mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-02-02 12:23:47 +07:00
1464 lines
76 KiB
Properties
1464 lines
76 KiB
Properties
credits.text = Được tạo ra bởi [royal]Anuken[] - [sky]anukendev@gmail.com[]
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credits = Danh đề
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contributors = Người dịch và đóng góp
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discord = Tham gia Mindustry Discord!
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link.discord.description = The official Mindustry Discord chatroom
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link.reddit.description = The Mindustry subreddit
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link.github.description = Mã nguồn trò chơi
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link.changelog.description = Danh sách các thay đổi.
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link.dev-builds.description = Các bản dựng phát triển không ổn định
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link.trello.description = Official Trello board for planned features
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link.itch.io.description = itch.io page with PC downloads
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link.google-play.description = Google Play store listing
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link.f-droid.description = F-Droid listing
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link.wiki.description = Mindustry wiki chính thức
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link.suggestions.description = Đề xuất các tính năng mới
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linkfail = Không mở được liên kết!\nURL đã được sao chép vào bộ nhớ tạm.
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screenshot = Ảnh chụp màn hình được lưu vào {0}
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screenshot.invalid = Bản đồ quá lớn, có khả năng không đủ bộ nhớ để chụp ảnh màn hình.
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gameover = Game Over
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gameover.disconnect = Ngắt kết nối
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gameover.pvp = Đội[accent] {0}[] chiến thắng!
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gameover.waiting = [accent]Đang đợi bản đồ tiếp theo...
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highscore = [accent]Điểm cao mới!
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copied = Đã sao chép.
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indev.popup = [accent]v6[] hiện đang ở phiên bản [accent]beta[].\n[lightgray]Điều này có nghĩa là:[]\n[scarlet]- Chiến dịch chưa hoàn thiện[]\n- Mọi thứ bạn thấy có thể thay đổi hoặc bị xóa.\n\nBáo cáo lỗi hoặc sự cố trên [accent]Github[].
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indev.notready = Phần này của trò chơi chưa sẵn sàng
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indev.campaign = [accent]Bạn đã đến cuối chiến dịch![]\n\nDu hành liên hành tinh sẽ được bổ sung trong các bản cập nhật tương lai.
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load.sound = Âm thanh
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load.map = Bản đồ
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load.image = Hình ảnh
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load.content = Nội dung
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load.system = Hệ thống
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load.mod = Mods
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load.scripts = Scripts
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be.update = Đã tìm thấy bản cập nhật mới:
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be.update.confirm = Tải xuống và khởi động lại ngay bây giờ?
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be.updating = Đang cập nhật...
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be.ignore = Bỏ qua
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be.noupdates = Không tìm thấy bản cập nhật mới.
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be.check = Kiểm tra các bản cập nhật.
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schematic = Schematic
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schematic.add = Lưu Schematic...
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schematics = Schematics
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schematic.replace = Schematics có tên đó đã tồn tại. Thay thế nó?
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schematic.exists = Schematics có tên đó đã tồn tại.
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schematic.import = Nhập Schematic...
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schematic.exportfile = Xuất tệp
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schematic.importfile = Nhập tệp
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schematic.browseworkshop = Duyệt qua Workshop
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schematic.copy = Sao chép vào bộ nhớ tạm
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schematic.copy.import = Nhập từ bộ nhớ tạm
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schematic.shareworkshop = Chia sẻ từ Workshop
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Lật Schematic
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schematic.saved = Đã lưu Schematic.
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schematic.delete.confirm = Schematic này sẽ bị xóa hoàn toàn.
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schematic.rename = Đổi tên Schematic
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schematic.info = {0}x{1}, {2} khối
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schematic.disabled = [scarlet]Tính năng Schematics đã bị tắt[]\nBạn không được sử dụng schematic trong [accent]bản đồ[] hoặc [accent]máy chủ.
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stats = Thống kê
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stat.wave = Waves Defeated:[accent] {0}
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stat.enemiesDestroyed = Kẻ thù bị tiêu diệt:[accent] {0}
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stat.built = Số công trình đã xây dựng:[accent] {0}
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stat.destroyed = Số công trình đã bị phá:[accent] {0}
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stat.deconstructed = Số công trình được xây dựng lại:[accent] {0}
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stat.delivered = Lượng tài nguyên được phóng:
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stat.playtime = Thời gian chơi:[accent] {0}
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stat.rank = Xếp hạng: [accent]{0}
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globalitems = [accent]Global Items
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map.delete = Bạn có chắc chắn muốn xóa bản đồ "[accent]{0}[]"?
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level.highscore = Điểm cao nhất: [accent]{0}
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level.select = Chọn cấp độ
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level.mode = Chế độ:
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coreattack = < Căn cứ đang bị tấn công! >
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nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
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database = Cơ sở dữ liệu căn cứ
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savegame = Lưu trò chơi
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loadgame = Tải trò chơi
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joingame = Tham gia trò chơi
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customgame = Tùy chỉnh
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newgame = Trò chơi mới
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none = <trống>
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minimap = Bản đồ mini
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position = Vị trí
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close = Đóng
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website = Website
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quit = Thoát
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save.quit = Lưu & Thoát
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maps = Maps
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maps.browse = Duyệt bản đồ
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continue = Tiếp tục
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maps.none = [lightgray]Không có bản đồ nào được tìm thấy!
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invalid = Không hợp lệ
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pickcolor = Chọn màu
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preparingconfig = Preparing Config
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preparingcontent = Preparing Content
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uploadingcontent = Uploading Content
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uploadingpreviewfile = Uploading Preview File
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committingchanges = Comitting Changes
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done = Hoàn tất
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feature.unsupported = Thiết bị của bạn không hỗ trợ tính năng này.
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mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub.
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mods = Mods
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mods.none = [lightgray]Không có mod nào được tìm thấy!
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mods.guide = Hướng dẫn mod
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mods.report = Báo lỗi
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mods.openfolder = Mở thư mục
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mods.reload = Tải lại
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mods.reloadexit = Trò chơi sẽ đóng để tải lại mod.
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Đã Bật
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mod.disabled = [scarlet]Đã Tắt
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mod.disable = Tắt
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mod.content = Nội dung:
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mod.delete.error = Không thể xóa mod. Tệp có thể đang được sử dụng.
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mod.requiresversion = [scarlet]Cần phiên bản tối thiểu: [accent]{0}
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mod.outdated = [scarlet]Không tương thích với V6 (no minGameVersion: 105)
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mod.missingdependencies = [scarlet]Thiếu phụ thuộc: {0}
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mod.erroredcontent = [scarlet]Lỗi nội dung
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mod.errors = Đã xảy ra lỗi khi tải nội dung.
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mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
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mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
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mod.enable = Bật
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mod.requiresrestart = The game will now close to apply the mod changes.
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mod.reloadrequired = [scarlet]Restart Required
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mod.import = Nhập Mod
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mod.import.file = Nhập tệp
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mod.import.github = Nhập từ GitHub
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mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
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mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
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mod.remove.confirm = This mod will be deleted.
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mod.author = [lightgray]Tác giả:[] {0}
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mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
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mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
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mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
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mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
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about.button = Thông tin
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name = Tên:
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noname = Pick a[accent] player name[] first.
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planetmap = Bản đồ hành tinh
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launchcore = Phóng căn cứ
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filename = Tên tệp:
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unlocked = Đã mở khóa nội dung mới!
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completed = [accent]Hoàn tất
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techtree = Tech Tree
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research.list = [lightgray]Nghiên cứu:
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research = Nghiên cứu
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researched = [lightgray]{0} đã nghiên cứu.
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research.progress = {0}% hoàn thành
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players = {0} người chơi
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players.single = {0} người chơi
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players.search = tìm kiếm
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players.notfound = [gray]không tìm thấy người chơi
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server.closing = [accent]Đang đóng máy chủ...
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server.kicked.kick = You have been kicked from the server!
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server.kicked.whitelist = You are not whitelisted here.
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server.kicked.serverClose = Máy chủ đã đóng.
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server.kicked.vote = You have been vote-kicked. Goodbye.
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server.kicked.clientOutdated = Outdated client! Update your game!
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server.kicked.serverOutdated = Outdated server! Ask the host to update!
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server.kicked.banned = You are banned on this server.
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server.kicked.typeMismatch = This server is not compatible with your build type.
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server.kicked.playerLimit = This server is full. Wait for an empty slot.
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server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
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server.kicked.nameInUse = There is someone with that name\nalready on this server.
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server.kicked.nameEmpty = Your chosen name is invalid.
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server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
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server.kicked.customClient = This server does not support custom builds. Download an official version.
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server.kicked.gameover = Game over!
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server.kicked.serverRestarting = The server is restarting.
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server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
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host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
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join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device.
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hostserver = Host Multiplayer Game
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invitefriends = Invite Friends
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hostserver.mobile = Host Game
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host = Host
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hosting = [accent]Đang mở máy chủ...
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hosts.refresh = Làm mới
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hosts.discovering = Discovering LAN games
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hosts.discovering.any = Discovering games
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server.refreshing = Làm mới máy chủ
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hosts.none = [lightgray]No local games found!
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host.invalid = [scarlet]Can't connect to host.
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servers.local = Local Servers
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servers.remote = Remote Servers
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servers.global = Community Servers
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servers.showhidden = Show Hidden Servers
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server.shown = Hiện
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server.hidden = Ẩn
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trace = Trace Player
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trace.playername = Player name: [accent]{0}
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trace.ip = IP: [accent]{0}
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trace.id = Unique ID: [accent]{0}
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trace.mobile = Mobile Client: [accent]{0}
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trace.modclient = Custom Client: [accent]{0}
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invalidid = Invalid client ID! Submit a bug report.
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server.bans = Cấm
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server.bans.none = No banned players found!
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server.admins = Admins
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server.admins.none = No admins found!
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server.add = Thêm máy chủ
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server.delete = Are you sure you want to delete this server?
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server.edit = Edit Server
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server.outdated = [scarlet]Outdated Server![]
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server.outdated.client = [scarlet]Outdated Client![]
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server.version = [gray]v{0} {1}
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server.custombuild = [accent]Custom Build
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confirmban = Are you sure you want to ban "{0}[white]"?
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confirmkick = Are you sure you want to kick "{0}[white]"?
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confirmvotekick = Are you sure you want to vote-kick "{0}[white]"?
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confirmunban = Are you sure you want to unban this player?
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confirmadmin = Are you sure you want to make "{0}[white]" an admin?
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confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
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joingame.title = Tham gia trò chơi
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joingame.ip = Địa chỉ:
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disconnect = Ngắt kết nối.
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disconnect.error = Lỗi kết nối.
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disconnect.closed = Connection closed.
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disconnect.timeout = Timed out.
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disconnect.data = Failed to load world data!
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cantconnect = Unable to join game ([accent]{0}[]).
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connecting = [accent]Đang kết nối...
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connecting.data = [accent]Loading world data...
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server.port = Cổng:
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server.addressinuse = Address already in use!
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server.invalidport = Invalid port number!
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server.error = [scarlet]Error hosting server.
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save.new = New Save
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save.overwrite = Are you sure you want to overwrite\nthis save slot?
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overwrite = Overwrite
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save.none = No saves found!
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savefail = Failed to save game!
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save.delete.confirm = Are you sure you want to delete this save?
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save.delete = Xóa
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save.export = Export Save
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save.import.invalid = [accent]This save is invalid!
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save.import.fail = [scarlet]Failed to import save: [accent]{0}
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save.export.fail = [scarlet]Failed to export save: [accent]{0}
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save.import = Import Save
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save.newslot = Save name:
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save.rename = Đổi tên
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save.rename.text = New name:
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selectslot = Select a save.
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slot = [accent]Slot {0}
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editmessage = Edit Message
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save.corrupted = Save file corrupted or invalid!
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empty = <trống>
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on = Bật
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off = Tắt
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save.autosave = Autosave: {0}
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save.map = Map: {0}
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save.wave = Wave {0}
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save.mode = Chế độ: {0}
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save.date = Last Saved: {0}
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save.playtime = Thời gian chơi: {0}
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warning = Cảnh báo.
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confirm = Xác nhận
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delete = Xóa
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view.workshop = View In Workshop
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workshop.listing = Edit Workshop Listing
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ok = OK
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open = Mở
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customize = Customize Rules
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cancel = Hủy
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openlink = Mở link
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copylink = Sao chép link
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back = Quay lại
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crash.export = Export Crash Logs
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crash.none = No crash logs found.
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crash.exported = Crash logs exported.
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data.export = Xuất dữ liệu
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data.import = Nhập dữ liệu
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data.openfolder = Mở thư mục dữ liệu
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data.exported = Dữ liệu đã được xuất.
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data.invalid = This isn't valid game data.
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data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
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quit.confirm = Bạn có chắc muốn thoát?
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quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
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loading = [accent]Đang tải...
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reloading = [accent]Đang tải lại Mods...
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saving = [accent]Đang lưu...
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respawn = [accent][[{0}][] to respawn in core
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cancelbuilding = [accent][[{0}][] to clear plan
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selectschematic = [accent][[{0}][] to select+copy
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pausebuilding = [accent][[{0}][] to pause building
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resumebuilding = [scarlet][[{0}][] to resume building
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showui = UI hidden.\nPress [accent][[{0}][] to show UI.
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wave = [accent]Wave {0}
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wave.cap = [accent]Wave {0}/{1}
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wave.waiting = [lightgray]Wave in {0}
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wave.waveInProgress = [lightgray]Wave in progress
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waiting = [lightgray]Waiting...
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waiting.players = Waiting for players...
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wave.enemies = [lightgray]{0} Kẻ địch còn lại
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wave.enemycores = [accent]{0}[lightgray] Căn cứ địch
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wave.enemycore = [accent]{0}[lightgray] Căn cứ địch
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wave.enemy = [lightgray]{0} Kẻ địch còn lại
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wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
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wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
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loadimage = Tải hình ảnh
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saveimage = Lưu hình ảnh
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unknown = Không xác định
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custom = Tùy chỉnh
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builtin = Built-In
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map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
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map.random = [accent]Random Map
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map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
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map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
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map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
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map.invalid = Error loading map: corrupted or invalid map file.
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workshop.update = Update Item
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workshop.error = Error fetching workshop details: {0}
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map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
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workshop.menu = Select what you would like to do with this item.
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workshop.info = Thông tin vật phẩm
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changelog = Changelog (optional):
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eula = Steam EULA
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missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
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publishing = [accent]Publishing...
|
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publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
|
publish.error = Error publishing item: {0}
|
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
|
|
|
editor.brush = Brush
|
|
editor.openin = Open In Editor
|
|
editor.oregen = Ore Generation
|
|
editor.oregen.info = Ore Generation:
|
|
editor.mapinfo = Map Info
|
|
editor.author = Tác giả:
|
|
editor.description = Mô tả:
|
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
|
editor.waves = Waves:
|
|
editor.rules = Rules:
|
|
editor.generation = Generation:
|
|
editor.ingame = Edit In-Game
|
|
editor.publish.workshop = Publish On Workshop
|
|
editor.newmap = New Map
|
|
editor.center = Center
|
|
workshop = Workshop
|
|
waves.title = Waves
|
|
waves.remove = Xóa
|
|
waves.never = <never>
|
|
waves.every = every
|
|
waves.waves = wave(s)
|
|
waves.perspawn = per spawn
|
|
waves.shields = shields/wave
|
|
waves.to = đến
|
|
waves.guardian = Guardian
|
|
waves.preview = Xem trước
|
|
waves.edit = Chỉnh sửa...
|
|
waves.copy = Copy to Clipboard
|
|
waves.load = Load from Clipboard
|
|
waves.invalid = Invalid waves in clipboard.
|
|
waves.copied = Waves copied.
|
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
|
|
|
#these are intentionally in lower case
|
|
wavemode.counts = counts
|
|
wavemode.totals = totals
|
|
wavemode.health = health
|
|
|
|
editor.default = [lightgray]<Mặc định>
|
|
details = Details...
|
|
edit = Chỉnh sửa...
|
|
editor.name = Tên:
|
|
editor.spawn = Spawn Unit
|
|
editor.removeunit = Remove Unit
|
|
editor.teams = Đội
|
|
editor.errorload = Error loading file.
|
|
editor.errorsave = Error saving file.
|
|
editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor.
|
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
|
editor.errornot = This is not a map file.
|
|
editor.errorheader = This map file is either not valid or corrupt.
|
|
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
|
editor.update = Cập nhật
|
|
editor.randomize = Ngẫu nhiên
|
|
editor.apply = Áp dụng
|
|
editor.generate = Generate
|
|
editor.resize = Thay đổi kích thước
|
|
editor.loadmap = Load Map
|
|
editor.savemap = Save Map
|
|
editor.saved = Đã lưu!
|
|
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
|
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
|
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
|
editor.import = Import...
|
|
editor.importmap = Import Map
|
|
editor.importmap.description = Import an already existing map
|
|
editor.importfile = Import File
|
|
editor.importfile.description = Import an external map file
|
|
editor.importimage = Import Image File
|
|
editor.importimage.description = Import an external map image file
|
|
editor.export = Export...
|
|
editor.exportfile = Export File
|
|
editor.exportfile.description = Export a map file
|
|
editor.exportimage = Export Terrain Image
|
|
editor.exportimage.description = Export an image file containing only basic terrain
|
|
editor.loadimage = Import Terrain
|
|
editor.saveimage = Export Terrain
|
|
editor.unsaved = Are you sure you want to exit?\n[scarlet]Any unsaved changes will be lost.
|
|
editor.resizemap = Resize Map
|
|
editor.mapname = Map Name:
|
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?\n"[accent]{0}[]"
|
|
editor.exists = A map with this name already exists.
|
|
editor.selectmap = Select a map to load:
|
|
|
|
toolmode.replace = Thay thế
|
|
toolmode.replace.description = Draws only on solid blocks.
|
|
toolmode.replaceall = Thay thế tất cả
|
|
toolmode.replaceall.description = Replace all blocks in map.
|
|
toolmode.orthogonal = Orthogonal
|
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
|
toolmode.square = Square
|
|
toolmode.square.description = Square brush.
|
|
toolmode.eraseores = Erase Ores
|
|
toolmode.eraseores.description = Erase only ores.
|
|
toolmode.fillteams = Fill Teams
|
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
|
toolmode.drawteams = Draw Teams
|
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
|
|
|
filters.empty = [lightgray]No filters! Add one with the button below.
|
|
filter.distort = Distort
|
|
filter.noise = Noise
|
|
filter.enemyspawn = Enemy Spawn Select
|
|
filter.spawnpath = Path To Spawn
|
|
filter.corespawn = Core Select
|
|
filter.median = Median
|
|
filter.oremedian = Ore Median
|
|
filter.blend = Blend
|
|
filter.defaultores = Default Ores
|
|
filter.ore = Quặng
|
|
filter.rivernoise = River Noise
|
|
filter.mirror = Mirror
|
|
filter.clear = Clear
|
|
filter.option.ignore = Ignore
|
|
filter.scatter = Scatter
|
|
filter.terrain = Terrain
|
|
filter.option.scale = Scale
|
|
filter.option.chance = Chance
|
|
filter.option.mag = Magnitude
|
|
filter.option.threshold = Threshold
|
|
filter.option.circle-scale = Circle Scale
|
|
filter.option.octaves = Octaves
|
|
filter.option.falloff = Falloff
|
|
filter.option.angle = Angle
|
|
filter.option.amount = Số lượng
|
|
filter.option.block = Khối
|
|
filter.option.floor = Floor
|
|
filter.option.flooronto = Target Floor
|
|
filter.option.target = Target
|
|
filter.option.wall = Tường
|
|
filter.option.ore = Quặng
|
|
filter.option.floor2 = Secondary Floor
|
|
filter.option.threshold2 = Secondary Threshold
|
|
filter.option.radius = Radius
|
|
filter.option.percentile = Percentile
|
|
|
|
width = Chiều rộng:
|
|
height = Chiều cao:
|
|
menu = Menu
|
|
play = Chơi
|
|
campaign = Chiến dịch
|
|
load = Tải
|
|
save = Lưu
|
|
fps = FPS: {0}
|
|
ping = Ping: {0}ms
|
|
memory = Mem: {0}mb
|
|
memory2 = Mem:\n {0}mb +\n {1}mb
|
|
language.restart = Khởi động lại trò chơi của bạn để cài đặt ngôn ngữ có hiệu lực.
|
|
settings = Cài đặt
|
|
tutorial = Hướng dẫn
|
|
tutorial.retake = Thực hiện lại Hướng dẫn
|
|
editor = Chỉnh sửa
|
|
mapeditor = Trình chỉnh sửa bản đồ
|
|
|
|
abandon = Bỏ
|
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
|
locked = Đã khóa
|
|
complete = [lightgray]Hoàn thành:
|
|
requirement.wave = Reach Wave {0} in {1}
|
|
requirement.core = Destroy Enemy Core in {0}
|
|
requirement.research = Research {0}
|
|
requirement.produce = Produce {0}
|
|
requirement.capture = Capture {0}
|
|
launch.text = Phóng
|
|
research.multiplayer = Only the host can research items.
|
|
uncover = Uncover
|
|
configure = Configure Loadout
|
|
|
|
#TODO
|
|
loadout = Loadout
|
|
resources = Tài nguyên
|
|
bannedblocks = Banned Blocks
|
|
addall = Thêm tất cả
|
|
launch.from = Launching From: [accent]{0}
|
|
launch.destination = Đích đến: {0}
|
|
configure.invalid = Amount must be a number between 0 and {0}.
|
|
zone.unlocked = [lightgray]{0} đã mở khóa.
|
|
zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
|
|
zone.resources = [lightgray]Tài nguyên được phát hiện:
|
|
zone.objective = [lightgray]Objective: [accent]{0}
|
|
zone.objective.survival = Sinh tồn
|
|
zone.objective.attack = Tiêu diệt căn cứ địch.
|
|
add = Thêm...
|
|
boss.health = Guardian Health
|
|
|
|
connectfail = [scarlet]Connection error:\n\n[accent]{0}
|
|
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
|
error.invalidaddress = Invalid address.
|
|
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
|
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
|
error.alreadyconnected = Already connected.
|
|
error.mapnotfound = Map file not found!
|
|
error.io = Network I/O error.
|
|
error.any = Unknown network error.
|
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
|
|
|
weather.rain.name = Mưa
|
|
weather.snow.name = Tuyết
|
|
weather.sandstorm.name = Bão cát
|
|
weather.sporestorm.name = Sporestorm
|
|
weather.fog.name = Fog
|
|
|
|
sectors.unexplored = [lightgray]Unexplored
|
|
sectors.resources = Tài nguyên:
|
|
sectors.production = Production:
|
|
sectors.export = Export:
|
|
sectors.time = Thời gian:
|
|
sectors.threat = Mối đe dọa:
|
|
sectors.wave = Wave:
|
|
sectors.stored = Stored:
|
|
sectors.resume = Tiếp tục
|
|
sectors.launch = Phóng
|
|
sectors.select = Lựa chọn
|
|
sectors.nonelaunch = [lightgray]none (sun)
|
|
sectors.rename = Rename Sector
|
|
|
|
sector.curcapture = Sector Captured
|
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
|
sector.lost = Sector [accent]{0}[white] lost!
|
|
#note: the missing space in the line below is intentional
|
|
sector.captured = Sector [accent]{0}[white]captured!
|
|
|
|
threat.low = Thấp
|
|
threat.medium = Trung bình
|
|
threat.high = Cao
|
|
threat.extreme = Cực cao
|
|
threat.eradication = Hủy diệt
|
|
|
|
planets = Hành tinh
|
|
|
|
planet.serpulo.name = Serpulo
|
|
planet.sun.name = Mặt trời
|
|
|
|
sector.impact0078.name = Impact 0078
|
|
sector.groundZero.name = Ground Zero
|
|
sector.craters.name = The Craters
|
|
sector.frozenForest.name = Frozen Forest
|
|
sector.ruinousShores.name = Ruinous Shores
|
|
sector.stainedMountains.name = Stained Mountains
|
|
sector.desolateRift.name = Desolate Rift
|
|
sector.nuclearComplex.name = Nuclear Production Complex
|
|
sector.overgrowth.name = Overgrowth
|
|
sector.tarFields.name = Tar Fields
|
|
sector.saltFlats.name = Salt Flats
|
|
sector.fungalPass.name = Fungal Pass
|
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
|
sector.windsweptIslands.name = Windswept Islands
|
|
sector.extractionOutpost.name = Extraction Outpost
|
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
|
|
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
|
|
|
settings.language = Ngôn ngữ
|
|
settings.data = Dữ liệu trò chơi
|
|
settings.reset = Reset to Defaults
|
|
settings.rebind = Rebind
|
|
settings.resetKey = Reset
|
|
settings.controls = Điều khiển
|
|
settings.game = Trò chơi
|
|
settings.sound = Âm thanh
|
|
settings.graphics = Đồ họa
|
|
settings.cleardata = Xóa dữ liệu trò chơi...
|
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
|
settings.clearsaves = Clear Saves
|
|
settings.clearresearch = Clear Research
|
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
|
settings.clearcampaignsaves = Clear Campaign Saves
|
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
|
paused = [accent]< Tạm dừng >
|
|
clear = Clear
|
|
banned = [scarlet]Cấm
|
|
yes = Có
|
|
no = Không
|
|
info.title = Thông tin
|
|
error.title = [scarlet]An error has occured
|
|
error.crashtitle = An error has occured
|
|
unit.nobuild = [scarlet]Unit can't build
|
|
lastaccessed = [lightgray]Last Accessed: {0}
|
|
block.unknown = [lightgray]???
|
|
|
|
stat.description = Purpose
|
|
stat.input = Đầu vào
|
|
stat.output = Sản phẩm
|
|
stat.booster = Tăng cường
|
|
stat.tiles = Required Tiles
|
|
stat.affinities = Affinities
|
|
stat.powercapacity = Power Capacity
|
|
stat.powershot = Power/Shot
|
|
stat.damage = Sát thương
|
|
stat.targetsair = Targets Air
|
|
stat.targetsground = Targets Ground
|
|
stat.itemsmoved = Move Speed
|
|
stat.launchtime = Time Between Launches
|
|
stat.shootrange = Phạm vi
|
|
stat.size = Kích thước
|
|
stat.displaysize = Kích thước màn hình
|
|
stat.liquidcapacity = Liquid Capacity
|
|
stat.powerrange = Power Range
|
|
stat.linkrange = Link Range
|
|
stat.instructions = Instructions
|
|
stat.powerconnections = Max Connections
|
|
stat.poweruse = Power Use
|
|
stat.powerdamage = Power/Damage
|
|
stat.itemcapacity = Sức chứa vật phẩm
|
|
stat.memorycapacity = Dung lượng bộ nhớ
|
|
stat.basepowergeneration = Base Power Generation
|
|
stat.productiontime = Production Time
|
|
stat.repairtime = Block Full Repair Time
|
|
stat.weapons = Vũ khí
|
|
stat.bullet = Đạn
|
|
stat.speedincrease = Speed Increase
|
|
stat.range = Phạm vi
|
|
stat.drilltier = Drillables
|
|
stat.drillspeed = Base Drill Speed
|
|
stat.boosteffect = Boost Effect
|
|
stat.maxunits = Max Active Units
|
|
stat.health = Health
|
|
stat.buildtime = Thời gian xây
|
|
stat.maxconsecutive = Max Consecutive
|
|
stat.buildcost = Chi phí
|
|
stat.inaccuracy = Inaccuracy
|
|
stat.shots = Phát bắn
|
|
stat.reload = Phát bắn/Giây
|
|
stat.ammo = Đạn
|
|
stat.shieldhealth = Shield Health
|
|
stat.cooldowntime = Cooldown Time
|
|
stat.explosiveness = Explosiveness
|
|
stat.basedeflectchance = Base Deflect Chance
|
|
stat.lightningchance = Lightning Chance
|
|
stat.lightningdamage = Lightning Damage
|
|
stat.flammability = Flammability
|
|
stat.radioactivity = Radioactivity
|
|
stat.heatcapacity = Heat Capacity
|
|
stat.viscosity = Viscosity
|
|
stat.temperature = Nhiệt độ
|
|
stat.speed = Vận tốc
|
|
stat.buildspeed = Build Speed
|
|
stat.minespeed = Tốc độ đào
|
|
stat.minetier = Mine Tier
|
|
stat.payloadcapacity = Payload Capacity
|
|
stat.commandlimit = Command Limit
|
|
stat.abilities = Khả năng
|
|
stat.canboost = Can Boost
|
|
stat.flying = Flying
|
|
|
|
ability.forcefield = Force Field
|
|
ability.repairfield = Repair Field
|
|
ability.statusfield = Status Field
|
|
ability.unitspawn = {0} Factory
|
|
ability.shieldregenfield = Shield Regen Field
|
|
ability.movelightning = Movement Lightning
|
|
|
|
bar.drilltierreq = Cần máy khoan tốt hơn
|
|
bar.noresources = Thiếu tài nguyên
|
|
bar.corereq = Core Base Required
|
|
bar.drillspeed = Tốc độ khoan: {0}/giây
|
|
bar.pumpspeed = Tốc độ bơm: {0}/giây
|
|
bar.efficiency = Hiệu suất: {0}%
|
|
bar.powerbalance = Năng lượng: {0}/giây
|
|
bar.powerstored = Lưu trữ: {0}/{1}
|
|
bar.poweramount = Năng lượng: {0}
|
|
bar.poweroutput = Năng lượng tạo ra: {0}
|
|
bar.powerlines = Số lượng kết nối: {0}/{1}
|
|
bar.items = Vật phẩm: {0}
|
|
bar.capacity = Sức chứa: {0}
|
|
bar.unitcap = {0} {1}/{2}
|
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
|
bar.liquid = Chất lỏng
|
|
bar.heat = Nhiệt độ
|
|
bar.power = Năng lượng
|
|
bar.progress = Đang xây dựng
|
|
bar.input = Đầu vào
|
|
bar.output = Sản phẩm
|
|
|
|
units.processorcontrol = [lightgray]Processor Controlled
|
|
|
|
bullet.damage = [stat]{0}[lightgray] sát thương
|
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|
bullet.incendiary = [stat]incendiary
|
|
bullet.sapping = [stat]sapping
|
|
bullet.homing = [stat]homing
|
|
bullet.shock = [stat]shock
|
|
bullet.frag = [stat]frag
|
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
|
bullet.pierce = [stat]{0}[lightgray]x xuyên giáp
|
|
bullet.infinitepierce = [stat]pierce
|
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
|
bullet.freezing = [stat]đóng băng
|
|
bullet.tarred = [stat]tarred
|
|
bullet.multiplier = [stat]{0}[lightgray]x lượng đạn
|
|
bullet.reload = [stat]{0}[lightgray]x tốc độ bắn
|
|
|
|
unit.blocks = blocks
|
|
unit.blockssquared = blocks²
|
|
unit.powersecond = đơn vị năng lượng/giây
|
|
unit.liquidsecond = đơn vị chất lỏng/giây
|
|
unit.itemssecond = vật phẩm/giây
|
|
unit.liquidunits = đơn vị chất lỏng
|
|
unit.powerunits = đơn vị năng lượng
|
|
unit.degrees = độ
|
|
unit.seconds = giây
|
|
unit.minutes = phút
|
|
unit.persecond = /giây
|
|
unit.perminute = /phút
|
|
unit.timesspeed = x tốc độ
|
|
unit.percent = %
|
|
unit.shieldhealth = shield health
|
|
unit.items = vật phẩm
|
|
unit.thousands = nghìn
|
|
unit.millions = triệu
|
|
unit.billions = tỷ
|
|
category.purpose = Purpose
|
|
category.general = Chung
|
|
category.power = Năng lượng
|
|
category.liquids = Chất lỏng
|
|
category.items = Vật phẩm
|
|
category.crafting = Vào/Sản phẩm
|
|
category.function = Chức năng
|
|
category.optional = Optional Enhancements
|
|
setting.landscape.name = Lock Landscape
|
|
setting.shadows.name = Shadows
|
|
setting.blockreplace.name = Automatic Block Suggestions
|
|
setting.linear.name = Linear Filtering
|
|
setting.hints.name = Gợi ý
|
|
setting.flow.name = Display Resource Flow Rate
|
|
setting.backgroundpause.name = Tạm dừng trong nền
|
|
setting.buildautopause.name = Tự động dừng xây dựng
|
|
setting.animatedwater.name = Animated Surfaces
|
|
setting.animatedshields.name = Animated Shields
|
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
|
setting.playerindicators.name = Player Indicators
|
|
setting.indicators.name = Enemy Indicators
|
|
setting.autotarget.name = Tự động nhắm mục tiêu
|
|
setting.keyboard.name = Điều khiển bằng chuột+bàn phím
|
|
setting.touchscreen.name = Điều khiển bằng màng hình cảm ứng
|
|
setting.fpscap.name = FPS tối đa
|
|
setting.fpscap.none = Không giới hạn
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = UI Scaling[lightgray] (restart required)[]
|
|
setting.swapdiagonal.name = Always Diagonal Placement
|
|
setting.difficulty.training = Training
|
|
setting.difficulty.easy = Dễ
|
|
setting.difficulty.normal = Vừa
|
|
setting.difficulty.hard = Khó
|
|
setting.difficulty.insane = Rất khó
|
|
setting.difficulty.name = Độ khó:
|
|
setting.screenshake.name = Screen Shake
|
|
setting.effects.name = Hiển thị hiệu ứng
|
|
setting.destroyedblocks.name = Hiển thị khối bị phá
|
|
setting.blockstatus.name = Hiển thị trạng thái khối
|
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
|
setting.sensitivity.name = Controller Sensitivity
|
|
setting.saveinterval.name = Save Interval
|
|
setting.seconds = {0} giây
|
|
setting.blockselecttimeout.name = Block Select Timeout
|
|
setting.milliseconds = {0} mili giây
|
|
setting.fullscreen.name = Toàn màng hình
|
|
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
|
setting.fps.name = Hiển thị FPS & Ping
|
|
setting.smoothcamera.name = Chế độ mượt mà
|
|
setting.vsync.name = VSync
|
|
setting.pixelate.name = Đồ họa pixel
|
|
setting.minimap.name = Hiển thị bảng đồ mini
|
|
setting.coreitems.name = Hiển thị vật phẩm trong căn cứ (WIP)
|
|
setting.position.name = Hiển thị vị trí người chơi
|
|
setting.musicvol.name = Âm lượng nhạc
|
|
setting.atmosphere.name = Hiển thị bầu khí quyển hành tinh
|
|
setting.ambientvol.name = Âm lượng tổng
|
|
setting.mutemusic.name = Tắt nhạc
|
|
setting.sfxvol.name = Âm lượng SFX
|
|
setting.mutesound.name = Tắt tiếng
|
|
setting.crashreport.name = Send Anonymous Crash Reports
|
|
setting.savecreate.name = Tự động lưu
|
|
setting.publichost.name = Public Game Visibility
|
|
setting.playerlimit.name = Giới hạn người chơi
|
|
setting.chatopacity.name = Chat Opacity
|
|
setting.lasersopacity.name = Power Laser Opacity
|
|
setting.bridgeopacity.name = Bridge Opacity
|
|
setting.playerchat.name = Display Player Bubble Chat
|
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
|
uiscale.cancel = Hủy & Thoát
|
|
setting.bloom.name = Bloom
|
|
keybind.title = Rebind Keys
|
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
|
category.general.name = Chung
|
|
category.view.name = Xem
|
|
category.multiplayer.name = Nhiều người chơi
|
|
category.blocks.name = Block Select
|
|
command.attack = Tấn công
|
|
command.rally = Tập hợp
|
|
command.retreat = Rút lui
|
|
command.idle = Không hoạt động
|
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
|
keybind.respawn.name = Respawn
|
|
keybind.control.name = Control Unit
|
|
keybind.clear_building.name = Clear Building
|
|
keybind.press = Nhấn một phím...
|
|
keybind.press.axis = Press an axis or key...
|
|
keybind.screenshot.name = Map Screenshot
|
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
|
keybind.move_x.name = Move X
|
|
keybind.move_y.name = Move Y
|
|
keybind.mouse_move.name = Follow Mouse
|
|
keybind.pan.name = Pan View
|
|
keybind.boost.name = Boost
|
|
keybind.schematic_select.name = Select Region
|
|
keybind.schematic_menu.name = Schematic Menu
|
|
keybind.schematic_flip_x.name = Flip Schematic X
|
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
|
keybind.category_prev.name = Previous Category
|
|
keybind.category_next.name = Next Category
|
|
keybind.block_select_left.name = Block Select Left
|
|
keybind.block_select_right.name = Block Select Right
|
|
keybind.block_select_up.name = Block Select Up
|
|
keybind.block_select_down.name = Block Select Down
|
|
keybind.block_select_01.name = Category/Block Select 1
|
|
keybind.block_select_02.name = Category/Block Select 2
|
|
keybind.block_select_03.name = Category/Block Select 3
|
|
keybind.block_select_04.name = Category/Block Select 4
|
|
keybind.block_select_05.name = Category/Block Select 5
|
|
keybind.block_select_06.name = Category/Block Select 6
|
|
keybind.block_select_07.name = Category/Block Select 7
|
|
keybind.block_select_08.name = Category/Block Select 8
|
|
keybind.block_select_09.name = Category/Block Select 9
|
|
keybind.block_select_10.name = Category/Block Select 10
|
|
keybind.fullscreen.name = Toggle Fullscreen
|
|
keybind.select.name = Select/Shoot
|
|
keybind.diagonal_placement.name = Diagonal Placement
|
|
keybind.pick.name = Pick Block
|
|
keybind.break_block.name = Break Block
|
|
keybind.deselect.name = Deselect
|
|
keybind.pickupCargo.name = Pickup Cargo
|
|
keybind.dropCargo.name = Drop Cargo
|
|
keybind.command.name = Lệnh
|
|
keybind.shoot.name = Bắn
|
|
keybind.zoom.name = Thu phóng
|
|
keybind.menu.name = Menu
|
|
keybind.pause.name = Tạm dừng
|
|
keybind.pause_building.name = Pause/Resume Building
|
|
keybind.minimap.name = Bản đồ mini
|
|
keybind.chat.name = Chat
|
|
keybind.player_list.name = Player List
|
|
keybind.console.name = Console
|
|
keybind.rotate.name = Rotate
|
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
|
keybind.toggle_menus.name = Toggle Menus
|
|
keybind.chat_history_prev.name = Chat History Prev
|
|
keybind.chat_history_next.name = Chat History Next
|
|
keybind.chat_scroll.name = Chat Scroll
|
|
keybind.drop_unit.name = Drop Unit
|
|
keybind.zoom_minimap.name = Zoom Minimap
|
|
mode.help.title = Description of modes
|
|
mode.survival.name = Sinh tồn
|
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
|
mode.sandbox.name = Tự do
|
|
mode.sandbox.description = Infinite resources and no timer for waves.
|
|
mode.editor.name = Chỉnh sửa
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
|
mode.attack.name = Tấn công
|
|
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
|
|
mode.custom = Custom Rules
|
|
|
|
rules.infiniteresources = Infinite Resources
|
|
rules.reactorexplosions = Reactor Explosions
|
|
rules.schematic = Schematics Allowed
|
|
rules.wavetimer = Wave Timer
|
|
rules.waves = Waves
|
|
rules.attack = Chế độ tấn công
|
|
rules.buildai = AI Building
|
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
|
rules.blockhealthmultiplier = Block Health Multiplier
|
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
|
rules.unithealthmultiplier = Unit Health Multiplier
|
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
|
rules.buildcostmultiplier = Build Cost Multiplier
|
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
|
rules.waitForWaveToEnd = Waves Wait for Enemies
|
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
|
rules.unitammo = Units Require Ammo
|
|
rules.title.waves = Waves
|
|
rules.title.resourcesbuilding = Resources & Building
|
|
rules.title.enemy = Enemies
|
|
rules.title.unit = Units
|
|
rules.title.experimental = Experimental
|
|
rules.title.environment = Environment
|
|
rules.lighting = Lighting
|
|
rules.enemyLights = Enemy Lights
|
|
rules.fire = Lửa
|
|
rules.explosions = Block/Unit Explosion Damage
|
|
rules.ambientlight = Ambient Light
|
|
rules.weather = Thời tiết
|
|
rules.weather.frequency = Tần suất:
|
|
rules.weather.duration = Thời gian:
|
|
|
|
content.item.name = Vật phẩm
|
|
content.liquid.name = Liquids
|
|
content.unit.name = Units
|
|
content.block.name = Blocks
|
|
content.sector.name = Sectors
|
|
|
|
item.copper.name = Đồng
|
|
item.lead.name = Chì
|
|
item.coal.name = Than
|
|
item.graphite.name = Than chì
|
|
item.titanium.name = Titan
|
|
item.thorium.name = Thorium
|
|
item.silicon.name = Silicon
|
|
item.plastanium.name = Plastanium
|
|
item.phase-fabric.name = Phase Fabric
|
|
item.surge-alloy.name = Surge Alloy
|
|
item.spore-pod.name = Spore Pod
|
|
item.sand.name = Cát
|
|
item.blast-compound.name = Blast Compound
|
|
item.pyratite.name = Pyratite
|
|
item.metaglass.name = Metaglass
|
|
item.scrap.name = Scrap
|
|
liquid.water.name = Nước
|
|
liquid.slag.name = Slag
|
|
liquid.oil.name = Dầu
|
|
liquid.cryofluid.name = Cryofluid
|
|
|
|
unit.dagger.name = Dagger
|
|
unit.mace.name = Mace
|
|
unit.fortress.name = Fortress
|
|
unit.nova.name = Nova
|
|
unit.pulsar.name = Pulsar
|
|
unit.quasar.name = Quasar
|
|
unit.crawler.name = Crawler
|
|
unit.atrax.name = Atrax
|
|
unit.spiroct.name = Spiroct
|
|
unit.arkyid.name = Arkyid
|
|
unit.toxopid.name = Toxopid
|
|
unit.flare.name = Flare
|
|
unit.horizon.name = Horizon
|
|
unit.zenith.name = Zenith
|
|
unit.antumbra.name = Antumbra
|
|
unit.eclipse.name = Eclipse
|
|
unit.mono.name = Mono
|
|
unit.poly.name = Poly
|
|
unit.mega.name = Mega
|
|
unit.quad.name = Quad
|
|
unit.oct.name = Oct
|
|
unit.risso.name = Risso
|
|
unit.minke.name = Minke
|
|
unit.bryde.name = Bryde
|
|
unit.sei.name = Sei
|
|
unit.omura.name = Omura
|
|
unit.alpha.name = Alpha
|
|
unit.beta.name = Beta
|
|
unit.gamma.name = Gamma
|
|
unit.scepter.name = Scepter
|
|
unit.reign.name = Reign
|
|
unit.vela.name = Vela
|
|
unit.corvus.name = Corvus
|
|
|
|
block.resupply-point.name = Resupply Point
|
|
block.parallax.name = Parallax
|
|
block.cliff.name = Cliff
|
|
block.sand-boulder.name = Sand Boulder
|
|
block.grass.name = Grass
|
|
block.slag.name = Slag
|
|
block.space.name = Space
|
|
block.salt.name = Salt
|
|
block.salt-wall.name = Salt Wall
|
|
block.pebbles.name = Pebbles
|
|
block.tendrils.name = Tendrils
|
|
block.sand-wall.name = Sand Wall
|
|
block.spore-pine.name = Spore Pine
|
|
block.spore-wall.name = Spore Wall
|
|
block.boulder.name = Boulder
|
|
block.snow-boulder.name = Snow Boulder
|
|
block.snow-pine.name = Snow Pine
|
|
block.shale.name = Shale
|
|
block.shale-boulder.name = Shale Boulder
|
|
block.moss.name = Moss
|
|
block.shrubs.name = Shrubs
|
|
block.spore-moss.name = Spore Moss
|
|
block.shale-wall.name = Shale Wall
|
|
block.scrap-wall.name = Scrap Wall
|
|
block.scrap-wall-large.name = Large Scrap Wall
|
|
block.scrap-wall-huge.name = Huge Scrap Wall
|
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
|
block.thruster.name = Thruster
|
|
block.kiln.name = Kiln
|
|
block.graphite-press.name = Graphite Press
|
|
block.multi-press.name = Multi-Press
|
|
block.constructing = {0} [lightgray](Constructing)
|
|
block.spawn.name = Enemy Spawn
|
|
block.core-shard.name = Core: Shard
|
|
block.core-foundation.name = Core: Foundation
|
|
block.core-nucleus.name = Core: Nucleus
|
|
block.deepwater.name = Deep Water
|
|
block.water.name = Water
|
|
block.tainted-water.name = Tainted Water
|
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
|
block.tar.name = Tar
|
|
block.stone.name = Đá
|
|
block.sand.name = Cát
|
|
block.darksand.name = Dark Sand
|
|
block.ice.name = Băng
|
|
block.snow.name = Tuyết
|
|
block.craters.name = Craters
|
|
block.sand-water.name = Sand water
|
|
block.darksand-water.name = Dark Sand Water
|
|
block.char.name = Char
|
|
block.dacite.name = Dacite
|
|
block.dacite-wall.name = Dacite Wall
|
|
block.dacite-boulder.name = Dacite Boulder
|
|
block.ice-snow.name = Băng tuyết
|
|
block.stone-wall.name = Tường đá
|
|
block.ice-wall.name = Tường băng
|
|
block.snow-wall.name = Tường tuyết
|
|
block.dune-wall.name = Dune Wall
|
|
block.pine.name = Pine
|
|
block.dirt.name = Đất
|
|
block.dirt-wall.name = Tường đất
|
|
block.mud.name = Mud
|
|
block.white-tree-dead.name = White Tree Dead
|
|
block.white-tree.name = White Tree
|
|
block.spore-cluster.name = Spore Cluster
|
|
block.metal-floor.name = Metal Floor 1
|
|
block.metal-floor-2.name = Metal Floor 2
|
|
block.metal-floor-3.name = Metal Floor 3
|
|
block.metal-floor-5.name = Metal Floor 4
|
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
|
block.dark-panel-1.name = Dark Panel 1
|
|
block.dark-panel-2.name = Dark Panel 2
|
|
block.dark-panel-3.name = Dark Panel 3
|
|
block.dark-panel-4.name = Dark Panel 4
|
|
block.dark-panel-5.name = Dark Panel 5
|
|
block.dark-panel-6.name = Dark Panel 6
|
|
block.dark-metal.name = Dark Metal
|
|
block.basalt.name = Basalt
|
|
block.hotrock.name = Hot Rock
|
|
block.magmarock.name = Magma Rock
|
|
block.copper-wall.name = Tường đồng
|
|
block.copper-wall-large.name = Tường đồng lớn
|
|
block.titanium-wall.name = Tường titan
|
|
block.titanium-wall-large.name = Tường titan lớn
|
|
block.plastanium-wall.name = Plastanium Wall
|
|
block.plastanium-wall-large.name = Large Plastanium Wall
|
|
block.phase-wall.name = Phase Wall
|
|
block.phase-wall-large.name = Large Phase Wall
|
|
block.thorium-wall.name = Thorium Wall
|
|
block.thorium-wall-large.name = Large Thorium Wall
|
|
block.door.name = Cửa
|
|
block.door-large.name = Cửa lớn
|
|
block.duo.name = Duo
|
|
block.scorch.name = Scorch
|
|
block.scatter.name = Scatter
|
|
block.hail.name = Hail
|
|
block.lancer.name = Lancer
|
|
block.conveyor.name = Băng chuyền
|
|
block.titanium-conveyor.name = Băng chuyền titan
|
|
block.plastanium-conveyor.name = Băng chuyền Plastanium
|
|
block.armored-conveyor.name = Armored Conveyor
|
|
block.junction.name = Junction
|
|
block.router.name = Router
|
|
block.distributor.name = Distributor
|
|
block.sorter.name = Sorter
|
|
block.inverted-sorter.name = Inverted Sorter
|
|
block.message.name = Message
|
|
block.illuminator.name = Illuminator
|
|
block.overflow-gate.name = Overflow Gate
|
|
block.underflow-gate.name = Underflow Gate
|
|
block.silicon-smelter.name = Silicon Smelter
|
|
block.phase-weaver.name = Phase Weaver
|
|
block.pulverizer.name = Pulverizer
|
|
block.cryofluid-mixer.name = Cryofluid Mixer
|
|
block.melter.name = Melter
|
|
block.incinerator.name = Incinerator
|
|
block.spore-press.name = Spore Press
|
|
block.separator.name = Separator
|
|
block.coal-centrifuge.name = Coal Centrifuge
|
|
block.power-node.name = Power Node
|
|
block.power-node-large.name = Large Power Node
|
|
block.surge-tower.name = Surge Tower
|
|
block.diode.name = Battery Diode
|
|
block.battery.name = Pin
|
|
block.battery-large.name = Pin lớn
|
|
block.combustion-generator.name = Combustion Generator
|
|
block.steam-generator.name = Steam Generator
|
|
block.differential-generator.name = Differential Generator
|
|
block.impact-reactor.name = Impact Reactor
|
|
block.mechanical-drill.name = Mechanical Drill
|
|
block.pneumatic-drill.name = Pneumatic Drill
|
|
block.laser-drill.name = Laser Drill
|
|
block.water-extractor.name = Water Extractor
|
|
block.cultivator.name = Cultivator
|
|
block.conduit.name = Conduit
|
|
block.mechanical-pump.name = Mechanical Pump
|
|
block.item-source.name = Item Source
|
|
block.item-void.name = Item Void
|
|
block.liquid-source.name = Liquid Source
|
|
block.liquid-void.name = Liquid Void
|
|
block.power-void.name = Power Void
|
|
block.power-source.name = Power Infinite
|
|
block.unloader.name = Unloader
|
|
block.vault.name = Vault
|
|
block.wave.name = Wave
|
|
block.tsunami.name = Tsunami
|
|
block.swarmer.name = Swarmer
|
|
block.salvo.name = Salvo
|
|
block.ripple.name = Ripple
|
|
block.phase-conveyor.name = Phase Conveyor
|
|
block.bridge-conveyor.name = Bridge Conveyor
|
|
block.plastanium-compressor.name = Plastanium Compressor
|
|
block.pyratite-mixer.name = Pyratite Mixer
|
|
block.blast-mixer.name = Blast Mixer
|
|
block.solar-panel.name = Solar Panel
|
|
block.solar-panel-large.name = Large Solar Panel
|
|
block.oil-extractor.name = Oil Extractor
|
|
block.repair-point.name = Repair Point
|
|
block.pulse-conduit.name = Pulse Conduit
|
|
block.plated-conduit.name = Plated Conduit
|
|
block.phase-conduit.name = Phase Conduit
|
|
block.liquid-router.name = Liquid Router
|
|
block.liquid-tank.name = Liquid Tank
|
|
block.liquid-junction.name = Liquid Junction
|
|
block.bridge-conduit.name = Bridge Conduit
|
|
block.rotary-pump.name = Rotary Pump
|
|
block.thorium-reactor.name = Thorium Reactor
|
|
block.mass-driver.name = Mass Driver
|
|
block.blast-drill.name = Airblast Drill
|
|
block.thermal-pump.name = Thermal Pump
|
|
block.thermal-generator.name = Thermal Generator
|
|
block.alloy-smelter.name = Alloy Smelter
|
|
block.mender.name = Mender
|
|
block.mend-projector.name = Mend Projector
|
|
block.surge-wall.name = Surge Wall
|
|
block.surge-wall-large.name = Large Surge Wall
|
|
block.cyclone.name = Cyclone
|
|
block.fuse.name = Fuse
|
|
block.shock-mine.name = Shock Mine
|
|
block.overdrive-projector.name = Overdrive Projector
|
|
block.force-projector.name = Force Projector
|
|
block.arc.name = Arc
|
|
block.rtg-generator.name = RTG Generator
|
|
block.spectre.name = Spectre
|
|
block.meltdown.name = Meltdown
|
|
block.foreshadow.name = Foreshadow
|
|
block.container.name = Container
|
|
block.launch-pad.name = Launch Pad
|
|
block.launch-pad-large.name = Large Launch Pad
|
|
block.segment.name = Segment
|
|
block.command-center.name = Command Center
|
|
block.ground-factory.name = Ground Factory
|
|
block.air-factory.name = Air Factory
|
|
block.naval-factory.name = Naval Factory
|
|
block.additive-reconstructor.name = Additive Reconstructor
|
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
|
block.payload-conveyor.name = Payload Conveyor
|
|
block.payload-router.name = Payload Router
|
|
block.disassembler.name = Disassembler
|
|
block.silicon-crucible.name = Silicon Crucible
|
|
block.overdrive-dome.name = Overdrive Dome
|
|
#experimental, may be removed
|
|
block.block-forge.name = Block Forge
|
|
block.block-loader.name = Block Loader
|
|
block.block-unloader.name = Block Unloader
|
|
block.interplanetary-accelerator.name = Interplanetary Accelerator
|
|
|
|
block.switch.name = Switch
|
|
block.micro-processor.name = Micro Processor
|
|
block.logic-processor.name = Logic Processor
|
|
block.hyper-processor.name = Hyper Processor
|
|
block.logic-display.name = Logic Display
|
|
block.large-logic-display.name = Large Logic Display
|
|
block.memory-cell.name = Memory Cell
|
|
block.memory-bank.name = Memory Bank
|
|
|
|
team.blue.name = Xanh dương
|
|
team.crux.name = Đỏ
|
|
team.sharded.name = Cam
|
|
team.orange.name = Cam
|
|
team.derelict.name = derelict
|
|
team.green.name = Xanh lá cây
|
|
team.purple.name = Tím
|
|
|
|
tutorial.next = [lightgray]<Nhấn để tiếp tục>
|
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse[accent] [[WASD][] to move.\n[accent]Scroll[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
|
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\nYou can also select the drill by tapping [accent][[2][] then [accent][[1][] quickly, regardless of which tab is open.\n[accent]Right-click[] to stop building.
|
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\nUse the scrollwheel to rotate blocks before placing them.\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
|
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
|
|
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
|
|
tutorial.drillturret = Duo turrets require[accent] copper ammo[] to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
|
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
|
tutorial.unpause = Now press space again to unpause.
|
|
tutorial.unpause.mobile = Now press it again to unpause.
|
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
|
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
|
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese obtained resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
|
|
|
item.copper.description = Được sử dụng trong tất cả các loại xây dựng và đạn dược.
|
|
item.copper.details = Đồng.Kim loại dồi dào trên Serpulo.Kết cấu yếu trừ khi được gia cố.
|
|
item.lead.description = Used in liquid transportation and electrical structures.
|
|
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
|
|
item.metaglass.description = Used in liquid distribution/storage structures.
|
|
item.graphite.description = Used in electrical components and turret ammunition.
|
|
item.sand.description = Used for production of other refined materials.
|
|
item.coal.description = Used for fuel and refined material production.
|
|
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
|
|
item.titanium.description = Used in liquid transportation structures, drills and aircraft.
|
|
item.thorium.description = Used in durable structures and as nuclear fuel.
|
|
item.scrap.description = Used in Melters and Pulverizers for refining into other materials.
|
|
item.scrap.details = Leftover remnants of old structures and units.
|
|
item.silicon.description = Used in solar panels, complex electronics and homing turret ammunition.
|
|
item.plastanium.description = Used in advanced units, insulation and fragmentation ammunition.
|
|
item.phase-fabric.description = Used in advanced electronics and self-repairing structures.
|
|
item.surge-alloy.description = Used in advanced weaponry and reactive defense structures.
|
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
|
item.blast-compound.description = Used in bombs and explosive ammunition.
|
|
item.pyratite.description = Used in incendiary weapons and combustion-fueled generators.
|
|
|
|
liquid.water.description = Used for cooling machines and waste processing.
|
|
liquid.slag.description = Refined in separators into constituent metals, or sprayed at enemies as a weapon.
|
|
liquid.oil.description = Used in advanced material production and as incendiary ammunition.
|
|
liquid.cryofluid.description = Used as coolant in reactors, turrets and factories.
|
|
|
|
block.resupply-point.description = Resupplies nearby units with copper ammunition. Not compatible with units that require battery power.
|
|
block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides.
|
|
block.illuminator.description = Emits light.
|
|
block.message.description = Stores a message for communication between allies.
|
|
block.graphite-press.description = Compresses coal into graphite.
|
|
block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
|
|
block.silicon-smelter.description = Refines silicon from sand and coal.
|
|
block.kiln.description = Smelts sand and lead into metaglass.
|
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
|
block.phase-weaver.description = Synthesizes phase fabric from thorium and sand.
|
|
block.alloy-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
|
block.cryofluid-mixer.description = Mixes water and fine titanium powder to produce cryofluid.
|
|
block.blast-mixer.description = Produces blast compound from pyratite and spore pods.
|
|
block.pyratite-mixer.description = Mixes coal, lead and sand into pyratite.
|
|
block.melter.description = Melts down scrap into slag.
|
|
block.separator.description = Separates slag into its mineral components.
|
|
block.spore-press.description = Compresses spore pods into oil.
|
|
block.pulverizer.description = Crushes scrap into fine sand.
|
|
block.coal-centrifuge.description = Biến dầu thành than.
|
|
block.incinerator.description = Vaporizes any item or liquid it receives.
|
|
block.power-void.description = Voids all power inputted. Sandbox only.
|
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
block.item-void.description = Destroys any items. Sandbox only.
|
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
|
block.copper-wall.description = Protects structures from enemy projectiles.
|
|
block.copper-wall-large.description = Protects structures from enemy projectiles.
|
|
block.titanium-wall.description = Protects structures from enemy projectiles.
|
|
block.titanium-wall-large.description = Protects structures from enemy projectiles.
|
|
block.plastanium-wall.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
|
|
block.plastanium-wall-large.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
|
|
block.thorium-wall.description = Protects structures from enemy projectiles.
|
|
block.thorium-wall-large.description = Protects structures from enemy projectiles.
|
|
block.phase-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
|
|
block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
|
|
block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
|
block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
|
block.door.description = A wall that can be opened and closed.
|
|
block.door-large.description = A wall that can be opened and closed.
|
|
block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
|
|
block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
|
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
|
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
|
|
block.shock-mine.description = Releases electric arcs upon enemy unit contact.
|
|
block.conveyor.description = Transports items forward.
|
|
block.titanium-conveyor.description = Transports items forward. Faster than a standard conveyor.
|
|
block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput.
|
|
block.junction.description = Acts as a bridge for two crossing conveyor belts.
|
|
block.bridge-conveyor.description = Transports items over terrain or buildings.
|
|
block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power.
|
|
block.sorter.description = If an input item matches the selection, it passes forward. Otherwise, the item is outputted to the left and right.
|
|
block.inverted-sorter.description = Similar to a standard sorter, but outputs selected items to the sides instead.
|
|
block.router.description = Distributes input items to 3 output directions equally.
|
|
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
|
|
block.distributor.description = Distributes input items to 7 output directions equally.
|
|
block.overflow-gate.description = Only outputs items to the left and right if the front path is blocked. Cannot be used next to other gates.
|
|
block.underflow-gate.description = Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. Cannot be used next to other gates.
|
|
block.mass-driver.description = Long-range item transport structure. Collects batches of items and shoots them to other mass drivers.
|
|
block.mechanical-pump.description = Pumps and outputs liquids. Does not require power.
|
|
block.rotary-pump.description = Pumps and outputs liquids. Requires power.
|
|
block.thermal-pump.description = Pumps and outputs liquids.
|
|
block.conduit.description = Moves liquids forward. Used in conjunction with pumps and other conduits.
|
|
block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits.
|
|
block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak.
|
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
|
|
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
|
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits.
|
|
block.bridge-conduit.description = Transports liquids over terrain or buildings.
|
|
block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
|
|
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
|
block.power-node-large.description = An advanced power node with greater range.
|
|
block.surge-tower.description = A long-range power node with fewer available connections.
|
|
block.diode.description = Moves battery power in one direction, but only if the other side has less power stored.
|
|
block.battery.description = Stores power in times of surplus energy. Outputs power in times of deficit.
|
|
block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery.
|
|
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
|
block.steam-generator.description = Generates power by burning flammable materials and converting water to steam.
|
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
|
block.rtg-generator.description = Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
|
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
|
block.solar-panel-large.description = Provides a small amount of power from the sun. More efficient than the standard solar panel.
|
|
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
|
block.impact-reactor.description = Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
|
block.mechanical-drill.description = When placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
|
|
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
|
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
|
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
|
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
|
|
block.cultivator.description = Cultivates tiny concentrations of atmospheric spores into spore pods.
|
|
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
|
|
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
|
|
block.core-shard.description = Core of the base. Once destroyed, the sector is lost.
|
|
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
|
|
block.core-foundation.description = Core of the base. Well armored. Stores more resources than a Shard.
|
|
block.core-foundation.details = The second iteration.
|
|
block.core-nucleus.description = Core of the base. Extremely well armored. Stores massive amounts of resources.
|
|
block.core-nucleus.details = The third and final iteration.
|
|
block.vault.description = Stores a large amount of items of each type. Contents can be retrieved with an unloader.
|
|
block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader.
|
|
block.unloader.description = Unloads the selected item from nearby blocks.
|
|
block.launch-pad.description = Launches batches of items to selected sectors.
|
|
block.duo.description = Fires alternating bullets at enemies.
|
|
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
|
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
|
block.hail.description = Fires small shells at ground enemies over long distances.
|
|
block.wave.description = Fires streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.lancer.description = Charges and fires powerful beams of energy at ground targets.
|
|
block.arc.description = Fires arcs of electricity at ground targets.
|
|
block.swarmer.description = Fires homing missiles at enemies.
|
|
block.salvo.description = Fires quick salvos of bullets at enemies.
|
|
block.fuse.description = Fires three close-range piercing blasts at nearby enemies.
|
|
block.ripple.description = Shoots clusters of shells at ground enemies over long distances.
|
|
block.cyclone.description = Fires explosive clumps of flak at nearby enemies.
|
|
block.spectre.description = Fires large armor-piercing bullets at air and ground targets.
|
|
block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
|
block.foreshadow.description = Fires a large single-target bolt over long distances.
|
|
block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity.
|
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
|
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
|
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
|
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
|
block.command-center.description = Controls unit behavior with several different commands.
|
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
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block.additive-reconstructor.description = Upgrades inputted units to the second tier.
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block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
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block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
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block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
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block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
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block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
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block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
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block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
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block.memory-cell.description = Stores information for a logic processor.
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block.memory-bank.description = Stores information for a logic processor. High capacity.
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block.logic-display.description = Displays arbitrary graphics from a logic processor.
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block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
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block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
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unit.dagger.description = Fires standard bullets at all nearby enemies.
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unit.mace.description = Fires streams of flame at all nearby enemies.
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unit.fortress.description = Fires long-range artillery at ground targets.
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unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
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unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
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unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
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unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
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unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
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unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repair allied structures. Capable of flight.
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unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
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unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
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unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
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unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
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unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
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unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
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unit.flare.description = Fires standard bullets at nearby ground targets.
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unit.horizon.description = Drops clusters of bombs on ground targets.
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unit.zenith.description = Fires salvos of missiles at all nearby enemies.
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unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
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unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
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unit.mono.description = Automatically mines copper and lead, depositing it into the core.
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unit.poly.description = Automatically rebuilds damaged structures and assists other units in construction.
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unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
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unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
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unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
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unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
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unit.minke.description = Fires shells and standard bullets at nearby ground targets.
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unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
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unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
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unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
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unit.alpha.description = Defends the Shard core from enemies. Builds structures.
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unit.beta.description = Defends the Foundation core from enemies. Builds structures.
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unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
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