Anuken
85e4270536
New water textures
2020-04-04 00:31:29 -04:00
Anuken
9081f3ff03
Fixed antialiasing
2020-03-30 12:00:08 -04:00
Anuken
0573160b2f
Added sorter cross ( #1566 )
2020-03-26 17:39:23 -04:00
Anuken
60d28fb01b
Bugfixes
2020-03-06 16:07:07 -05:00
Anuken
2afb175560
Generation tweaks
2020-02-22 12:05:31 -05:00
Anuken
4a40172782
Cleaned up bullet sprites
2020-02-22 00:28:03 -05:00
Anuken
baa0eb1149
Added cliffs as separate block
2020-02-21 23:45:25 -05:00
Anuken
e215772f30
Added backwards compatibility for legacy saves
2020-02-17 11:13:46 -05:00
Anuken
d45d7f21b6
Procedural scorch marks / Bugfixes
2020-02-09 12:07:36 -05:00
Anuken
8814dbe29a
Sprite cleanup / Bullets
2020-02-08 14:48:04 -05:00
Anuken
33e818a757
Entity name mapping
2020-02-07 09:36:51 -05:00
Anuken
a11f6efe0a
Rudimentary rendering
2020-02-05 23:04:48 -05:00
Patrick 'Quezler' Mounier
9bc24ae47a
Darken yellow square on nucleus core ( #1497 )
...
#1496
2020-02-03 08:51:19 -05:00
Anuken
26676d60e1
Added underflow gates
2020-01-20 18:54:25 -05:00
Anuken
8d61ddbbd4
Added chat icons for in-game items and blocks
2020-01-17 18:08:23 -05:00
Anuken
eaa86023f9
Visual tweaks
2020-01-14 17:07:39 -05:00
Anuken
8f208920f7
Merged in liquid void
2020-01-08 11:04:12 -05:00
Patrick 'Quezler' Mounier
f89af1b26a
Override inverted sorter arrow colours ( #1252 )
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Override hex’s of the arrows by those of the unloader.
2019-12-24 00:32:04 -05:00
Patrick 'Quezler' Mounier
c279fda5e4
Suggest liquid void sprite
...
Uses the color of the corner(s) for the inner ring, just like how the item void is colored based on the item source.
2019-12-23 17:24:38 +01:00
TsjipTsjip
2366d25de7
Add liquid void block.
2019-12-12 21:11:14 +01:00
Anuken
879f90ebf4
Added changelogs / Updated link registry
2019-11-19 22:04:10 -05:00
Patrick 'Quezler' Mounier
7955b82b1e
Add weave layer to phase 〃 icon ( #1091 )
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Makes the block more recognizable in the build menu.
2019-11-19 08:13:43 -05:00
Patrick 'Quezler' Mounier
7830372477
Beep boop add f-droid ( #1087 )
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Full credit to @ZacBytes for the initial implementation.
2019-11-18 15:52:44 -05:00
Anuken
fad6fe9a2a
Added armored conduit / Lighting improvements / Moved liquid package
2019-11-17 13:51:36 -05:00
Anuken
faf64f11f2
More lights
2019-11-16 19:57:33 -05:00
Patrick 'Quezler' Mounier
8a089ba3c9
Resolve conflicts
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# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
2019-11-12 08:44:26 +01:00
Anuken
56917483d6
Cleaned up diode
2019-11-11 23:32:49 -05:00
Patrick 'Quezler' Mounier
f5c1eb74af
🔩 Add (plastanium) diode ( #964 )
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* Add plastanium diode
* Only rotate the arrow part
* Use the sum of graph batteries from both sides
* Make diode send power overflow
Diode keeps one-way equalizing while the sending graph has batteries that are ¬ yet fully filled.
* Remove redundant block != null check
* Remove free power
* Stash
* Revert "Stash"
This reverts commit 0c14854519
.
* Equalize graph storage percentage
* Update sprite
* Move nearby link check
* DRY
* Fire deathstar at extra spaces
* 〃
* Fix ghost rotation
* Please overlord anuke
* Mild cleanup
* Konami code
* 〃
* Lowercase float
* Newline begone
* Fix overclocking issue
* Fix rotation and name
2019-11-11 23:29:03 -05:00
Anuken
52f592a357
Lighting improvements
2019-11-10 16:18:47 -05:00
Patrick 'Quezler' Mounier
8e2c12848c
Add a cap against leaking
...
Doesn’t fully prevent leaking, there are intentional gaps, but its significantly slower.
2019-11-05 14:30:46 +01:00
Patrick 'Quezler' Mounier
521da56e70
Add plated conduits
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Went with “plated” instead of “armored” since the titanium one wasn’t named like the conveyors as well.
2019-11-05 14:00:50 +01:00
Anuken
91dc25f69d
Mobile schematics / Randomized projector reloads
2019-10-31 22:44:07 -04:00
Patrick 'Quezler' Mounier
bd5c98cc0d
🚧 Add insulator wall ( #840 )
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* Stash insulator prototype
* Fix automatic wires when placing non-powernodes
* Implement requested changes
Stopping lightning has yet to be added.
* ❤️
* Implement lightning absorption
* Visually distinguish insulated power lines
* Stop lightning infront of wall
* Highlight insulators instead of recipients
* Attempt to implement requested changes
* Implement requested changes
* Remove spaces between if and (
* Snap lightning to insulated blocks
* Update bundle.properties
2019-10-27 17:41:00 -04:00
Anuken
7179b147b2
Added Reddit link
2019-10-23 20:13:22 -04:00
Anuken
44c8b07eb1
Things
2019-10-17 22:14:04 -04:00
Anuken
3d624f7eaf
Added inverted sorter
2019-10-13 12:58:58 -04:00
Anuken
989e0d8fd1
Removal of drone requests
2019-10-07 17:17:01 -04:00
Anuken
2db3060a03
Made content icon system more sane
2019-10-01 23:46:40 -04:00
Anuken
b6e97c4261
Added armored conveyors
2019-09-22 15:12:15 -04:00
Anuken
dc51afdc60
Fixed sprites
2019-09-21 20:24:07 -04:00
Anuken
dda1f18f67
Unit enemy spawnpoint camping
2019-09-20 23:09:11 -04:00
Anuken
5cc32b9001
Fixed map loading bugs
2019-09-01 10:46:44 -04:00
Anuken
5134aca723
Put zone previews into atlas
2019-08-27 19:33:41 -04:00
Anuken
e314d199f0
By popular demand, re-added command center
2019-08-24 15:39:01 -04:00
Anuken
f2f6dc89a2
fire
2019-08-13 12:04:09 -04:00
Anuken
a818da5eb7
some bad sounds
2019-08-12 23:29:24 -04:00
Anuken
c4aa0b2863
New discord app ID / New testing sounds
2019-08-12 12:32:13 -04:00
Anuken
16f6b51857
Various tweaks, new music tracks
2019-08-09 23:23:45 -04:00
Anuken
4811578c95
Incomplete tutorial basics
2019-08-08 17:03:45 -04:00
Anuken
8346d5fc13
Fixed connection not resetting on game load / Experimental click changes
2019-08-05 10:26:24 -04:00