The automation tower defense RTS
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2018-09-04 19:55:39 -04:00
android Pathfind updates / Less reflection / Platform cleanup 2018-08-31 23:19:36 -04:00
annotations
core Removed camera clamping for custom maps 2018-09-04 19:55:39 -04:00
desktop Minor fix 2018-09-02 13:33:43 -04:00
gradle/wrapper Added alpha drone swarm ability 2018-08-24 13:54:53 -04:00
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ios Added version type 2018-09-04 12:10:48 -04:00
kryonet Crash fix 2018-09-03 10:29:44 -04:00
packer Fixed ship flight targeting / Fixed unit weapon sprite offset 2018-09-02 16:23:39 -04:00
server Flux speed buff / Server drowning / Delta buff 2018-09-04 19:02:40 -04:00
.gitignore Ignored gif recorder images 2018-08-24 15:52:51 -04:00
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build.gradle Added version type 2018-09-04 12:10:48 -04:00
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README.md Fix typo (#197) 2018-08-19 22:46:41 -04:00
run-server
settings.gradle Initial proof-of-concept for crash report server 2018-08-29 22:09:55 -04:00
TRANSLATING.md
upload-build.sh

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Build Status
A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

Trello Board
Wiki
Discord

Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/desktop-release.jar.

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