New power node type / Bugfixes / Random item caches

This commit is contained in:
Anuken 2019-01-31 15:57:21 -05:00
parent 564c258c86
commit b5508c1152
61 changed files with 1201 additions and 1152 deletions

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@ -58,7 +58,7 @@ public class Blocks implements ContentList{
//power
combustionGenerator, thermalGenerator, turbineGenerator, rtgGenerator, solarPanel, largeSolarPanel, thoriumReactor,
fusionReactor, battery, batteryLarge, powerNode, powerNodeLarge,
fusionReactor, battery, batteryLarge, powerNode, powerNodeLarge, surgeTower,
//production
mechanicalDrill, pneumaticDrill, laserDrill, blastDrill, plasmaDrill, waterExtractor, oilExtractor, cultivator,
@ -741,12 +741,18 @@ public class Blocks implements ContentList{
powerNodeLarge = new PowerNode("power-node-large"){{
requirements(Category.power, ItemStack.with(Items.titanium, 10, Items.lead, 20, Items.silicon, 6));
requirements(Category.power, ItemStack.with(Items.copper, 2, Items.lead, 6));
size = 2;
maxNodes = 6;
laserRange = 9.5f;
}};
surgeTower = new PowerNode("surge-tower"){{
requirements(Category.power, ItemStack.with(Items.titanium, 15, Items.lead, 20, Items.silicon, 30, Items.surgealloy, 10));
size = 2;
maxNodes = 2;
laserRange = 40f;
}};
battery = new Battery("battery"){{
requirements(Category.power, ItemStack.with(Items.copper, 8, Items.lead, 30, Items.silicon, 4));
consumes.powerBuffered(3200f, 1f);

View File

@ -28,6 +28,7 @@ public class LiquidBulletType extends BulletType{
statusDuration = 90f;
despawnEffect = Fx.none;
hitEffect = Fx.hitLiquid;
shootEffect = Fx.none;
drag = 0.01f;
knockback = 0.5f;
}

View File

@ -16,6 +16,7 @@ import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.effect.ItemTransfer;
import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.ValidateException;
@ -184,7 +185,7 @@ public abstract class InputHandler implements InputProcessor{
//consume tap event if necessary
if(tile.getTeam() == player.getTeam() && tile.block().consumesTap){
consumed = true;
}else if(tile.getTeam() == player.getTeam() && tile.block().synthetic() && !consumed){
}else if((tile.getTeam() == player.getTeam() || tile.getTeam() == Team.none) && tile.block().synthetic() && !consumed){
if(tile.block().hasItems && tile.entity.items.total() > 0){
frag.inv.showFor(tile);
consumed = true;

View File

@ -6,15 +6,19 @@ import io.anuke.arc.math.geom.Point2;
import io.anuke.arc.util.Structs;
import io.anuke.arc.util.noise.Simplex;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.io.MapIO;
import io.anuke.mindustry.maps.Map;
import io.anuke.mindustry.maps.MapTileData;
import io.anuke.mindustry.maps.MapTileData.TileDataMarker;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.OreBlock;
import io.anuke.mindustry.world.blocks.StaticWall;
import io.anuke.mindustry.world.blocks.storage.CoreBlock;
import io.anuke.mindustry.world.blocks.storage.StorageBlock;
import static io.anuke.mindustry.Vars.*;
@ -27,8 +31,9 @@ public class MapGenerator extends Generator{
/**The amount of final enemy spawns used. -1 to use everything in the map.
* This amount of enemy spawns is selected randomly from the map.*/
public int enemySpawns = -1;
/*Whether floor is distorted along with blocks.*/
public boolean distortFloor = false;
public ItemStack[] storageDrops = ItemStack.with(Items.copper, 300, Items.lead, 300, Items.silicon, 200, Items.graphite, 200, Items.blastCompound, 200);
public MapGenerator(String mapName){
this.mapName = mapName;
@ -114,6 +119,14 @@ public class MapGenerator extends Generator{
tile.setBlock(decor.wall);
}
}
if(tile.getTeam() == Team.none && tile.block() instanceof StorageBlock){
for(ItemStack stack : storageDrops){
if(Mathf.chance(0.3)){
tile.entity.items.add(stack.item, Mathf.random(stack.amount));
}
}
}
}
}