The automation tower defense RTS
Go to file
2018-07-28 12:52:02 -04:00
android cleanup of cleanup 2018-07-28 12:52:02 -04:00
annotations Removed multi-class call generation 2018-07-26 15:24:48 -04:00
core Minor cleanup 2018-07-28 12:50:11 -04:00
desktop Implemented fog saving 2018-07-27 17:26:12 -04:00
gradle/wrapper iOS fixes 2018-07-17 14:15:43 -04:00
html
ios iOS fixes 2018-07-17 14:15:43 -04:00
kryonet
packer fixBundles -> updateBundles 2018-07-20 20:35:53 -04:00
server Removed 'in' class 2018-07-26 15:40:35 -04:00
.gitignore Ignored locales.json 2018-07-21 00:45:11 -04:00
.travis.yml
build.gradle Added skin aliases 2018-07-28 09:44:38 -04:00
gradle.properties
gradlew
gradlew.bat
LICENSE
README.md
run-server
settings.gradle
TRANSLATING.md Added translation testing info, useful information 2018-07-21 11:13:21 -04:00
upload-build.sh

Imgur

Build Status
A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

Trello Board
Wiki
Discord

Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-release.jar.

Downloads