mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-19 08:47:29 +07:00
2515 lines
149 KiB
INI
2515 lines
149 KiB
INI
credits.text = Ginawa ni [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
|
credits = Credits
|
|
contributors = Mga Tagasalin at Contributor
|
|
discord = Sumali sa Mindustry Discord!
|
|
link.discord.description = Ang opisyal na Mindustry Discord chatroom.
|
|
link.reddit.description = Ang Mindustry subreddit
|
|
link.github.description = Source code ng Mindustry
|
|
link.changelog.description = Listahan ng mga pagbabagong ginawa
|
|
link.dev-builds.description = Unstable development builds
|
|
link.trello.description = Opisyal na Trello board para sa mga nakalatag na features
|
|
link.itch.io.description = itch.io page na may PC download
|
|
link.google-play.description = Listing sa Google Play Store
|
|
link.f-droid.description = Catalogue listing sa F-Droid
|
|
link.wiki.description = Opsiyal na Mindustry wiki
|
|
link.suggestions.description = Magmungkahi ng mga bagong feature
|
|
link.bug.description = Nakahanap ng isa? I-report dito!
|
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
|
linkfail = 'Di mabuksan ang link!\nKinopya na sa 'yong clipboard ang URL.
|
|
screenshot = Ini-adya na ang screenshot sa {0}
|
|
screenshot.invalid = Masiyadong malaki ang mapa; maaaring kulang ang memory para sa screenshot.
|
|
gameover = Tapos na ang Laro
|
|
gameover.disconnect = Na-disconnect
|
|
gameover.pvp = Ang[accent] {0}[] team ay nanalo!
|
|
gameover.waiting = [accent]Hintayin ang bagong map...
|
|
highscore = [accent]Panibagong mataas na Iskor!
|
|
copied = Kinopya.
|
|
indev.notready = Ang bahaging ito ng laro ay hindi pa handa
|
|
|
|
load.sound = Mga Tunog
|
|
load.map = Mga Mapa
|
|
load.image = Mga Litrato
|
|
load.content = Nilalaman
|
|
load.system = System
|
|
load.mod = Mga Mod
|
|
load.scripts = Mga Iskrip
|
|
|
|
be.update = Mayroong baong Bleeding Edge build na makukuha:
|
|
be.update.confirm = I-download at i-restart?
|
|
be.updating = I-na-update...
|
|
be.ignore = Huwag Pansinin
|
|
be.noupdates = Walang nahanap na update.
|
|
be.check = Tignan kung may mga update.
|
|
mods.browser = Browser ng mga Mod
|
|
mods.browser.selected = Mga selektadong mod
|
|
mods.browser.add = I-install
|
|
mods.browser.reinstall = I-Reinstall
|
|
mods.browser.view-releases = View Releases
|
|
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
|
mods.browser.latest = <Latest>
|
|
mods.browser.releases = Releases
|
|
mods.github.open = Repositoryo
|
|
mods.github.open-release = Release Page
|
|
mods.browser.sortdate = Sort by recent
|
|
mods.browser.sortstars = Sort by stars
|
|
|
|
schematic = Schematic
|
|
schematic.add = I-adya ang Schematic...
|
|
schematics = Mga Schematic
|
|
schematic.search = Search schematics...
|
|
schematic.replace = Ang schematic na ito ay magkaparehas ang pangalan. Gusto mo bang palitan ito?
|
|
schematic.exists = Ang schematic na ito ay magkaparehas ang pangalan.
|
|
schematic.import = I-angkat ang Schematic...
|
|
schematic.exportfile = Mag-export ng File
|
|
schematic.importfile = Mag-angkat ng File
|
|
schematic.browseworkshop = Maghanap sa Workshop
|
|
schematic.copy = Kopyahin sa Clipboard
|
|
schematic.copy.import = I-angkat mula sa Clipboard
|
|
schematic.shareworkshop = Ibahagi sa Workshop
|
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Baligtarin ang Schematic
|
|
schematic.saved = Na-i-adya na ang schematic.
|
|
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
|
|
schematic.edit = Edit Schematic
|
|
schematic.info = {0}x{1}, {2} blocks
|
|
schematic.disabled = [scarlet]Ang mga schematics ay pinagbabawalan.[]\nBawal ka gumamit gang schematics sa [accent]mapa[] or [accent]server[] na ito.
|
|
schematic.tags = Mga Tag:
|
|
schematic.edittags = Mag-edit ng Tag
|
|
schematic.addtag = Mag-dagdag ng Tag
|
|
schematic.texttag = Text Tag
|
|
schematic.icontag = Icon Tag
|
|
schematic.renametag = Palitan ang pangalan ng Tag
|
|
schematic.tagged = {0} tagged
|
|
schematic.tagdelconfirm = I-delete itong tag?
|
|
schematic.tagexists = Meron nang tag na ganito.
|
|
stats = Mga Statistiko
|
|
stats.wave = Mga Wave na nalagpasan
|
|
stats.unitsCreated = Mga Unit na nagawa
|
|
stats.enemiesDestroyed = Mga kalabang nasira
|
|
stats.built = Mga Building na napatayo
|
|
stats.destroyed = Mga Building na nasira
|
|
stats.deconstructed = Mga Building na binaklas
|
|
stats.playtime = Oras ng paglalaro
|
|
|
|
globalitems = [accent]Mga Pangkalahatang Aytem
|
|
map.delete = Sigurado ka bang buburahin ang mapang "[accent]{0}[]"?
|
|
level.highscore = Pinakamataas na Iskor: [accent]{0}
|
|
level.select = Mamili ng Lebel
|
|
level.mode = Paraan ng Paglalaro:
|
|
coreattack = < Ang core ay inaatake! >
|
|
nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\nnaghihintay si kamatayan…
|
|
database = Database ng Core
|
|
database.button = Database
|
|
savegame = I-save ang Laro
|
|
loadgame = I-Load Game
|
|
joingame = Sumali sa Laro
|
|
customgame = Custom na Laro
|
|
newgame = Bagong Laro
|
|
none = <wala>
|
|
none.found = [lightgray]<walang nahanap>
|
|
none.inmap = [lightgray]<wala sa map>
|
|
minimap = Minimap
|
|
position = Posisyon
|
|
close = Isara
|
|
website = Website
|
|
quit = Umalis
|
|
save.quit = I-adya & Umalis
|
|
maps = Mga Mapa
|
|
maps.browse = Maghanap ng mga Mapa
|
|
continue = Magpatuloy
|
|
maps.none = [lightgray]Walang mapang nahanap!
|
|
invalid = Hindi Wasto
|
|
pickcolor = Pumili ng Kulay
|
|
preparingconfig = Inihahanda ang Config
|
|
preparingcontent = Inihahanda ang mga Nilalaman
|
|
uploadingcontent = Ini-a-upload ang Nilalaman
|
|
uploadingpreviewfile = Ini-a-upload ang Preview File
|
|
committingchanges = Gumagawa ng mga Pagbabago
|
|
done = Tapos Na
|
|
feature.unsupported = Hindi suportado ng 'yong device ang feature na'to.
|
|
mods.initfailed = [red]⚠[] Nabigong masimulan ang nakaraang instance ng Mindustry. Malamang na sanhi ito ng maling pagkilos ng mga mod.\n\nPara maiwasan ang crash loop, [red]lahat ng mga mod ay pinahinto.[]
|
|
mods = Mga Mod
|
|
mods.none = [lightgray]Walang mga mod na nahanap!
|
|
mods.guide = Gabay para sa Paggawa ng Mod
|
|
mods.report = Mag-ulat ng Depekto
|
|
mods.openfolder = Buksan ang Folder
|
|
mods.viewcontent = View Content
|
|
mods.reload = I-reload
|
|
mods.reloadexit = Ang laro ay isasara, para mag-reload ng mga mod.
|
|
mod.installed = [[Installed]
|
|
mod.display = [gray]Mod:[orange] {0}
|
|
mod.enabled = [lightgray]Gumagana
|
|
mod.disabled = [scarlet]Hindi Gumagana
|
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|
mod.disable = 'Wag Paganahin
|
|
mod.content = Nilalaman:
|
|
mod.delete.error = 'Di matanggal ang mod. Maaaring ginagamit pa 'to.
|
|
mod.incompatiblegame = [red]Outdated Game
|
|
mod.incompatiblemod = [red]Incompatible
|
|
mod.blacklisted = [red]Unsupported
|
|
mod.unmetdependencies = [red]Unmet Dependencies
|
|
mod.erroredcontent = [scarlet]Mga Error sa Nilalaman
|
|
mod.circulardependencies = [red]Circular Dependencies
|
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
|
mod.requiresversion = Requires game version: [red]{0}
|
|
mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman.
|
|
mod.noerrorplay = [scarlet]May mga mod kang may error.[] Maaaring 'wag munang paganahin ang mga apektadong mod o 'di kaya'y ayusin ang mga error bago maglaro.
|
|
mod.nowdisabled = [scarlet]Ang mod na '{0}' ay ma kulang na mga dependency:[accent] {1}\n[lightgray]Ang mga ito'y kinakailangang i-download muna.\nAng mod na'to ay kusang 'di papaganahin.
|
|
mod.enable = Paganahin
|
|
mod.requiresrestart = Ang laro'y magsasara upang mai-apply ang mga pagbabago sa mod.
|
|
mod.reloadrequired = [scarlet]Kinakalingang I-restart
|
|
mod.import = I-angkat ang Mod
|
|
mod.import.file = I-angkat ang File
|
|
mod.import.github = Mag-angkat mula sa GitHub
|
|
mod.jarwarn = [scarlet]Ang mga mod na gawa sa JAR ay likas na 'di ligtas laruin.[]\nSiguraduhin mong mapapagkatiwalaan ang 'yong pinagkunan nito!
|
|
mod.item.remove = Ang bagay na'to ay parte ng mod na [accent] '{0}'[]. Kung nais mong tanggalin, i-uninstall mo ang mod.
|
|
mod.remove.confirm = Ang mod na'to ay mabubura.
|
|
mod.author = [lightgray]May-akda:[] {0}
|
|
mod.missing = Ang larong 'to ay may nilalaman na mod na in-update kamakailan o binura mo na. Maaaring ma-corrput ang larong 'to. Sigurado ka bang gusto mong i-load 'to?\n[lightgray]Mga Mod:\n{0}
|
|
mod.preview.missing = Bago mong ilathala ang mod sa workshop, dapat maglagay ka nang image preview.\nMaglagay ka ng litratong nagngangalang[accent] preview.png[] sa folder ng mod at subukan mo muli.
|
|
mod.folder.missing = Tanging mga mod lang nasa loob ng folder ay maaaring ma-ilathala sa workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
|
mod.scripts.disable = Ang device mo ay hindi sumusuporta ng mga mod na may iskrip. Kailangan mo itong pahintuin upang makapaglaro.
|
|
|
|
about.button = Tungkol
|
|
name = Pangalan:
|
|
noname = Pumili ng[accent] pangalan[] muna.
|
|
search = Search:
|
|
planetmap = Planet Map
|
|
launchcore = I-Launch Ang Core
|
|
filename = File Name:
|
|
unlocked = Bagong content na na-unlock!
|
|
available = Bagong research na available!
|
|
unlock.incampaign = < I-unlock sa campaign para sa detalye >
|
|
campaign.select = Select Starting Campaign
|
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
|
completed = [accent]Completed
|
|
techtree = Tech Tree
|
|
techtree.select = Tech Tree Selection
|
|
techtree.serpulo = Serpulo
|
|
techtree.erekir = Erekir
|
|
research.load = Load
|
|
research.discard = Discard
|
|
research.list = [lightgray]Research:
|
|
research = Research
|
|
researched = [lightgray]{0} researched.
|
|
research.progress = {0}% complete
|
|
players = {0} player
|
|
players.single = {0} player
|
|
players.search = mag-search
|
|
players.notfound = [gray]walang nahanap na players
|
|
server.closing = [accent]Sinasarado ang server...
|
|
server.kicked.kick = Sinipa ka mula sa server!
|
|
server.kicked.whitelist = Hindi ka naka whitelist.
|
|
server.kicked.serverClose = Ang server ay isinarado.
|
|
server.kicked.vote = Na-vote-kick ka na. Paalam.
|
|
server.kicked.clientOutdated = Outdated client! I-Update yung laro mo!
|
|
server.kicked.serverOutdated = Outdated server! Hilingin sa host na mag-update!
|
|
server.kicked.banned = Ikaw ay pinagbawalan sa server na ito.
|
|
server.kicked.typeMismatch = Ang server na ito ay hindi tugma sa iyong uri ng build.
|
|
server.kicked.playerLimit = Puno na ang server na ito. maghintay ng libreng slot.
|
|
server.kicked.recentKick = na-kick ka recently.\nMaghintay bago kumonekta muli.
|
|
server.kicked.nameInUse = May ganyang pangalan\nsa server na ito.
|
|
server.kicked.nameEmpty = Invalid ang pangalan mo.
|
|
server.kicked.idInUse = Nandito kana sa server, bawal mag-join gamit nang dalawan accounts.
|
|
server.kicked.customClient = Hindi sinusuportahan ng server na ito ang mga custom na build. Mag-download ng opisyal na bersyon.
|
|
server.kicked.gameover = Game over!
|
|
server.kicked.serverRestarting = Nag rerestart ang server.
|
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
|
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
|
join.info = Dito, maaari mong ipasok ang isang [accent]server IP[] para ikonekta, o pag diskubre ng [accent]local network[] or [accent]global[] servers pwedeng konektahin.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device.
|
|
hostserver = Host Multiplayer Game
|
|
invitefriends = Mag-imbita ng mga kaibigan
|
|
hostserver.mobile = Host\nGame
|
|
host = Host
|
|
hosting = [accent]Opening server...
|
|
hosts.refresh = Refresh
|
|
hosts.discovering = Discovering LAN games
|
|
hosts.discovering.any = Discovering games
|
|
server.refreshing = Refreshing server
|
|
hosts.none = [lightgray]walang nahanap na local games!
|
|
host.invalid = [scarlet]Hindi makakonekta sa Host.
|
|
|
|
servers.local = Local Servers
|
|
servers.local.steam = Open Games & Local Servers
|
|
servers.remote = Remote Servers
|
|
servers.global = Community Servers
|
|
servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o kinokontrol[] ng developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
|
servers.showhidden = Show Hidden Servers
|
|
server.shown = Ipinapakita
|
|
server.hidden = Tinatago
|
|
viewplayer = Viewing Player: [accent]{0}
|
|
|
|
trace = Trace Player
|
|
trace.playername = Pangalan ng Player: [accent]{0}
|
|
trace.ip = IP: [accent]{0}
|
|
trace.id = Unique ID: [accent]{0}
|
|
trace.language = Language: [accent]{0}
|
|
trace.mobile = Mobile Client: [accent]{0}
|
|
trace.modclient = Custom Client: [accent]{0}
|
|
trace.times.joined = Times Joined: [accent]{0}
|
|
trace.times.kicked = Times Kicked: [accent]{0}
|
|
trace.ips = IPs:
|
|
trace.names = Names:
|
|
invalidid = Di-wastong client ID! Magsumite ng ulat ng bug.
|
|
player.ban = Ban
|
|
player.kick = Kick
|
|
player.trace = Trace
|
|
player.admin = Toggle Admin
|
|
player.team = Change Team
|
|
server.bans = Bans
|
|
server.bans.none = walang nahanap na banned players!
|
|
server.admins = Admins
|
|
server.admins.none = walang nahnap na admin!
|
|
server.add = Add Server
|
|
server.delete = Sigurado ka bang gusto mong tanggalin ang server na ito?
|
|
server.edit = Edit Server
|
|
server.outdated = [scarlet]Outdated Server![]
|
|
server.outdated.client = [scarlet]Outdated Client![]
|
|
server.version = [gray]v{0} {1}
|
|
server.custombuild = [accent]Custom Build
|
|
confirmban = Sigurado ka bang gusto mong i-ban si "{0}[white]"?
|
|
confirmkick = Sigurado ka bang gusto mong i-kick si "{0}[white]"?
|
|
confirmunban = Sigurado kabang i-unban ang player?
|
|
confirmadmin = Sigurado ka bang gusto mong gawing admin si "{0}[white]"?
|
|
confirmunadmin = Sigurado kabang i-remove ang admin mula kay "{0}[white]"?
|
|
votekick.reason = Vote-Kick Reason
|
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
|
joingame.title = Sumali sa Laro
|
|
joingame.ip = Address:
|
|
disconnect = Disconnected.
|
|
disconnect.error = Connection error.
|
|
disconnect.closed = Connection closed.
|
|
disconnect.timeout = Na-time out.
|
|
disconnect.data = Pumalya ang pag-load ng world data!
|
|
cantconnect = Hindi kayant sumali sa larong ([accent]{0}[]).
|
|
connecting = [accent]Connecting...
|
|
reconnecting = [accent]Reconnecting...
|
|
connecting.data = [accent]Loading world data...
|
|
server.port = Port:
|
|
server.addressinuse = Address already in use!
|
|
server.invalidport = Invalid port number!
|
|
server.error = [scarlet]Error hosting server.
|
|
save.new = Bagong Save
|
|
save.overwrite = Sigurado ka bang gusto mong i-overwrite ang save slot na ito?
|
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
|
overwrite = Overwrite
|
|
save.none = Walang nahanap na save!
|
|
savefail = Hindi na save ang game!
|
|
save.delete.confirm = Sigurado ka bang gusto mo i delete intong save?
|
|
save.delete = Delete
|
|
save.export = Export Save
|
|
save.import.invalid = [accent]Hindi valid ang intong save!
|
|
save.import.fail = [scarlet]Pumalya ang pag-import ng save: [accent]{0}
|
|
save.export.fail = [scarlet]Pumalya ang pag-export ng save: [accent]{0}
|
|
save.import = Import Save
|
|
save.newslot = Save name:
|
|
save.rename = Rename
|
|
save.rename.text = New name:
|
|
selectslot = Pumili ng save.
|
|
slot = [accent]Slot {0}
|
|
editmessage = I-edit Message
|
|
save.corrupted = Sira o kurakot ang save na ito.
|
|
empty = <empty>
|
|
on = On
|
|
off = Off
|
|
save.search = I-Search ang mga saved games...
|
|
save.autosave = Autosave: {0}
|
|
save.map = Map: {0}
|
|
save.wave = Wave {0}
|
|
save.mode = Gamemode: {0}
|
|
save.date = Last Saved: {0}
|
|
save.playtime = Playtime: {0}
|
|
warning = Warning.
|
|
confirm = Kumpirmahin
|
|
delete = Tanggalin
|
|
view.workshop = Tingnan Sa Workshop
|
|
workshop.listing = I-edit ang Listahan sa Workshop
|
|
ok = OK
|
|
open = Open
|
|
customize = I-customize ang Mga Panuntunan
|
|
cancel = Cancel
|
|
command = Command
|
|
command.queue = [lightgray][Queuing]
|
|
command.mine = Mine
|
|
command.repair = Repair
|
|
command.rebuild = Rebuild
|
|
command.assist = Assist Player
|
|
command.move = Move
|
|
command.boost = Boost
|
|
command.enterPayload = Enter Payload Block
|
|
command.loadUnits = Load Units
|
|
command.loadBlocks = Load Blocks
|
|
command.unloadPayload = Unload Payload
|
|
stance.stop = Cancel Orders
|
|
stance.shoot = Stance: Shoot
|
|
stance.holdfire = Stance: Hold Fire
|
|
stance.pursuetarget = Stance: Pursue Target
|
|
stance.patrol = Stance: Patrol Path
|
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
|
openlink = Open Link
|
|
copylink = Copy Link
|
|
back = Back
|
|
max = Max
|
|
objective = Objective sa Map
|
|
crash.export = I-Export Crash Logs
|
|
crash.none = Walang nahanap na crash logs.
|
|
crash.exported = Na-export ang mga crash log.
|
|
data.export = Export Data
|
|
data.import = Import Data
|
|
data.openfolder = Buksan ang Data Folder
|
|
data.exported = Na-i-export ang data.
|
|
data.invalid = Hindi ito wastong data.
|
|
data.import.confirm = Ang pag-iimport ng data ay i-o-overwrite ang[scarlet] lahat[] ng iyong game data.\n[accent]Hindi ito pwedeng maibalik sa dati![]\n\nPagkatapos i-import ang data, mag e-exit kaagad ang laro.
|
|
quit.confirm = Sigurado ka bang gusto mong mag quit?
|
|
loading = [accent]Loading...
|
|
downloading = [accent]Downloading...
|
|
saving = [accent]Saving...
|
|
respawn = [accent][[{0}][] upang mag respawn sa core
|
|
cancelbuilding = [accent][[{0}][] para mai-kansela ang plano
|
|
selectschematic = [accent][[{0}][] upang mag select-copy
|
|
pausebuilding = [accent][[{0}][] upang i-pause ang pag-tatayo
|
|
resumebuilding = [scarlet][[{0}][] upang ipagpatuloy ang pag-tatayo
|
|
enablebuilding = [scarlet][[{0}][] upang paganahin ang pag-tatayo
|
|
showui = Itinago ang UI.\nPindutin ang [accent][[{0}][] upang maipakita ang UI.
|
|
commandmode.name = [accent]Command Mode
|
|
commandmode.nounits = [no units]
|
|
wave = [accent]Wave {0}
|
|
wave.cap = [accent]Wave {0}/{1}
|
|
wave.waiting = [lightgray]Wave in {0}
|
|
wave.waveInProgress = [lightgray]Wave in progress
|
|
waiting = [lightgray]Naghihintay...
|
|
waiting.players = Naghihintay ng mga manlalaro...
|
|
wave.enemies = [lightgray]{0} Mga Natitirang Kaaway
|
|
wave.enemycores = [accent]{0}[lightgray] Enemy Cores
|
|
wave.enemycore = [accent]{0}[lightgray] Enemy Core
|
|
wave.enemy = [lightgray]{0} Natitirang Kaaway
|
|
wave.guardianwarn = Ang Guardian ay papalapit na ng mga [accent]{0}[] wave.
|
|
wave.guardianwarn.one = Ang Guardian ay papalapit na ng [accent]{0}[] wave.
|
|
loadimage = I-Load Image
|
|
saveimage = I-Save Image
|
|
unknown = Unknown
|
|
custom = Custom
|
|
builtin = Built-In
|
|
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
|
|
map.random = [accent]Random Map
|
|
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang mai-spawn in! Mag-dagdag ng {0} core sa editor ng mapa!
|
|
map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add [scarlet]non-orange[] cores to this map in the editor.
|
|
map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add {0} cores to this map in the editor.
|
|
map.invalid = Error loading map: corrupted o sira na map file.
|
|
workshop.update = Update Item
|
|
workshop.error = Error sa pagkuha ng mga detalye ng workshop: {0}
|
|
map.publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[lightgray]Tiyaking sumasang-ayon ka muna sa Workshop EULA, o hindi lalabas ang iyong mga mapa!
|
|
workshop.menu = I-select ang gusto mong gawin sa aytem na ito.
|
|
workshop.info = Item Info
|
|
changelog = Changelog (optional):
|
|
updatedesc = Overwrite Title & Description
|
|
eula = Steam EULA
|
|
missing = Na-delete or na-remove and item na to.\n[lightgray]Awtomatikong na-unlink na ang listahan sa workshop.
|
|
publishing = [accent]Publishing...
|
|
publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[lightgray]Tiyaking sumasang-ayon ka muna sa Workshop EULA, o hindi lalabas ang iyong mga items!
|
|
publish.error = Error publishing item: {0}
|
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
|
editor.planet = Planet:
|
|
editor.sector = Sector:
|
|
editor.seed = Seed:
|
|
editor.cliffs = Walls To Cliffs
|
|
|
|
editor.brush = Brush
|
|
editor.openin = I-Open sa Editor
|
|
editor.oregen = Ore Generation
|
|
editor.oregen.info = Ore Generation:
|
|
editor.mapinfo = Map Info
|
|
editor.author = Author:
|
|
editor.description = Description:
|
|
editor.nodescription = Dapat meron paglalarawan ng hindi bababa sa 4 na character bago i-publish.
|
|
editor.waves = Waves:
|
|
editor.rules = Rules:
|
|
editor.generation = Generation:
|
|
editor.objectives = Objectives
|
|
editor.locales = Locale Bundles
|
|
editor.worldprocessors = World Processors
|
|
editor.worldprocessors.editname = Edit Name
|
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
|
editor.ingame = Edit In-Game
|
|
editor.playtest = Playtest
|
|
editor.publish.workshop = I-Publish Sa Workshop
|
|
editor.newmap = New Map
|
|
editor.center = Center
|
|
editor.search = Search maps...
|
|
editor.filters = Filter Maps
|
|
editor.filters.mode = Gamemodes:
|
|
editor.filters.type = Map Type:
|
|
editor.filters.search = Search In:
|
|
editor.filters.author = Author
|
|
editor.filters.description = Deskripsyon
|
|
editor.shiftx = Shift X
|
|
editor.shifty = Shift Y
|
|
workshop = Workshop
|
|
waves.title = Waves
|
|
waves.remove = Remove
|
|
waves.every = every
|
|
waves.waves = wave(s)
|
|
waves.health = health: {0}%
|
|
waves.perspawn = per spawn
|
|
waves.shields = shields/wave
|
|
waves.to = to
|
|
waves.spawn = spawn:
|
|
waves.spawn.all = <all>
|
|
waves.spawn.select = Spawn Select
|
|
waves.spawn.none = [scarlet]no spawns found in map
|
|
waves.max = max units
|
|
waves.guardian = Guardian
|
|
waves.preview = Preview
|
|
waves.edit = Edit...
|
|
waves.random = Random
|
|
waves.copy = I-Copy to Clipboard
|
|
waves.load = I-Load mula sa Clipboard
|
|
waves.invalid = Invalid waves in clipboard.
|
|
waves.copied = Waves copied.
|
|
waves.none = Walang tinukoy na mga kaaway.\nTandaan na ang mga walang laman na wave layout ay awtomatikong papalitan ng default na layout.
|
|
waves.sort = Sort By
|
|
waves.sort.reverse = Pabaliktad na Sort
|
|
waves.sort.begin = Simula
|
|
waves.sort.health = Health
|
|
waves.sort.type = Uri
|
|
waves.search = Search waves...
|
|
waves.filter = Unit Filter
|
|
waves.units.hide = Itago lahat
|
|
waves.units.show = Ipakita lahat
|
|
|
|
wavemode.counts = counts
|
|
wavemode.totals = totals
|
|
wavemode.health = health
|
|
all = All
|
|
|
|
editor.default = [lightgray]<Default>
|
|
details = Details...
|
|
edit = Edit...
|
|
variables = Vars
|
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
|
logic.globals = Built-in Variables
|
|
editor.name = Name:
|
|
editor.spawn = Spawn Unit
|
|
editor.removeunit = Remove Unit
|
|
editor.teams = Teams
|
|
editor.errorload = Error sa paglo-load ng file.
|
|
editor.errorsave = Error sa pag-save ng file.
|
|
editor.errorimage = Iyon ay isang imahe, hindi isang mapa.\n\nKung gusto mong mag-import ng 3.5/build 40 na mapa, gamitin ang button na 'Import Legacy Map' sa editor.
|
|
editor.errorlegacy = Masyadong luma ang mapang ito, at gumagamit ng legacy na format ng mapa na hindi na sinusuportahan.
|
|
editor.errornot = Ito ay hindi isang file ng mapa.
|
|
editor.errorheader = Ang file ng mapa na ito ay maaaring hindi wasto o sira.
|
|
editor.errorname = Walang tinukoy na pangalan ang mapa. Sinusubukan mo bang mag-load ng save file?
|
|
editor.errorlocales = Error reading invalid locale bundles.
|
|
editor.update = Update
|
|
editor.randomize = Randomize
|
|
editor.moveup = Move Up
|
|
editor.movedown = Move Down
|
|
editor.copy = Copy
|
|
editor.apply = Apply
|
|
editor.generate = Generate
|
|
editor.sectorgenerate = Sector Generate
|
|
editor.resize = Resize
|
|
editor.loadmap = Load Map
|
|
editor.savemap = Save Map
|
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
editor.saved = Saved!
|
|
editor.save.noname = Walang pangalan ang iyong mapa! Itakda ang isa sa menu na 'impormasyon ng mapa'.
|
|
editor.save.overwrite = Ino-overwrite ng iyong mapa ang isang built-in na mapa! Pumili ng ibang pangalan sa menu na 'impormasyon ng mapa'.
|
|
editor.import.exists = [scarlet]Hindi kayang ma-import:[] mayroon nang built-in na mapa na '{0}'!
|
|
editor.import = Import...
|
|
editor.importmap = Import Map
|
|
editor.importmap.description = Mag-import ng umiiral nang mapa
|
|
editor.importfile = Import File
|
|
editor.importfile.description = Mag-import ng panlabas na file ng mapa
|
|
editor.importimage = Mag-import ng File ng Larawan
|
|
editor.importimage.description = Mag-import ng panlabas na file ng imahe ng mapa
|
|
editor.export = Export...
|
|
editor.exportfile = Export File
|
|
editor.exportfile.description = Mag-Export nang map file
|
|
editor.exportimage = Export Terrain Image
|
|
editor.exportimage.description = Mag-export ng image file na naglalaman lamang ng basic terrain
|
|
editor.loadimage = Import Terrain
|
|
editor.saveimage = Export Terrain
|
|
editor.unsaved = [scarlet]Mayroon kang mga hindi na-adyang mga pagbabago![]\nSigurado ka bang gusto mong mag-exit?
|
|
editor.resizemap = Resize Map
|
|
editor.mapname = Map Name:
|
|
editor.overwrite = [accent]Warning!\nIno-overwrite nito ang isang existing na mapa.
|
|
editor.overwrite.confirm = [scarlet]Warning![] Umiiral na ang isang mapa na may ganitong pangalan. Sigurado ka bang gusto mong i-overwrite ito?\n"[accent]{0}[]"
|
|
editor.exists = Umiiral na ang isang mapa na may ganitong pangalan.
|
|
editor.selectmap = Pumili ng mapa na ilo-load:
|
|
|
|
toolmode.replace = Replace
|
|
toolmode.replace.description = Gumuhit lamang sa mga solidong blocks.
|
|
toolmode.replaceall = Replace All
|
|
toolmode.replaceall.description = Palitan ang lahat ng mga blocks sa mapa.
|
|
toolmode.orthogonal = Orthogonal
|
|
toolmode.orthogonal.description = Gumuhit lamang ng mga orthogonal na linya.
|
|
toolmode.square = Square
|
|
toolmode.square.description = Square brush.
|
|
toolmode.eraseores = Erase Ores
|
|
toolmode.eraseores.description = Erase only ores.
|
|
toolmode.fillteams = Fill Teams
|
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
|
toolmode.fillerase = Fill Erase
|
|
toolmode.fillerase.description = Erase blocks of the same type.
|
|
toolmode.drawteams = Draw Teams
|
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
|
toolmode.underliquid = Under Liquids
|
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
|
|
|
filters.empty = [lightgray]Walang mga filter! Magdagdag ng isa gamit ang button sa ibaba.
|
|
filter.distort = Distort
|
|
filter.noise = Noise
|
|
filter.enemyspawn = Enemy Spawn Select
|
|
filter.spawnpath = Path To Spawn
|
|
filter.corespawn = Core Select
|
|
filter.median = Median
|
|
filter.oremedian = Ore Median
|
|
filter.blend = Blend
|
|
filter.defaultores = Default Ores
|
|
filter.ore = Ore
|
|
filter.rivernoise = River Noise
|
|
filter.mirror = Mirror
|
|
filter.clear = Clear
|
|
filter.option.ignore = Ignore
|
|
filter.scatter = Scatter
|
|
filter.terrain = Terrain
|
|
filter.logic = Logic
|
|
filter.option.scale = Scale
|
|
filter.option.chance = Chance
|
|
filter.option.mag = Magnitude
|
|
filter.option.threshold = Threshold
|
|
filter.option.circle-scale = Circle Scale
|
|
filter.option.octaves = Octaves
|
|
filter.option.falloff = Falloff
|
|
filter.option.angle = Angle
|
|
filter.option.tilt = Tilt
|
|
filter.option.rotate = Rotate
|
|
filter.option.amount = Amount
|
|
filter.option.block = Block
|
|
filter.option.floor = Floor
|
|
filter.option.flooronto = Target Floor
|
|
filter.option.target = Target
|
|
filter.option.replacement = Replacement
|
|
filter.option.wall = Wall
|
|
filter.option.ore = Ore
|
|
filter.option.floor2 = Secondary Floor
|
|
filter.option.threshold2 = Secondary Threshold
|
|
filter.option.radius = Radius
|
|
filter.option.percentile = Percentile
|
|
filter.option.code = Code
|
|
filter.option.loop = Loop
|
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
locales.applytoall = Apply Changes To All Locales
|
|
locales.addtoother = Add To Other Locales
|
|
locales.rollback = Rollback to last applied
|
|
locales.filter = Property filter
|
|
locales.searchname = Search name...
|
|
locales.searchvalue = Search value...
|
|
locales.searchlocale = Search locale...
|
|
locales.byname = By name
|
|
locales.byvalue = By value
|
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
locales.showmissing = Show properties that are missing in some locales
|
|
locales.showsame = Show properties that have same values in different locales
|
|
locales.viewproperty = View in all locales
|
|
locales.viewing = Viewing property "{0}"
|
|
locales.addicon = Add Icon
|
|
|
|
width = Width:
|
|
height = Height:
|
|
menu = Menu
|
|
play = Play
|
|
campaign = Campaign
|
|
load = Load
|
|
save = Save
|
|
fps = FPS: {0}
|
|
ping = Ping: {0}ms
|
|
tps = TPS: {0}
|
|
memory = Mem: {0}mb
|
|
memory2 = Mem:\n {0}mb +\n {1}mb
|
|
language.restart = Mangyaring i-restart ang iyong laro para magkabisa ang mga setting ng wika.
|
|
settings = Settings
|
|
tutorial = Tutorial
|
|
tutorial.retake = Muling Kumuha ng Tutorial
|
|
editor = Editor
|
|
mapeditor = Map Editor
|
|
|
|
abandon = Abandon
|
|
abandon.text = Ang zone na ito at ang lahat ng mga mapagkukunan nito ay mawawala sa kaaway.
|
|
locked = Locked
|
|
complete = [lightgray]Complete:
|
|
requirement.wave = Reach Wave {0} in {1}
|
|
requirement.core = Wasakin ang Enemy Core sa {0}
|
|
requirement.research = Research {0}
|
|
requirement.produce = Produce {0}
|
|
requirement.capture = Capture {0}
|
|
requirement.onplanet = Control Sector On {0}
|
|
requirement.onsector = Land On Sector: {0}
|
|
launch.text = Launch
|
|
research.multiplayer = Ang host lang ang makakapagsaliksik ng mga item.
|
|
map.multiplayer = Ang host lang ang makakatingin sa mga sektor.
|
|
uncover = Uncover
|
|
configure = I-Configure ang Loadout
|
|
objective.research.name = Research
|
|
objective.produce.name = Obtain
|
|
objective.item.name = Obtain Item
|
|
objective.coreitem.name = Core Item
|
|
objective.buildcount.name = Build Count
|
|
objective.unitcount.name = Unit Count
|
|
objective.destroyunits.name = Destroy Units
|
|
objective.timer.name = Timer
|
|
objective.destroyblock.name = Destroy Block
|
|
objective.destroyblocks.name = Destroy Blocks
|
|
objective.destroycore.name = Destroy Core
|
|
objective.commandmode.name = Command Mode
|
|
objective.flag.name = Flag
|
|
marker.shapetext.name = Shape Text
|
|
marker.point.name = Point
|
|
marker.shape.name = Shape
|
|
marker.text.name = Text
|
|
marker.line.name = Line
|
|
marker.quad.name = Quad
|
|
marker.texture.name = Texture
|
|
marker.background = Background
|
|
marker.outline = Outline
|
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
|
objective.destroycore = [accent]Destroy Enemy Core
|
|
objective.command = [accent]Command Units
|
|
objective.nuclearlaunch = [accent]⚠ Nai-detect ang nuclear strike: [lightgray]{0}
|
|
announce.nuclearstrike = [red]⚠ PAPALAPIT NA ANG NUCLEAR STRIKE ⚠
|
|
loadout = Loadout
|
|
resources = Resources
|
|
resources.max = Max
|
|
bannedblocks = Mga Pinagbabawalan na Blocks
|
|
objectives = Objectives
|
|
bannedunits = Mga Pinagbabawalan na Units
|
|
bannedunits.whitelist = Banned Units As Whitelist
|
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
|
addall = Add All
|
|
launch.from = Launching From: [accent]{0}
|
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
|
launch.destination = Destination: {0}
|
|
configure.invalid = Ang halaga ay dapat na isang numero sa pagitan ng 0 at {0}.
|
|
add = Add...
|
|
guardian = Guardian
|
|
|
|
connectfail = [scarlet]Connection error:\n\n[accent]{0}
|
|
error.unreachable = Hindi maabot ang server.\nTama ba ang spelling ng address?
|
|
error.invalidaddress = Invalid address.
|
|
error.timedout = Timed out!\nTiyaking may naka-set up na port forwarding ang host, at tama ang address!
|
|
error.mismatch = Packet error:\nposibleng client/server version mismatch.\nTiyaking mayroon ka at ang host ng pinakabagong bersyon ng Mindustry!
|
|
error.alreadyconnected = Nakakonekta na.
|
|
error.mapnotfound = Hindi nakita ang file ng mapa!
|
|
error.io = Network I/O error.
|
|
error.any = Unknown network error.
|
|
error.bloom = Nabigong simulan ang bloom.\nMaaaring hindi ito sinusuportahan ng iyong device.
|
|
|
|
weather.rain.name = Rain
|
|
weather.snowing.name = Snow
|
|
weather.sandstorm.name = Sandstorm
|
|
weather.sporestorm.name = Sporestorm
|
|
weather.fog.name = Fog
|
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
|
sectorlist = Sectors
|
|
sectorlist.attacked = {0} ay inaatake
|
|
|
|
sectors.unexplored = [lightgray]Unexplored
|
|
sectors.resources = Resources:
|
|
sectors.production = Production:
|
|
sectors.export = Export:
|
|
sectors.import = Import:
|
|
sectors.time = Time:
|
|
sectors.threat = Threat:
|
|
sectors.wave = Wave:
|
|
sectors.stored = Stored:
|
|
sectors.resume = Resume
|
|
sectors.launch = Launch
|
|
sectors.select = Select
|
|
sectors.nonelaunch = [lightgray]none (sun)
|
|
sectors.rename = Rename Sector
|
|
sectors.enemybase = [scarlet]Enemy Base
|
|
sectors.vulnerable = [scarlet]Vulnerable
|
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
|
sectors.survives = [accent]Survives {0} waves
|
|
sectors.go = Go
|
|
sector.abandon = Abandonahin
|
|
sector.abandon.confirm = Ang core (o mga core) sa sector ay mag se-self-destruct.\nSigurado ka?
|
|
sector.curcapture = Nai-capture ang sector
|
|
sector.curlost = Nawala ang sector
|
|
sector.missingresources = [scarlet]Kulang ang mga Core Resources
|
|
sector.attacked = Ang sector [accent]{0}[white] ay inaatake!
|
|
sector.lost = Ang sector [accent]{0}[white] ay nawala!
|
|
sector.capture = Sector [accent]{0}[white]Captured!
|
|
sector.capture.current = Sector Captured!
|
|
sector.changeicon = Change Icon
|
|
sector.noswitch.title = Unable to Switch Sectors
|
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
|
sector.view = View Sector
|
|
threat.low = Mababa
|
|
threat.medium = Medium
|
|
threat.high = Mataas
|
|
threat.extreme = Sobra-sobra
|
|
threat.eradication = Tiyak na talo sa hind handa
|
|
planets = Mga planeta
|
|
|
|
planet.serpulo.name = Serpulo
|
|
planet.erekir.name = Erekir
|
|
planet.sun.name = Araw
|
|
|
|
sector.impact0078.name = Impact 0078
|
|
sector.groundZero.name = Ground Zero
|
|
sector.craters.name = The Craters
|
|
sector.frozenForest.name = Frozen Forest
|
|
sector.ruinousShores.name = Ruinous Shores
|
|
sector.stainedMountains.name = Stained Mountains
|
|
sector.desolateRift.name = Desolate Rift
|
|
sector.nuclearComplex.name = Nuclear Production Complex
|
|
sector.overgrowth.name = Overgrowth
|
|
sector.tarFields.name = Tar Fields
|
|
sector.saltFlats.name = Salt Flats
|
|
sector.fungalPass.name = Fungal Pass
|
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
|
sector.windsweptIslands.name = Windswept Islands
|
|
sector.extractionOutpost.name = Extraction Outpost
|
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
|
sector.coastline.name = Coastline
|
|
sector.navalFortress.name = Naval Fortress
|
|
|
|
sector.groundZero.description = Ang pinakamainam na lokasyon upang magsimulang muli. Mababang banta ng kaaway. Kaunting mapagkukunan.\nMagtipon ng mas maraming tingga at tanso hangga't maaari.\nItuloy.
|
|
sector.frozenForest.description = Kahit dito, mas malapit sa mga bundok, ang mga spore ay kumalat. Ang napakalamig na temperatura ay hindi maaaring maglaman ng mga ito magpakailanman.\n\nSimulan ang pakikipagsapalaran sa kapangyarihan. Bumuo ng mga generator ng pagkasunog. Matutong gumamit ng mga mender.
|
|
sector.saltFlats.description = Sa labas ng disyerto ay matatagpuan ang Salt Flats. Ilang resource ang makikita sa lokasyong ito.\n\nNagtayo ang kaaway ng resource storage complex dito. Tanggalin ang kanilang core. Walang iwanan na nakatayo.
|
|
sector.craters.description = Ang tubig ay naipon sa bunganga na ito, relic ng mga lumang digmaan. Bawiin ang lugar. Mangolekta ng buhangin. Gumawa ng metaglass. Magbomba ng tubig upang palamig ang mga turret at drill.
|
|
sector.ruinousShores.description = Nakalipas ang mga basura, ay ang baybayin. Minsan, ang lokasyong ito ay mayroong hanay ng pagtatanggol sa baybayin. Hindi gaanong natitira. Tanging ang pinakapangunahing mga istruktura ng depensa ang nananatiling hindi nasaktan, lahat ng iba pa ay nabawasan sa scrap.\nIpagpatuloy ang pagpapalawak. Tuklasin muli ang teknolohiya.
|
|
sector.stainedMountains.description = Sa kabilang bahagi ng lupain ay matatagpuan ang mga bundok, ngunit hindi nababahiran ng mga spores.\nI-extract ang masaganang titanium sa lugar na ito. Alamin kung paano ito gamitin.\n\nMas malaki ang presensya ng kaaway dito. Huwag silang bigyan ng oras na ipadala ang kanilang pinakamalakas na unit.
|
|
sector.overgrowth.description = Ang lugar na ito ay tinutubuan, mas malapit sa pinagmumulan ng mga spores.\nNagtatag ang kalaban ng isang outpost dito. Bumuo ng mga yunit ng Titan. Sirain mo. Bawiin ang nawala.
|
|
sector.tarFields.description = Ang labas ng isang oil production zone, sa pagitan ng mga bundok at disyerto. Isa sa ilang lugar na may magagamit na reserbang tar.\nBagaman inabandona, ang lugar na ito ay may ilang mapanganib na pwersa ng kaaway sa malapit. Huwag maliitin ang mga ito.\n\n[lightgray]Magsaliksik ng teknolohiya sa pagproseso ng langis kung maaari.
|
|
sector.desolateRift.description = Isang mapanganib na sona. Maraming mapagkukunan, ngunit maliit na espasyo. Mataas na panganib ng pagkasira. Umalis sa lalong madaling panahon. Huwag magpalinlang sa mahabang espasyo sa pagitan ng mga pag-atake ng kaaway.
|
|
sector.nuclearComplex.description = Isang dating pasilidad para sa paggawa at pagpoproseso ng thorium, naging mga guho.\n[lightgray]Saliksikin ang thorium at ang maraming gamit nito.\n\nAng kaaway ay naroroon sa napakaraming bilang, patuloy na naghahanap ng mga umaatake.
|
|
sector.fungalPass.description = Isang transition area sa pagitan ng matataas na bundok at mas mababang, spore-ridden na lupain. Matatagpuan dito ang isang maliit na base ng reconnaissance ng kaaway.\nSirain ito.\nGumamit ng mga unit ng Dagger at Crawler. Ilabas ang dalawang core.
|
|
sector.biomassFacility.description = Ang pinagmulan ng mga spores. Ito ang pasilidad kung saan sila sinaliksik at unang ginawa.\nSaliksikin ang teknolohiyang nakapaloob sa loob. Linangin ang mga spores para sa paggawa ng gasolina at mga plastik.\n\n[lightgray]Sa pagkamatay ng pasilidad na ito, inilabas ang mga spores. Wala sa lokal na ecosystem ang maaaring makipagkumpitensya sa gayong invasive na organismo.
|
|
sector.windsweptIslands.description = Sa kabila ng baybayin ay ang malayong hanay ng mga isla. Ipinapakita ng mga rekord na minsan silang nagkaroon ng [accent]Plastanium[]-producing structures.\n\nTakasan ang mga yunit ng hukbong-dagat ng kalaban. Magtatag ng isang base sa mga isla. Magsaliksik sa mga pabrika na ito.
|
|
sector.extractionOutpost.description = Isang malayong outpost, na itinayo ng kaaway para sa layunin ng paglulunsad ng mga mapagkukunan sa iba pang mga sektor.\n\nAng cross-sector transport technology ay mahalaga para sa karagdagang pananakop. Wasakin ang base. Magsaliksik sa kanilang mga Launch Pad.
|
|
sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar transport vessel na unang pumasok sa sistemang ito.\n\nSalvage hangga't maaari mula sa pagkawasak. Magsaliksik ng anumang buo na teknolohiya.
|
|
sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad.
|
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
|
sector.onset.name = The Onset
|
|
sector.aegis.name = Aegis
|
|
sector.lake.name = Lake
|
|
sector.intersect.name = Intersect
|
|
sector.atlas.name = Atlas
|
|
sector.split.name = Split
|
|
sector.basin.name = Basin
|
|
sector.marsh.name = Marsh
|
|
sector.peaks.name = Peaks
|
|
sector.ravine.name = Ravine
|
|
sector.caldera-erekir.name = Caldera
|
|
sector.stronghold.name = Stronghold
|
|
sector.crevice.name = Crevice
|
|
sector.siege.name = Siege
|
|
sector.crossroads.name = Crossroads
|
|
sector.karst.name = Karst
|
|
sector.origin.name = Origin
|
|
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
|
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
|
status.burning.name = Burning
|
|
status.freezing.name = Freezing
|
|
status.wet.name = Wet
|
|
status.muddy.name = Muddy
|
|
status.melting.name = Melting
|
|
status.sapped.name = Sapped
|
|
status.electrified.name = Electrified
|
|
status.spore-slowed.name = Spore Slowed
|
|
status.tarred.name = Tarred
|
|
status.overdrive.name = Overdrive
|
|
status.overclock.name = Overclock
|
|
status.shocked.name = Shocked
|
|
status.blasted.name = Blasted
|
|
status.unmoving.name = Unmoving
|
|
status.boss.name = Guardian
|
|
|
|
settings.language = Language
|
|
settings.data = Game Data
|
|
settings.reset = Reset to Defaults
|
|
settings.rebind = Rebind
|
|
settings.resetKey = Reset
|
|
settings.controls = Controls
|
|
settings.game = Game
|
|
settings.sound = Sound
|
|
settings.graphics = Graphics
|
|
settings.cleardata = I-Clear ang Game Data...
|
|
settings.clear.confirm = Sigurado ka bang gusto mong i-clear ang data na ito?\nHindi na mababawi ang nagawa!
|
|
settings.clearall.confirm = [scarlet]WARNING![]\nIki-clear nito ang lahat ng data, kabilang ang mga pag-save, mapa, pag-unlock at keybinds.\nKapag pinindot mo ang 'ok', ibubura ng laro ang lahat ng data at awtomatikong lalabas.
|
|
settings.clearsaves.confirm = Sigurado ka bang gusto mong i-clear ang lahat ng iyong saves?
|
|
settings.clearsaves = Clear Saves
|
|
settings.clearresearch = Clear Research
|
|
settings.clearresearch.confirm = Sigurado ka bang gusto mong i-clear ang lahat ng iyong campaign research?
|
|
settings.clearcampaignsaves = Tanggalin ang mga Campaign Save
|
|
settings.clearcampaignsaves.confirm = Sigurado ka bang gusto mong i-clear ang lahat ng iyong mga campaign save?
|
|
paused = [accent]< Paused >
|
|
clear = Clear
|
|
banned = [scarlet]Pinagbabawalan!
|
|
unsupported.environment = [scarlet]Hindi supportadong Environment
|
|
yes = OO
|
|
no = Hindi
|
|
info.title = Info
|
|
error.title = [scarlet]An error has occured
|
|
error.crashtitle = An error has occured
|
|
unit.nobuild = [scarlet]Unit can't build
|
|
lastaccessed = [lightgray]Last Accessed: {0}
|
|
lastcommanded = [lightgray]Last Commanded: {0}
|
|
block.unknown = [lightgray]???
|
|
stat.showinmap = <load map to show>
|
|
stat.description = Purpose
|
|
|
|
stat.input = Input
|
|
stat.output = Output
|
|
stat.maxefficiency = Max Efficiency
|
|
stat.booster = Booster
|
|
stat.tiles = Required Tiles
|
|
stat.affinities = Affinities
|
|
stat.opposites = Opposites
|
|
stat.powercapacity = Power Capacity
|
|
stat.powershot = Power/Shot
|
|
stat.damage = Damage
|
|
stat.targetsair = Targets Air
|
|
stat.targetsground = Targets Ground
|
|
stat.itemsmoved = Move Speed
|
|
stat.launchtime = Time Between Launches
|
|
stat.shootrange = Range
|
|
stat.size = Size
|
|
stat.displaysize = Display Size
|
|
stat.liquidcapacity = Liquid Capacity
|
|
stat.powerrange = Power Range
|
|
stat.linkrange = Link Range
|
|
stat.instructions = Instructions
|
|
stat.powerconnections = Max Connections
|
|
stat.poweruse = Power Use
|
|
stat.powerdamage = Power/Damage
|
|
stat.itemcapacity = Item Capacity
|
|
stat.memorycapacity = Memory Capacity
|
|
stat.basepowergeneration = Base Power Generation
|
|
stat.productiontime = Production Time
|
|
stat.repairtime = Block Full Repair Time
|
|
stat.repairspeed = Repair Speed
|
|
stat.weapons = Weapons
|
|
stat.bullet = Bullet
|
|
stat.moduletier = Module Tier
|
|
stat.unittype = Unit Type
|
|
stat.speedincrease = Speed Increase
|
|
stat.range = Range
|
|
stat.drilltier = Drillables
|
|
stat.drillspeed = Base Drill Speed
|
|
stat.boosteffect = Boost Effect
|
|
stat.maxunits = Max Active Units
|
|
stat.health = Health
|
|
stat.armor = Armor
|
|
stat.buildtime = Build Time
|
|
stat.maxconsecutive = Max Consecutive
|
|
stat.buildcost = Build Cost
|
|
stat.inaccuracy = Inaccuracy
|
|
stat.shots = Shots
|
|
stat.reload = Shots/Second
|
|
stat.ammo = Ammo
|
|
stat.shieldhealth = Shield Health
|
|
stat.cooldowntime = Cooldown Time
|
|
stat.explosiveness = Explosiveness
|
|
stat.basedeflectchance = Base Deflect Chance
|
|
stat.lightningchance = Lightning Chance
|
|
stat.lightningdamage = Lightning Damage
|
|
stat.flammability = Flammability
|
|
stat.radioactivity = Radioactivity
|
|
stat.charge = Charge
|
|
stat.heatcapacity = HeatCapacity
|
|
stat.viscosity = Viscosity
|
|
stat.temperature = Temperature
|
|
stat.speed = Speed
|
|
stat.buildspeed = Build Speed
|
|
stat.minespeed = Mine Speed
|
|
stat.minetier = Mine Tier
|
|
stat.payloadcapacity = Payload Capacity
|
|
stat.abilities = Abilities
|
|
stat.canboost = Can Boost
|
|
stat.flying = Flying
|
|
stat.ammouse = Ammo Use
|
|
stat.ammocapacity = Ammo Capacity
|
|
stat.damagemultiplier = Damage Multiplier
|
|
stat.healthmultiplier = Health Multiplier
|
|
stat.speedmultiplier = Speed Multiplier
|
|
stat.reloadmultiplier = Reload Multiplier
|
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
|
stat.reactive = Reacts
|
|
stat.immunities = Immunities
|
|
stat.healing = Healing
|
|
|
|
ability.forcefield = Force Field
|
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
|
ability.repairfield = Repair Field
|
|
ability.repairfield.description = Repairs nearby units
|
|
ability.statusfield = Status Field
|
|
ability.statusfield.description = Applies a status effect to nearby units
|
|
ability.unitspawn = Factory
|
|
ability.unitspawn.description = Constructs units
|
|
ability.shieldregenfield = Shield Regen Field
|
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
|
ability.movelightning = Movement Lightning
|
|
ability.movelightning.description = Releases lightning while moving
|
|
ability.armorplate = Armor Plate
|
|
ability.armorplate.description = Reduces damage taken while shooting
|
|
ability.shieldarc = Shield Arc
|
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
|
ability.suppressionfield = Regen Suppression Field
|
|
ability.suppressionfield.description = Stops nearby repair buildings
|
|
ability.energyfield = Energy Field
|
|
ability.energyfield.description = Zaps nearby enemies
|
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
|
ability.regen = Regeneration
|
|
ability.regen.description = Regenerates own health over time
|
|
ability.liquidregen = Liquid Absorption
|
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
|
ability.spawndeath = Death Spawns
|
|
ability.spawndeath.description = Releases units on death
|
|
ability.liquidexplode = Death Spillage
|
|
ability.liquidexplode.description = Spills liquid on death
|
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|
|
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
|
|
|
bar.drilltierreq = Better Drill Required
|
|
bar.noresources = Missing Resources
|
|
bar.corereq = Core Base Required
|
|
bar.corefloor = Core Zone Tile Required
|
|
bar.cargounitcap = Cargo Unit Cap Reached
|
|
bar.drillspeed = Drill Speed: {0}/s
|
|
bar.pumpspeed = Pump Speed: {0}/s
|
|
bar.efficiency = Efficiency: {0}%
|
|
bar.boost = Boost: +{0}%
|
|
bar.powerbalance = Power: {0}/s
|
|
bar.powerstored = Stored: {0}/{1}
|
|
bar.poweramount = Power: {0}
|
|
bar.poweroutput = Power Output: {0}
|
|
bar.powerlines = Connections: {0}/{1}
|
|
bar.items = Items: {0}
|
|
bar.capacity = Capacity: {0}
|
|
bar.unitcap = {0} {1}/{2}
|
|
bar.liquid = Liquid
|
|
bar.heat = Heat
|
|
bar.instability = Instability
|
|
bar.heatamount = Heat: {0}
|
|
bar.heatpercent = Heat: {0} ({1}%)
|
|
bar.power = Power
|
|
bar.progress = Build Progress
|
|
bar.loadprogress = Progress
|
|
bar.launchcooldown = Launch Cooldown
|
|
bar.input = Input
|
|
bar.output = Output
|
|
bar.strength = [stat]{0}[lightgray]x strength
|
|
|
|
units.processorcontrol = [lightgray]Processor Controlled
|
|
|
|
bullet.damage = [stat]{0}[lightgray] damage
|
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|
bullet.incendiary = [stat]incendiary
|
|
bullet.homing = [stat]homing
|
|
bullet.armorpierce = [stat]armor piercing
|
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
|
bullet.infinitepierce = [stat]pierce
|
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
|
bullet.range = [stat]{0}[lightgray] tiles range
|
|
|
|
unit.blocks = blocks
|
|
unit.blockssquared = blocks²
|
|
unit.powersecond = mga yunit ng kuryente/segundo
|
|
unit.tilessecond = tile/segundo
|
|
unit.liquidsecond = mga yunit ng likido/segundo
|
|
unit.itemssecond = aytem/segundo
|
|
unit.liquidunits = liquid units
|
|
unit.powerunits = power units
|
|
unit.heatunits = heat units
|
|
unit.degrees = degrees
|
|
unit.seconds = seconds
|
|
unit.minutes = mins
|
|
unit.persecond = /sec
|
|
unit.perminute = /min
|
|
unit.timesspeed = x speed
|
|
unit.percent = %
|
|
unit.shieldhealth = shield health
|
|
unit.items = items
|
|
unit.thousands = k
|
|
unit.millions = mil
|
|
unit.billions = bil
|
|
unit.shots = shots
|
|
unit.pershot = /shot
|
|
category.purpose = Purpose
|
|
category.general = General
|
|
category.power = Power
|
|
category.liquids = Liquids
|
|
category.items = Items
|
|
category.crafting = Input/Output
|
|
category.function = Function
|
|
category.optional = Optional Enhancements
|
|
setting.alwaysmusic.name = Always Play Music
|
|
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
|
setting.skipcoreanimation.name = Laktawan ang Core Launch/Land Animation
|
|
setting.landscape.name = Lock Landscape
|
|
setting.shadows.name = Shadows
|
|
setting.blockreplace.name = Automatic Block Suggestions
|
|
setting.linear.name = Linear Filtering
|
|
setting.hints.name = Hints
|
|
setting.logichints.name = Logic Hints
|
|
setting.backgroundpause.name = Pause In Background
|
|
setting.buildautopause.name = Auto-Pause Building
|
|
setting.doubletapmine.name = Double-Tap to Mine
|
|
setting.commandmodehold.name = Hold For Command Mode
|
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
|
setting.modcrashdisable.name = Huwag paganahin ang Mods Sa Startup Crash
|
|
setting.animatedwater.name = Animated Fluids
|
|
setting.animatedshields.name = Animated Shields
|
|
setting.playerindicators.name = Player Indicators
|
|
setting.indicators.name = Enemy Indicators
|
|
setting.autotarget.name = Auto-Target
|
|
setting.keyboard.name = Mouse+Keyboard Controls
|
|
setting.touchscreen.name = Touchscreen Controls
|
|
setting.fpscap.name = Max FPS
|
|
setting.fpscap.none = None
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = UI Scaling[lightgray] (restart required)[]
|
|
setting.uiscale.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago.
|
|
setting.swapdiagonal.name = Palaging Diagonal na Placement
|
|
setting.difficulty.training = Training
|
|
setting.difficulty.easy = Easy
|
|
setting.difficulty.normal = Normal
|
|
setting.difficulty.hard = Hard
|
|
setting.difficulty.insane = Insane
|
|
setting.difficulty.name = Difficulty:
|
|
setting.screenshake.name = Screen Shake
|
|
setting.bloomintensity.name = Bloom Intensity
|
|
setting.bloomblur.name = Bloom Blur
|
|
setting.effects.name = I-Display Effects
|
|
setting.destroyedblocks.name = Ipakita ang mga Nawasak na Block
|
|
setting.blockstatus.name = I-Display Block Status
|
|
setting.conveyorpathfinding.name = Pathfinding ng Conveyor Placement
|
|
setting.sensitivity.name = Controller Sensitivity
|
|
setting.saveinterval.name = Save Interval
|
|
setting.seconds = {0} segundo
|
|
setting.milliseconds = {0} millisegundo
|
|
setting.fullscreen.name = Fullscreen
|
|
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
|
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
|
setting.borderlesswindow.description = Maaaring kailanganin ang pag-restart upang mailapat ang mga pagbabago.
|
|
setting.fps.name = Show FPS & Ping
|
|
setting.console.name = Enable Console
|
|
setting.smoothcamera.name = Smooth Camera
|
|
setting.vsync.name = VSync
|
|
setting.pixelate.name = Pixelate
|
|
setting.minimap.name = Show Minimap
|
|
setting.coreitems.name = Display Core Items
|
|
setting.position.name = Show Player Position
|
|
setting.mouseposition.name = Show Mouse Position
|
|
setting.musicvol.name = Music Volume
|
|
setting.atmosphere.name = Ipakita Planet Atmosphere
|
|
setting.drawlight.name = Draw Darkness/Lighting
|
|
setting.ambientvol.name = Ambient Volume
|
|
setting.mutemusic.name = Mute Music
|
|
setting.sfxvol.name = SFX Volume
|
|
setting.mutesound.name = Mute Sound
|
|
setting.crashreport.name = Mag-send ng Anonymous Crash Reports
|
|
setting.savecreate.name = Auto-Create Saves
|
|
setting.steampublichost.name = Public Game Visibility
|
|
setting.playerlimit.name = Player Limit
|
|
setting.chatopacity.name = Chat Opacity
|
|
setting.lasersopacity.name = Power Laser Opacity
|
|
setting.bridgeopacity.name = Bridge Opacity
|
|
setting.playerchat.name = Ipakita Player Bubble Chat
|
|
setting.showweather.name = Show Weather Graphics
|
|
setting.hidedisplays.name = Hide Logic Displays
|
|
setting.macnotch.name = Iangkop ang interface upang ipakita ang bingaw
|
|
setting.macnotch.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago
|
|
steam.friendsonly = Friends Only
|
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
|
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
|
|
uiscale.reset = Nabago ang sukat ng UI.\nPindutin ang "OK" upang kumpirmahin ang sukat na ito.\n[scarlet]Binabalik at lalabas sa dating anyo ng[accent] {0}[] segundo...
|
|
uiscale.cancel = I-Cancel & Exit
|
|
setting.bloom.name = Bloom
|
|
keybind.title = Rebind Keys
|
|
keybinds.mobile = [scarlet]Karamihan sa mga keybinds dito ay hindi gumagana sa mobile. Ang pangunahing paggalaw lamang ang sinusuportahan.
|
|
category.general.name = General
|
|
category.view.name = View
|
|
category.command.name = Unit Command
|
|
category.multiplayer.name = Multiplayer
|
|
category.blocks.name = Block Select
|
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
|
keybind.respawn.name = Respawn
|
|
keybind.control.name = Control Unit
|
|
keybind.clear_building.name = Clear Building
|
|
keybind.press = Press a key...
|
|
keybind.press.axis = Press an axis or key...
|
|
keybind.screenshot.name = Map Screenshot
|
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
|
keybind.move_x.name = Move X
|
|
keybind.move_y.name = Move Y
|
|
keybind.mouse_move.name = Follow Mouse
|
|
keybind.pan.name = Pan View
|
|
keybind.boost.name = Boost
|
|
keybind.command_mode.name = Command Mode
|
|
keybind.command_queue.name = Unit Command Queue
|
|
keybind.create_control_group.name = Create Control Group
|
|
keybind.cancel_orders.name = Cancel Orders
|
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
|
keybind.unit_command_move.name = Unit Command: Move
|
|
keybind.unit_command_repair.name = Unit Command: Repair
|
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
|
keybind.unit_command_assist.name = Unit Command: Assist
|
|
keybind.unit_command_mine.name = Unit Command: Mine
|
|
keybind.unit_command_boost.name = Unit Command: Boost
|
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
|
keybind.rebuild_select.name = Rebuild Region
|
|
keybind.schematic_select.name = Select Region
|
|
keybind.schematic_menu.name = Schematic Menu
|
|
keybind.schematic_flip_x.name = Flip Schematic X
|
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
|
keybind.category_prev.name = Previous Category
|
|
keybind.category_next.name = Next Category
|
|
keybind.block_select_left.name = Block Select Left
|
|
keybind.block_select_right.name = Block Select Right
|
|
keybind.block_select_up.name = Block Select Up
|
|
keybind.block_select_down.name = Block Select Down
|
|
keybind.block_select_01.name = Category/Block Select 1
|
|
keybind.block_select_02.name = Category/Block Select 2
|
|
keybind.block_select_03.name = Category/Block Select 3
|
|
keybind.block_select_04.name = Category/Block Select 4
|
|
keybind.block_select_05.name = Category/Block Select 5
|
|
keybind.block_select_06.name = Category/Block Select 6
|
|
keybind.block_select_07.name = Category/Block Select 7
|
|
keybind.block_select_08.name = Category/Block Select 8
|
|
keybind.block_select_09.name = Category/Block Select 9
|
|
keybind.block_select_10.name = Category/Block Select 10
|
|
keybind.fullscreen.name = Toggle Fullscreen
|
|
keybind.select.name = Select/Shoot
|
|
keybind.diagonal_placement.name = Diagonal Placement
|
|
keybind.pick.name = Pick Block
|
|
keybind.break_block.name = Break Block
|
|
keybind.select_all_units.name = Select All Units
|
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
|
keybind.deselect.name = Deselect
|
|
keybind.pickupCargo.name = Pickup Cargo
|
|
keybind.dropCargo.name = Drop Cargo
|
|
keybind.shoot.name = Shoot
|
|
keybind.zoom.name = Zoom
|
|
keybind.menu.name = Menu
|
|
keybind.pause.name = Pause
|
|
keybind.pause_building.name = Pause/Resume Building
|
|
keybind.minimap.name = Minimap
|
|
keybind.planet_map.name = Planet Map
|
|
keybind.research.name = Research
|
|
keybind.block_info.name = Block Info
|
|
keybind.chat.name = Chat
|
|
keybind.player_list.name = Player List
|
|
keybind.console.name = Console
|
|
keybind.rotate.name = Rotate
|
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
|
keybind.toggle_menus.name = Toggle Menus
|
|
keybind.chat_history_prev.name = Chat History Prev
|
|
keybind.chat_history_next.name = Chat History Next
|
|
keybind.chat_scroll.name = Chat Scroll
|
|
keybind.chat_mode.name = Change Chat Mode
|
|
keybind.drop_unit.name = Drop Unit
|
|
keybind.zoom_minimap.name = Zoom Minimap
|
|
mode.help.title = Description of modes
|
|
mode.survival.name = Survival
|
|
mode.survival.description = Ang normal na mode. Mga limitadong mapagkukunan at awtomatikong papasok na alon.\n[gray]Nangangailangan ng mga spawn ng kaaway sa mapa para maglaro.
|
|
mode.sandbox.name = Sandbox
|
|
mode.sandbox.description = Maraming resources at walang timer nang waves.
|
|
mode.editor.name = Editor
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = Lumaban sa iba pang mga manlalaro nang lokal.\n[gray]Nangangailangan ng hindi bababa sa 2 magkakaibang kulay na mga core sa mapa upang maglaro.
|
|
mode.attack.name = Attack
|
|
mode.attack.description = Wasakin ang base ng kalaban. \n[gray]Nangangailangan ng pulang core sa mapa upang maglaro.
|
|
mode.custom = Custom Rules
|
|
rules.invaliddata = Invalid clipboard data.
|
|
rules.hidebannedblocks = Hide Banned Blocks
|
|
|
|
rules.infiniteresources = Infinite Resources
|
|
rules.onlydepositcore = Only Allow Core Depositing
|
|
rules.derelictrepair = Allow Derelict Block Repair
|
|
rules.reactorexplosions = Reactor Explosions
|
|
rules.coreincinerates = Core Incinerates Overflow
|
|
rules.disableworldprocessors = Disable World Processors
|
|
rules.schematic = Schematics Allowed
|
|
rules.wavetimer = Wave Timer
|
|
rules.wavesending = Wave Sending
|
|
rules.allowedit = Allow Editing Rules
|
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
|
rules.waves = Waves
|
|
rules.airUseSpawns = Air units use spawn points
|
|
rules.attack = Attack Mode
|
|
rules.buildai = Base Builder AI
|
|
rules.buildaitier = Builder AI Tier
|
|
rules.rtsai = RTS AI
|
|
rules.rtsminsquadsize = Min Squad Size
|
|
rules.rtsmaxsquadsize = Max Squad Size
|
|
rules.rtsminattackweight = Min Attack Weight
|
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
|
rules.corecapture = Capture Core On Destruction
|
|
rules.polygoncoreprotection = Polygonal Core Protection
|
|
rules.placerangecheck = Placement Range Check
|
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
|
rules.blockhealthmultiplier = Block Health Multiplier
|
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
|
rules.unithealthmultiplier = Unit Health Multiplier
|
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
|
rules.solarmultiplier = Solar Power Multiplier
|
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
|
rules.unitcap = Base Unit Cap
|
|
rules.limitarea = Limit Map Area
|
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
|
rules.buildcostmultiplier = Build Cost Multiplier
|
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
|
rules.waitForWaveToEnd = Waves Wait for Enemies
|
|
rules.wavelimit = Map Ends After Wave
|
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
|
rules.unitammo = Units Require Ammo
|
|
rules.enemyteam = Enemy Team
|
|
rules.playerteam = Player Team
|
|
rules.title.waves = Waves
|
|
rules.title.resourcesbuilding = Resources & Building
|
|
rules.title.enemy = Enemies
|
|
rules.title.unit = Units
|
|
rules.title.experimental = Experimental
|
|
rules.title.environment = Environment
|
|
rules.title.teams = Teams
|
|
rules.title.planet = Planet
|
|
rules.lighting = Lighting
|
|
rules.fog = Fog of War
|
|
rules.fire = Fire
|
|
rules.anyenv = <Any>
|
|
rules.explosions = Block/Unit Explosion Damage
|
|
rules.ambientlight = Ambient Light
|
|
rules.weather = Weather
|
|
rules.weather.frequency = Frequency:
|
|
rules.weather.always = Always
|
|
rules.weather.duration = Duration:
|
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
|
|
|
content.item.name = Items
|
|
content.liquid.name = Liquids
|
|
content.unit.name = Units
|
|
content.block.name = Blocks
|
|
content.status.name = Status Effects
|
|
content.sector.name = Sectors
|
|
content.team.name = Factions
|
|
wallore = (Wall)
|
|
|
|
item.copper.name = Copper
|
|
item.lead.name = Lead
|
|
item.coal.name = Coal
|
|
item.graphite.name = Graphite
|
|
item.titanium.name = Titanium
|
|
item.thorium.name = Thorium
|
|
item.silicon.name = Silicon
|
|
item.plastanium.name = Plastanium
|
|
item.phase-fabric.name = Phase Fabric
|
|
item.surge-alloy.name = Surge Alloy
|
|
item.spore-pod.name = Spore Pod
|
|
item.sand.name = Sand
|
|
item.blast-compound.name = Blast Compound
|
|
item.pyratite.name = Pyratite
|
|
item.metaglass.name = Metaglass
|
|
item.scrap.name = Scrap
|
|
item.fissile-matter.name = Fissile Matter
|
|
item.beryllium.name = Beryllium
|
|
item.tungsten.name = Tungsten
|
|
item.oxide.name = Oxide
|
|
item.carbide.name = Carbide
|
|
item.dormant-cyst.name = Dormant Cyst
|
|
liquid.water.name = Water
|
|
liquid.slag.name = Slag
|
|
liquid.oil.name = Oil
|
|
liquid.cryofluid.name = Cryofluid
|
|
liquid.neoplasm.name = Neoplasm
|
|
liquid.arkycite.name = Arkycite
|
|
liquid.gallium.name = Gallium
|
|
liquid.ozone.name = Ozone
|
|
liquid.hydrogen.name = Hydrogen
|
|
liquid.nitrogen.name = Nitrogen
|
|
liquid.cyanogen.name = Cyanogen
|
|
|
|
unit.dagger.name = Dagger
|
|
unit.mace.name = Mace
|
|
unit.fortress.name = Fortress
|
|
unit.nova.name = Nova
|
|
unit.pulsar.name = Pulsar
|
|
unit.quasar.name = Quasar
|
|
unit.crawler.name = Crawler
|
|
unit.atrax.name = Atrax
|
|
unit.spiroct.name = Spiroct
|
|
unit.arkyid.name = Arkyid
|
|
unit.toxopid.name = Toxopid
|
|
unit.flare.name = Flare
|
|
unit.horizon.name = Horizon
|
|
unit.zenith.name = Zenith
|
|
unit.antumbra.name = Antumbra
|
|
unit.eclipse.name = Eclipse
|
|
unit.mono.name = Mono
|
|
unit.poly.name = Poly
|
|
unit.mega.name = Mega
|
|
unit.quad.name = Quad
|
|
unit.oct.name = Oct
|
|
unit.risso.name = Risso
|
|
unit.minke.name = Minke
|
|
unit.bryde.name = Bryde
|
|
unit.sei.name = Sei
|
|
unit.omura.name = Omura
|
|
unit.retusa.name = Retusa
|
|
unit.oxynoe.name = Oxynoe
|
|
unit.cyerce.name = Cyerce
|
|
unit.aegires.name = Aegires
|
|
unit.navanax.name = Navanax
|
|
unit.alpha.name = Alpha
|
|
unit.beta.name = Beta
|
|
unit.gamma.name = Gamma
|
|
unit.scepter.name = Scepter
|
|
unit.reign.name = Reign
|
|
unit.vela.name = Vela
|
|
unit.corvus.name = Corvus
|
|
unit.stell.name = Stell
|
|
unit.locus.name = Locus
|
|
unit.precept.name = Precept
|
|
unit.vanquish.name = Vanquish
|
|
unit.conquer.name = Conquer
|
|
unit.merui.name = Merui
|
|
unit.cleroi.name = Cleroi
|
|
unit.anthicus.name = Anthicus
|
|
unit.tecta.name = Tecta
|
|
unit.collaris.name = Collaris
|
|
unit.elude.name = Elude
|
|
unit.avert.name = Avert
|
|
unit.obviate.name = Obviate
|
|
unit.quell.name = Quell
|
|
unit.disrupt.name = Disrupt
|
|
unit.evoke.name = Evoke
|
|
unit.incite.name = Incite
|
|
unit.emanate.name = Emanate
|
|
unit.manifold.name = Manifold
|
|
unit.assembly-drone.name = Assembly Drone
|
|
unit.latum.name = Latum
|
|
unit.renale.name = Renale
|
|
block.parallax.name = Parallax
|
|
block.cliff.name = Cliff
|
|
block.sand-boulder.name = Sand Boulder
|
|
block.basalt-boulder.name = Basalt Boulder
|
|
block.grass.name = Grass
|
|
block.molten-slag.name = Slag
|
|
block.pooled-cryofluid.name = Cryofluid
|
|
block.space.name = Space
|
|
block.salt.name = Salt
|
|
block.salt-wall.name = Salt Wall
|
|
block.pebbles.name = Pebbles
|
|
block.tendrils.name = Tendrils
|
|
block.sand-wall.name = Sand Wall
|
|
block.spore-pine.name = Spore Pine
|
|
block.spore-wall.name = Spore Wall
|
|
block.boulder.name = Boulder
|
|
block.snow-boulder.name = Snow Boulder
|
|
block.snow-pine.name = Snow Pine
|
|
block.shale.name = Shale
|
|
block.shale-boulder.name = Shale Boulder
|
|
block.moss.name = Moss
|
|
block.shrubs.name = Shrubs
|
|
block.spore-moss.name = Spore Moss
|
|
block.shale-wall.name = Shale Wall
|
|
block.scrap-wall.name = Scrap Wall
|
|
block.scrap-wall-large.name = Malaking Scrap Wall
|
|
block.scrap-wall-huge.name = Masmalaking Scrap Wall
|
|
block.scrap-wall-gigantic.name = Pinakamalaking Scrap Wall
|
|
block.thruster.name = Thruster
|
|
block.kiln.name = Kiln
|
|
block.graphite-press.name = Graphite Press
|
|
block.multi-press.name = Multi-Press
|
|
block.constructing = {0} [lightgray](Constructing)
|
|
block.spawn.name = Enemy Spawn
|
|
block.core-shard.name = Core: Shard
|
|
block.core-foundation.name = Core: Foundation
|
|
block.core-nucleus.name = Core: Nucleus
|
|
block.deep-water.name = Deep Water
|
|
block.shallow-water.name = Water
|
|
block.tainted-water.name = Tainted Water
|
|
block.deep-tainted-water.name = Deep Tainted Water
|
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
|
block.tar.name = Tar
|
|
block.stone.name = Stone
|
|
block.sand-floor.name = Sand
|
|
block.darksand.name = Dark Sand
|
|
block.ice.name = Ice
|
|
block.snow.name = Snow
|
|
block.crater-stone.name = Craters
|
|
block.sand-water.name = Sand water
|
|
block.darksand-water.name = Dark Sand Water
|
|
block.char.name = Char
|
|
block.dacite.name = Dacite
|
|
block.rhyolite.name = Rhyolite
|
|
block.dacite-wall.name = Dacite Wall
|
|
block.dacite-boulder.name = Dacite Boulder
|
|
block.ice-snow.name = Ice Snow
|
|
block.stone-wall.name = Stone Wall
|
|
block.ice-wall.name = Ice Wall
|
|
block.snow-wall.name = Snow Wall
|
|
block.dune-wall.name = Dune Wall
|
|
block.pine.name = Pine
|
|
block.dirt.name = Dirt
|
|
block.dirt-wall.name = Dirt Wall
|
|
block.mud.name = Mud
|
|
block.white-tree-dead.name = White Tree Dead
|
|
block.white-tree.name = White Tree
|
|
block.spore-cluster.name = Spore Cluster
|
|
block.metal-floor.name = Metal Floor 1
|
|
block.metal-floor-2.name = Metal Floor 2
|
|
block.metal-floor-3.name = Metal Floor 3
|
|
block.metal-floor-4.name = Metal Floor 4
|
|
block.metal-floor-5.name = Metal Floor 4
|
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
|
block.dark-panel-1.name = Dark Panel 1
|
|
block.dark-panel-2.name = Dark Panel 2
|
|
block.dark-panel-3.name = Dark Panel 3
|
|
block.dark-panel-4.name = Dark Panel 4
|
|
block.dark-panel-5.name = Dark Panel 5
|
|
block.dark-panel-6.name = Dark Panel 6
|
|
block.dark-metal.name = Dark Metal
|
|
block.basalt.name = Basalt
|
|
block.hotrock.name = Hot Rock
|
|
block.magmarock.name = Magma Rock
|
|
block.copper-wall.name = Copper Wall
|
|
block.copper-wall-large.name = Malaking Copper Wall
|
|
block.titanium-wall.name = Titanium Wall
|
|
block.titanium-wall-large.name = Malaking Titanium Wall
|
|
block.plastanium-wall.name = Plastanium Wall
|
|
block.plastanium-wall-large.name = Malaking Plastanium Wall
|
|
block.phase-wall.name = Phase Wall
|
|
block.phase-wall-large.name = Malaking Phase Wall
|
|
block.thorium-wall.name = Thorium Wall
|
|
block.thorium-wall-large.name = Malaking Thorium Wall
|
|
block.door.name = Door
|
|
block.door-large.name = Malaking Door
|
|
block.duo.name = Duo
|
|
block.scorch.name = Scorch
|
|
block.scatter.name = Scatter
|
|
block.hail.name = Hail
|
|
block.lancer.name = Lancer
|
|
block.conveyor.name = Conveyor
|
|
block.titanium-conveyor.name = Titanium Conveyor
|
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
|
block.armored-conveyor.name = Armored Conveyor
|
|
block.junction.name = Junction
|
|
block.router.name = Router
|
|
block.distributor.name = Distributor
|
|
block.sorter.name = Sorter
|
|
block.inverted-sorter.name = Inverted Sorter
|
|
block.message.name = Message
|
|
block.reinforced-message.name = Reinforced Message
|
|
block.world-message.name = World Message
|
|
block.world-switch.name = World Switch
|
|
block.illuminator.name = Illuminator
|
|
block.overflow-gate.name = Overflow Gate
|
|
block.underflow-gate.name = Underflow Gate
|
|
block.silicon-smelter.name = Silicon Smelter
|
|
block.phase-weaver.name = Phase Weaver
|
|
block.pulverizer.name = Pulverizer
|
|
block.cryofluid-mixer.name = Cryofluid Mixer
|
|
block.melter.name = Melter
|
|
block.incinerator.name = Incinerator
|
|
block.spore-press.name = Spore Press
|
|
block.separator.name = Separator
|
|
block.coal-centrifuge.name = Coal Centrifuge
|
|
block.power-node.name = Power Node
|
|
block.power-node-large.name = Malaking Power Node
|
|
block.surge-tower.name = Surge Tower
|
|
block.diode.name = Battery Diode
|
|
block.battery.name = Battery
|
|
block.battery-large.name = Malaking Battery
|
|
block.combustion-generator.name = Combustion Generator
|
|
block.steam-generator.name = Steam Generator
|
|
block.differential-generator.name = Differential Generator
|
|
block.impact-reactor.name = Impact Reactor
|
|
block.mechanical-drill.name = Mechanical Drill
|
|
block.pneumatic-drill.name = Pneumatic Drill
|
|
block.laser-drill.name = Laser Drill
|
|
block.water-extractor.name = Water Extractor
|
|
block.cultivator.name = Cultivator
|
|
block.conduit.name = Conduit
|
|
block.mechanical-pump.name = Mechanical Pump
|
|
block.item-source.name = Item Source
|
|
block.item-void.name = Item Void
|
|
block.liquid-source.name = Liquid Source
|
|
block.liquid-void.name = Liquid Void
|
|
block.power-void.name = Power Void
|
|
block.power-source.name = Power Source
|
|
block.unloader.name = Unloader
|
|
block.vault.name = Vault
|
|
block.wave.name = Wave
|
|
block.tsunami.name = Tsunami
|
|
block.swarmer.name = Swarmer
|
|
block.salvo.name = Salvo
|
|
block.ripple.name = Ripple
|
|
block.phase-conveyor.name = Phase Conveyor
|
|
block.bridge-conveyor.name = Bridge Conveyor
|
|
block.plastanium-compressor.name = Plastanium Compressor
|
|
block.pyratite-mixer.name = Pyratite Mixer
|
|
block.blast-mixer.name = Blast Mixer
|
|
block.solar-panel.name = Solar Panel
|
|
block.solar-panel-large.name = Large Solar Panel
|
|
block.oil-extractor.name = Oil Extractor
|
|
block.repair-point.name = Repair Point
|
|
block.repair-turret.name = Repair Turret
|
|
block.pulse-conduit.name = Pulse Conduit
|
|
block.plated-conduit.name = Plated Conduit
|
|
block.phase-conduit.name = Phase Conduit
|
|
block.liquid-router.name = Liquid Router
|
|
block.liquid-tank.name = Liquid Tank
|
|
block.liquid-container.name = Liquid Container
|
|
block.liquid-junction.name = Liquid Junction
|
|
block.bridge-conduit.name = Bridge Conduit
|
|
block.rotary-pump.name = Rotary Pump
|
|
block.thorium-reactor.name = Thorium Reactor
|
|
block.mass-driver.name = Mass Driver
|
|
block.blast-drill.name = Airblast Drill
|
|
block.impulse-pump.name = Impulse Pump
|
|
block.thermal-generator.name = Thermal Generator
|
|
block.surge-smelter.name = Surge Smelter
|
|
block.mender.name = Mender
|
|
block.mend-projector.name = Mend Projector
|
|
block.surge-wall.name = Surge Wall
|
|
block.surge-wall-large.name = Malaking Surge Wall
|
|
block.cyclone.name = Cyclone
|
|
block.fuse.name = Fuse
|
|
block.shock-mine.name = Shock Mine
|
|
block.overdrive-projector.name = Overdrive Projector
|
|
block.force-projector.name = Force Projector
|
|
block.arc.name = Arc
|
|
block.rtg-generator.name = RTG Generator
|
|
block.spectre.name = Spectre
|
|
block.meltdown.name = Meltdown
|
|
block.foreshadow.name = Foreshadow
|
|
block.container.name = Container
|
|
block.launch-pad.name = Launch Pad
|
|
block.segment.name = Segment
|
|
block.ground-factory.name = Ground Factory
|
|
block.air-factory.name = Air Factory
|
|
block.naval-factory.name = Naval Factory
|
|
block.additive-reconstructor.name = Additive Reconstructor
|
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
|
block.payload-conveyor.name = Mass Conveyor
|
|
block.payload-router.name = Payload Router
|
|
block.duct.name = Duct
|
|
block.duct-router.name = Duct Router
|
|
block.duct-bridge.name = Duct Bridge
|
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
|
block.payload-void.name = Payload Void
|
|
block.payload-source.name = Payload Source
|
|
block.disassembler.name = Disassembler
|
|
block.silicon-crucible.name = Silicon Crucible
|
|
block.overdrive-dome.name = Overdrive Dome
|
|
block.interplanetary-accelerator.name = Interplanetary Accelerator
|
|
block.constructor.name = Constructor
|
|
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
|
block.large-constructor.name = Malaking Constructor
|
|
block.large-constructor.description = Gumagawa ng mga istruktura hanggang sa 4x4 na tile ang laki.
|
|
block.deconstructor.name = Deconstructor
|
|
block.deconstructor.description = Nagde-deconstruct ng mga istruktura at yunit. Ibinabalik ang 100% ng halaga ng block.
|
|
block.payload-loader.name = Payload Loader
|
|
block.payload-loader.description = Mag-load ng mga likido at mga item sa mga blocks.
|
|
block.payload-unloader.name = Payload Unloader
|
|
block.payload-unloader.description = Naglalabas ng mga likido at mga item mula sa mga blocks.
|
|
block.heat-source.name = Heat Source
|
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
|
block.empty.name = Empty
|
|
block.rhyolite-crater.name = Rhyolite Crater
|
|
block.rough-rhyolite.name = Rough Rhyolite
|
|
block.regolith.name = Regolith
|
|
block.yellow-stone.name = Yellow Stone
|
|
block.carbon-stone.name = Carbon Stone
|
|
block.ferric-stone.name = Ferric Stone
|
|
block.ferric-craters.name = Ferric Craters
|
|
block.beryllic-stone.name = Beryllic Stone
|
|
block.crystalline-stone.name = Crystalline Stone
|
|
block.crystal-floor.name = Crystal Floor
|
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
|
block.red-stone.name = Red Stone
|
|
block.dense-red-stone.name = Dense Red Stone
|
|
block.red-ice.name = Red Ice
|
|
block.arkycite-floor.name = Arkycite Floor
|
|
block.arkyic-stone.name = Arkyic Stone
|
|
block.rhyolite-vent.name = Rhyolite Vent
|
|
block.carbon-vent.name = Carbon Vent
|
|
block.arkyic-vent.name = Arkyic Vent
|
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
|
block.red-stone-vent.name = Red Stone Vent
|
|
block.crystalline-vent.name = Crystalline Vent
|
|
block.redmat.name = Redmat
|
|
block.bluemat.name = Bluemat
|
|
block.core-zone.name = Core Zone
|
|
block.regolith-wall.name = Regolith Wall
|
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
|
block.rhyolite-wall.name = Rhyolite Wall
|
|
block.carbon-wall.name = Carbon Wall
|
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
|
block.arkyic-wall.name = Arkyic Wall
|
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
|
block.red-ice-wall.name = Red Ice Wall
|
|
block.red-stone-wall.name = Red Stone Wall
|
|
block.red-diamond-wall.name = Red Diamond Wall
|
|
block.redweed.name = Redweed
|
|
block.pur-bush.name = Pur Bush
|
|
block.yellowcoral.name = Yellowcoral
|
|
block.carbon-boulder.name = Carbon Boulder
|
|
block.ferric-boulder.name = Ferric Boulder
|
|
block.beryllic-boulder.name = Beryllic Boulder
|
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
|
block.arkyic-boulder.name = Arkyic Boulder
|
|
block.crystal-cluster.name = Crystal Cluster
|
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
|
block.crystal-blocks.name = Crystal Blocks
|
|
block.crystal-orbs.name = Crystal Orbs
|
|
block.crystalline-boulder.name = Crystalline Boulder
|
|
block.red-ice-boulder.name = Red Ice Boulder
|
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
|
block.red-stone-boulder.name = Red Stone Boulder
|
|
block.graphitic-wall.name = Graphitic Wall
|
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
|
block.electrolyzer.name = Electrolyzer
|
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
|
block.oxidation-chamber.name = Oxidation Chamber
|
|
block.electric-heater.name = Electric Heater
|
|
block.slag-heater.name = Slag Heater
|
|
block.phase-heater.name = Phase Heater
|
|
block.heat-redirector.name = Heat Redirector
|
|
block.heat-router.name = Heat Router
|
|
block.slag-incinerator.name = Slag Incinerator
|
|
block.carbide-crucible.name = Carbide Crucible
|
|
block.slag-centrifuge.name = Slag Centrifuge
|
|
block.surge-crucible.name = Surge Crucible
|
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
|
block.phase-synthesizer.name = Phase Synthesizer
|
|
block.heat-reactor.name = Heat Reactor
|
|
block.beryllium-wall.name = Beryllium Wall
|
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
|
block.tungsten-wall.name = Tungsten Wall
|
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
|
block.blast-door.name = Blast Door
|
|
block.carbide-wall.name = Carbide Wall
|
|
block.carbide-wall-large.name = Large Carbide Wall
|
|
block.reinforced-surge-wall.name = Reinforced Surge Wall
|
|
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
|
block.shielded-wall.name = Shielded Wall
|
|
block.radar.name = Radar
|
|
block.build-tower.name = Build Tower
|
|
block.regen-projector.name = Regen Projector
|
|
block.shockwave-tower.name = Shockwave Tower
|
|
block.shield-projector.name = Shield Projector
|
|
block.large-shield-projector.name = Large Shield Projector
|
|
block.armored-duct.name = Armored Duct
|
|
block.overflow-duct.name = Overflow Duct
|
|
block.underflow-duct.name = Underflow Duct
|
|
block.duct-unloader.name = Duct Unloader
|
|
block.surge-conveyor.name = Surge Conveyor
|
|
block.surge-router.name = Surge Router
|
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
|
block.reinforced-pump.name = Reinforced Pump
|
|
block.reinforced-conduit.name = Reinforced Conduit
|
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
|
block.beam-node.name = Beam Node
|
|
block.beam-tower.name = Beam Tower
|
|
block.beam-link.name = Beam Link
|
|
block.turbine-condenser.name = Turbine Condenser
|
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
|
block.vent-condenser.name = Vent Condenser
|
|
block.cliff-crusher.name = Cliff Crusher
|
|
block.plasma-bore.name = Plasma Bore
|
|
block.large-plasma-bore.name = Large Plasma Bore
|
|
block.impact-drill.name = Impact Drill
|
|
block.eruption-drill.name = Eruption Drill
|
|
block.core-bastion.name = Core Bastion
|
|
block.core-citadel.name = Core Citadel
|
|
block.core-acropolis.name = Core Acropolis
|
|
block.reinforced-container.name = Reinforced Container
|
|
block.reinforced-vault.name = Reinforced Vault
|
|
block.breach.name = Breach
|
|
block.sublimate.name = Sublimate
|
|
block.titan.name = Titan
|
|
block.disperse.name = Disperse
|
|
block.afflict.name = Afflict
|
|
block.lustre.name = Lustre
|
|
block.scathe.name = Scathe
|
|
block.tank-refabricator.name = Tank Refabricator
|
|
block.mech-refabricator.name = Mech Refabricator
|
|
block.ship-refabricator.name = Ship Refabricator
|
|
block.tank-assembler.name = Tank Assembler
|
|
block.ship-assembler.name = Ship Assembler
|
|
block.mech-assembler.name = Mech Assembler
|
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
|
block.payload-mass-driver.name = Payload Mass Driver
|
|
block.small-deconstructor.name = Small Deconstructor
|
|
block.canvas.name = Canvas
|
|
block.world-processor.name = World Processor
|
|
block.world-cell.name = World Cell
|
|
block.tank-fabricator.name = Tank Fabricator
|
|
block.mech-fabricator.name = Mech Fabricator
|
|
block.ship-fabricator.name = Ship Fabricator
|
|
block.prime-refabricator.name = Prime Refabricator
|
|
block.unit-repair-tower.name = Unit Repair Tower
|
|
block.diffuse.name = Diffuse
|
|
block.basic-assembler-module.name = Basic Assembler Module
|
|
block.smite.name = Smite
|
|
block.malign.name = Malign
|
|
block.flux-reactor.name = Flux Reactor
|
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
|
|
|
block.switch.name = Switch
|
|
block.micro-processor.name = Micro Processor
|
|
block.logic-processor.name = Logic Processor
|
|
block.hyper-processor.name = Hyper Processor
|
|
block.logic-display.name = Logic Display
|
|
block.large-logic-display.name = Malaking Logic Display
|
|
block.memory-cell.name = Memory Cell
|
|
block.memory-bank.name = Memory Bank
|
|
team.malis.name = Malis
|
|
team.crux.name = red
|
|
team.sharded.name = orange
|
|
team.derelict.name = derelict
|
|
team.green.name = green
|
|
|
|
team.blue.name = blue
|
|
hint.skip = Skip
|
|
hint.desktopMove = Gamitin ang [accent][[WASD][] para gumalaw.
|
|
hint.zoom = [accent]Scroll[] para mag-zoom in o out.
|
|
hint.desktopShoot = [accent][[Left-click][] para mag-shoot.
|
|
hint.depositItems = Upang maglipat ng mga item, i-drag mula sa iyong ship patungo sa core.
|
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
|
hint.breaking.mobile = I-activate ang \ue817 [accent]hammer[] sa kanang bahagi sa ibaba at i-tap para masira ang mga bloke.\n\nI-hold ang iyong daliri sa isang segundo at i-drag para masira ang isang seleksyon.
|
|
hint.blockInfo = Tingnan ang impormasyon ng isang block sa pamamagitan ng pagpili nito sa [accent]build menu[], pagkatapos ay pagpili sa [accent][[?][] na button sa kanan.
|
|
hint.derelict = Ang [accent]Derelict[] na mga istraktura ay mga sirang labi ng mga lumang base na hindi na gumagana.\n\nAng mga istrukturang ito ay maaaring [accent]deconstructed[] para sa mga mapagkukunan.
|
|
hint.research = Gamitin ang button na \ue875 [accent]Research[] para magsaliksik ng bagong teknolohiya.
|
|
hint.research.mobile = Gamitin ang button na \ue875 [accent]Research[] sa \ue88c [accent]Menu[] para magsaliksik ng bagong teknolohiya.
|
|
hint.unitControl = Pindutin ang [accent][[L-ctrl][] at [accent]click[] upang kontrolin ang mga friendly na unit o turrets.
|
|
hint.unitControl.mobile = [accent][[Double-tap][] para kontrolin ang mga friendly na unit o turrets.
|
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
|
hint.launch = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa kanang ibaba.
|
|
hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[].
|
|
hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block.
|
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
|
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
|
|
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
|
|
hint.payloadPickup = Pindutin ang [accent][[[] para kunin ang maliliit na block o unit.
|
|
hint.payloadPickup.mobile = [accent]I-tap nang matagal ang[] isang maliit na block o unit para kunin ito.
|
|
hint.payloadDrop = Pindutin ang [accent]][] para mag-drop ng payload.
|
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
|
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
|
gz.moveup = \ue804 Move up for further objectives.
|
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
|
gz.defend = Enemy incoming, prepare to defend.
|
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
|
gz.supplyturret = [accent]Supply Turret
|
|
gz.zone1 = This is the enemy drop zone.
|
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|
gz.zone3 = A wave will begin now.\nGet ready.
|
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
|
onset.enemies = Enemy incoming, prepare to defend.
|
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
|
split.acquire = You must acquire some tungsten to build units.
|
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
|
|
|
item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks.
|
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
|
item.lead.description = Ang panimulang at basic na materyal. Malawakang ginagamit sa electronika at sa transportasyon ng likido gamit ng blocks.
|
|
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
|
|
item.metaglass.description = Ito ay matigas na glass compound. Malawakang ginagamit sa distribution ng likido at pag imbakan.
|
|
item.graphite.description = Mineralized carbon, Malawakang ginagamit sa ammunisyon at sa mga bahagi ng electrisidad.
|
|
item.sand.description = Ang karaniwang materyal na malawakang ginagamit sa smelting, pareho sa alloying at bilang flux
|
|
item.coal.description = Ang karaniwang materyal na malawakang ginagamit sa smelting, pareho sa alloying at bilang flux
|
|
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
|
|
item.titanium.description = Ang bihira hanapin at magaan na metal. Malawaking ginagamit sa transportasyon ng likido, mga drills at aircraft.
|
|
item.thorium.description = Ito ay malagong, radioactive metal ginagamit para sa supporta sa istraktura at nuklear fuel.
|
|
item.scrap.description = Galing sa mga matatanda at natirang struktura at units. Naglalaman ng ibat ibang metals.
|
|
item.scrap.details = Leftover remnants of old structures and units.
|
|
item.silicon.description = Ang nakakatulong na semiconductor. Aplikasyon sa solar panels, Komplikadong electronika at homing turret ammunisyon.
|
|
item.plastanium.description = Ito ay magaan, malagkit na materyal ginamit sa advanced aircraft at fragmentation ammunisyon.
|
|
item.phase-fabric.description = Ito ay malapit na mawalan ng timbang na substansya ginamit sa advanced na electronika at self-repairing na technolohiya.
|
|
item.surge-alloy.description = Ang advanced na pinag halung metal na may kakaibang electrical properties.
|
|
item.spore-pod.description = Isang pod ng mga sintetikong spore, na synthesize mula sa mga konsentrasyon sa atmospera para sa mga layuning pang-industriya. Ginagamit para sa conversion sa langis, pampasabog at gasolina.
|
|
item.spore-pod.details = Mga spores. Malamang na isang sintetikong anyo ng buhay. Naglalabas ng mga gas na nakakalason sa ibang biyolohikal na buhay. Lubhang invasive. Lubos na nasusunog sa ilang mga kundisyon.
|
|
item.blast-compound.description = Isang hindi matatag na compound na ginagamit sa mga bomba at pampasabog. Na-synthesize mula sa mga spore pod at iba pang pabagu-bagong substance. Gamitin bilang gasolina ay hindi pinapayuhan.
|
|
item.pyratite.description = Isang sobrang nasusunog na substance na ginagamit sa mga armas na nagniningas.
|
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
|
liquid.water.description = Ang pinaka-kapaki-pakinabang na likido. Karaniwang ginagamit para sa mga cooling machine at pagpoproseso ng basura.
|
|
liquid.slag.description = Iba't ibang uri ng tinunaw na metal na pinaghalo. Maaaring ihiwalay sa mga mineral na bumubuo nito, o i-spray sa mga yunit ng kaaway bilang sandata.
|
|
liquid.oil.description = Isang likidong ginagamit sa advanced na produksyon ng materyal. Maaaring gawing karbon bilang panggatong, o i-spray at sunugin bilang sandata.
|
|
liquid.cryofluid.description = Isang inert, non-corrosive na likido na nilikha mula sa tubig at titanium. May napakataas na kapasidad ng init. Malawakang ginagamit bilang coolant.
|
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
|
block.derelict = \uf77e [lightgray]Derelict
|
|
block.armored-conveyor.description = Gumagalaw ng mga item sa parehong bilis ng mga titanium conveyor, ngunit nagtataglay ng mas maraming sandata. Hindi tumatanggap ng mga input mula sa mga gilid mula sa anumang bagay maliban sa iba pang mga conveyor belt.
|
|
block.illuminator.description = Isang maliit, compact, configurable light source. Nangangailangan ng kapangyarihan upang gumana.
|
|
|
|
block.message.description = Nag-iimbak ng mensahe. Ginagamit para sa komunikasyon sa pagitan ng mga kaalyado.
|
|
block.reinforced-message.description = Stores a message for communication between allies.
|
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
|
block.graphite-press.description = Pinipilit ang mga tipak ng karbon sa purong mga piraso ng grapayt.
|
|
block.multi-press.description = Isang na-upgrade na bersyon ng graphite press. Gumagamit ng tubig at kapangyarihan upang iproseso ang karbon nang mabilis at mahusay.
|
|
block.silicon-smelter.description = Binabawasan ang buhangin na may purong karbon. Gumagawa ng silikon.
|
|
block.kiln.description = Tinutunaw ang buhangin at humahantong sa compound na kilala bilang metaglass. Nangangailangan ng maliit na halaga ng kapangyarihan upang tumakbo.
|
|
block.plastanium-compressor.description = Gumagawa ng plastanium mula sa langis at titanium.
|
|
block.phase-weaver.description = Synthesizes phase fabric mula sa radioactive thorium at buhangin. Nangangailangan ng napakalaking dami ng kapangyarihan upang gumana.
|
|
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
|
block.cryofluid-mixer.description = Hinahalo ang tubig at pinong titanium powder sa cryofluid. Mahalaga para sa paggamit ng thorium reactor.
|
|
block.blast-mixer.description = Dinudurog at hinahalo ang mga kumpol ng spores na may pyratite upang makagawa ng blast compound.
|
|
block.pyratite-mixer.description = Naghahalo ng coal, lead at sand sa sobrang nasusunog na pyratite.
|
|
block.melter.description = Tinutunaw ang scrap sa slag para sa karagdagang pagproseso o paggamit sa mga wave turret.
|
|
block.separator.description = Pinaghihiwalay ang slag sa mga bahagi ng mineral nito. Inilalabas ang pinalamig na resulta.
|
|
block.spore-press.description = Kino-compress ang mga spore pod sa ilalim ng matinding pressure para mag-synthesize ng oil.
|
|
block.pulverizer.description = Dinudurog ang scrap sa pinong sand.
|
|
block.coal-centrifuge.description = Pinapatigas ang oil sa mga coal.
|
|
block.incinerator.description = Pinapasingaw ang anumang labis na bagay o likidong natatanggap nito.
|
|
block.power-void.description = Walang laman ang lahat ng kuryente ipinasok dito. Sandbox lang.
|
|
block.power-source.description = Walang katapusang naglalabas ng kuryente. Sandbox lang.
|
|
block.item-source.description = Walang katapusan na naglalabas ng mga item. Sandbox lang.
|
|
block.item-void.description = Sinisira ang anumang mga item. Sandbox lang.
|
|
block.liquid-source.description = Walang katapusan na naglalabas ng mga likido. Sandbox lang.
|
|
block.liquid-void.description = Tinatanggal ang anumang likido. Sandbox lang.
|
|
block.payload-source.description = Walang katapusang naglalabas ng mga payload. Sandbox lang.
|
|
block.payload-void.description = Sinisira ang anumang mga payload. Sandbox lang.
|
|
block.copper-wall.description = Isang murang defensive block.\nKapaki-pakinabang para sa pagprotekta sa core at mga turret sa unang ilang alon.
|
|
block.copper-wall-large.description = Isang murang defensive block.\nKapaki-pakinabang para sa pagprotekta sa core at mga turret sa unang ilang alon.\nKumuha ng maraming tile.
|
|
block.titanium-wall.description = Isang katamtamang malakas na defensive block.\nNagbibigay ng katamtamang proteksyon mula sa mga kaaway.
|
|
block.titanium-wall-large.description = Isang medyo malakas na defensive block.\nNagbibigay ng katamtamang proteksyon mula sa mga kaaway.\nKumuha ng maraming tile.
|
|
block.plastanium-wall.description = Isang espesyal na uri ng pader na sumisipsip ng mga electric arc at hinaharangan ang mga awtomatikong koneksyon ng power node.
|
|
block.plastanium-wall-large.description = Isang espesyal na uri ng pader na sumisipsip ng mga electric arc at hinaharangan ang mga awtomatikong koneksyon ng power node.\n Gumagamit ng maraming tile.
|
|
block.thorium-wall.description = Isang malakas na defensive block.\nDisenteng proteksyon mula sa mga kaaway.
|
|
block.thorium-wall-large.description = Isang malakas na defensive block.\nDisenteng proteksyon mula sa mga kaaway.\nGumagamit ng maraming tile.
|
|
block.phase-wall.description = Isang pader na pinahiran ng espesyal na phase-based na reflective compound. Pinapalihis ang karamihan sa mga bala sa pagtama.
|
|
block.phase-wall-large.description = Isang pader na pinahiran ng espesyal na phase-based na reflective compound. Pinapalihis ang karamihan sa mga bala kapag natamaan.\nGumagamit ng maraming tile.
|
|
block.surge-wall.description = Isang napakatibay na defensive block.\nNagpapalaki ng singil sa bullet contact, na ilalabas ito nang random.
|
|
block.surge-wall-large.description = Isang napakatibay na defensive block.\nBumubuo ng singil sa bullet contact, ilalabas ito nang random.\nGumagamit ng maraming tile.
|
|
block.door.description = Isang maliit na pinto. Maaaring buksan o isara sa pamamagitan ng pag-tap.
|
|
block.door-large.description = Isang malaking pinto. Maaaring buksan at isara sa pamamagitan ng pag-tap.\nSpans maramihang mga tile.
|
|
block.mender.description = Pana-panahong nag-aayos ng mga blocks sa paligid nito. Pinapanatiling maayos ang mga depensa sa pagitan ng mga alon.\nOpsyonal na gumagamit ng silicon upang palakasin ang saklaw at kahusayan.
|
|
block.mend-projector.description = Isang na-upgrade na bersyon ng Mender. Nag-aayos ng mga bloke sa paligid nito.\nOpsyonal na gumagamit ng phase fabric upang palakasin ang saklaw at kahusayan.
|
|
block.overdrive-projector.description = Pinapataas ang bilis ng mga kalapit na buildings.\nOpsyonal na gumagamit ng phase fabric upang palakasin ang saklaw at kahusayan.
|
|
block.force-projector.description = Gumagawa ng hexagonal force field sa paligid nito, na nagpoprotekta sa mga gusali at unit sa loob mula sa pagkasira.\nNag-o-overheat kung masyadong maraming pinsala ang natamo. Opsyonal na gumagamit ng coolant upang maiwasan ang sobrang init. Maaaring gamitin ang phase fabric upang madagdagan ang laki ng kalasag.
|
|
block.shock-mine.description = Pinipinsala ang mga kaaway na tumuntong sa minahan. Halos hindi nakikita ng kalaban.
|
|
block.conveyor.description = Pangunahing block ng transportasyon ng item. Inililipat ang mga item pasulong at awtomatikong idedeposito ang mga ito sa mga bloke. Naiikot.
|
|
block.titanium-conveyor.description = Advanced na block ng transportasyon ng item. Inilipat ang mga item nang mas mabilis kaysa sa mga karaniwang conveyor.
|
|
block.plastanium-conveyor.description = Naglilipat ng mga item sa mga batch.\nTinatanggap ang mga item sa likod, at ibinababa ang mga ito sa tatlong direksyon sa harap.
|
|
block.junction.description = Nagsisilbing tulay para sa dalawang tumatawid na conveyor belt. Kapaki-pakinabang sa mga sitwasyon na may dalawang magkaibang conveyor na nagdadala ng magkaibang mga materyales sa magkaibang lokasyon.
|
|
block.bridge-conveyor.description = Advanced na block ng transportasyon ng item. Nagbibigay-daan sa pagdadala ng mga item sa hanggang 3 tile ng anumang lupain o gusali.
|
|
block.phase-conveyor.description = Advanced na block ng transportasyon ng item. Gumagamit ng kuryente para mag-teleport ng mga item sa isang konektadong phase conveyor sa ilang tile.
|
|
block.sorter.description = Pag-uuri ng mga item. Kung ang isang item ay tumugma sa pagpili, ito ay pinapayagang makapasa. Kung hindi, ang item ay nai-output sa kaliwa at kanan.
|
|
block.inverted-sorter.description = Pinoproseso ang mga item tulad ng isang karaniwang sorter, ngunit sa halip ay naglalabas ng mga napiling item sa mga gilid.
|
|
block.router.description = Tumatanggap ng mga item, pagkatapos ay i-output ang mga ito sa hanggang 3 iba pang direksyon nang pantay. Kapaki-pakinabang para sa paghahati ng mga materyales mula sa isang pinagmulan patungo sa maraming target.\n\n[scarlet]Huwag gumamit sa tabi ng mga production input, dahil mababara ang mga ito ng output.[]
|
|
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
|
|
block.distributor.description = Isang advanced na router. Hinahati ang mga item sa hanggang 7 iba pang direksyon nang pantay.
|
|
block.overflow-gate.description = Mga output lamang sa kaliwa at kanan kung ang harap na landas ay naka-block.
|
|
block.underflow-gate.description = Ang kabaligtaran ng isang overflow gate. Mga output sa harap kung ang kaliwa at kanang mga landas ay naharang.
|
|
block.mass-driver.description = Ang pinakahuling block ng transportasyon ng item. Nangongolekta ng ilang mga item at pagkatapos ay kukunan ang mga ito sa isa pang mass driver sa mahabang hanay. Nangangailangan ng kuryente upang gumana.
|
|
block.mechanical-pump.description = Isang murang bomba na may mabagal na output, ngunit walang pagkonsumo ng kuryente.
|
|
block.rotary-pump.description = Isang advanced na bomba. Nagbomba ng mas maraming likido, ngunit nangangailangan ng kapangyarihan.
|
|
block.impulse-pump.description = Pumps and outputs liquids.
|
|
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
|
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
|
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
|
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
|
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
|
block.power-node-large.description = An advanced power node with greater range.
|
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
|
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
|
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
|
|
block.battery-large.description = Stores much more power than a regular battery.
|
|
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
|
block.steam-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
|
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
|
block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
|
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
|
block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
|
|
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
|
|
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
|
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
|
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
|
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
|
|
block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
|
|
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
|
|
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
|
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
|
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
|
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
|
block.core-foundation.details = The second iteration.
|
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
|
block.core-nucleus.details = The third and final iteration.
|
|
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
|
|
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
|
block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
|
|
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
|
block.duo.description = A small, cheap turret. Useful against ground units.
|
|
block.scatter.description = An essential anti-air turret. Sprays clumps of lead, scrap or metaglass flak at enemy units.
|
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
|
block.hail.description = A small, long-range artillery turret.
|
|
block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
|
|
block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
|
|
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
|
|
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
|
|
block.fuse.description = A large, close-range shrapnel turret. Fires three piercing blasts at nearby enemies.
|
|
block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances.
|
|
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
|
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
|
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
|
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
|
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
|
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
|
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
|
|
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
|
|
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
|
|
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
|
|
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
|
|
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
|
|
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
|
|
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
|
|
block.memory-cell.description = Stores information for a logic processor.
|
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
|
block.duct-bridge.description = Moves items over structures and terrain.
|
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
|
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
|
|
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
|
|
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
|
|
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
|
|
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
|
|
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
|
|
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
|
|
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
|
|
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
|
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
|
|
unit.flare.description = Fires standard bullets at nearby ground targets.
|
|
unit.horizon.description = Drops clusters of bombs on ground targets.
|
|
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
|
|
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
|
|
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
|
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
|
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
|
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
|
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
|
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
|
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
|
|
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
|
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
|
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
|
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
|
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
|
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
|
unit.stell.description = Fires standard bullets at enemy targets.
|
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
|
lst.read = Read a number from a linked memory cell.
|
|
lst.write = Write a number to a linked memory cell.
|
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
|
lst.getlink = Get a processor link by index. Starts at 0.
|
|
lst.control = Control a building.
|
|
lst.radar = Locate units around a building with range.
|
|
lst.sensor = Get data from a building or unit.
|
|
lst.set = Set a variable.
|
|
lst.operation = Perform an operation on 1-2 variables.
|
|
lst.end = Jump to the top of the instruction stack.
|
|
lst.wait = Wait a certain number of seconds.
|
|
lst.stop = Halt execution of this processor.
|
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
|
lst.jump = Conditionally jump to another statement.
|
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|
lst.unitcontrol = Control the currently bound unit.
|
|
lst.unitradar = Locate units around the currently bound unit.
|
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
|
lst.getblock = Get tile data at any location.
|
|
lst.setblock = Set tile data at any location.
|
|
lst.spawnunit = Spawn unit at a location.
|
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
|
lst.weathersense = Check if a type of weather is active.
|
|
lst.weatherset = Set the current state of a type of weather.
|
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
|
lst.explosion = Create an explosion at a location.
|
|
lst.setrate = Set processor execution speed in instructions/tick.
|
|
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
|
lst.setrule = Set a game rule.
|
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
|
lst.cutscene = Manipulate the player camera.
|
|
lst.setflag = Set a global flag that can be read by all processors.
|
|
lst.getflag = Check if a global flag is set.
|
|
lst.setprop = Sets a property of a unit or building.
|
|
lst.effect = Create a particle effect.
|
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
lglobal.false = 0
|
|
lglobal.true = 1
|
|
lglobal.null = null
|
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
|
lglobal.@e = The mathematical constant e (2.718...)
|
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
|
lglobal.@time = Playtime of current save, in milliseconds
|
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
|
lglobal.@second = Playtime of current save, in seconds
|
|
lglobal.@minute = Playtime of current save, in minutes
|
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
|
lglobal.@mapw = Map width in tiles
|
|
lglobal.@maph = Map height in tiles
|
|
lglobal.sectionMap = Map
|
|
lglobal.sectionGeneral = General
|
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
|
lglobal.sectionProcessor = Processor
|
|
lglobal.sectionLookup = Lookup
|
|
lglobal.@this = The logic block executing the code
|
|
lglobal.@thisx = X coordinate of block executing the code
|
|
lglobal.@thisy = Y coordinate of block executing the code
|
|
lglobal.@links = Total number of blocks linked to this processors
|
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
|
lglobal.@client = True if the code is running on a client connected to a server
|
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
|
lglobal.@clientUnit = Unit of client running the code
|
|
lglobal.@clientName = Player name of client running the code
|
|
lglobal.@clientTeam = Team ID of client running the code
|
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
|
lenum.shoot = Shoot at a position.
|
|
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
|
lenum.config = Building configuration, e.g. sorter item.
|
|
lenum.enabled = Whether the block is enabled.
|
|
laccess.currentammotype = Current ammo item/liquid of a turret.
|
|
laccess.color = Illuminator color.
|
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
|
lcategory.unknown = Unknown
|
|
lcategory.unknown.description = Uncategorized instructions.
|
|
lcategory.io = Input & Output
|
|
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
|
lcategory.block = Block Control
|
|
lcategory.block.description = Interact with blocks.
|
|
lcategory.operation = Operations
|
|
lcategory.operation.description = Logical operations.
|
|
lcategory.control = Flow Control
|
|
lcategory.control.description = Manage execution order.
|
|
lcategory.unit = Unit Control
|
|
lcategory.unit.description = Give units commands.
|
|
lcategory.world = World
|
|
lcategory.world.description = Control how the world behaves.
|
|
graphicstype.clear = Fill the display with a color.
|
|
graphicstype.color = Set color for next drawing operations.
|
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
|
graphicstype.stroke = Set line width.
|
|
graphicstype.line = Draw line segment.
|
|
graphicstype.rect = Fill a rectangle.
|
|
graphicstype.linerect = Draw a rectangle outline.
|
|
graphicstype.poly = Fill a regular polygon.
|
|
graphicstype.linepoly = Draw a regular polygon outline.
|
|
graphicstype.triangle = Fill a triangle.
|
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
|
lenum.always = Always true.
|
|
lenum.idiv = Integer division.
|
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
|
lenum.mod = Modulo.
|
|
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
|
|
lenum.notequal = Not equal. Coerces types.
|
|
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
|
|
lenum.shl = Bit-shift left.
|
|
lenum.shr = Bit-shift right.
|
|
lenum.or = Bitwise OR.
|
|
lenum.land = Logical AND.
|
|
lenum.and = Bitwise AND.
|
|
lenum.not = Bitwise flip.
|
|
lenum.xor = Bitwise XOR.
|
|
lenum.min = Minimum of two numbers.
|
|
lenum.max = Maximum of two numbers.
|
|
lenum.angle = Angle of vector in degrees.
|
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
|
lenum.len = Length of vector.
|
|
lenum.sin = Sine, in degrees.
|
|
lenum.cos = Cosine, in degrees.
|
|
lenum.tan = Tangent, in degrees.
|
|
lenum.asin = Arc sine, in degrees.
|
|
lenum.acos = Arc cosine, in degrees.
|
|
lenum.atan = Arc tangent, in degrees.
|
|
lenum.rand = Random decimal in range [0, value).
|
|
lenum.log = Natural logarithm (ln).
|
|
lenum.log10 = Base 10 logarithm.
|
|
lenum.noise = 2D simplex noise.
|
|
lenum.abs = Absolute value.
|
|
lenum.sqrt = Square root.
|
|
lenum.any = Any unit.
|
|
lenum.ally = Ally unit.
|
|
lenum.attacker = Unit with a weapon.
|
|
lenum.enemy = Enemy unit.
|
|
lenum.boss = Guardian unit.
|
|
lenum.flying = Flying unit.
|
|
lenum.ground = Ground unit.
|
|
lenum.player = Unit controlled by a player.
|
|
lenum.ore = Ore deposit.
|
|
lenum.damaged = Damaged ally building.
|
|
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
|
lenum.building = Building in a specific group.
|
|
lenum.core = Any core.
|
|
lenum.storage = Storage building, e.g. Vault.
|
|
lenum.generator = Buildings that generate power.
|
|
lenum.factory = Buildings that transform resources.
|
|
lenum.repair = Repair points.
|
|
lenum.battery = Any battery.
|
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
|
lenum.reactor = Impact/Thorium reactor.
|
|
lenum.turret = Any turret.
|
|
sensor.in = The building/unit to sense.
|
|
radar.from = Building to sense from.\nSensor range is limited by building range.
|
|
radar.target = Filter for units to sense.
|
|
radar.and = Additional filters.
|
|
radar.order = Sorting order. 0 to reverse.
|
|
radar.sort = Metric to sort results by.
|
|
radar.output = Variable to write output unit to.
|
|
unitradar.target = Filter for units to sense.
|
|
unitradar.and = Additional filters.
|
|
unitradar.order = Sorting order. 0 to reverse.
|
|
unitradar.sort = Metric to sort results by.
|
|
unitradar.output = Variable to write output unit to.
|
|
control.of = Building to control.
|
|
control.unit = Unit/building to aim at.
|
|
control.shoot = Whether to shoot.
|
|
unitlocate.enemy = Whether to locate enemy buildings.
|
|
unitlocate.found = Whether the object was found.
|
|
unitlocate.building = Output variable for located building.
|
|
unitlocate.outx = Output X coordinate.
|
|
unitlocate.outy = Output Y coordinate.
|
|
unitlocate.group = Building group to look for.
|
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
|
lenum.stop = Stop moving/mining/building.
|
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|
lenum.move = Move to exact position.
|
|
lenum.approach = Approach a position with a radius.
|
|
lenum.pathfind = Pathfind to the enemy spawn.
|
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
|
lenum.target = Shoot a position.
|
|
lenum.targetp = Shoot a target with velocity prediction.
|
|
lenum.itemdrop = Drop an item.
|
|
lenum.itemtake = Take an item from a building.
|
|
lenum.paydrop = Drop current payload.
|
|
lenum.paytake = Pick up payload at current location.
|
|
lenum.payenter = Enter/land on the payload block the unit is on.
|
|
lenum.flag = Numeric unit flag.
|
|
lenum.mine = Mine at a position.
|
|
lenum.build = Build a structure.
|
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
|
lenum.within = Check if unit is near a position.
|
|
lenum.boost = Start/stop boosting.
|
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|