Anuken
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d6cd197435
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Implemented new build shader
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2018-03-25 16:47:01 -04:00 |
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Anuken
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52c0a8e573
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Fixed compile errors, unitification
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2018-03-15 21:42:23 -04:00 |
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Anuken
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155f3945a6
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Progress on implementing unit teams
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2018-03-15 00:19:05 -04:00 |
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Anuken
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1cd30e9057
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Mass-deletion of enemy code
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2018-03-14 18:02:35 -04:00 |
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Anuken
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a023c4fbac
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Fixed positions jumping with shader zoom-out
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2018-03-14 14:13:06 -04:00 |
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Anuken
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99c12595a9
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Animated oil blocks as well
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2018-03-14 12:57:30 -04:00 |
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Anuken
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3056e9e79c
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Animated water
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2018-03-13 22:34:52 -04:00 |
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Anuken
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aaa9f85206
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Added fullscreen, player outlines, better weapon display
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2018-01-29 15:24:10 -05:00 |
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Anuken
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0e82a4491f
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Implemented many new weapons (still broken)
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2018-01-08 16:14:32 -05:00 |
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Anuken
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42909abf53
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Converted almost everything to an I18nBundle
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2017-12-26 17:58:20 -05:00 |
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Anuken
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aa6308fffc
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Fixed building for HTML5
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2017-12-08 20:59:40 -05:00 |
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Anuken
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404ec68570
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Changed pathfinding algorithm slightly, added debugging for paths
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2017-12-08 19:59:04 -05:00 |
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Anuken
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aafe7fb74a
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Many bugfixes and tweaks
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2017-12-05 12:21:08 -05:00 |
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Anuken
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63d8aed9a5
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Implemented shield hit effects and bullet absorption and powered rturret
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2017-11-28 01:00:59 -05:00 |
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Anuken
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806b762333
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Added full block descriptions, improved shield shaders
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2017-11-20 19:02:35 -05:00 |
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Anuken
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9c0b8c7e54
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Added uranium and oil refinery
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2017-10-24 14:11:58 -04:00 |
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Anuken
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41720e2e3f
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Moved block types into subpackages
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2017-10-22 21:58:05 -04:00 |
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Anuken
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70693ffdd3
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Cleaned up UI, merged atlases, added GLProfiling
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2017-10-22 16:24:49 -04:00 |
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Anuken
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2ca4f8b90a
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Added shield shader, temporarily disabled dependencies and shield energy
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2017-10-21 21:21:04 -04:00 |
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Anuken
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5f8e451750
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Implemented more enemies and a tier system
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2017-09-23 20:48:18 -04:00 |
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