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Balance
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6c3372e71c
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@ -726,6 +726,7 @@ setting.blockreplace.name = Automatic Block Suggestions
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setting.linear.name = Linear Filtering
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setting.hints.name = Hints
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setting.flow.name = Display Resource Flow Rate
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setting.backgroundpause.name = Pause In Background
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setting.buildautopause.name = Auto-Pause Building
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setting.animatedwater.name = Animated Surfaces
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setting.animatedshields.name = Animated Shields
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@ -412,13 +412,15 @@ public class Control implements ApplicationListener, Loadable{
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@Override
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public void pause(){
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wasPaused = state.is(State.paused);
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if(state.is(State.playing)) state.set(State.paused);
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if(settings.getBool("backgroundpause", true)){
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wasPaused = state.is(State.paused);
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if(state.is(State.playing)) state.set(State.paused);
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}
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}
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@Override
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public void resume(){
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if(state.is(State.paused) && !wasPaused){
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if(state.is(State.paused) && !wasPaused && settings.getBool("backgroundpause", true)){
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state.set(State.playing);
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}
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}
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@ -378,6 +378,7 @@ public class UI implements ApplicationListener, Loadable{
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cont.add(text).pad(2f).growX().wrap().get().setAlignment(Align.center);
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cont.row();
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cont.button("@ok", this::hide).size(120, 50).pad(4);
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closeOnBack();
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}}.show();
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}
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@ -405,6 +406,7 @@ public class UI implements ApplicationListener, Loadable{
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cont.button("@ok", this::hide).size(110, 50).fillX().left();
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cont.row();
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cont.add(col).colspan(2).pad(2);
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closeOnBack();
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}}.show();
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}
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@ -420,6 +422,7 @@ public class UI implements ApplicationListener, Loadable{
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cont.add(text).width(400f).wrap().get().setAlignment(align, align);
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cont.row();
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buttons.button("@ok", this::hide).size(110, 50).pad(4);
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closeOnBack();
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}}.show();
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}
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@ -427,6 +430,7 @@ public class UI implements ApplicationListener, Loadable{
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new Dialog(titleText){{
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cont.margin(15).add(text).width(400f).wrap().left().get().setAlignment(Align.left, Align.left);
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buttons.button("@ok", this::hide).size(110, 50).pad(4);
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closeOnBack();
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}}.show();
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}
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@ -436,6 +440,7 @@ public class UI implements ApplicationListener, Loadable{
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titleTable.row();
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titleTable.image().color(Pal.accent).height(3f).growX().pad(2f);
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buttons.button("@ok", this::hide).size(110, 50).pad(4);
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closeOnBack();
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}}.show();
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}
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@ -869,7 +869,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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public void placed(){
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if(net.client()) return;
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if((block.consumesPower && !block.outputsPower) || (!block.consumesPower && block.outputsPower)){
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if(block.consumesPower || block.outputsPower){
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int range = 10;
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tempTiles.clear();
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Geometry.circle(tileX(), tileY(), range, (x, y) -> {
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@ -197,7 +197,7 @@ public class Universe{
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if(!sector.isAttacked() && turn > invasionGracePeriod){
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//invasion chance depends on # of nearby bases
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if(Mathf.chance(baseInvasionChance * sector.near().count(Sector::hasEnemyBase))){
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int waveMax = Math.max(sector.info.winWave, sector.isBeingPlayed() ? state.wave : 0) + Mathf.random(2, 5) * 5;
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int waveMax = Math.max(sector.info.winWave, state.wave) + Mathf.random(2, 5) * 5;
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//assign invasion-related things
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if(sector.isBeingPlayed()){
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@ -1,7 +1,6 @@
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package mindustry.ui.dialogs;
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import arc.*;
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import arc.input.*;
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import arc.scene.ui.*;
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import arc.util.*;
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import mindustry.core.GameState.*;
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@ -54,11 +53,7 @@ public class BaseDialog extends Dialog{
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}
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public void addCloseListener(){
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keyDown(key -> {
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if(key == KeyCode.escape || key == KeyCode.back){
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Core.app.post(this::hide);
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}
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});
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closeOnBack();
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}
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@Override
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@ -281,7 +281,9 @@ public class SettingsMenuDialog extends SettingsDialog{
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game.checkPref("blockreplace", true);
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game.checkPref("conveyorpathfinding", true);
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game.checkPref("hints", true);
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if(!mobile){
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game.checkPref("backgroundpause", true);
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game.checkPref("buildautopause", false);
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}
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@ -617,7 +617,7 @@ public class Block extends UnlockableContent{
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public ItemStack[] researchRequirements(){
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ItemStack[] out = new ItemStack[requirements.length];
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for(int i = 0; i < out.length; i++){
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int quantity = 40 + Mathf.round(Mathf.pow(requirements[i].amount, 1.15f) * 20 * researchCostMultiplier, 10);
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int quantity = 60 + Mathf.round(Mathf.pow(requirements[i].amount, 1.15f) * 20 * researchCostMultiplier, 10);
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out[i] = new ItemStack(requirements[i].item, UI.roundAmount(quantity));
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}
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@ -183,7 +183,7 @@ public class PowerNode extends PowerBlock{
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protected void getPotentialLinks(Tile tile, Cons<Building> others){
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Boolf<Building> valid = other -> other != null && other.tile() != tile && other.power != null &&
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((!other.block.outputsPower && other.block.consumesPower) || (other.block.outputsPower && !other.block.consumesPower) || other.block instanceof PowerNode) &&
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(other.block.outputsPower || other.block.consumesPower || other.block instanceof PowerNode) &&
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overlaps(tile.x * tilesize + offset, tile.y * tilesize + offset, other.tile(), laserRange * tilesize) && other.team == player.team()
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&& !other.proximity.contains(e -> e.tile == tile) && !graphs.contains(other.power.graph);
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