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@ -2658,6 +2658,7 @@ public class UnitTypes{
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crushDamage = 13f / 5f;
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treadRects = new Rect[]{new Rect(22, 16, 28, 130)};
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weapons.add(new Weapon("vanquish-weapon"){{
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layerOffset = 0.0001f;
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reload = 110f;
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@ -3267,6 +3268,7 @@ public class UnitTypes{
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legStraightness = 0.4f;
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baseLegStraightness = 0.5f;
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legMaxLength = 1.3f;
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researchCostMultiplier = 0f;
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abilities.add(new ShieldArcAbility(){{
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region = "tecta-shield";
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@ -3718,6 +3720,7 @@ public class UnitTypes{
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armor = 5f;
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hitSize = 36f;
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payloadCapacity = Mathf.sqr(3f) * tilePayload;
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researchCostMultiplier = 0f;
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engineSize = 4.8f;
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engineOffset = 61 / 4f;
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