velká Titanium Zeď
block.plastanium-wall.name = Plastanium Wall block.plastanium-wall.name = Plastanium Zeď
block.plastanium-wall-large.name = Large Plastanium Wall block.plastanium-wall-large.name = Velká Plastanium Zeď
block.phase-wall.name = Fázová stěna block.phase-wall.name = Fázová stěna
block.phase-wall-large.name = Velká fázová stěna block.phase-wall-large.name = Velká fázová stěna
block.thorium-wall.name = Thoriová stěna block.thorium-wall.name = Thoriová stěna
@ -918,7 +918,7 @@ block.blast-mixer.name = Výbušninový mixér
block.solar-panel.name = Solární panel block.solar-panel.name = Solární panel
block.solar-panel-large.name = Velký solární panel block.solar-panel-large.name = Velký solární panel
block.oil-extractor.name = Ropný Extraktor block.oil-extractor.name = Ropný Extraktor
block.command-center.name = Command Center block.command-center.name = Řídící středisko
block.draug-factory.name = Draug Miner Drone Factory block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Továrna na Spirit Drony block.spirit-factory.name = Továrna na Spirit Drony
block.phantom-factory.name = Továrna na Fantom Drony block.phantom-factory.name = Továrna na Fantom Drony
@ -960,7 +960,7 @@ block.container.name = Kontejnér
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad block.launch-pad-large.name = Large Launch Pad
team.blue.name = modrá team.blue.name = modrá
team.crux.name = red team.crux.name = červená
team.sharded.name = orange team.sharded.name = orange
team.orange.name = oranžová team.orange.name = oranžová
team.derelict.name = derelict team.derelict.name = derelict
@ -1004,13 +1004,13 @@ tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core fo
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků. item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků.
item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin. item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. item.metaglass.description = Vemi důležitá suočást všeho so se týká tekutin
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation. item.graphite.description = Stlačený uhlík nedílná součást většiny infrastruktur
item.sand.description = Běžný materiál rozšířeně používaný v spalování slitin. item.sand.description = Běžný materiál rozšířeně používaný v spalování slitin.
item.coal.description = Běžné a snadno dostupné palivo, pochází z Ostravy. item.coal.description = Běžné a snadno dostupné palivo, pochází z Ostravy.
item.titanium.description = Vzácný, velice lehký kov, používá se rozsáhle v trasportu tekutin, vrtech a letounech. item.titanium.description = Vzácný, velice lehký kov, používá se rozsáhle v trasportu tekutin, vrtech a letounech.
item.thorium.description = Hustý, radioaktivní materiál, používá se jako strukturální podpora a jako nuklearní palivo. item.thorium.description = Hustý, radioaktivní materiál, používá se jako strukturální podpora a jako nuklearní palivo.
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals. item.scrap.description = Staré železo které se dá přepracovat na grafit měď olovo titánium a písek
item.silicon.description = Extrémně užitečný polovodič, aplikuje se v solárních panelech a v komplexní elektronice. item.silicon.description = Extrémně užitečný polovodič, aplikuje se v solárních panelech a v komplexní elektronice.
item.plastanium.description = Lehký, kujný materiál, používá se v pokročilém letectví a jako fragmentační střelivo. item.plastanium.description = Lehký, kujný materiál, používá se v pokročilém letectví a jako fragmentační střelivo.
item.phase-fabric.description = Skoro beztížná substance používaná v pokročilé elektronice a v sebeopravné technologii. item.phase-fabric.description = Skoro beztížná substance používaná v pokročilé elektronice a v sebeopravné technologii.
@ -1019,7 +1019,7 @@ item.spore-pod.description = Used for conversion into oil, explosives and fuel.
item.blast-compound.description = Těkavá směs používaná v bombácha a výbušninách. Dá se spalovat ale jako palivo se nedoporučuje. item.blast-compound.description = Těkavá směs používaná v bombácha a výbušninách. Dá se spalovat ale jako palivo se nedoporučuje.
item.pyratite.description = Extrémně vznětlivá substance, používá ve vznětovém střelivu. item.pyratite.description = Extrémně vznětlivá substance, používá ve vznětovém střelivu.
liquid.water.description = Nejčastěji se používá ke chlazení a zpracování odpadu. liquid.water.description = Nejčastěji se používá ke chlazení a zpracování odpadu.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.slag.description = Rostavený scrap pou žívá se k vírobě olova mědi a grafitu.
liquid.oil.description = Může být spálen, vybouchnout nebo použit jako chlazení. liquid.oil.description = Může být spálen, vybouchnout nebo použit jako chlazení.
liquid.cryofluid.description = Nejefektivnější tekutina pro chlazení. liquid.cryofluid.description = Nejefektivnější tekutina pro chlazení.
mech.alpha-mech.description = Standartní mech. Má slušnou rychlost a poškození; Může vytvořit až 3 drony Pro zvýšenou ofenzivní způsobilost. mech.alpha-mech.description = Standartní mech. Má slušnou rychlost a poškození; Může vytvořit až 3 drony Pro zvýšenou ofenzivní způsobilost.

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@ -26,6 +26,7 @@ load.image = 사진
load.content = 컨텐츠 load.content = 컨텐츠
load.system = 시스템 load.system = 시스템
load.mod = 모드 load.mod = 모드
load.scripts = 스크립트
schematic = 설계도 schematic = 설계도
schematic.add = 설계도 저장하기 schematic.add = 설계도 저장하기
@ -95,10 +96,11 @@ mods.none = [LIGHT_GRAY]추가한 모드가 없습니다!
mods.guide = 모드 가이드 mods.guide = 모드 가이드
mods.report = 버그 신고 mods.report = 버그 신고
mods.openfolder = 모드 폴더 열기 mods.openfolder = 모드 폴더 열기
mod.enabled = [firebrick]활성화 mod.enabled = [lightgray]활성화
mod.disabled = [lightgray]비활성화 mod.disabled = [scarlet]비활성화
mod.disable = 비활성화 mod.disable = 비활성화
mod.delete.error = 모드를 삭제할 수 없습니다. 아마도 해당 모드가 사용중인 것 같습니다. mod.delete.error = 모드를 삭제할 수 없습니다. 아마도 해당 모드가 사용중인 것 같습니다.
mod.requiresversion = [scarlet]게임의 버전이 낮아 모드를 활성화할 수 없습니다!\n[scarlet]요구되는 게임 버전 : [accent]{0}
mod.missingdependencies = [scarlet]의존되는 모드: {0} mod.missingdependencies = [scarlet]의존되는 모드: {0}
mod.nowdisabled = [scarlet]모드 '{0}'는 다음의 모드에 의존합니다 :[accent] {1}\n[lightgray]이 모드를 먼저 다운로드해야합니다.\n이 모드는 자동으로 비활성화됩니다. mod.nowdisabled = [scarlet]모드 '{0}'는 다음의 모드에 의존합니다 :[accent] {1}\n[lightgray]이 모드를 먼저 다운로드해야합니다.\n이 모드는 자동으로 비활성화됩니다.
mod.enable = 활성화 mod.enable = 활성화
@ -106,11 +108,13 @@ mod.requiresrestart = 모드 변경사항을 적용하기 위해 게임을 종
mod.reloadrequired = [scarlet]새로고침 예정됨 mod.reloadrequired = [scarlet]새로고침 예정됨
mod.import = 모드 추가 mod.import = 모드 추가
mod.import.github = 깃허브 모드 추가 mod.import.github = 깃허브 모드 추가
mod.item.remove = 이것은 모드[accent] '{0}'[]의 자원입니다. 이 자원을 삭제하려면, 이 모드를 제거해야합니다.
mod.remove.confirm = 이 모드를 삭제하시겠습니까? mod.remove.confirm = 이 모드를 삭제하시겠습니까?
mod.author = [LIGHT_GRAY]제작자 : [] {0} mod.author = [LIGHT_GRAY]제작자 : [] {0}
mod.missing = 이 세이브파일에는 설치하지 않은 모드 혹은 이 버전에 속해있지 않은 데이터가 포함되어 있습니다. 이 파일을 불러올 경우 세이브파일의 데이터가 손상될 수 있습니다. 정말로 이 파일을 불러오시겠습니까?\n[lightgray]모드 :\n{0} mod.missing = 이 세이브파일에는 설치하지 않은 모드 혹은 이 버전에 속해있지 않은 데이터가 포함되어 있습니다. 이 파일을 불러올 경우 세이브파일의 데이터가 손상될 수 있습니다. 정말로 이 파일을 불러오시겠습니까?\n[lightgray]모드 :\n{0}
mod.preview.missing = 워크샵에 당신의 모드를 업로드하기 전에 미리보기 이미지를 먼저 추가해야합니다.\n[accent] preview.png[]라는 이름으로 미리보기 이미지를 당신의 모드 폴더안에 준비한 후 다시 시도해주세요. mod.preview.missing = 워크샵에 당신의 모드를 업로드하기 전에 미리보기 이미지를 먼저 추가해야합니다.\n[accent] preview.png[]라는 이름으로 미리보기 이미지를 당신의 모드 폴더안에 준비한 후 다시 시도해주세요.
mod.folder.missing = 워크샵에는 폴더 형태의 모드만 게시할 수 있습니다.\n모드를 폴더 형태로 바꾸려면 파일을 폴더에 압축 해제하고 이전 압축파일을 제거한 후, 게임을 재시작하거나 모드를 다시 로드하십시오. mod.folder.missing = 워크샵에는 폴더 형태의 모드만 게시할 수 있습니다.\n모드를 폴더 형태로 바꾸려면 파일을 폴더에 압축 해제하고 이전 압축파일을 제거한 후, 게임을 재시작하거나 모드를 다시 로드하십시오.
mod.scripts.unsupported = 당신의 기기는 모드스크립트를 지원하지 않습니다. 모드의 일부 기능이 작동하지 않을 수 있습니다.
about.button = 정보 about.button = 정보
name = 이름 : name = 이름 :
@ -496,6 +500,7 @@ settings.language = 언어
settings.data = 게임 데이터 settings.data = 게임 데이터
settings.reset = 설정 초기화 settings.reset = 설정 초기화
settings.rebind = 키 재설정 settings.rebind = 키 재설정
settings.resetKey = 키 설정
settings.controls = 조작 settings.controls = 조작
settings.game = 게임 settings.game = 게임
settings.sound = 소리 settings.sound = 소리
@ -589,6 +594,8 @@ unit.persecond = /초
unit.timesspeed = x 배 unit.timesspeed = x 배
unit.percent = % unit.percent = %
unit.items = 자원 unit.items = 자원
unit.thousands =
unit.millions = 백만
category.general = 일반 category.general = 일반
category.power = 전력 category.power = 전력
category.liquids = 액체 category.liquids = 액체
@ -623,7 +630,7 @@ setting.difficulty.name = 난이도 :
setting.screenshake.name = 화면 흔들기 setting.screenshake.name = 화면 흔들기
setting.effects.name = 화면 효과 setting.effects.name = 화면 효과
setting.destroyedblocks.name = 부서진 블럭 표시 setting.destroyedblocks.name = 부서진 블럭 표시
setting.conveyorpathfinding.name = 컨베이어 설치 보조 기능 setting.conveyorpathfinding.name = 교차기 자동 설치
setting.sensitivity.name = 컨트롤러 감도 setting.sensitivity.name = 컨트롤러 감도
setting.saveinterval.name = 저장 간격 setting.saveinterval.name = 저장 간격
setting.seconds = {0} 초 setting.seconds = {0} 초
@ -644,7 +651,7 @@ setting.sfxvol.name = 효과음 크기
setting.mutesound.name = 소리 끄기 setting.mutesound.name = 소리 끄기
setting.crashreport.name = 익명으로 오류 보고서 자동 전송 setting.crashreport.name = 익명으로 오류 보고서 자동 전송
setting.savecreate.name = 자동 저장 활성화 setting.savecreate.name = 자동 저장 활성화
setting.publichost.name = 공개 서버 보이기 setting.publichost.name = 스팀 공개 서버 보이기
setting.chatopacity.name = 채팅 투명도 setting.chatopacity.name = 채팅 투명도
setting.lasersopacity.name = 전력 레이저 밝기 setting.lasersopacity.name = 전력 레이저 밝기
setting.playerchat.name = 채팅 말풍선 표시 setting.playerchat.name = 채팅 말풍선 표시
@ -676,10 +683,10 @@ keybind.schematic_flip_x.name = 설계도 X축 뒤집기
keybind.schematic_flip_y.name = 설계도 Y축 뒤집기 keybind.schematic_flip_y.name = 설계도 Y축 뒤집기
keybind.category_prev.name = 이전 목록 keybind.category_prev.name = 이전 목록
keybind.category_next.name = 다음 목록 keybind.category_next.name = 다음 목록
keybind.block_select_left.name = 블럭 Select Left keybind.block_select_left.name = 블럭 왼쪽 선택
keybind.block_select_right.name = 블럭 Select Right keybind.block_select_right.name = 블럭 오른쪽 선택
keybind.block_select_up.name = 블럭 Select Up keybind.block_select_up.name = 블럭 위쪽 선택
keybind.block_select_down.name = 블럭 Select Down keybind.block_select_down.name = 블럭 아래쪽 선택
keybind.block_select_01.name = 카테고리/블럭 선택 1 keybind.block_select_01.name = 카테고리/블럭 선택 1
keybind.block_select_02.name = 카테고리/블럭 선택 2 keybind.block_select_02.name = 카테고리/블럭 선택 2
keybind.block_select_03.name = 카테고리/블럭 선택 3 keybind.block_select_03.name = 카테고리/블럭 선택 3
@ -804,6 +811,7 @@ mech.trident-ship.name = 트라이던트
mech.trident-ship.weapon = 폭탄 저장고 mech.trident-ship.weapon = 폭탄 저장고
mech.glaive-ship.name = 글레이브 mech.glaive-ship.name = 글레이브
mech.glaive-ship.weapon = 중무장 인화성 소총 mech.glaive-ship.weapon = 중무장 인화성 소총
item.corestorable = [lightgray]코어 잔여 저장공간: {0}
item.explosiveness = [LIGHT_GRAY]폭발성 : {0} item.explosiveness = [LIGHT_GRAY]폭발성 : {0}
item.flammability = [LIGHT_GRAY]인화성 : {0} item.flammability = [LIGHT_GRAY]인화성 : {0}
item.radioactivity = [LIGHT_GRAY]방사능 : {0} item.radioactivity = [LIGHT_GRAY]방사능 : {0}

View File

@ -10,7 +10,8 @@ link.dev-builds.description = Onstabiele versies
link.trello.description = Officiële Trello voor geplande toevoegingen. link.trello.description = Officiële Trello voor geplande toevoegingen.
link.itch.io.description = Itch.io pagina met de PC downloads en online versie link.itch.io.description = Itch.io pagina met de PC downloads en online versie
link.google-play.description = Mindustry op Google Play link.google-play.description = Mindustry op Google Play
link.wiki.description = Officiël Mindustry wiki link.f-droid.description = F-Droid catalogus
link.wiki.description = Officiële Mindustry-wiki
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord. linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
screenshot = Locatie screenshot: {0} screenshot = Locatie screenshot: {0}
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken. screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
@ -20,9 +21,9 @@ highscore = [accent]Nieuw record!
copied = Gekopieerd. copied = Gekopieerd.
load.sound = Geluiden load.sound = Geluiden
load.map = Kaarten load.map = Kaarten
load.image = Images load.image = Afbeeldingen
load.content = Content load.content = Inhoud
load.system = System load.system = Systeem
load.mod = Mods load.mod = Mods
schematic = Blauwdruk schematic = Blauwdruk
schematic.add = Blauwdruk Opslaan... schematic.add = Blauwdruk Opslaan...
@ -67,22 +68,22 @@ minimap = Kaartje
position = Positie position = Positie
close = Sluit close = Sluit
website = Website website = Website
quit = Verlaat quit = Verlaten
save.quit = Save & Quit save.quit = Opslaan & Verlaten
maps = Kaarten maps = Kaarten
maps.browse = Browse Maps maps.browse = Bekijk Kaarten
continue = Ga verder continue = Ga verder
maps.none = [LIGHT_GRAY]Geen kaarten gevonden! maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
invalid = Invalid invalid = Ongeldig
preparingconfig = Config Voorbereiden preparingconfig = Configuratie Voorbereiden
preparingcontent = Content Voorbereiden preparingcontent = Inhoud Voorbereiden
uploadingcontent = Content Uploaden uploadingcontent = Inhoud Uploaden
uploadingpreviewfile = Voorbeeldbestand Uploaden uploadingpreviewfile = Voorbeeldbestand Uploaden
committingchanges = Veranderingen Toepassen committingchanges = Veranderingen Toepassen
done = Klaar done = Klaar
feature.unsupported = Uw apparaat ondersteunt deze functie niet. feature.unsupported = Uw apparaat ondersteunt deze functie niet.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord.
mods.alpha = [accent](Alpha) mods.alpha = [accent](Alfa)
mods = Mods mods = Mods
mods.none = [LIGHT_GRAY]Geen mods gevonden! mods.none = [LIGHT_GRAY]Geen mods gevonden!
mods.guide = Handleiding tot Modding mods.guide = Handleiding tot Modding
@ -93,8 +94,8 @@ mod.disabled = [scarlet]Uitgeschakeld
mod.disable = Schakel uit mod.disable = Schakel uit
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik. mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.missingdependencies = [scarlet]Missing dependencies: {0}
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.nowdisabled = [scarlet]De volgende vereisten ontbreken voor mod '{0}':[accent] {1}\n[lightgray]Deze mods moeten eerst gedownload worden.\nDeze mod wordt automatisch uitgeschakeld.
mod.enable = Enable mod.enable = Schakel in
mod.requiresrestart = The game will now close to apply the mod changes. mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Herladen Vereist mod.reloadrequired = [scarlet]Herladen Vereist
mod.import = Importeer Mod mod.import = Importeer Mod
@ -102,9 +103,9 @@ mod.import.github = Importeer GitHub Mod
mod.remove.confirm = Deze mod zal worden verwijderd. mod.remove.confirm = Deze mod zal worden verwijderd.
mod.author = [LIGHT_GRAY]Auteur:[] {0} mod.author = [LIGHT_GRAY]Auteur:[] {0}
mod.missing = Dit opslagbestand bevat mods die zijn geupdate of recentelijk zijn verwijderd. Uw opslagbestand kan beschadigd geraken. Bent u zeker dat u wil verdergaan?\n[lightgray]Mods:\n{0} mod.missing = Dit opslagbestand bevat mods die zijn geupdate of recentelijk zijn verwijderd. Uw opslagbestand kan beschadigd geraken. Bent u zeker dat u wil verdergaan?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. mod.preview.missing = Voordat je de mod publiceert moet je een afbeelding voor de voorvertoning toevoegen.\nPlaats een afbeelding met de naam[accent] preview.png[] in de modfolder.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. mod.folder.missing = Mods kunnen enkel gepubliceerd worden in foldervorm.\nOm een mod in foldervorm te zetten exporteer je het modbestand uit de zipfile en verwijder je de oude zipfile. Herlaad vervolgens je mods of herstart het spel.
about.button = Extra info about.button = Over
name = Naam: name = Naam:
noname = Kies eerst[accent] een naam[]. noname = Kies eerst[accent] een naam[].
filename = Bestandsnaam: filename = Bestandsnaam:
@ -118,42 +119,42 @@ players = {0} spelers online
players.single = {0} speler online players.single = {0} speler online
server.closing = [accent]Server wordt gesloten... server.closing = [accent]Server wordt gesloten...
server.kicked.kick = Je bent uit de server gegooid! server.kicked.kick = Je bent uit de server gegooid!
server.kicked.whitelist = You are not whitelisted here. server.kicked.whitelist = Je bent niet toegestaan om met deze server te verbinden. (Whitelist)
server.kicked.serverClose = Server gesloten. server.kicked.serverClose = Server gesloten.
server.kicked.vote = You have been vote-kicked. Goodbye. server.kicked.vote = Je bent uit de server gegooid na een stemming!
server.kicked.clientOutdated = Verouderde versie! Update Mindustry! server.kicked.clientOutdated = Verouderde versie! Update Mindustry!
server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten! server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten!
server.kicked.banned = Je bent verbannen van deze server. server.kicked.banned = Je bent verbannen van deze server.
server.kicked.typeMismatch = This server is not compatible with your build type. server.kicked.typeMismatch = Deze server is niet compatibel met jouw Mindustry build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot. server.kicked.playerLimit = De server is vol, wacht voor een plekje.
server.kicked.recentKick = Je bent daarnet van de server gegooid.\nWacht even voor je weer verbindt server.kicked.recentKick = Je bent zonet van de server gegooid.\nWacht even voor je weer verbindt
server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server. server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server.
server.kicked.nameEmpty = Je gekozen naam is ongeldig. server.kicked.nameEmpty = Je gekozen naam is ongeldig.
server.kicked.idInUse = Je bent al verbonden met de server! Verbinden met 2 clients tegelijk is verboden. server.kicked.idInUse = Je bent al verbonden met de server! Verbinden met 2 clients tegelijk is verboden.
server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mods). Download een officiële versie. server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mods). Download een officiële versie.
server.kicked.gameover = Game over! server.kicked.gameover = Game over!
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] server.versions = Jouw versie:[accent] {0}[]\nServerversie:[accent] {1}[]
host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen. host.info = Ook de [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen. join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
hostserver = Host Game hostserver = Open server voor LAN
invitefriends = Invite Friends invitefriends = Nodig vrienden uit.
hostserver.mobile = Host\nGame hostserver.mobile = Open\nServer
host = Host host = Open server
hosting = [accent]De server wordt geopend... hosting = [accent]De server wordt geopend...
hosts.refresh = Herlaad hosts.refresh = Herlaad
hosts.discovering = LAN games worden gezocht hosts.discovering = LAN games worden gezocht
hosts.discovering.any = Discovering games hosts.discovering.any = Games worden gezocht
server.refreshing = De server wordt herladen server.refreshing = De server wordt herladen
hosts.none = [lightgray]Geen games op je lokale netwerk gevonden. hosts.none = [lightgray]Geen games op je lokale netwerk gevonden.
host.invalid = [scarlet]Kan niet verbinden met de host (server). host.invalid = [scarlet]Kan niet verbinden met de host (server).
trace = Zoeken speler trace = Spelersinformatie
trace.playername = Naam speler: [accent]{0} trace.playername = Naam: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = Uniek ID: [accent]{0} trace.id = Unieke ID: [accent]{0}
trace.mobile = Mobile Client: [accent]{0} trace.mobile = Mobiele Client: [accent]{0}
trace.modclient = Aangepaste Client: [accent]{0} trace.modclient = Aangepaste Client: [accent]{0}
invalidid = Ongeldig client ID! Verstuur een bug report! invalidid = Ongeldige client ID! Verstuur een bug report!
server.bans = Verbannen server.bans = Verbanningen
server.bans.none = Geen verbannen spelers gevonden! server.bans.none = Geen verbannen spelers gevonden!
server.admins = Administrators server.admins = Administrators
server.admins.none = Geen Administrators gevonden! server.admins.none = Geen Administrators gevonden!
@ -164,29 +165,29 @@ server.outdated = [crimson]Verouderde Server![]
server.outdated.client = [crimson]Verouderde Client![] server.outdated.client = [crimson]Verouderde Client![]
server.version = [lightgray]Versie: {0} {1} server.version = [lightgray]Versie: {0} {1}
server.custombuild = [yellow]Aangepaste versie server.custombuild = [yellow]Aangepaste versie
confirmban = Ben je zeker dat je deze speler wil verbannen? confirmban = Ben je zeker dat je deze speler wilt verbannen?
confirmkick = Ben je zeker dat je deze speler van de server wil gooien? confirmkick = Ben je zeker dat je deze speler van de server wilt gooien?
confirmvotekick = Are you sure you want to vote-kick this player? confirmvotekick = Ben je zeker dat je een stemming wilt starten om deze speler uit de server to gooien?
confirmunban = Ben je zeker dat je de verbanning ongedaan wil maken? confirmunban = Ben je zeker dat je de verbanning wilt opheffen?
confirmadmin = Ben je zeker dat je deze speler administrator wil maken? confirmadmin = Ben je zeker dat je deze speler administrator wilt maken?
confirmunadmin = Ben je zeker dat je de Administrator status van deze speler ongedaan wilt maken? confirmunadmin = Ben je zeker dat je de administratorstatus van deze speler wilt intrekken?
joingame.title = Verbinden met server joingame.title = Verbinden met server
joingame.ip = IP adres: joingame.ip = IP adres:
disconnect = Verbinding verbroken. disconnect = Verbinding verbroken.
disconnect.error = Connection error. disconnect.error = Verbindingsfout.
disconnect.closed = Connection closed. disconnect.closed = Verbinding afgesloten.
disconnect.timeout = Timed out. disconnect.timeout = Het duurde te lang voordat de server antwoordde.
disconnect.data = Laden map data mislukt! disconnect.data = Laden van mapdata mislukt!
cantconnect = Unable to join game ([accent]{0}[]). cantconnect = Kon niet tot het spel toetreden. ([accent]{0}[]).
connecting = [accent]Verbinden... connecting = [accent]Verbinden...
connecting.data = [accent]Laden map data... connecting.data = [accent]Laden map data...
server.port = Poort: server.port = Poort:
server.addressinuse = Dit adres wordt al gebruikt! server.addressinuse = Dit adres wordt al gebruikt!
server.invalidport = Ongeldige poort! server.invalidport = Ongeldige poort!
server.error = [crimson]Error hosting server: [accent]{0} server.error = [crimson]Fout bij het openen van de server: [accent]{0}
save.new = Nieuwe save save.new = Nieuwe save
save.overwrite = Ben je zeker dat je deze save\nwil overschrijven? save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven?
overwrite = Overschrijf overwrite = Vervang
save.none = Geen saves gevonden! save.none = Geen saves gevonden!
saveload = [accent]Opslaan... saveload = [accent]Opslaan...
savefail = Opslaan mislukt! savefail = Opslaan mislukt!
@ -197,27 +198,27 @@ save.import.invalid = [accent]Deze save is ongeldig!
save.import.fail = [crimson]Save importeren mislukt: [accent]{0} save.import.fail = [crimson]Save importeren mislukt: [accent]{0}
save.export.fail = [crimson]Save exporteren mislukt: [accent]{0} save.export.fail = [crimson]Save exporteren mislukt: [accent]{0}
save.import = Importeer Save save.import = Importeer Save
save.newslot = Save naam: save.newslot = Naam van de save:
save.rename = Naam wijzigen save.rename = Naam wijzigen
save.rename.text = Nieuwe naam: save.rename.text = Nieuwe naam:
selectslot = Selecteer een save. selectslot = Selecteer een save.
slot = [accent]Slot {0} slot = [accent]Plaats {0}
editmessage = Edit Message editmessage = Edit Message
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug. save.corrupted = [accent]Het savebestand is corrupt of ongeldig.\nAls je zonet je spel geupdatet hebt is dit waarschijnlijk een verandering in de savestructuur en dus[scarlet] geen[] bug.
empty = <empty> empty = <leeg>
on = Aan on = Aan
off = Uit off = Uit
save.autosave = Autosave: {0} save.autosave = Autosave: {0}
save.map = Map: {0} save.map = Map: {0}
save.wave = Golf {0} save.wave = Golf {0}
save.mode = Gamemode: {0} save.mode = Spelmodus: {0}
save.date = Last Saved: {0} save.date = Laatste save: {0}
save.playtime = Playtime: {0} save.playtime = Playtime: {0}
warning = Waarschuwing. warning = Waarschuwing.
confirm = Bevestig confirm = Bevestig
delete = Verwijder delete = Verwijder
view.workshop = View In Workshop view.workshop = Bekijk In Workshop
workshop.listing = Edit Workshop Listing workshop.listing = Bewerk Workshop-Publicatie
ok = OK ok = OK
open = Open open = Open
customize = Pas aan customize = Pas aan
@ -225,40 +226,40 @@ cancel = Annuleer
openlink = Open Link openlink = Open Link
copylink = Kopiëer Link copylink = Kopiëer Link
back = Terug back = Terug
data.export = Export Data data.export = Exporteer Data
data.import = Import Data data.import = Importeer Data
data.exported = Data exported. data.exported = Data geëxporteerd.
data.invalid = This isn't valid game data. data.invalid = Dit is geen geldige speldata.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately. data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data classic.export = Exporteer Classic-Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? classic.export.text = [accent]Mindustry[] heeft een grote update gehad.\nClassic (v3.5 build 40) save of map data is teruggevonden. Wil je deze data exporteren naar je de home-folder van je telefoon voor gebruik in de Mindustry-Classic app?
quit.confirm = Weet je zeker dat je wilt stoppen? quit.confirm = Weet je zeker dat je wilt stoppen?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = Ben je zeker dat je nu weet wat je doet?\nDe tutorial kan opnieuw gestart worden via[accent] Instellingen->Spel->Herneem Tutorial.[]
loading = [accent]Aan het laden... loading = [accent]Aan het laden...
reloading = [accent]Reloading Mods... reloading = [accent]Mods Herladen...
saving = [accent]Aan het opslaan... saving = [accent]Aan het opslaan...
cancelbuilding = [accent][[{0}][] to clear plan cancelbuilding = [accent][[{0}][] om het plan te annuleren
selectschematic = [accent][[{0}][] to select+copy selectschematic = [accent][[{0}][] om te selecter+kopieren
pausebuilding = [accent][[{0}][] to pause building pausebuilding = [accent][[{0}][] om het bouwen te pauseren
resumebuilding = [scarlet][[{0}][] to resume building resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
wave = [accent]Golf {0} wave = [accent]Golf {0}
wave.waiting = [LIGHT_GRAY]Golf in {0} wave.waiting = [LIGHT_GRAY]Golf in {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress wave.waveInProgress = [LIGHT_GRAY]Golf bezig
waiting = [LIGHT_GRAY]Waiting... waiting = [LIGHT_GRAY]Wachten...
waiting.players = Aan het wachten voor spelers... waiting.players = Aan het wachten op spelers...
wave.enemies = [LIGHT_GRAY]{0} Vijanden Over wave.enemies = [LIGHT_GRAY]{0} Vijanden Over
wave.enemy = [LIGHT_GRAY]{0} Vijand Over wave.enemy = [LIGHT_GRAY]{0} Vijand Over
loadimage = Laad Afbeelding loadimage = Laad Afbeelding
saveimage = Sla Afbeelding Op saveimage = Sla Afbeelding Op
unknown = Onbekend unknown = Onbekend
custom = Custom custom = Aangepast
builtin = Built-In builtin = Ingebouwd
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden! map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
map.random = [accent]Random Map map.random = [accent]Willekeurige Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor. map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een[ROYAL] blauwe[] core toe in de mapbewerker.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Voeg een[SCARLET] niet-blauwe[] core toe in de mapbewerker.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Voeg een[SCARLET] rode[] core toe in de mapbewerker.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Fout tijdens het laden van de map: Corrupt of ongeldig mapbestand.
workshop.update = Update Item workshop.update = Update Item
workshop.error = Error fetching workshop details: {0} workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!

View File

@ -26,6 +26,7 @@ load.image = 圖片載入中
load.content = 內容載入中 load.content = 內容載入中
load.system = 系統載入中 load.system = 系統載入中
load.mod = 模組載入中 load.mod = 模組載入中
load.scripts = 指令檔載入中
schematic = 藍圖 schematic = 藍圖
schematic.add = 儲存藍圖... schematic.add = 儲存藍圖...
@ -106,6 +107,7 @@ mod.requiresrestart = 遊戲將立即關閉以套用模組變更。
mod.reloadrequired = [scarlet]需要重新載入 mod.reloadrequired = [scarlet]需要重新載入
mod.import = 匯入模組 mod.import = 匯入模組
mod.import.github = 匯入GitHub模組 mod.import.github = 匯入GitHub模組
mod.item.remove = 此物品是[accent] '{0}'[]模組的一部份。解除安裝模組以移除此物品。
mod.remove.confirm = 該模組將被刪除。 mod.remove.confirm = 該模組將被刪除。
mod.author = [lightgray]作者:[] {0} mod.author = [lightgray]作者:[] {0}
mod.missing = 此存檔含有您最近更新或不再安裝的模組。可能會發生存檔損毀。您確定要載入嗎?\n[lightgray]模組:\n{0} mod.missing = 此存檔含有您最近更新或不再安裝的模組。可能會發生存檔損毀。您確定要載入嗎?\n[lightgray]模組:\n{0}
@ -1016,7 +1018,7 @@ unit.fortress.name = 要塞
unit.revenant.name = 復仇鬼 unit.revenant.name = 復仇鬼
unit.eruptor.name = 爆發者 unit.eruptor.name = 爆發者
unit.chaos-array.name = 混沌陣列 unit.chaos-array.name = 混沌陣列
unit.eradicator.name = 消除 unit.eradicator.name = 殲滅
unit.lich.name = 巫妖 unit.lich.name = 巫妖
unit.reaper.name = 收掠者 unit.reaper.name = 收掠者
tutorial.next = [lightgray]<按下以繼續> tutorial.next = [lightgray]<按下以繼續>

View File

@ -1360,7 +1360,7 @@ public class Blocks implements ContentList{
ammo( ammo(
Items.graphite, Bullets.artilleryDense, Items.graphite, Bullets.artilleryDense,
Items.silicon, Bullets.artilleryHoming, Items.silicon, Bullets.artilleryHoming,
Items.pyratite, Bullets.artlleryIncendiary Items.pyratite, Bullets.artilleryIncendiary
); );
reload = 60f; reload = 60f;
recoil = 2f; recoil = 2f;
@ -1540,7 +1540,7 @@ public class Blocks implements ContentList{
ammo( ammo(
Items.graphite, Bullets.artilleryDense, Items.graphite, Bullets.artilleryDense,
Items.silicon, Bullets.artilleryHoming, Items.silicon, Bullets.artilleryHoming,
Items.pyratite, Bullets.artlleryIncendiary, Items.pyratite, Bullets.artilleryIncendiary,
Items.blastCompound, Bullets.artilleryExplosive, Items.blastCompound, Bullets.artilleryExplosive,
Items.plastanium, Bullets.arilleryPlastic Items.plastanium, Bullets.arilleryPlastic
); );

View File

@ -18,7 +18,7 @@ public class Bullets implements ContentList{
public static BulletType public static BulletType
//artillery //artillery
artilleryDense, arilleryPlastic, artilleryPlasticFrag, artilleryHoming, artlleryIncendiary, artilleryExplosive, artilleryUnit, artilleryDense, arilleryPlastic, artilleryPlasticFrag, artilleryHoming, artilleryIncendiary, artilleryExplosive, artilleryUnit,
//flak //flak
flakScrap, flakLead, flakPlastic, flakExplosive, flakSurge, flakGlass, glassFrag, flakScrap, flakLead, flakPlastic, flakExplosive, flakSurge, flakGlass, glassFrag,
@ -91,7 +91,7 @@ public class Bullets implements ContentList{
homingRange = 50f; homingRange = 50f;
}}; }};
artlleryIncendiary = new ArtilleryBulletType(3f, 0, "shell"){{ artilleryIncendiary = new ArtilleryBulletType(3f, 0, "shell"){{
hitEffect = Fx.blastExplosion; hitEffect = Fx.blastExplosion;
knockback = 0.8f; knockback = 0.8f;
lifetime = 60f; lifetime = 60f;