Unit renamings
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@ -2018,8 +2018,8 @@ unit.locus.name = Locus
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unit.vanquish.name = Vanquish
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unit.conquer.name = Conquer
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unit.latum.name = Latum
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unit.bulwark.name = Bulwark
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unit.krepost.name = Krepost
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unit.tecta.name = Tecta
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unit.collaris.name = Collaris
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unit.avert.name = Avert
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unit.quell.name = Quell
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unit.disrupt.name = Disrupt
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@ -2032,7 +2032,7 @@ unit.effect-drone.name = Effect Drone
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unit.precept.name = Precept
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unit.merui.name = Merui
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unit.anthicus.name = Anthicus
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unit.osc.name = Osc
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unit.elude.name = Elude
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unit.obviate.name = Obviate
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sector.two.name = Two
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sector.three.name = Three
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@ -143,7 +143,6 @@ public class Blocks{
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basicReconstructor,
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advancedReconstructor,
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//tankReconstructor, shipReconstructor, mechReconstructor,
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tankAssembler, shipAssembler, mechAssembler,
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basicAssemblerModule,
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@ -4220,7 +4219,7 @@ public class Blocks{
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requirements(Category.units, with(Items.silicon, 200, Items.graphite, 300));
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size = 3;
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configurable = false;
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plans.add(new UnitPlan(UnitTypes.osc, 60f * 40f, with(Items.graphite, 40f, Items.silicon, 70f)));
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plans.add(new UnitPlan(UnitTypes.elude, 60f * 40f, with(Items.graphite, 40f, Items.silicon, 70f)));
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regionSuffix = "-dark";
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fogRadius = 3;
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consumePower(2f);
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@ -4241,7 +4240,7 @@ public class Blocks{
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upgrades.addAll(
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new UnitType[]{UnitTypes.stell, UnitTypes.locus},
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new UnitType[]{UnitTypes.merui, UnitTypes.latum},
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new UnitType[]{UnitTypes.osc, UnitTypes.avert}
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new UnitType[]{UnitTypes.elude, UnitTypes.avert}
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);
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}};
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@ -4347,7 +4346,7 @@ public class Blocks{
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regionSuffix = "-dark";
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size = 5;
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//TODO different reqs
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plans.add(new AssemblerUnitPlan(UnitTypes.bulwark, 60f * 60f, PayloadStack.list(UnitTypes.latum, 2, Blocks.tungstenWallLarge, 10)));
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plans.add(new AssemblerUnitPlan(UnitTypes.tecta, 60f * 60f, PayloadStack.list(UnitTypes.latum, 2, Blocks.tungstenWallLarge, 10)));
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consumePower(3f);
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areaSize = 13;
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researchCostMultiplier = 0.4f;
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@ -289,7 +289,7 @@ public class ErekirTechTree{
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});
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node(shipFabricator, Seq.with(new OnSector(three)), () -> {
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node(UnitTypes.osc, () -> {
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node(UnitTypes.elude, () -> {
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});
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@ -321,8 +321,8 @@ public class ErekirTechTree{
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});
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node(mechAssembler, Seq.with(tmpNever), () -> {
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node(UnitTypes.bulwark, () -> {
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node(UnitTypes.krepost, Seq.with(tmpNever), () -> {
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node(UnitTypes.tecta, () -> {
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node(UnitTypes.collaris, Seq.with(tmpNever), () -> {
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});
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});
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@ -39,13 +39,13 @@ public class UnitTypes{
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//legs
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public static @EntityDef({Unitc.class, Legsc.class}) UnitType corvus, atrax,
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merui, latum, anthicus,
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bulwark, krepost; //TODO horrid name here
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tecta, collaris; //TODO horrid name here
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//legs, legacy
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public static @EntityDef(value = {Unitc.class, Legsc.class}, legacy = true) UnitType spiroct, arkyid, toxopid;
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//hover
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public static @EntityDef({Unitc.class, ElevationMovec.class}) UnitType osc; //TODO bad name
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public static @EntityDef({Unitc.class, ElevationMovec.class}) UnitType elude; //TODO bad name
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//air
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public static @EntityDef({Unitc.class}) UnitType flare, eclipse, horizon, zenith, antumbra,
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@ -3256,7 +3256,7 @@ public class UnitTypes{
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}});
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}};
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bulwark = new ErekirUnitType("bulwark"){{
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tecta = new ErekirUnitType("tecta"){{
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drag = 0.1f;
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speed = 0.6f;
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hitSize = 23f;
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@ -3271,7 +3271,7 @@ public class UnitTypes{
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legMaxLength = 1.3f;
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abilities.add(new ShieldArcAbility(){{
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region = "bulwark-shield";
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region = "tecta-shield";
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radius = 34f;
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angle = 82f;
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regen = 0.6f;
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@ -3302,7 +3302,7 @@ public class UnitTypes{
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shadowElevation = 0.4f;
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groundLayer = Layer.legUnit;
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weapons.add(new Weapon("bulwark-weapon"){{
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weapons.add(new Weapon("tecta-weapon"){{
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mirror = true;
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top = false;
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@ -3358,7 +3358,7 @@ public class UnitTypes{
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}});
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}};
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krepost = new ErekirUnitType("krepost"){{
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collaris = new ErekirUnitType("collaris"){{
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drag = 0.1f;
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speed = 1.1f;
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hitSize = 44f;
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@ -3392,7 +3392,7 @@ public class UnitTypes{
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shadowElevation = 0.4f;
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groundLayer = Layer.legUnit;
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weapons.add(new Weapon("krepost-weapon"){{
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weapons.add(new Weapon("collaris-weapon"){{
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mirror = true;
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rotationLimit = 30f;
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rotateSpeed = 0.4f;
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@ -3474,7 +3474,7 @@ public class UnitTypes{
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//endregion
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//region erekir - flying
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osc = new ErekirUnitType("osc"){{
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elude = new ErekirUnitType("elude"){{
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hovering = true;
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shadowElevation = 0.1f;
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@ -3511,7 +3511,7 @@ public class UnitTypes{
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}});
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}
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weapons.add(new Weapon("osc-weapon"){{
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weapons.add(new Weapon("elude-weapon"){{
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y = -2f;
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x = 4f;
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top = true;
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