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Update bundle_zh_CN.properties (#440)
* Update bundle_zh_CN.properties More translations and fixed some wrong words * Update bundle_zh_CN.properties
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@ -1,4 +1,4 @@
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credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
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credits.text = 由[ROYAL]Anuken[]开发 - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
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credits = 致谢
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contributors = 译者和贡献者
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discord = 加入 Mindustry 的 Discord!
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@ -10,28 +10,28 @@ link.itch.io.description = PC版下载和网页版(itch.io)
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link.google-play.description = 从谷歌商店获取安卓版
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link.wiki.description = 官方 Mindustry 维基
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linkfail = 打开链接失败!\nURL 已经复制到剪贴板。
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screenshot = 屏幕截图已保存至 {0}
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gameover = 游戏结束(你的核心被摧毁了!)
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gameover.pvp=[accent]{0}[] 队获胜!
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screenshot = 荧幕截图已放在 {0}
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gameover = 你的核心被摧毁了!
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gameover.pvp = [accent] {0}[] 队获胜!
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highscore = [accent]新纪录!
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stat.wave = 战胜过的波数:[accent]{0}
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stat.enemiesDestroyed= 摧毁过的敌人数量:[accent]{0}
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stat.built = 建造过的建筑数量:[accent]{0}
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stat.destroyed = 摧毁过的建筑数量:[accent]{0}
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stat.deconstructed = 拆卸过的建筑数量:[accent]{0}
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stat.delivered= 发射过的资源:
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stat.wave = 战胜的波数:[accent]{0}
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stat.enemiesDestroyed = 消灭的敌人:[accent]{0}
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stat.built = 建造的建筑:[accent]{0}
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stat.destroyed = 摧毁的建筑:[accent]{0}
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stat.deconstructed = 拆除的建筑:[accent]{0}
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stat.delivered = 发射的资源:
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stat.rank = 最终排名:[accent]{0}
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placeline = 你选择了一个方块。\n你可以通过[accent]按住你的手指几秒钟[]并向一个方向拖动来[accent]放置成一条直线[]。\n[scarlet]去做吧。
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removearea = 你选择了移除模式。\n你可以通过[accent]按住你的手指几秒钟并拖动来[accent]在一个矩形中[]移除方块。\n[scarlet]去做吧。
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launcheditems = [accent]发射过的物品
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placeline = 你选择了一个方块。\n你能通过[accent]长按几秒钟[]并向一个方向拖动来[accent]直线放置方块[]。\n试试看吧。
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removearea = 你选择了拆除模式。\n你能通过[accent]长按几秒钟[]并拖动来[accent]删除矩形内的方块[]。\n试试看吧。
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launcheditems = [accent]发射的资源
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map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
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level.highscore = 最高分:[accent]{0}
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level.select = 选择关卡(?Level Select)
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level.mode = 游戏模式:
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showagain = 下次不再显示
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coreattack = < 核心正在受到攻击! >
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nearpoint = [[ [scarlet]立刻离开下降点[] ]\n即将发生的毁灭
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outofbounds = [[ 在边界外 ]\n[]将在 {0} 秒后自毁
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nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n将被清理
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outofbounds = [[ 超出边界 ]\n[]{0}秒后自毁
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database = 核心数据库
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savegame = 保存游戏
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loadgame = 载入游戏
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@ -47,18 +47,18 @@ maps = 地图
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continue = 继续
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maps.none = [LIGHT_GRAY]没有找到地图!
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about.button = 关于
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name = 名称:
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noname = 先挑选一个[accent]游戏名称[]。
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filename = 文件名:
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unlocked = 新内容已解锁!
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completed = [accent]已完成
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name = 名字:
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noname = 先取一个[accent] 玩家名[]。
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filename = 文件名:
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unlocked = 新方块已解锁!
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completed = [accent]完成的
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techtree = 科技树
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research.list = [LIGHT_GRAY]研究:
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research.list = [LIGHT_GRAY]研究:
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research = 研究
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researched = [LIGHT_GRAY]{0} 已研究。
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players = {0} 个玩家在线
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players.single = {0} 个玩家在线
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server.closing = [accent]正在关闭服务器...
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researched = [LIGHT_GRAY]{0} 己研究。
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players = {0} 玩家在线
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players.single = {0} 玩家在线
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server.closing = [accent]正在关闭服务器……
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server.kicked.kick = 你被踢出服务器了!
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server.kicked.serverClose = 服务器已关闭。
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server.kicked.clientOutdated = 过旧的客户端!更新你的游戏!
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@ -181,20 +181,20 @@ custom = 自定义
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builtin = 内建的
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map.delete.confirm = 你确定你想要删除这张地图吗?这个操作无法取消!
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map.random = [accent]随机地图
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map.nospawn = 这个地图没有任何让玩家出生的核心!在编辑器中向这张地图添加一个[ROYAL]蓝色[]核心。
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map.nospawn.pvp = 这个地图没有任何敌方核心!在编辑器中中向这张地图添加一个[SCARLET]非蓝色[]核心。
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map.nospawn.attack = 这个地图没有任何让玩家攻击的敌方核心!在编辑器中中向这张地图添加一个[SCARLET]红色[]核心。
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map.invalid = 地图载入错误:损坏或无效的地图文件。
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editor.brush = 刷子
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map.nospawn = 这个地图没有核心!请在编辑器中添加一个[ROYAL]蓝色[]的核心。
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map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[ROYAL]红色[]的核心。
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map.nospawn.attack = 这个地图没有敌人的核心!请在编辑中向地图添加一个[SCARLET]红色[]的核心。
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map.invalid = 地图载入错误:地图文件可能已经损坏。
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editor.brush = 笔刷
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editor.openin = 在编辑器中打开
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editor.oregen = 矿石的生成
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editor.oregen.info = 矿石的生成:
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editor.mapinfo = 地图信息
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editor.author = 作者:
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editor.description = 描述:
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editor.waves = 波次:
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waves.title = 波次
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waves.remove = 删除
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editor.waves = 波数:
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waves.title = 波数
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waves.remove = 去除
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waves.never = <never>
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waves.every = 每
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waves.waves = 波
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@ -281,7 +281,7 @@ tutorial = 教程
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editor = 编辑器
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mapeditor = 地图编辑器
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donate = 捐赠
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abandon = Abandon
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abandon = 放弃
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abandon.text = 这个区域和它的所有资源会被敌人没收.
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locked = 已被锁定
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complete = [LIGHT_GRAY]完成:
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@ -301,7 +301,7 @@ zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
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zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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zone.resources = 已被发现的资源:
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add = Add...
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boss.health = Boss Health
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boss.health = Boss 生命值
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connectfail = [crimson]服务器连接失败: [accent]{0}
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error.unreachable = 服务器无法访问。
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error.invalidaddress = 地址无效。
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@ -345,7 +345,7 @@ blocks.powershot = 能量/发射
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blocks.targetsair = 攻击空中单位
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blocks.targetsground = 攻击地面单位
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blocks.itemsmoved = 移动速度
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blocks.launchtime = Time Between Launches
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blocks.launchtime = 发射间隔时间
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blocks.shootrange = 范围
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blocks.size = 尺寸
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blocks.liquidcapacity = 液体容量
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@ -354,15 +354,27 @@ blocks.poweruse = 能量使用
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blocks.powerdamage = 功率/损伤
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blocks.itemcapacity = 物品容量
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blocks.basepowergeneration = 基础能源输出
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blocks.productiontime = Production Time
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blocks.repairtime = Block Full Repair Time
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blocks.speedincrease = Speed Increase
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blocks.range = Range
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blocks.powertransferspeed = 能量传输
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blocks.craftspeed = 生产速度
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blocks.productiontime = 生产时间
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blocks.repairtime = 方块完全修复时间
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blocks.speedincrease = 提速
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blocks.range = 范围
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blocks.inputliquid = 液体输入
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blocks.inputliquidaux = 辅助液体
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blocks.inputitem = 物品输入
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blocks.inputitems = 物品输入
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blocks.outputitem = 物品输出
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blocks.drilltier = 可钻探矿物
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blocks.drillspeed = 基础钻探速度
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blocks.boosteffect = Boost Effect
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blocks.boosteffect = 加成影响
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blocks.maxunits = 最大单位数量
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blocks.health = 生命值
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blocks.heat = 热量
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blocks.power = 电力
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blocks.progress = 制造进度
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blocks.spawned = 单位数量: {0}/{1}
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blocks.power.satisfaction = 电力输入
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blocks.inaccuracy = 误差
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blocks.shots = 发射数
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blocks.reload = 重新装弹
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@ -378,17 +390,17 @@ bar.heat = Heat
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bar.power = 电力
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bar.progress = 制造进度
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bar.spawned = 单位数量: {0}/{1}
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bullet.damage = [stat]{0}[lightgray] dmg
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bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
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bullet.incendiary = [stat]incendiary
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bullet.homing = [stat]homing
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bullet.shock = [stat]shock
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bullet.frag = [stat]frag
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bullet.knockback = [stat]{0}[lightgray] knockback
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bullet.freezing = [stat]freezing
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bullet.tarred = [stat]tarred
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bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
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bullet.reload = [stat]{0}[lightgray]x reload
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bullet.damage = [stat]{0}[lightgray] 伤害
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bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
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bullet.incendiary = [stat] 燃烧
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bullet.homing = [stat] 追踪
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bullet.shock = [stat] 击晕
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bullet.frag = [stat] 分裂
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bullet.knockback = [stat]{0}[lightgray] 击退
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bullet.freezing = [stat] 冰冻
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bullet.tarred = [stat] 减速
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bullet.multiplier = [stat]{0}[lightgray]x 子弹数量
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bullet.reload = [stat]{0}[lightgray]x 装弹
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unit.blocks = 方块
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unit.powersecond = 能量单位/秒
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unit.liquidsecond = 液体单位/秒
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@ -408,11 +420,10 @@ category.items = 物品
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category.crafting = 制造
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category.shooting = 发射
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category.optional = 可选的增强物品
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setting.landscape.name = 锁定地形
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setting.landscape.name = 锁定横屏
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setting.shadows.name = 影子
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setting.animatedwater.name = 流动的水
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setting.animatedshields.name = Animated Shields
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setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
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setting.antialias.name = 抗锯齿[LIGHT_GRAY] (需要重新启动)[]
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setting.indicators.name = 队友指示器
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setting.autotarget.name = 自动发射
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setting.fpscap.name = 最高 FPS
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@ -431,7 +442,7 @@ setting.sensitivity.name = 控制器灵敏度
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setting.saveinterval.name = 自动保存间隔
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setting.seconds = {0} 秒
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setting.fullscreen.name = 全屏
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setting.borderless.name = Borderless Window
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setting.borderless.name = 无边界
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setting.fps.name = 显示 FPS
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setting.vsync.name = 帧同步
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setting.lasers.name = 显示能量射线
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@ -479,7 +490,7 @@ keybind.drop_unit.name = 掉落单位
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keybind.zoom_minimap.name = 小地图缩放
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mode.help.title = 模式说明
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mode.survival.name = 生存
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mode.survival.description = 正常的游戏模式,有限的资源和自动入射波。
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mode.survival.description = 正常的游戏模式,有限的资源和自动波次。
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mode.sandbox.name = 沙盒
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mode.sandbox.description = 无限的资源,不会自动生成敌人。
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mode.freebuild.name = 自由建造
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@ -487,22 +498,19 @@ mode.freebuild.description = 有限的资源,不会自动生成敌人。
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mode.pvp.name = PvP
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mode.pvp.description = 和本地玩家对战.
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mode.attack.name = 攻击
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mode.attack.description = 没有波数,但是有吹毁敌人基地的任务.
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mode.custom = Custom Rules
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rules.infiniteresources = Infinite Resources
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rules.wavetimer = Wave Timer
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rules.waves = Waves
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rules.enemyCheat = Infinite AI Resources
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mode.attack.description = 没有波数,但是有摧毁敌人基地的任务.
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mode.custom = 自定义模式
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rules.infiniteresources = 无限资源
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rules.wavetimer = 波次计时器
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rules.waves = 波次
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rules.enemyCheat = AI无限资源
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rules.pvp = PvP
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rules.unitdrops = Unit Drops
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rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
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rules.unithealthmultiplier = Unit Health Multiplier
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rules.playerdamagemultiplier = Player Damage Multiplier
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rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
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rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
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rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
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rules.buildcostmultiplier = Build Cost Multiplier
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rules.buildspeedmultiplier = Build Speed Multiplier
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rules.unitdrops = 敌人出生点
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rules.enemycorebuildradius = 敌对核心非建设区半径:[LIGHT_GRAY](格)
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rules.respawntime = 重生时间:[LIGHT_GRAY](秒)
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rules.wavespacing = 波次间隔时间:[LIGHT_GRAY](秒)
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rules.buildcostmultiplier = 建设花费倍数
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rules.buildspeedmultiplier = 建设时间倍数
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content.item.name = 物品
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content.liquid.name = 液体
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content.unit.name = 部队
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@ -559,7 +567,7 @@ mech.omega-mech.name = 欧米茄
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mech.omega-mech.weapon = 导弹群
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mech.omega-mech.ability = 配置装甲
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mech.omega-mech.description = 一种装甲厚重的机甲,用于在前线攻击。它的护甲可以阻挡高达 90% 的伤害。
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mech.dart-ship.name = 沉思者
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mech.dart-ship.name = 飞镖
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mech.dart-ship.weapon = 机枪
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mech.dart-ship.description = 标准飞船。快速轻便,但攻击能力低,采矿速度快。
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mech.javelin-ship.name = 标枪
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@ -583,7 +591,7 @@ mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
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mech.minespeed = [LIGHT_GRAY]采矿速度:{0}
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mech.minepower = [LIGHT_GRAY]采矿力量:{0}
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mech.ability = [LIGHT_GRAY]能力:{0}
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mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
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mech.buildspeed = [LIGHT_GRAY]建造速度:{0}%
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liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
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liquid.viscosity = [LIGHT_GRAY]粘度:{0}
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liquid.temperature = [LIGHT_GRAY]温度:{0}
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@ -608,7 +616,7 @@ block.kiln.name = 熔炉
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block.kiln.description = 将铅和沙子熔炼成钢化玻璃,需要少量电力。
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block.graphite-press.name = 石墨压缩机
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block.multi-press.name = 大型石墨压缩机
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block.constructing = {0}\n[LIGHT_GRAY](Constructing)
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block.constructing = {0}\n[LIGHT_GRAY](建造中)
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block.spawn.name = 敌人出生点
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block.core-shard.name = 小型核心
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block.core-foundation.name = 中型核心
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@ -692,7 +700,7 @@ block.pneumatic-drill.name = 气动钻头
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block.laser-drill.name = 激光钻头
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block.water-extractor.name = 抽水机
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block.cultivator.name = 耕种机
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block.alpha-dart-mech-pad.name = 阿尔法-沉思者 机甲平台
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block.alpha-dart-mech-pad.name = 阿尔法-飞镖 机甲平台
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block.delta-mech-pad.name = 德尔塔 机甲平台
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block.javelin-ship-pad.name = 标枪 机甲平台
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block.trident-ship-pad.name = 三叉戟 机甲平台
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@ -759,7 +767,7 @@ block.meltdown.name = 熔毁
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||||
block.container.name = 容器
|
||||
block.launch-pad.name = 发射台
|
||||
block.launch-pad.description = 不通过核心发射物体。尚未完成。
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
block.launch-pad-large.name = 大型发射台
|
||||
team.blue.name = 蓝
|
||||
team.red.name = 红
|
||||
team.orange.name = 橙
|
||||
@ -782,7 +790,7 @@ unit.wraith.description = 一种快速,打了就跑的截击机。
|
||||
unit.fortress.name = 堡垒
|
||||
unit.fortress.description = 一种重炮地面部队。
|
||||
unit.revenant.name = 亡魂
|
||||
unit.eruptor.name = 爆发者
|
||||
unit.eruptor.name = 暴君
|
||||
unit.chaos-array.name = 混沌者
|
||||
unit.eradicator.name = 根除者
|
||||
unit.lich.name = 尸鬼
|
||||
@ -823,7 +831,7 @@ block.overdrive-projector.description = 提高附近建筑物的速度,如钻
|
||||
block.force-projector.description = 自身周围创建一个六边形力场,保护建筑物和内部单位免受子弹的伤害。
|
||||
block.shock-mine.description = 伤害踩到它的敌人。敌人几乎看不到它。
|
||||
block.duo.description = 小而便宜的炮塔。
|
||||
block.scatter.description = 中型防空炮塔,向空中单位发射铅或废料。.
|
||||
block.scatter.description = 中型防空炮塔,向空中单位发射铅或废料。
|
||||
block.arc.description = 小型炮塔,发射电弧。
|
||||
block.hail.description = 小型炮兵炮台。
|
||||
block.lancer.description = 中型炮塔,发射带电的电子束。
|
||||
|
Loading…
Reference in New Issue
Block a user