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Updates bundle_fr_BE.properties (#462)
* Updates bundle_fr_BE.properties * Update bundle_fr_BE.properties * Update bundle_fr_BE.properties
This commit is contained in:
@ -14,31 +14,31 @@ screenshot = Capture d'écran enregistrée sur {0}
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gameover = Le base a été détruit.
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gameover.pvp = L'équipe[accent] {0}[] a gagnée !
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highscore = [accent]Nouveau meilleur score !
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stat.wave = Waves Defeated:[accent] {0}
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stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
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stat.built = Buildings Built:[accent] {0}
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stat.destroyed = Buildings Destroyed:[accent] {0}
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stat.deconstructed = Buildings Deconstructed:[accent] {0}
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stat.delivered = Resources Launched:
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stat.rank = Final Rank: [accent]{0}
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placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
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removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
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launcheditems = [accent]Launched Items
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stat.wave = Vagues vaincues:[accent] {0}
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stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
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stat.built = Bâtiments construits:[accent] {0}
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stat.destroyed = Bâtiments détruits:[accent] {0}
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stat.deconstructed = Bâtiments déconstruits:[accent] {0}
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stat.delivered = Ressources transférées:
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stat.rank = FRang Final: [accent]{0}
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placeline = Tu as sélectionné un bloc.\nTu peux les[accent] placer en rangée[] en[accent] maintenant ton doigt sur l'écran pendant quelque secondes[] et en le glissant vers n'importe qu'elle direction.\nEssaye!
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removearea = Tu as sélectionné le mode de suppression.\nTu peux[accent] supprimer les blocs en rectangle[] en[accent] maintenant ton doigt sur l'écran pendant quelques secondes[] et en le glissant.\nEssaye!
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launcheditems = [accent]Ressources transférées
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map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
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level.highscore = Meilleur score: [accent]{0}
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level.select = Sélection de niveau
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level.mode = Mode de jeu:
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showagain = Ne plus montrer la prochaine fois.
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coreattack = <Le base subis une attaque>
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nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
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outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
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database = Core Database
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nearpoint =[[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
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outofbounds = [[ HORS LIMITES ]\n[]auto-destruction dans {0}
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database = Base de données
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savegame = Sauvegarder la partie
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loadgame = Charger la partie
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joingame = Rejoindre la partie
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addplayers = Ajouter/Enlever des joueurs
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customgame = Partie personnalisée
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newgame = New Game
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newgame = Nouvelle partie
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none = <Vide>
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minimap = Minimap
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close = Fermer
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@ -149,7 +149,7 @@ save.wave = Vague {0}
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save.difficulty = Difficulté: {0}
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save.date = Dernière sauvegarde: {0}
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save.playtime = Temps de jeu: {0}
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warning = Warning.
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warning = Avertissement.
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confirm = Confirmer
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delete = Supprimer
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ok = OK
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@ -182,8 +182,8 @@ builtin = Pré-fait
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map.delete.confirm = Êtes-vous sûr de vouloir effacer cette carte ? Cette action est irréversible !
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map.random = [accent]Carte aléatoire
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map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse apparaître !Ajouter un [ROYAL]base bleue[] sur cette carte dans l'éditeur.
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map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases[SCARLET] rouge[] à cette carte dans l'éditeur.
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map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
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map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
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map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
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map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
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editor.brush = Pinceau
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editor.openin = Ouvrir dans l'éditeur
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@ -192,32 +192,32 @@ editor.oregen.info = Génération de minerais:
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editor.mapinfo = Infos sur la carte
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editor.author = Auteur:
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editor.description = Description:
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editor.waves = Waves:
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waves.title = Waves
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waves.remove = Remove
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waves.never = <never>
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waves.every = every
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waves.waves = wave(s)
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waves.perspawn = per spawn
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waves.to = to
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editor.waves = Vagues:
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waves.title = Vagues
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waves.remove = Retirer
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waves.never = <jamais>
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waves.every = tous les
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waves.waves = vague(s)
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waves.perspawn = par apparition
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waves.to = à
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waves.boss = Boss
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waves.preview = Preview
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waves.edit = Edit...
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waves.copy = Copy to Clipboard
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waves.load = Load from Clipboard
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waves.invalid = Invalid waves in clipboard.
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waves.copied = Waves copied.
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editor.default = [LIGHT_GRAY]<Default>
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edit = Edit...
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waves.preview = Prévisualiser
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waves.edit = Modifier...
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waves.copy = Copier dans le Presse-papiers
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waves.load = Coller depuis le Presse-papiers
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waves.invalid = Vagues invalides dans le Presse-papiers.
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waves.copied = Vagues copiées.
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editor.default = [LIGHT_GRAY]<Par défaut>
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edit = Modifier...
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editor.name = Nom:
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editor.teams = Équipes
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editor.elevation = Élévation
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editor.errorload = Error loading file:\n[accent]{0}
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editor.errorsave = Error saving file:\n[accent]{0}
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editor.errorname = Map has no name defined.
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editor.update = Update
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editor.randomize = Randomize
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editor.apply = Apply
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editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
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editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
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editor.errorname = La carte n'a pas de nom!
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editor.update = Mettre à jour
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editor.randomize = Randomiser
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editor.apply = Appliquer
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editor.generate = Générer
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editor.resize = Redimensionner
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editor.loadmap = Charger une carte
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@ -246,26 +246,26 @@ editor.mapname = Nom de la carte:
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editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
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editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
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editor.selectmap = Sélectionnez une carte à charger:
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filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
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filter.distort = Distort
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filter.noise = Noise
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filter.ore = Ore
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filter.rivernoise = River Noise
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filter.scatter = Scatter
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filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
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filter.distort = Déformation
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filter.noise = Bruit
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filter.ore = Minerai
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filter.rivernoise = Bruit des rivières
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filter.scatter = Dispersement
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filter.terrain = Terrain
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filter.option.scale = Scale
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filter.option.scale = Échelle
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filter.option.chance = Chance
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filter.option.mag = Magnitude
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filter.option.threshold = Threshold
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filter.option.circle-scale = Circle Scale
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filter.option.threshold = Seuil
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filter.option.circle-scale = Échelle du cercle
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filter.option.octaves = Octaves
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filter.option.falloff = Falloff
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filter.option.block = Block
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filter.option.floor = Floor
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filter.option.wall = Wall
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filter.option.ore = Ore
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filter.option.floor2 = Secondary Floor
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filter.option.threshold2 = Secondary Threshold
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filter.option.falloff = Diminution
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filter.option.block = Bloc
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filter.option.floor = Sol
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filter.option.wall = Mur
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filter.option.ore = Minerai
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filter.option.floor2 = Sol secondaire
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filter.option.threshold2 = Seuil secondaire
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width = Largeur:
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height = Hauteur:
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menu = Menu
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@ -281,27 +281,27 @@ tutorial = Tutoriel
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editor = Éditeur
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mapeditor = Éditeur de carte
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donate = Faire un\ndon
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abandon = Abandon
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abandon.text = This zone and all its resources will be lost to the enemy.
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locked = Locked
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complete = [LIGHT_GRAY]Complete:
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zone.requirement = Wave {0} in zone {1}
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resume = Resume Zone:\n[LIGHT_GRAY]{0}
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bestwave = [LIGHT_GRAY]Best: {0}
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launch = Launch
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launch.title = Launch Successful
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launch.next = [LIGHT_GRAY]next opportunity at wave {0}
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launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
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launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
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uncover = Uncover
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configure = Configure Loadout
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configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
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zone.unlocked = [LIGHT_GRAY]{0} unlocked.
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zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
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zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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zone.resources = Resources Detected:
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add = Add...
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boss.health = Boss Health
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abandon = Abandonner
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abandon.text = Cette zone et toutes ses ressources seront perdues.
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locked = Verrouillé
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complete = [LIGHT_GRAY]Compléter:
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zone.requirement = Vague {0} dans la zone {1}
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resume = Reprendre la partie en cours:\n[LIGHT_GRAY]{0}
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bestwave = [LIGHT_GRAY]Meilleur: {0}
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launch = Lancement
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launch.title = Lancement réussi
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launch.next = [LIGHT_GRAY]Prochaine opportunité à la vague {0}
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launch.unable = [scarlet]Impossible d'effectuer le lancement.[] Ennemis.
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launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base.
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uncover = Découvrir
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configure = Configurer le transfert des ressources.
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configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
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zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
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zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
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zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
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zone.resources = Ressources détectées:
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add = Ajouter...
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boss.health = Vie du BOSS
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connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
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error.unreachable = Serveur inaccessible.
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error.invalidaddress = Adresse invalide.
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@ -311,13 +311,13 @@ error.alreadyconnected = Déjà connecté.
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error.mapnotfound = Fichier de carte introuvable !
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error.io = Network I/O error.
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error.any = Erreur réseau inconnue.
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zone.groundZero.name = Ground Zero
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zone.craters.name = The Craters
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zone.frozenForest.name = Frozen Forest
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zone.ruinousShores.name = Ruinous Shores
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zone.stainedMountains.name = Stained Mountains
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zone.desolateRift.name = Desolate Rift
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zone.nuclearComplex.name = Nuclear Production Complex
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zone.groundZero.name = Première Bataille
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zone.craters.name = Les Cratères
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zone.frozenForest.name = Forêt Glaciale
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zone.ruinousShores.name = Rives en Ruine
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zone.stainedMountains.name = Montagnes Tâchetées
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zone.desolateRift.name = Fissure abandonnée
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zone.nuclearComplex.name = Complexe nucléaire
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settings.language = Langage
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settings.reset = Valeur par défaut.
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settings.rebind = Réatttribuer
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@ -336,16 +336,16 @@ no = Non
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info.title = Info
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error.title = [crimson]Une erreur s'est produite
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error.crashtitle = Une erreur s'est produite
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blocks.input = Input
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blocks.output = Output
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blocks.input = Ressource(s) requise(s)
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blocks.output = Ressource(s) produite(s)
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blocks.booster = Booster
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block.unknown = [LIGHT_GRAY]???
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block.unknown = [LIGHT_GRAY]Inconnu
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blocks.powercapacity = Capacité d'énergie
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blocks.powershot = Énergie/Tir
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blocks.targetsair = Cible les unités aériennes
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blocks.targetsground = Targets Ground
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blocks.itemsmoved = Move Speed
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blocks.launchtime = Time Between Launches
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blocks.targetsground = Cible les unités terrestres
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blocks.itemsmoved = Vitesse de déplacement
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blocks.launchtime = Temps entre chaque lancement
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blocks.shootrange = Portée
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blocks.size = Taille
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blocks.liquidcapacity = Capacité en liquide
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@ -354,41 +354,41 @@ blocks.poweruse = Énergie utilisée
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blocks.powerdamage = Énergie/Dégâts
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blocks.itemcapacity = Stockage
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blocks.basepowergeneration = Production d'énergie de base
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blocks.productiontime = Production Time
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blocks.repairtime = Block Full Repair Time
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blocks.speedincrease = Speed Increase
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blocks.range = Range
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blocks.productiontime = Temps de production
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blocks.repairtime = Temps pour la réparation totale du bloc
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blocks.speedincrease = Augmentation de la vitesse
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blocks.range = Portée
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blocks.drilltier = Forable
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blocks.drillspeed = Vitesse de forage de base
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blocks.boosteffect = Boost Effect
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blocks.maxunits = Max Active Units
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blocks.boosteffect = Effet boostant
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||||
blocks.maxunits = Maximum d'unitée active
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blocks.health = Santé
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||||
blocks.inaccuracy = Précision
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blocks.shots = Tirs
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blocks.reload = Tirs/Seconde
|
||||
blocks.ammo = Ammo
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||||
bar.drillspeed = Drill Speed: {0}/s
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bar.efficiency = Efficiency: {0}%
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||||
bar.powerbalance = Power: {0}
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||||
bar.poweramount = Power: {0}
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||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
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||||
bar.liquid = Liquid
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||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
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||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
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||||
blocks.ammo = Munition
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||||
bar.drillspeed = Vitesse de forage: {0}/s
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||||
bar.efficiency = Efficacité: {0}%
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||||
bar.powerbalance = Énergie: {0}
|
||||
bar.poweramount = Énergie: {0}
|
||||
bar.poweroutput = Énergie en sortie: {0}
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||||
bar.items = Objets: {0}
|
||||
bar.liquid = Liquide
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||||
bar.heat = Chaleur
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||||
bar.power = Énergie
|
||||
bar.progress = Progression de la construction
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||||
bar.spawned = Unités: {0}/{1}
|
||||
bullet.damage = [stat]{0}[lightgray] dégats
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||||
bullet.splashdamage = [stat]{0}[lightgray] dgt zone ~[stat] {1}[lightgray] tuiles
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||||
bullet.incendiary = [stat]incendiaire
|
||||
bullet.homing = [stat]autoguidage
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||||
bullet.shock = [stat]choc
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||||
bullet.frag = [stat]frag
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||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.knockback = [stat]{0}[lightgray]recul
|
||||
bullet.freezing = [stat]gel
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||
bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
|
||||
unit.blocks = Blocs
|
||||
unit.powersecond = Énergie/seconde
|
||||
unit.liquidsecond = Liquides/seconde
|
||||
@ -398,7 +398,7 @@ unit.powerunits = Unité d'énergie
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||||
unit.degrees = degrés
|
||||
unit.seconds = secondes
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||||
unit.persecond = /sec
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||||
unit.timesspeed = x speed
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||||
unit.timesspeed = x vitesse
|
||||
unit.percent = %
|
||||
unit.items = Objets
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||||
category.general = Général
|
||||
@ -408,17 +408,17 @@ category.items = Objets
|
||||
category.crafting = Fabrication
|
||||
category.shooting = Défense
|
||||
category.optional = Améliorations facultatives
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||
setting.shadows.name = Ombres
|
||||
setting.animatedwater.name = Eau animée
|
||||
setting.animatedshields.name = Boucliers Animés
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||
setting.indicators.name = Indicateurs d'alliés
|
||||
setting.autotarget.name = Visée automatique
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = Vide
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.swapdiagonal.name = Autoriser le placement des blocs en diagonal
|
||||
setting.difficulty.training = Entraînement
|
||||
setting.difficulty.easy = Facile
|
||||
setting.difficulty.normal = Normal
|
||||
@ -431,11 +431,11 @@ setting.sensitivity.name = Contôle de la sensibilité
|
||||
setting.saveinterval.name = Intervalle des sauvegardes auto
|
||||
setting.seconds = {0} Secondes
|
||||
setting.fullscreen.name = Plein écran
|
||||
setting.borderless.name = Borderless Window
|
||||
setting.borderless.name = Fenêtre sans contour
|
||||
setting.fps.name = Afficher FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Afficher les rayons des lasers
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||
setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
|
||||
setting.minimap.name = Montrer la minimap
|
||||
setting.musicvol.name = Volume de la musique
|
||||
setting.mutemusic.name = Couper la musique
|
||||
@ -457,9 +457,9 @@ keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Mouvement X
|
||||
keybind.move_y.name = Mouvement Y
|
||||
keybind.select.name = Sélectionner/Tirer
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.diagonal_placement.name = Placement en diagonal
|
||||
keybind.pick.name = Choisir un bloc
|
||||
keybind.break_block.name = Supprimer un bloc
|
||||
keybind.deselect.name = Déselectionner
|
||||
keybind.shoot.name = Tirer
|
||||
keybind.zoom_hold.name = Tenir le zoom
|
||||
@ -479,7 +479,7 @@ keybind.drop_unit.name = Larguer une unité
|
||||
keybind.zoom_minimap.name = Zoomer la minimap
|
||||
mode.help.title = Description des modes de jeu
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.
|
||||
mode.sandbox.name = Bac à sable
|
||||
mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
|
||||
mode.freebuild.name = Construction libre
|
||||
@ -487,26 +487,26 @@ mode.freebuild.description = Ressources limitées et pas de compte à rebours po
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
|
||||
mode.attack.name = Attaque
|
||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
mode.attack.description = Pas de vagues, le but est de détruire la base ennemie.
|
||||
mode.custom = Règles personnalisées
|
||||
rules.infiniteresources = Ressources infinies
|
||||
rules.wavetimer = Temps de vague
|
||||
rules.waves = Vague
|
||||
rules.enemyCheat = Ressources infinies pour l'IA
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.unitdrops = Uniter Drops
|
||||
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
|
||||
rules.unithealthmultiplier = Multiplicateur de la santé des unités
|
||||
rules.playerdamagemultiplier = Multiplicateur des dégâts du joueur
|
||||
rules.enemycorebuildradius = Rayon de non-construction autour de la base ennemi:[LIGHT_GRAY] (tuiles)
|
||||
rules.respawntime = Temps de réapparition:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Espacement des vagues:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Multiplicateur de coût de construction
|
||||
rules.buildspeedmultiplier = Multiplicateur de vitesse de construction
|
||||
content.item.name = Objets
|
||||
content.liquid.name = Liquides
|
||||
content.unit.name = Unités
|
||||
content.block.name = Blocks
|
||||
content.block.name = Blocs
|
||||
content.mech.name = Mécha
|
||||
item.copper.name = Cuivre
|
||||
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
||||
@ -527,20 +527,20 @@ item.phase-fabric.name = Phase Fabric
|
||||
item.phase-fabric.description = Une substance presque en apesanteur utilisée dans l'électronique de pointe et la technologie autoréparable.
|
||||
item.surge-alloy.name = Alliage superchargé
|
||||
item.surge-alloy.description = Un alliage avancé aux propriétés électriques uniques.
|
||||
item.spore-pod.name = Spore Pod
|
||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||
item.spore-pod.name = Bulbe sporifère
|
||||
item.spore-pod.description = Utilisé pour l'obtention d'huile, d'explosifs et de carburants
|
||||
item.sand.name = Sable
|
||||
item.sand.description = Un matériau commun utilisé largement dans la fonte, à la fois dans l'alliage et comme un flux.
|
||||
item.blast-compound.name = Mélange explosif
|
||||
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
|
||||
item.pyratite.name = Pyratite
|
||||
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
item.metaglass.name = Métaverre
|
||||
item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides.
|
||||
item.scrap.name = Ferraille
|
||||
item.scrap.description = Restes de vieilles structures et unités. Contient des traces de nombreux métaux différents.
|
||||
liquid.water.name = Eau
|
||||
liquid.slag.name = Slag
|
||||
liquid.slag.name = Scorie
|
||||
liquid.oil.name = Pétrole
|
||||
liquid.cryofluid.name = Liquide Cryogénique
|
||||
mech.alpha-mech.name = Alpha
|
||||
@ -555,7 +555,7 @@ mech.tau-mech.name = Tau
|
||||
mech.tau-mech.weapon = Laser restructurant
|
||||
mech.tau-mech.ability = Explosion réparante
|
||||
mech.tau-mech.description = Le support technique. Soigne les blocs alliés en leur tirant dessus. Peut soigner les alliés dans un rayon grâce à sa capacité de réparation.
|
||||
mech.omega-mech.name = Omega
|
||||
mech.omega-mech.name = Oméga
|
||||
mech.omega-mech.weapon = Essaim de missiles auto-guidés
|
||||
mech.omega-mech.ability = Armure
|
||||
mech.omega-mech.description = Un mécha cuirassé et large fait pour les assauts frontaux. Sa compétence "Armure" lui permet de bloquer 90% des dégâts.
|
||||
@ -578,36 +578,36 @@ item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
|
||||
unit.health = [LIGHT_GRAY]Santé: {0}
|
||||
unit.speed = [LIGHT_GRAY]Vitesse: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Arme: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.health = [LIGHT_GRAY]Santé: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Capacité de stockage: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Vitesse de minage: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Puissance du minage: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Vitesse de forage: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Puissance du forage: {0}
|
||||
mech.ability = [LIGHT_GRAY]Compétence: {0}
|
||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
block.scrap-wall-large.name = Large Scrap Wall
|
||||
block.scrap-wall-huge.name = Huge Scrap Wall
|
||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||
block.thruster.name = Thruster
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.grass.name = Herbe
|
||||
block.salt.name = Sel
|
||||
block.sandrocks.name = Roche de sableuse
|
||||
block.spore-pine.name = Pin sporifère
|
||||
block.sporerocks.name = Roche sporifère
|
||||
block.rock.name = Roche
|
||||
block.snowrock.name = Roche enneigée
|
||||
block.shale.name = Schiste
|
||||
block.shale-boulder.name = Rocher de schiste
|
||||
block.moss.name = Mousse
|
||||
block.spore-moss.name = Mousse sporifère
|
||||
block.shalerocks.name = Roche de schiste
|
||||
block.scrap-wall.name = Mur de ferraille
|
||||
block.scrap-wall-large.name =Grand mur de ferraille
|
||||
block.scrap-wall-huge.name = Enorme mur de ferraille
|
||||
block.scrap-wall-gigantic.name = Gigantesque mur de ferraille
|
||||
block.thruster.name = Propulseur
|
||||
block.kiln.name = Four a métaverre
|
||||
block.kiln.description = Fait fondre le sable et le plomb en métaverre. Nécessite de petites quantités d'énergie.
|
||||
block.graphite-press.name = Presse à graphite
|
||||
block.multi-press.name = Multi-Presse
|
||||
block.constructing = {0}\n[LIGHT_GRAY](En construction)
|
||||
block.spawn.name = Générateur d'ennemi
|
||||
block.core-shard.name = Core: Shard
|
||||
@ -615,45 +615,45 @@ block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.deepwater.name = Eau profonde
|
||||
block.water.name = Eau
|
||||
block.tainted-water.name = Tainted Water
|
||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||
block.tainted-water.name = Eau contaminée
|
||||
block.darksand-tainted-water.name = Eau contaminée par le sable noir
|
||||
block.tar.name = Pétrole
|
||||
block.stone.name = Roche
|
||||
block.stone.name = Pierre
|
||||
block.sand.name = Sable
|
||||
block.darksand.name = Dark Sand
|
||||
block.darksand.name = Sable noire
|
||||
block.ice.name = Glace
|
||||
block.snow.name = Neige
|
||||
block.craters.name = Craters
|
||||
block.sand-water.name = Sand water
|
||||
block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.craters.name = Cratères
|
||||
block.sand-water.name = Eau (sable)
|
||||
block.darksand-water.name = Eau (sable noir)
|
||||
block.char.name = Carboniser
|
||||
block.holostone.name = Holo stone
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.rocks.name = Rocks
|
||||
block.icerocks.name = Ice rocks
|
||||
block.snowrocks.name = Snow Rocks
|
||||
block.dunerocks.name = Dune Rocks
|
||||
block.pine.name = Pine
|
||||
block.white-tree-dead.name = White Tree Dead
|
||||
block.white-tree.name = White Tree
|
||||
block.spore-cluster.name = Spore Cluster
|
||||
block.metal-floor.name = Metal Floor
|
||||
block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
block.cliffs.name = Cliffs
|
||||
block.ice-snow.name = Neige glacée
|
||||
block.rocks.name = Roche
|
||||
block.icerocks.name = Roches de glace
|
||||
block.snowrocks.name = Roches de neige
|
||||
block.dunerocks.name = Roches de sable
|
||||
block.pine.name = Pin
|
||||
block.white-tree-dead.name = Arbre blanc mort
|
||||
block.white-tree.name = Arbre blanc
|
||||
block.spore-cluster.name = Grappe de spores
|
||||
block.metal-floor.name = Sol métallique
|
||||
block.metal-floor-2.name = Sol métallique 2
|
||||
block.metal-floor-3.name = Sol métallique 3
|
||||
block.metal-floor-5.name = Sol métallique 5
|
||||
block.metal-floor-damaged.name = Sol métallique endommagé
|
||||
block.ignarock.name = Roche d'igna
|
||||
block.hotrock.name = Roche chaude
|
||||
block.magmarock.name = Roche de magma
|
||||
block.cliffs.name = Falaises
|
||||
block.copper-wall.name = Mur de cuivre
|
||||
block.copper-wall-large.name = Grand mur de cuivre
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.titanium-wall.name = Mur de titane
|
||||
block.titanium-wall-large.name = Grand mur de titane
|
||||
block.phase-wall.name = Mur phasé
|
||||
block.phase-wall-large.name = Grand mur phasé
|
||||
block.thorium-wall.name = Mur en Thorium
|
||||
block.thorium-wall-large.name = Mur en Thorium large
|
||||
block.thorium-wall.name = Mur en thorium
|
||||
block.thorium-wall-large.name = Grand mur en thorium
|
||||
block.door.name = Porte
|
||||
block.door-large.name = Grande porte
|
||||
block.duo.name = Duo
|
||||
@ -669,23 +669,23 @@ block.distributor.name = [accent]Distributeur[]
|
||||
block.sorter.name = Trieur
|
||||
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
||||
block.overflow-gate.name = Barrière de Débordement
|
||||
block.overflow-gate.description = C'est la combinaison entre un Routeur et un Diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
||||
block.silicon-smelter.name = Fonderie de Silicone
|
||||
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
||||
block.silicon-smelter.name = Fonderie de silicone
|
||||
block.phase-weaver.name = Tisseur à phase
|
||||
block.pulverizer.name = Pulvérisateur
|
||||
block.cryofluidmixer.name = Refroidisseur
|
||||
block.melter.name = Four à Fusion
|
||||
block.incinerator.name = Incinérateur
|
||||
block.spore-press.name = Spore Press
|
||||
block.spore-press.name = Spore presse
|
||||
block.separator.name = Séparateur
|
||||
block.power-node.name = Transmetteur énergétique
|
||||
block.power-node-large.name = Grand transmetteur énergétique
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.surge-tower.name = Tour de surtension
|
||||
block.battery.name = Batterie
|
||||
block.battery-large.name = Batterie large
|
||||
block.combustion-generator.name = Générateur à combustion
|
||||
block.turbine-generator.name = Générateur à Turbine
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.turbine-generator.name = Générateur à turbine
|
||||
block.differential-generator.name = Générateur différentiel
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Foreuse mécanique
|
||||
block.pneumatic-drill.name = Foreuse à vérin
|
||||
@ -725,7 +725,7 @@ block.phantom-factory.name = Usine de "Drones fantômes"
|
||||
block.wraith-factory.name = Usine de "Combattants spectraux"
|
||||
block.ghoul-factory.name = Usine de "Bombardiers goules"
|
||||
block.dagger-factory.name = Usine de "Poignards"
|
||||
block.crawler-factory.name = Crawler Mech Factory
|
||||
block.crawler-factory.name = Usine de "Chenille"
|
||||
block.titan-factory.name = Usine de "Titans"
|
||||
block.fortress-factory.name = Usine de "Forteresse"
|
||||
block.revenant-factory.name = Usine de "Revenants"
|
||||
@ -743,7 +743,7 @@ block.blast-drill.name = Foreuse à explosion
|
||||
block.thermal-pump.name = Pompe thermique
|
||||
block.thermal-generator.name = Générateur thermique
|
||||
block.alloy-smelter.name = Fonderie d'alliage superchargé
|
||||
block.mender.name = Mender
|
||||
block.mender.name = Gardien
|
||||
block.mend-projector.name = Projecteur soignant
|
||||
block.surge-wall.name = Mur superchargé
|
||||
block.surge-wall-large.name = Grand mur superchargé
|
||||
@ -757,9 +757,9 @@ block.rtg-generator.name = G.T.R.
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Conteneur
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
block.launch-pad.name = Rampe de lancement
|
||||
block.launch-pad.description = Lance des lots d'articles sans qu'il soit nécessaire de procéder à un lancement de base. Inachevé.
|
||||
block.launch-pad-large.name = Grande rampe de lancement
|
||||
team.blue.name = Bleu
|
||||
team.red.name = Rouge
|
||||
team.orange.name = Orange
|
||||
@ -772,7 +772,7 @@ unit.phantom.name = Drone Fantôme
|
||||
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
||||
unit.dagger.name = Poignard
|
||||
unit.dagger.description = Une unité terrestre de base. Utile en essaims.
|
||||
unit.crawler.name = Crawler
|
||||
unit.crawler.name = Chenille
|
||||
unit.titan.name = Titan
|
||||
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
|
||||
unit.ghoul.name = Bombardier goule
|
||||
@ -823,7 +823,7 @@ block.overdrive-projector.description = Augmente la vitesse des bâtiments à pr
|
||||
block.force-projector.description = Crée un champ de force hexagonal autour de lui-même, protégeant les bâtiments et les unités internes des dommages causés par les balles.
|
||||
block.shock-mine.description = Endommage les ennemis qui marchent sur la mine. Presque invisible à l'ennemi.
|
||||
block.duo.description = Une petite tourelle pas chère.
|
||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.scatter.description = Une tourelle anti-air de taille moyenne. Pulvérise des amas de plomb ou de ferraille sur les unités ennemies.
|
||||
block.arc.description = Une petite tourelle qui tire de l'électricité dans un arc au hasard vers l'ennemi.
|
||||
block.hail.description = Une petite tourelle d'artillerie.
|
||||
block.lancer.description = Une tourelle de taille moyenne qui tire des faisceaux d’électricité chargés.
|
||||
@ -850,7 +850,7 @@ block.blast-mixer.description = Utilise du pétrole pour transformer la pyratite
|
||||
block.cryofluidmixer.description = L'eau et le titane combinés forment un fluide cryo beaucoup plus efficace pour le refroidissement.
|
||||
block.melter.description = Chauffe la pierre à des températures très élevées pour obtenir de la lave.
|
||||
block.incinerator.description = Se débarrasse de tout article ou liquide en excès.
|
||||
block.spore-press.description = Compresses spore pods into oil.
|
||||
block.spore-press.description = Comprime les gousses de spores en huile.
|
||||
block.separator.description = Exposer la pierre à la pression de l'eau afin d'obtenir différents minéraux contenus dans la pierre.
|
||||
block.power-node.description = Transmet la puissance à des noeuds connectés. Il est possible de connecter jusqu'à quatre sources d'alimentation, puits ou nœuds.\nLe nœud recevra de l’alimentation ou fournira l’alimentation à tous les blocs adjacents.
|
||||
block.power-node-large.description = Son rayon d'action est supérieur à celui du nœud d'alimentation et peut être connecté à six sources d'alimentation, puits ou nœuds au maximum.
|
||||
|
Reference in New Issue
Block a user