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* 1 changed line, 1 removed line Changed: keybind.zoom.name Removed: keybind.zoom_hold.name Moved some lines around to keep them in the same order with bundle.properties * 1 changed line tutorial.intro * 3 new lines, 3 changed lines New: mod.erroredcontent mod.errors mod.noerrorplay Changed: mod.requiresversion mod.remove.confirm details * 2 changed lines mods.guide mod.import.github * 1 new line link.feathub.description * 1 changed line item.graphite.description * 1 changed line block.mass-driver.description * 9 new lines, 1 changed line New: be.update be.update.confirm be.updating be.ignore be.noupdates be.check server.kicked.serverRestarting setting.coreselect.name rules.blockhealthmultiplier Changed: wave.enemy * 3 changed lines quit.confirm.tutorial setting.coreselect.name public.confirm * 22 changed lines mod.missing item.plastanium.name block.plastanium-wall.name block.plastanium-wall-large.name block.plastanium-compressor.name item.scrap.description item.spore-pod.description item.blast-compound.description liquid.oil.description unit.revenant.description block.multi-press.description block.plastanium-compressor.description block.spore-press.description block.power-source.description block.force-projector.description block.conveyor.description block.mass-driver.description block.liquid-junction.description block.phase-conduit.description block.thorium-reactor.description block.blast-drill.description block.cyclone.description * 3 new lines, 2 removed lines New: setting.bridgeopacity.name block.liquid-void.name block.liquid-void.description Removed: block.signal block.editsignal * 1 new line data.openfolder * 1 changed line block.cryofluidmixer.description * 2 new lines block.underflow-gate.name block.underflow-gate.description * 2 changed lines unit.thousands unit.millions * 3 new lines blocks.tiles blocks.affinities setting.playerlimit.name * 1 changed line block.underflow-gate.name * 1 changed line unit.thousands * 1 changed line blocks.affinities * 1 changed line (reverted) unit.thousands * Update bundle_ru.properties * 1 new line mod.display * 1 changed line techtree * 1 changed line (new approach) techtree * 1 changed line editor.generate * 1 new line stat.playtime * 3 new lines servers.local servers.remote servers.global * 3 changed lines servers.local servers.remote servers.global * 1 changed line setting.pixelate.name * 1 line removed schematic.replace * 1 new line rules.solarpowermultiplier * 2 changed lines unit.thousands unit.millions Co-authored-by: Anuken <arnukren@gmail.com> Co-authored-by: Prosta4okua <31485341+Prosta4okua@users.noreply.github.com> |
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android | ||
annotations | ||
core | ||
desktop | ||
fastlane | ||
gradle/wrapper | ||
ios | ||
server | ||
tests | ||
tools | ||
.gitignore | ||
.travis.yml | ||
build.gradle | ||
CONTRIBUTING.md | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
LICENSE | ||
README.md | ||
SERVERLIST.md | ||
servers_be.json | ||
servers.json | ||
settings.gradle | ||
TRANSLATING.md | ||
update_wiki.sh |
A sandbox tower defense game written in Java.
Contributing
See CONTRIBUTING.
Building
Bleeding-edge live builds are generated automatically for every commit. You can see them here. Old builds might still be on jenkins.
If you'd rather compile on your own, follow these instructions.
First, make sure you have JDK 8 installed. Open a terminal in the root directory, cd
to the Mindustry folder and run the following commands:
Windows
Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist
Sprite Packing: gradlew.bat tools:pack
Linux/Mac OS
Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Sprite Packing: ./gradlew tools:pack
Server
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist
.
Android
- Install the Android SDK here. Make sure you're downloading the "Command line tools only", as Android Studio is not required.
- Create a file named
local.properties
inside the Mindustry directory, with its contents looking like this:sdk.dir=<Path to Android SDK you just downloaded, without these bracket>
. For example, if you're on Windows and installed the tools to C:\tools, your local.properties would containsdk.dir=C:\\tools
(note the double backslashes are required instead of single ones!). - Run
gradlew android:assembleDebug
(or./gradlew
if on linux/mac). This will create an unsigned APK inandroid/build/outputs/apk
. - (Optional) To debug the application on a connected phone, do
gradlew android:installDebug android:run
. It is highly recommended to use IntelliJ for this instead, however.
Troubleshooting
If the terminal returns Permission denied
or Command not found
on Mac/Linux, run chmod +x ./gradlew
before running ./gradlew
. This is a one-time procedure.
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Mindustry.jar
for desktop builds, and in /server/build/libs/server-release.jar
for server builds.
Feature Requests
Post feature requests and feedback here.