Commit Graph

5924 Commits

Author SHA1 Message Date
Patrick 'Quezler' Mounier
9bdf475049
Stash cursed loading dock 2020-01-08 10:41:09 +01:00
Patrick 'Quezler' Mounier
35afc94d34
Blend prototype 2020-01-08 10:27:06 +01:00
Patrick 'Quezler' Mounier
8fc84fad0a
Scale foobar correctly with different capacities 2020-01-07 10:48:31 +01:00
Patrick 'Quezler' Mounier
12c3b22b7c
Fix poofing ¬ working if conveyor was backed up 2020-01-07 10:44:37 +01:00
Patrick 'Quezler' Mounier
252817abb7
Bar 2020-01-07 10:33:58 +01:00
Patrick 'Quezler' Mounier
781fbb6255
Foo 2020-01-07 10:33:04 +01:00
Patrick 'Quezler' Mounier
add19ed7f1
Start rotating 50% through reload 2020-01-07 10:17:24 +01:00
Patrick 'Quezler' Mounier
ecae603f50
Prevent (world border) crash
Learned my lesson from the diode :)
2020-01-06 18:13:40 +01:00
Patrick 'Quezler' Mounier
0b3d4da92d
Block trading 2020-01-06 18:12:10 +01:00
Patrick 'Quezler' Mounier
6e8ba927dd
Final cleanup before the draft phase ends ❤️ 2020-01-06 18:09:19 +01:00
Patrick 'Quezler' Mounier
9b55eeaa38
Rename batches to something simpler 2020-01-06 18:04:56 +01:00
Patrick 'Quezler' Mounier
1a177ef239
Rephase dotted 2020-01-06 18:00:43 +01:00
Patrick 'Quezler' Mounier
207d95dbd8
Refractor away throughput stat 2020-01-06 17:57:14 +01:00
Patrick 'Quezler' Mounier
78951113d6
Remove maxunits stat entry 2020-01-06 17:55:02 +01:00
Patrick 'Quezler' Mounier
58e5931b83
Fix caveat of 〃 2020-01-06 17:51:12 +01:00
Patrick 'Quezler' Mounier
9891e971ea
Only unload if its ¬ the tile it spawned on
¬ loading if it both start & end plays weird
¬ unloading if it both start & end plays weird
——
so only unloading if the origin tile is ¬ the unload tile is the only smooth option

sadly this does block player feeding the conveyor at the last tile in the chain
2020-01-06 17:47:22 +01:00
Patrick 'Quezler' Mounier
6b3dc669eb
Merge branch 'master' into crater 2020-01-06 17:37:47 +01:00
Patrick 'Quezler' Mounier
dd3c4d06ac Mass driver place range assist (#1331) 2020-01-06 11:32:18 -05:00
Anuken
854e69322b Merge remote-tracking branch 'origin/master' 2020-01-06 08:38:13 -05:00
Anuken
03286b29e8 Changed Cyrillic font 2020-01-06 08:37:19 -05:00
Daniel Dušek
9d9e31948d Add - tutorial localized, description coverage++, fix broken translations (#1327) 2020-01-05 17:41:41 -05:00
Patrick 'Quezler' Mounier
c6299c8f2c
Add throughput stat entry 2020-01-05 15:28:28 +01:00
Patrick 'Quezler' Mounier
76fa8bef81
Add fixme 2020-01-05 10:37:32 +01:00
Patrick 'Quezler' Mounier
2ce30ece6c
Prevent smoke while placing 2020-01-05 10:35:15 +01:00
Patrick 'Quezler' Mounier
2b4401c753
Prevent accepting items from the front 2020-01-05 10:32:58 +01:00
Patrick 'Quezler' Mounier
4494503e6b
Get rid of computed boolean 2020-01-05 10:31:51 +01:00
Patrick 'Quezler' Mounier
2948738e33
Refractor away overhead 2020-01-05 10:28:43 +01:00
Anuken
71da1f1135 Added mod listing data class 2020-01-05 00:08:48 -05:00
Anuken
6c83c111cd Merge remote-tracking branch 'origin/master' 2020-01-04 15:28:19 -05:00
Anuken
8af3b877b5 Fixed #1320 2020-01-04 15:12:29 -05:00
Patrick 'Quezler' Mounier
095c65f36c
Remove crater from bundle 2020-01-04 21:10:09 +01:00
Patrick 'Quezler' Mounier
7adf8cfdef
Merge branch 'master' into crater 2020-01-04 20:05:50 +01:00
Patrick 'Quezler' Mounier
eb70283355 Use current directory explicitly for bundle updator (#1316) 2020-01-04 12:40:12 -05:00
Dave
5f1ea4b098 UX improvements for showTextInput (#1290)
* Added keyDown support for showTextInput (Enter, Escape, Back)

* Removed unnecessary "this"

* Added cursor autofocus on showTextInput
2020-01-04 12:39:57 -05:00
DeltaNedas
1dd0295c45 make turnCursor: false mechs not cross eyed (#1301)
* create new branch

* add targetDistance to weapons for mechs

players will use if turnCursor is false
2020-01-04 12:15:43 -05:00
Anuken
ea66d9a92f Merge remote-tracking branch 'origin/master' 2020-01-04 12:10:21 -05:00
Anuken
197769a9fe Fixed #1319 2020-01-04 12:10:03 -05:00
Simon Woodburry-Forget
439605f6e8 use findAll to iterate through mod content (#1313) 2020-01-04 00:32:03 -05:00
Patrick 'Quezler' Mounier
2666b564c2
Revamp comment 2020-01-03 20:19:44 +01:00
Patrick 'Quezler' Mounier
0ae627c56b
Revert "Tweak next tile treshold"
This reverts commit a629aeef75.
2020-01-03 19:03:34 +01:00
Patrick 'Quezler' Mounier
81de3d2c7d
Fix typo 2020-01-03 18:49:33 +01:00
Patrick 'Quezler' Mounier
57cd03c0c2
Remove crater inactivity 2020-01-03 18:43:06 +01:00
Patrick 'Quezler' Mounier
a629aeef75
Tweak next tile treshold 2020-01-03 18:35:51 +01:00
Patrick 'Quezler' Mounier
b8e32304a3
Purge newline 2020-01-03 17:45:29 +01:00
Patrick 'Quezler' Mounier
e2d0ab5161
Move bundle entries around 2020-01-03 17:42:05 +01:00
Patrick 'Quezler' Mounier
73040de839
Change bundle description 2020-01-03 17:41:05 +01:00
Patrick 'Quezler' Mounier
097334726d
Change respawn & idle from frames to integers 2020-01-03 17:36:05 +01:00
Patrick 'Quezler' Mounier
6efcbe69a0
Get rid of compressable 2020-01-03 17:29:08 +01:00
Patrick 'Quezler' Mounier
f6af699428
Revert "🎩"
This reverts commit 10e4268dd5.

# Conflicts:
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
2020-01-03 17:26:19 +01:00
Patrick 'Quezler' Mounier
5a21387762
Add inb4 2020-01-03 17:23:57 +01:00