Commit Graph

466 Commits

Author SHA1 Message Date
Anuken
6ae8247a02 arc 2020-06-10 15:32:14 -04:00
Anuken
2662228bec Use GL3.0 for all platforms 2020-06-10 15:31:43 -04:00
Anuken
8ea28e1ced Seq. 2020-06-08 17:19:47 -04:00
Anuken
d988b4b5c9 Method refactoring / Cleanup 2020-05-30 12:11:00 -04:00
Anuken
a375dd3fc2 Cleanup 2020-05-26 19:39:50 -04:00
Anuken
14e79b50d2 Removed legacy IO code 2020-05-21 16:50:49 -04:00
Anuken
78f24b8840 Support for wave shields 2020-05-20 17:16:18 -04:00
Anuken
3784251108 Initial support for arbitrary types of content in tech tree 2020-05-18 09:40:38 -04:00
Anuken
d110fe5ea3 Removed usage of Core.settings#save 2020-05-16 10:23:06 -04:00
Anuken
6a0dc4c965 fixed gradle messing everything up again 2020-05-15 17:42:59 -04:00
Anuken
a4987f864f Refactoring / Launch pad tweaks 2020-05-14 22:00:04 -04:00
Anuken
2990013b8e Updated Gradle 2020-05-12 12:49:26 -04:00
Anuken
fe9df51721 Upgraded to 'implementation' / 'api' 2020-05-12 12:31:09 -04:00
Anuken
8b5adca750 Early prototype loading screen 2020-05-05 23:01:12 -04:00
Anuken
ea2adbd63b Editor fixes 2020-05-04 10:57:57 -04:00
Anuken
becc23ca42 Cleaner formatting 2020-05-03 21:18:25 -04:00
Anuken
2504fd536b Autopack sprites when running 2020-04-27 17:35:10 -04:00
Anuken
eeb8d5ef9c Renamed key fields and table methods 2020-04-17 11:26:59 -04:00
Anuken
2af12a632a Added basic multi-unit factories 2020-04-13 16:56:33 -04:00
Anuken
b1f32d241b Merge branches '6.0' and 'master' of https://github.com/Anuken/Mindustry into 6.0
# Conflicts:
#	core/assets/bundles/bundle_uk_UA.properties
#	core/src/mindustry/core/NetClient.java
#	core/src/mindustry/ui/fragments/PlayerListFragment.java
#	core/src/mindustry/world/blocks/power/ImpactReactor.java
#	gradle.properties
2020-04-11 10:37:52 -04:00
Anuken
a241d6f5bb Minor cleanup 2020-04-08 10:54:45 -04:00
Anuken
e17052a452 Bugfixes / Builder changes / Planning layer changes 2020-04-03 13:37:35 -04:00
Anuken
f1fd072400 Game state cleanup 2020-03-31 14:16:38 -04:00
Anuken
f22e1bdeb3 Added planet atmosphere shader 2020-03-29 17:08:25 -04:00
Anuken
7f0134c78f OpenGL error tweaks 2020-03-27 09:27:30 -04:00
Anuken
69323707cc GLEW tweaks 2020-03-27 09:00:28 -04:00
Anuken
d673167477 Added basic ground AI 2020-03-21 10:49:38 -04:00
Anuken
436c76fd2f Merge branch 'master' of https://github.com/Anuken/Mindustry into 6.0
# Conflicts:
#	core/src/mindustry/world/blocks/BuildBlock.java
2020-03-17 20:03:12 -04:00
Anuken
71f20f928a
Update build.gradle 2020-03-17 20:01:44 -04:00
Anuken
7e781d9ff8 Bugfixes 2020-03-14 12:29:12 -04:00
Anuken
25bbce2e10 Fixed a crash 2020-03-10 15:13:28 -04:00
Anuken
0ff3c1ee78 Cleanup 2020-03-08 21:53:19 -04:00
Anuken
8b3d64a29a Better error detection 2020-03-07 14:36:47 -05:00
Anuken
a02c7989b4 Bugfixes 2020-03-06 16:10:13 -05:00
Anuken
c96427c722 Bugfixes 2020-03-04 09:01:41 -05:00
Anuken
c6fc103bff Merge branches '6.0' and 'master' of https://github.com/Anuken/Mindustry into 6.0 2020-03-01 12:55:51 -05:00
Anuken
c59a3116ad Better JNI error checking (**needs recompilation**) 2020-03-01 12:34:01 -05:00
Anuken
3ed5282e14 Better sector null checks 2020-03-01 12:15:38 -05:00
Anuken
a2a9cffdee Moved some methods around 2020-03-01 00:09:03 -05:00
Anuken
8b4fcf99a6 Building / Fixed some tests 2020-02-15 14:51:31 -05:00
Anuken
e3621f44da Barely functional IO 2020-02-13 19:26:36 -05:00
Anuken
6fd0205495 Merge 2020-02-11 19:55:02 -05:00
Anuken
b15a40fcbd Cleanup / Fixed desktop IDs resetting 2020-02-10 23:26:22 -05:00
Anuken
8172e69f8c it launches 2020-02-05 22:08:57 -05:00
Anuken
da97aee8e4 it never ends 2020-02-05 13:03:22 -05:00
Anuken
a7b39e56bd Cleanup continues 2020-02-04 18:00:32 -05:00
Anuken
be50997f94 Merge branches '6.0' and 'splinterface-impl' of https://github.com/Anuken/Mindustry into splinterface-impl
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/mindustry/Vars.java
#	core/src/mindustry/entities/traits/SaveTrait.java
#	core/src/mindustry/maps/generators/MapGenerator.java
#	core/src/mindustry/ui/dialogs/DeployDialog.java
#	core/src/mindustry/world/blocks/Floor.java
#	desktop/src/mindustry/desktop/DesktopLauncher.java
#	gradle.properties
2020-02-04 12:25:18 -05:00
Anuken
36b9451e01 Read-only component fields / Removed get/set prefix 2020-02-04 12:14:09 -05:00
Anuken
a942ed2cad More cleanup 2020-02-03 20:24:49 -05:00
Daniel Jennings
d849a3a87f Adding Steam Rich Presence support. (#1453)
* Steam Rich Presence support. I opted to put this code inside of
DesktopLauncher.java instead of SNet.java because it heavily overlaps
with the work the DiscordRPC code was already doing.

Testing wasn't easy because I had to figure out how the Steam version
actually runs normally, but it was straightforward once I figured out
what version information to slam into the JAR and fixed 'desktop:steamtest' to work locally with my paths.

Because of how Steam currently expects SetRichPresence to be used, I had
to upload to the Steam partner site a trivial Rich Presence loc token
called 'steam_status_raw' that just gets entirely substituted for the
'steam_status' RP token string. I didn't expect that I'd need to do
anything for localization support (and instead just let it use English
for everyone like Discord) but apparently Steam isn't happy if you
directly set 'steam_display' to a raw string (but I'm going to look at
that when I'm back at work because I don't know that we need that
requirement.)

* Whoops, left this in there from debugging the Steam connection.

* Fixing coding style, and also triggering another CI build
2020-01-27 12:17:52 -05:00