The automation tower defense RTS
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android Fixed tests / Various build tools updated 2019-01-22 15:01:30 -05:00
annotations Customizable edge stencil / Reduced redundant sprites 2019-01-28 23:30:11 -05:00
core New power node type / Bugfixes / Random item caches 2019-01-31 15:57:21 -05:00
desktop Gamemodes removed 2019-01-12 16:55:24 -05:00
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ios Fixed server crash / Struct annotation begins 2019-01-28 15:43:33 -05:00
net Changed unnecessary server output to 'debug' log level 2019-01-24 16:36:48 -05:00
server Fixed server crash / Struct annotation begins 2019-01-28 15:43:33 -05:00
tests Core tiers 2019-01-31 15:33:07 -05:00
tools Implemented shore map / New blocks / Bugfixes 2019-01-30 13:34:38 -05:00
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settings.gradle Added recorder module 2019-01-27 12:31:14 -05:00
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A sandbox tower defense game written in Java.

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Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew desktop:run
Building: gradlew desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist

For Server Builds...

Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server' i.e. gradlew server:dist.


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/desktop-release.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.

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