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Automatic bundle update
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@ -787,7 +787,7 @@ stat.repairtime = 建筑完全修复时间
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stat.repairspeed = 修理速度
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stat.weapons = 武器
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stat.bullet = 子弹
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stat.moduletier = Module Tier
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stat.moduletier = 模块等级
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stat.speedincrease = 提速
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stat.range = 范围
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stat.drilltier = 可钻探矿物
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@ -832,7 +832,6 @@ stat.buildspeedmultiplier = 建造速度倍率
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stat.reactive = 反应
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stat.immunities = 免疫
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stat.healing = 治疗
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stat.moduletier = 模块等级
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ability.forcefield = 力墙场
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ability.repairfield = 修复场
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@ -1766,20 +1765,6 @@ laccess.dead = 单位或建筑是否已被摧毁或者已失效
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laccess.controlled = 若单位的控制方是处理器,返回[accent]@ctrlProcessor[]\n若单位/建筑由玩家控制,返回[accent]@ctrlPlayer[]\n若单位在编队中,返回[accent]@ctrlFormation[]\n其他情况,返回0
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laccess.progress = 进度,0到1之间的数值。 \n返回工厂生产、 炮塔装填,或者建筑建造的进度
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lacess.speed = 单位的最高速度(格/秒)
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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lcategory.io.description = Modify contents of memory blocks and processor buffers.
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lcategory.block = Block Control
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lcategory.block.description = Interact with blocks.
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lcategory.operation = Operations
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lcategory.operation.description = Logical operations.
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lcategory.control = Flow Control
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lcategory.control.description = Manage execution order.
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lcategory.unit = Unit Control
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lcategory.unit.description = Give units commands.
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lcategory.world = World
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lcategory.world.description = Control how the world behaves.
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lcategory.unknown = 未知
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lcategory.unknown.description = 未分类的指令
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