The automation tower defense RTS
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2018-10-28 22:29:23 -04:00
android Updated android build tools version 2018-10-15 16:31:01 -04:00
annotations Broke and cleaned up server commands 2018-10-28 14:26:58 -04:00
core Added TileEntity.read/writeConfig() 2018-10-28 22:29:23 -04:00
desktop Balancing, bugfixes 2018-10-28 00:31:28 -04:00
gradle/wrapper Updated android build tools version 2018-10-15 16:31:01 -04:00
html Minor bundle fixes / Web build fixed 2018-08-07 19:36:56 -04:00
ios Implemented public submodules 2018-10-08 09:41:01 -04:00
kryonet Merged in better multithreading 2018-10-20 11:39:00 -04:00
server Consistent yellow text 2018-10-28 18:22:14 -04:00
tests Renamed phase matter to reduce conflicts / Item balancing 2018-10-26 00:00:25 -04:00
tools Made bundle generator add spaces between = 2018-10-23 22:45:36 -04:00
.gitignore Added unit tests 2018-10-03 20:58:35 -04:00
.travis.yml Made android module load only when SDK defined 2018-10-24 13:07:51 -04:00
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A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

Trello Board
Wiki
Discord

Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/desktop-release.jar.

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