The automation tower defense RTS
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2018-05-01 16:02:42 -04:00
android Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-04-28 16:28:58 -04:00
core Fixed build errors 2018-05-01 16:02:42 -04:00
desktop Changed OGGs to MP3s, fixed desktop version being unable to start 2018-04-27 22:44:21 -04:00
gradle/wrapper Fixed build errors 2018-05-01 16:02:42 -04:00
html Fixed invalid web servers, teleporter clearing, desktop input misplace 2018-03-08 21:56:20 -05:00
ios Made iOS UI slightly bigger 2018-04-28 12:58:21 -04:00
kryonet Merged with master 2018-04-08 10:46:48 -04:00
server Fixed server compile errors, added resupply point block 2018-04-30 22:28:47 -04:00
.gitignore Removed version.properties 2018-04-25 20:44:22 -04:00
.travis.yml Removed extra build argument for travis 2018-02-09 14:53:42 -05:00
build.gradle Fixed build errors 2018-05-01 16:02:42 -04:00
gradle.properties Fixed turrets hitting friendly players / Fixed android compile error 2018-04-06 10:33:11 -04:00
gradlew iOS fixes 2018-04-27 23:42:59 -04:00
gradlew.bat iOS fixes 2018-04-27 23:42:59 -04:00
LICENSE Create LICENSE 2018-03-21 10:56:28 -04:00
README.md Moved TODO to Trello board 2018-03-05 17:00:02 -05:00
run-server Many crashes fixed, added server run script 2018-02-17 12:06:57 -05:00
settings.gradle Added iOS module 2018-04-27 16:01:37 -04:00
upload-build.sh Formatting 2018-03-09 19:32:33 -05:00

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Build Status Waffle.io - Columns and their card count

A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

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Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-release.jar.

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