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[
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// Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/
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/ * A n c i e n t E r a * /
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{
n a m e : "Worker" ,
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u n i t T y p e : "Civilian" ,
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m o v e m e n t : 2 ,
h u r r y C o s t M o d i f i e r : 20 ,
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u n i q u e s : [ "Can build improvements on tiles" ]
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c o s t : 70
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} ,
{
n a m e : "Settler" ,
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u n i t T y p e : "Civilian" ,
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m o v e m e n t : 2 ,
c o s t : 106 ,
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u n i q u e s : [ "Founds a new city" ]
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h u r r y C o s t M o d i f i e r : 20
} ,
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{
n a m e : "Scout" ,
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u n i t T y p e : "Scout" ,
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m o v e m e n t : 2 ,
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s t r e n g t h : 5 ,
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c o s t : 25 ,
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u n i q u e s : [ "Ignores terrain cost" ] ,
a t t a c k S o u n d : "nonmetalhit"
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} ,
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/ *
{
n a m e : "Pathfinder" ,
u n i q u e T o : "Shoshone" ,
r e p l a c e s : "Scout" ,
u n i t T y p e : "Scout" ,
m o v e m e n t : 2 ,
s t r e n g t h : 8 ,
c o s t : 45 ,
o b s o l e t e T e c h : "Scientific Theory" ,
u n i q u e s : [ "Ignores terrain cost" , "Native tongue" ] ,
a t t a c k S o u n d : "nonmetalhit"
//Shoshone unique unit. May choose benefit when discovering ancient ruins.
} ,
* /
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{
n a m e : "Warrior" ,
u n i t T y p e : "Melee" ,
m o v e m e n t : 2 ,
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s t r e n g t h : 8 ,
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c o s t : 40 ,
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h u r r y C o s t M o d i f i e r : 20 ,
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o b s o l e t e T e c h : "Metal Casting" ,
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u p g r a d e s T o : "Swordsman" ,
a t t a c k S o u n d : "nonmetalhit"
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} ,
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/ *
{
n a m e : "Jaguar" ,
u n i t T y p e : "Melee" ,
u n i q u e T o : "Aztec" ,
r e p l a c e s : "Warrior" ,
m o v e m e n t : 2 ,
s t r e n g t h : 8 ,
c o s t : 40 ,
h u r r y C o s t M o d i f i e r : 20 ,
o b s o l e t e T e c h : "Metal Casting" ,
u n i q u e s : [ "Combat Bonus in Forest/Jungle 33%" , "Woodsmah" , "Heals 25 damage if it kills an Unit" ] ,
u p g r a d e s T o : "Swordsman" ,
a t t a c k S o u n d : "nonmetalhit"
//Aztec unique unit, moves faster and fights better in Forest and Jungle. He also heals 25 if he kills an enemy.
} ,
{
n a m e : "Maori Warrior" ,
u n i t T y p e : "Melee" ,
u n i q u e T o : "Aztec" ,
r e p l a c e s : "Polynesia" ,
m o v e m e n t : 2 ,
s t r e n g t h : 8 ,
c o s t : 40 ,
h u r r y C o s t M o d i f i e r : 20 ,
o b s o l e t e T e c h : "Metal Casting" ,
u n i q u e s : [ "Haka War Dance" ] ,
u p g r a d e s T o : "Swordsman" ,
a t t a c k S o u n d : "nonmetalhit"
//Polynesian unique unit. All Units near him have -10% strenght
} ,
* /
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{
n a m e : "Archer" ,
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u n i t T y p e : "Ranged" ,
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m o v e m e n t : 2 ,
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s t r e n g t h : 5 ,
r a n g e d S t r e n g t h : 7 ,
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c o s t : 40 ,
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h u r r y C o s t M o d i f i e r : 20 ,
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r e q u i r e d T e c h : "Archery" ,
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o b s o l e t e T e c h : "Machinery" ,
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u p g r a d e s T o : "Crossbowman" ,
a t t a c k S o u n d : "arrow"
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} ,
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{
n a m e : "Bowman" ,
u n i t T y p e : "Ranged" ,
m o v e m e n t : 2 ,
s t r e n g t h : 7 ,
r a n g e d S t r e n g t h : 9 ,
c o s t : 40 ,
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h u r r y C o s t M o d i f i e r : 20 ,
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r e q u i r e d T e c h : "Archery" ,
o b s o l e t e T e c h : "Machinery" ,
r e p l a c e s : "Archer" ,
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u n i q u e T o : "Babylon" ,
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u p g r a d e s T o : "Crossbowman" ,
a t t a c k S o u n d : "arrow"
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} ,
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/ *
{
n a m e : "Slinger" ,
u n i t T y p e : "Ranged" ,
r e p l a c e s : "Archer" ,
u n i q u e T o : "Inca" ,
m o v e m e n t : 2 ,
s t r e n g t h : 4 ,
r a n g e d S t r e n g t h : 7 ,
c o s t : 40 ,
h u r r y C o s t M o d i f i e r : 20 ,
r e q u i r e d T e c h : "Archery" ,
o b s o l e t e T e c h : "Machinery" ,
u n i q u e s : [ "May withdraw before melee" ] ,
u p g r a d e s T o : "Crossbowman" ,
a t t a c k S o u n d : "arrow"
//Incan unique unit
} ,
{
n a m e : "Atl Atl Warrior" ,
u n i t T y p e : "Ranged" ,
r e p l a c e s : "Archer" ,
u n i q u e T o : "Maya" ,
m o v e m e n t : 2 ,
s t r e n g t h : 5 ,
r a n g e d S t r e n g t h : 7 ,
c o s t : 36 ,
h u r r y C o s t M o d i f i e r : 20 ,
r e q u i r e d T e c h : "Agriculture" ,
o b s o l e t e T e c h : "Machinery" ,
u n i q u e s : [ "May withdraw before melee" ] ,
u p g r a d e s T o : "Crossbowman" ,
a t t a c k S o u n d : "arrow"
//Mayan unique unit. Already available. Maybe you should put it as one of the Mayan Turn 1 units in game XD
} ,
* /
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{
n a m e : "Work Boats" ,
u n i t T y p e : "WaterCivilian" ,
m o v e m e n t : 4 ,
c o s t : 30 ,
r e q u i r e d T e c h : "Sailing" ,
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u n i q u e s : [ "Cannot enter ocean tiles until Astronomy" , "May create improvements on water resources" ]
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h u r r y C o s t M o d i f i e r : 20
} ,
{
n a m e : "Trireme" ,
u n i t T y p e : "WaterMelee" ,
m o v e m e n t : 4 ,
s t r e n g t h : 10 ,
c o s t : 45 ,
r e q u i r e d T e c h : "Sailing" ,
u n i q u e s : [ "Cannot enter ocean tiles" ]
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u p g r a d e s T o : "Caravel" ,
o b s o l e t e T e c h : "Astronomy" ,
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h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "nonmetalhit"
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} ,
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/ *
{
n a m e : "Quinquereme" ,
u n i t T y p e : "WaterMelee" ,
u n i q u e T o : "Phoenicia" ,
r e p l a c e s : "Trireme" ,
m o v e m e n t : 4 ,
s t r e n g t h : 13 ,
c o s t : 45 ,
r e q u i r e d T e c h : "Sailing" ,
u n i q u e s : [ "Cannot enter ocean tiles" ]
u p g r a d e s T o : "Caravel" ,
o b s o l e t e T e c h : "Astronomy" ,
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "nonmetalhit"
//Phoenician unique naval unit, stronger than Trireme.
} ,
* /
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{
n a m e : "Chariot Archer" ,
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u n i t T y p e : "Ranged" ,
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m o v e m e n t : 4 ,
s t r e n g t h : 6 ,
r a n g e d S t r e n g t h : 10 ,
c o s t : 56 ,
r e q u i r e d T e c h : "The Wheel" ,
r e q u i r e d R e s o u r c e : "Horses" ,
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u p g r a d e s T o : "Knight" ,
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o b s o l e t e T e c h : "Chivalry" ,
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u n i q u e s : [ "No defensive terrain bonus" , "Rough terrain penalty" ] ,
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h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "arrow"
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} ,
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/ *
{
n a m e : "War Chariot" ,
u n i t T y p e : "Ranged" ,
u n i q u e T o : "Egypt" ,
r e p l a c e s : "Chariot Archer" ,
m o v e m e n t : 5 ,
s t r e n g t h : 6 ,
r a n g e d S t r e n g t h : 10 ,
c o s t : 56 ,
r e q u i r e d T e c h : "The Wheel" ,
u p g r a d e s T o : "Knight" ,
o b s o l e t e T e c h : "Chivalry" ,
u n i q u e s : [ "No defensive terrain bonus" , "Rough terrain penalty" ] ,
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "arrow"
//This is the Egyptian unique unit. It replaces Chariot Archer, moves faster and needs no horses.
} ,
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{
n a m e : "War Elephant" ,
u n i t T y p e : "Ranged" ,
u n i q u e T o : "India" ,
r e p l a c e s : "Chariot Archer" ,
m o v e m e n t : 3 ,
s t r e n g t h : 9 ,
r a n g e d S t r e n g t h : 11 ,
c o s t : 70 ,
r e q u i r e d T e c h : "The Wheel" ,
u p g r a d e s T o : "Knight" ,
o b s o l e t e T e c h : "Chivalry" ,
u n i q u e s : [ "No defensive terrain bonus" ] ,
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "horse"
//This is the Indian unique unit. It replaces Chariot Archer, moves slower, has no rough terrain penalty and needs no horses.
} ,
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* /
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{
n a m e : "Spearman" ,
u n i t T y p e : "Melee" ,
m o v e m e n t : 2 ,
s t r e n g t h : 11 ,
c o s t : 56 ,
r e q u i r e d T e c h : "Bronze Working" ,
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o b s o l e t e T e c h : "Civil Service" ,
u p g r a d e s T o : "Pikeman" ,
u n i q u e s : [ "Bonus vs Mounted 50%" ] ,
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h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "metalhit"
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} ,
{
n a m e : "Hoplite" ,
r e p l a c e s : "Spearman" ,
u n i q u e T o : "Greece" ,
u n i t T y p e : "Melee" ,
m o v e m e n t : 2 ,
s t r e n g t h : 13 ,
c o s t : 56 ,
r e q u i r e d T e c h : "Bronze Working" ,
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o b s o l e t e T e c h : "Civil Service" ,
u p g r a d e s T o : "Pikeman" ,
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u n i q u e s : [ "Bonus vs Mounted 50%" ] ,
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h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "metalhit"
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} ,
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/ *
{
n a m e : "Immortal" ,
r e p l a c e s : "Spearman" ,
u n i q u e T o : "Persian" ,
u n i t T y p e : "Melee" ,
m o v e m e n t : 2 ,
s t r e n g t h : 12 ,
c o s t : 56 ,
r e q u i r e d T e c h : "Bronze Working" ,
o b s o l e t e T e c h : "Civil Service" ,
u p g r a d e s T o : "Pikeman" ,
u n i q u e s : [ "Bonus vs Mounted 50%" , "Heals at double rate" ] ,
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "metalhit"
//Persian unique unit
} ,
* /
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/ * C l a s s i c a l E r a * /
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{
n a m e : "Catapult" ,
u n i t T y p e : "Siege" ,
m o v e m e n t : 2 ,
s t r e n g t h : 7 ,
r a n g e d S t r e n g t h : 8 ,
c o s t : 75 ,
r e q u i r e d T e c h : "Mathematics" ,
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o b s o l e t e T e c h : "Physics" ,
u p g r a d e s T o : "Trebuchet" ,
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u n i q u e s : [ "Bonus vs City 200%" , "No defensive terrain bonus" , "Must set up to ranged attack" ] ,
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h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "throw"
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} ,
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{
n a m e : "Ballista" ,
u n i t T y p e : "Siege" ,
u n i q u e T o : "Rome" ,
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r e p l a c e s : "Catapult" ,
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m o v e m e n t : 2 ,
s t r e n g t h : 8 ,
r a n g e d S t r e n g t h : 10 ,
c o s t : 75 ,
r e q u i r e d T e c h : "Mathematics" ,
o b s o l e t e T e c h : "Physics" ,
u p g r a d e s T o : "Trebuchet" ,
u n i q u e s : [ "Bonus vs City 200%" , "No defensive terrain bonus" , "Must set up to ranged attack" ] ,
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h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "throw"
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} ,
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{
n a m e : "Swordsman" ,
u n i t T y p e : "Melee" ,
m o v e m e n t : 2 ,
s t r e n g t h : 14 ,
c o s t : 75 ,
r e q u i r e d T e c h : "Iron Working" ,
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u p g r a d e s T o : "Longswordsman" ,
o b s o l e t e T e c h : "Steel" ,
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r e q u i r e d R e s o u r c e : "Iron" ,
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h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "metalhit"
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} ,
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/ *
{
n a m e : "Legion" ,
u n i t T y p e : "Melee" ,
u n i q u e T o : "Rome" ,
r e p l a c e s : "Swordsman" ,
m o v e m e n t : 2 ,
s t r e n g t h : 17 ,
c o s t : 75 ,
r e q u i r e d T e c h : "Iron Working" ,
u p g r a d e s T o : "Longswordsman" ,
o b s o l e t e T e c h : "Steel" ,
r e q u i r e d R e s o u r c e : "Iron" ,
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "metalhit"
//Roman unique unit. It is stronger than Swordsman. It should also build roads (maybe railroads, too). It takes more to Steel to make it obsolete.
} ,
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{
n a m e : "Mohawk Warrior" ,
u n i t T y p e : "Melee" ,
u n i q u e T o : "Rome" ,
r e p l a c e s : "Swordsman" ,
m o v e m e n t : 2 ,
s t r e n g t h : 14 ,
c o s t : 75 ,
r e q u i r e d T e c h : "Iron Working" ,
u p g r a d e s T o : "Longswordsman" ,
o b s o l e t e T e c h : "Gunpowder" ,
r e q u i r e d R e s o u r c e : "Iron" ,
h u r r y C o s t M o d i f i e r : 20 ,
u n i q u e s : [ "Combat Bonus in Forest/Jungle 33%" ] ,
a t t a c k S o u n d : "metalhit"
//Iroquese unique unit. Bonus when fighting in Jungles and Forests.
} ,
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* /
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{
n a m e : "Horseman" ,
u n i t T y p e : "Mounted" ,
m o v e m e n t : 4 ,
s t r e n g t h : 12 ,
c o s t : 75 ,
r e q u i r e d T e c h : "Horseback Riding" ,
r e q u i r e d R e s o u r c e : "Horses" ,
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u p g r a d e s T o : "Knight" ,
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o b s o l e t e T e c h : "Metallurgy" ,
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u n i q u e s : [ "Can move after attacking" , "No defensive terrain bonus" , "Penalty vs City 33%" ] ,
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h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "horse"
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} ,
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{
n a m e : "Companion Cavalry" ,
u n i t T y p e : "Mounted" ,
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u n i q u e T o : "Greece" ,
r e p l a c e s : "Horseman" ,
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m o v e m e n t : 5 ,
s t r e n g t h : 14 ,
c o s t : 75 ,
r e q u i r e d T e c h : "Horseback Riding" ,
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u p g r a d e s T o : "Knight" ,
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o b s o l e t e T e c h : "Metallurgy" ,
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r e q u i r e d R e s o u r c e : "Horses" ,
u n i q u e s : [ "Can move after attacking" , "No defensive terrain bonus" , "Penalty vs City 33%" ] ,
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h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "horse"
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} ,
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/ *
{
n a m e : "African Elephant" ,
u n i t T y p e : "Mounted" ,
u n i q u e T o : "Phoenicia" ,
r e p l a c e s : "Horseman" ,
m o v e m e n t : 3 ,
s t r e n g t h : 14 ,
c o s t : 100 ,
r e q u i r e d T e c h : "Horseback Riding" ,
u p g r a d e s T o : "Knight" ,
o b s o l e t e T e c h : "Chivalry" ,
u n i q u e s : [ "Can move after attacking" , "No defensive terrain bonus" , "Penalty vs City 33%" , "Feared Elephant" , "Great Generals II" ] ,
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "horse"
//A Phoenician unique unit. It needs no Horses
} ,
* /
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// Medieval Era
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{
n a m e : "Crossbowman" ,
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u n i t T y p e : "Ranged" ,
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m o v e m e n t : 2 ,
s t r e n g t h : 13 ,
r a n g e d S t r e n g t h : 18 ,
c o s t : 120 ,
r e q u i r e d T e c h : "Machinery" ,
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u p g r a d e s T o : "Gatling Gun" ,
o b s o l e t e T e c h : "Industrialization" ,
2018-12-19 03:32:04 +07:00
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "arrow"
2018-05-18 21:18:47 +07:00
} ,
2019-03-07 23:18:30 +07:00
/ *
{
n a m e : "Chu-ko-nu" ,
u n i t T y p e : "Ranged" ,
u n i q u e T o : "China" ,
m o v e m e n t : 2 ,
s t r e n g t h : 13 ,
r a n g e d S t r e n g t h : 14 ,
r e p l a c e s : "Crossbowman" ,
c o s t : 120 ,
r e q u i r e d T e c h : "Machinery" ,
u p g r a d e s T o : "Gatling Gun" ,
o b s o l e t e T e c h : "Industrialization" ,
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "arrow"
//Chinese unique unit. It is weaker than Crossbowman but can attack twice.
} ,
* /
2018-06-19 03:33:49 +07:00
{
n a m e : "Longbowman" ,
u n i t T y p e : "Ranged" ,
2019-03-03 02:27:35 +07:00
r a n g e : 2 ,
2018-06-19 03:33:49 +07:00
m o v e m e n t : 2 ,
s t r e n g t h : 13 ,
r a n g e d S t r e n g t h : 18 ,
r e p l a c e s : "Crossbowman" ,
u n i q u e T o : "England" ,
c o s t : 120 ,
r e q u i r e d T e c h : "Machinery" ,
2018-12-03 21:00:29 +07:00
u p g r a d e s T o : "Gatling Gun" ,
o b s o l e t e T e c h : "Industrialization" ,
2019-03-03 02:27:35 +07:00
p r o m o t i o n s : [ "Range" ] ,
2018-12-19 03:32:04 +07:00
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "arrow"
2018-06-19 03:33:49 +07:00
} ,
2018-05-18 21:18:47 +07:00
{
n a m e : "Trebuchet" ,
u n i t T y p e : "Siege" ,
m o v e m e n t : 2 ,
s t r e n g t h : 12 ,
r a n g e d S t r e n g t h : 14 ,
c o s t : 120 ,
r e q u i r e d T e c h : "Physics" ,
2018-06-24 03:31:08 +07:00
o b s o l e t e T e c h : "Chemistry" ,
u p g r a d e s T o : "Cannon" ,
2018-05-18 21:18:47 +07:00
u n i q u e s : [ "Bonus vs City 200%" , "No defensive terrain bonus" , "Must set up to ranged attack" , "Limited Visibility" ] ,
2018-12-19 03:32:04 +07:00
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "throw"
2018-05-18 21:18:47 +07:00
} ,
2019-03-09 01:08:02 +07:00
/ *
{
n a m e : "Hwach'a" ,
u n i t T y p e : "Siege" ,
r e p l a c e s : "Trebuchet" ,
u n i q u e T o : "Korea" ,
m o v e m e n t : 2 ,
s t r e n g t h : 11 ,
r a n g e d S t r e n g t h : 26 ,
c o s t : 120 ,
r e q u i r e d T e c h : "Physics" ,
o b s o l e t e T e c h : "Chemistry" ,
u p g r a d e s T o : "Cannon" ,
u n i q u e s : [ "Bonus vs City 200%" , "No defensive terrain bonus" , "Must set up to ranged attack" ] ,
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "throw"
} ,
* /
2018-05-18 21:18:47 +07:00
{
n a m e : "Longswordsman" ,
u n i t T y p e : "Melee" ,
m o v e m e n t : 2 ,
s t r e n g t h : 21 ,
c o s t : 120 ,
r e q u i r e d T e c h : "Steel" ,
2018-12-13 17:52:56 +07:00
u p g r a d e s T o : "Musketman" ,
o b s o l e t e T e c h : "Gunpowder" ,
2018-05-18 21:18:47 +07:00
r e q u i r e d R e s o u r c e : "Iron" ,
2018-12-19 03:32:04 +07:00
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "metalhit"
2018-05-18 21:18:47 +07:00
} ,
2019-03-03 02:27:35 +07:00
{
n a m e : "Samurai" ,
r e p l a c e s : "Longswordsman" ,
u n i q u e T o : "Japan" ,
u n i t T y p e : "Melee" ,
m o v e m e n t : 2 ,
s t r e n g t h : 21 ,
c o s t : 120 ,
r e q u i r e d T e c h : "Steel" ,
u p g r a d e s T o : "Musketman" ,
o b s o l e t e T e c h : "Gunpowder" ,
r e q u i r e d R e s o u r c e : "Iron" ,
u n i q u e s : [ "Combat very likely to create Great Generals" ]
p r o m o t i o n s : [ "Shock I" ]
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "metalhit"
2019-03-07 23:18:30 +07:00
//Aside from the Great Generals II promotion, Samurai should also create Fishing Boats (not now, surely)
2019-03-03 02:27:35 +07:00
} ,
2019-03-09 01:08:02 +07:00
/ *
{
n a m e : "Berserker" ,
r e p l a c e s : "Longswordsman" ,
u n i q u e T o : "Denmark" ,
u n i t T y p e : "Melee" ,
m o v e m e n t : 3 ,
s t r e n g t h : 21 ,
c o s t : 120 ,
r e q u i r e d T e c h : "Steel" ,
u p g r a d e s T o : "Musketman" ,
o b s o l e t e T e c h : "Metallurgy" ,
r e q u i r e d R e s o u r c e : "Iron" ,
u n i q u e s : [ "Amphibious" ]
p r o m o t i o n s : [ "Shock I" ]
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "metalhit"
//Danish unique unit. Can attack from the sea without any penalty, and moves faster.
} ,
* /
2018-05-18 21:18:47 +07:00
{
n a m e : "Pikeman" ,
u n i t T y p e : "Melee" ,
m o v e m e n t : 2 ,
s t r e n g t h : 16 ,
c o s t : 90 ,
r e q u i r e d T e c h : "Civil Service" ,
u n i q u e s : [ "Bonus vs Mounted 50%" ] ,
2018-06-24 03:31:08 +07:00
u p g r a d e s T o : "Musketman" ,
o b s o l e t e T e c h : "Gunpowder" ,
2018-12-19 03:32:04 +07:00
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "metalhit"
2019-03-09 01:08:02 +07:00
//Pikeman should upgrade not only to Musketman but also to Lancer
2018-05-18 21:18:47 +07:00
} ,
2019-03-09 01:08:02 +07:00
/ *
{
n a m e : "Impi" ,
u n i t T y p e : "Melee" ,
r e p l a c e s : "Pikeman" ,
u n i q u e T o : "Zulu" ,
m o v e m e n t : 2 ,
s t r e n g t h : 16 ,
c o s t : 90 ,
r e q u i r e d T e c h : "Civil Service" ,
u n i q u e s : [ "Bonus vs Mounted 50%" , "Spear Throw" ] ,
u p g r a d e s T o : "Rifleman" ,
o b s o l e t e T e c h : "Gunpowder" ,
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "metalhit"
} ,
* /
2018-11-02 17:49:41 +07:00
{
n a m e : "Galleass" ,
u n i t T y p e : "WaterRanged" ,
m o v e m e n t : 3 ,
s t r e n g t h : 16 ,
r a n g e d S t r e n g t h : 17
c o s t : 100 ,
r e q u i r e d T e c h : "Compass" ,
2018-11-12 18:05:42 +07:00
o b s o l e t e T e c h : "Navigation" ,
u p g r a d e s T o : "Frigate" ,
2018-11-02 17:49:41 +07:00
u n i q u e s : [ "Cannot enter ocean tiles" ]
2018-12-19 03:32:04 +07:00
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "arrow"
2018-11-02 17:49:41 +07:00
} ,
2018-05-23 04:21:08 +07:00
{
n a m e : "Knight" ,
u n i t T y p e : "Mounted" ,
m o v e m e n t : 3 ,
s t r e n g t h : 20 ,
c o s t : 120 ,
r e q u i r e d T e c h : "Chivalry" ,
2018-12-13 17:52:56 +07:00
o b s o l e t e T e c h : "Military science" ,
u p g r a d e s T o : "Cavalry" ,
2018-05-23 04:21:08 +07:00
r e q u i r e d R e s o u r c e : "Horses" ,
u n i q u e s : [ "Can move after attacking" , "No defensive terrain bonus" , "Penalty vs City 33%" ] ,
2018-12-19 03:32:04 +07:00
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "horse"
2018-05-23 04:21:08 +07:00
} ,
2018-12-07 04:08:11 +07:00
{
n a m e : "Camel Archer" ,
r e p l a c e s : "Knight" ,
u n i q u e T o : "Arabia" ,
2018-12-25 01:50:36 +07:00
u n i t T y p e : "Ranged" ,
2018-12-07 04:08:11 +07:00
m o v e m e n t : 4 ,
s t r e n g t h : 17 ,
r a n g e d S t r e n g t h : 21 ,
c o s t : 120 ,
r e q u i r e d T e c h : "Chivalry" ,
r e q u i r e d R e s o u r c e : "Horses" ,
2018-12-13 17:52:56 +07:00
u p g r a d e s T o : "Cavalry" ,
o b s o l e t e T e c h : "Military science" ,
2018-12-07 04:08:11 +07:00
u n i q u e s : [ "Can move after attacking" , "No defensive terrain bonus" ] ,
2018-12-19 03:32:04 +07:00
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "arrow"
2019-03-07 23:18:30 +07:00
//Camel Archer should have no penalty attacking cities
2018-12-07 04:08:11 +07:00
} ,
2019-03-09 01:08:02 +07:00
/ *
{
n a m e : "Mandekalu Cavalry" ,
r e p l a c e s : "Knight" ,
u n i q u e T o : "Songhai" ,
u n i t T y p e : "Mounted" ,
m o v e m e n t : 4 ,
s t r e n g t h : 20 ,
c o s t : 110 ,
r e q u i r e d T e c h : "Chivalry" ,
r e q u i r e d R e s o u r c e : "Horses" ,
u p g r a d e s T o : "Cavalry" ,
o b s o l e t e T e c h : "Military science" ,
u n i q u e s : [ "Can move after attacking" , "No defensive terrain bonus" ] ,
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "arrow"
//Songhai unique unit. Costs slightly less and is more powerful than a Knight
} ,
* /
2018-05-17 19:56:25 +07:00
2018-05-27 22:34:13 +07:00
// Rennaisance Era
2018-06-24 03:31:08 +07:00
2018-11-02 18:52:37 +07:00
{
n a m e : "Caravel" ,
u n i t T y p e : "WaterMelee" ,
m o v e m e n t : 4 ,
s t r e n g t h : 20 ,
c o s t : 120 ,
r e q u i r e d T e c h : "Astronomy" ,
2018-12-06 20:47:35 +07:00
u p g r a d e s T o : "Ironclad" ,
o b s o l e t e T e c h : "Combustion" ,
2018-11-02 18:52:37 +07:00
u n i q u e s : [ "+1 Visibility Range" ] ,
h u r r y C o s t M o d i f i e r : 20
} ,
2019-03-09 01:08:02 +07:00
/ *
{
n a m e : "Turtle Ship" ,
u n i t T y p e : "WaterMelee" ,
r e p l a c e s : "Caravel" ,
u n i q u e T o : "Korea" ,
m o v e m e n t : 4 ,
s t r e n g t h : 36 ,
c o s t : 120 ,
r e q u i r e d T e c h : "Astronomy" ,
u p g r a d e s T o : "Ironclad" ,
o b s o l e t e T e c h : "Combustion" ,
u n i q u e s : [ "+1 Visibility Range" ] ,
h u r r y C o s t M o d i f i e r : 20
} ,
* /
2018-05-27 22:34:13 +07:00
{
n a m e : "Cannon" ,
u n i t T y p e : "Siege" ,
m o v e m e n t : 2 ,
s t r e n g t h : 14 ,
r a n g e d S t r e n g t h : 20 ,
c o s t : 185 ,
r e q u i r e d T e c h : "Chemistry" ,
2018-12-03 21:00:29 +07:00
u p g r a d e s T o : "Artillery" ,
o b s o l e t e T e c h : "Dynamite" ,
2018-05-27 22:34:13 +07:00
u n i q u e s : [ "Bonus vs City 200%" , "No defensive terrain bonus" , "Must set up to ranged attack" , "Limited Visibility" ] ,
h u r r y C o s t M o d i f i e r : 20
} ,
{
n a m e : "Musketman" ,
u n i t T y p e : "Melee" ,
m o v e m e n t : 2 ,
s t r e n g t h : 24 ,
c o s t : 150 ,
r e q u i r e d T e c h : "Gunpowder" ,
2018-12-03 14:57:27 +07:00
u p g r a d e s T o : "Rifleman"
2018-12-03 04:05:05 +07:00
o b s o l e t e T e c h : "Rifling" ,
2018-12-19 03:32:04 +07:00
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "shot"
2018-06-26 00:08:57 +07:00
} ,
2018-08-23 12:43:14 +07:00
{
n a m e : "Musketeer" ,
u n i t T y p e : "Melee" ,
r e p l a c e s : "Musketman" ,
u n i q u e T o : "France" ,
m o v e m e n t : 2 ,
s t r e n g t h : 28 ,
c o s t : 150 ,
r e q u i r e d T e c h : "Gunpowder" ,
2018-12-03 14:57:27 +07:00
u p g r a d e s T o : "Rifleman"
2018-12-03 04:05:05 +07:00
o b s o l e t e T e c h : "Rifling" ,
2018-12-19 03:32:04 +07:00
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "shot"
2018-11-12 18:05:42 +07:00
} ,
2019-03-09 01:08:02 +07:00
/ *
{
n a m e : "Jannissary" ,
u n i t T y p e : "Melee" ,
r e p l a c e s : "Musketman" ,
u n i q u e T o : "Ottoman" ,
m o v e m e n t : 2 ,
s t r e n g t h : 24 ,
c o s t : 150 ,
r e q u i r e d T e c h : "Gunpowder" ,
u p g r a d e s T o : "Rifleman"
o b s o l e t e T e c h : "Rifling" ,
h u r r y C o s t M o d i f i e r : 20 ,
u n i q u e s : [ "Heal 50 if it kills an Unit" , "Combat bonus when attacking 25%" ] ,
a t t a c k S o u n d : "shot"
//Ottoman unique unit, slightly weaker than Musketman, but heals 50 HP when it kills an units, and +25% Strenght when attacking
} ,
* /
2018-12-07 03:02:03 +07:00
{
n a m e : "Minuteman" ,
u n i t T y p e : "Melee" ,
r e p l a c e s : "Musketman" ,
u n i q u e T o : "America" ,
m o v e m e n t : 2 ,
s t r e n g t h : 24 ,
c o s t : 150 ,
r e q u i r e d T e c h : "Gunpowder" ,
u p g r a d e s T o : "Rifleman"
o b s o l e t e T e c h : "Rifling" ,
2019-03-03 02:27:35 +07:00
u n i q u e s : [ "Ignores terrain cost" ]
p r o m o t i o n s : [ "Drill I" ] ,
2018-12-19 03:32:04 +07:00
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "shot"
2018-12-07 03:02:03 +07:00
} ,
2018-11-12 18:05:42 +07:00
{
n a m e : "Frigate" ,
u n i t T y p e : "WaterRanged" ,
m o v e m e n t : 5 ,
s t r e n g t h : 25 ,
r a n g e d S t r e n g t h : 28 ,
c o s t : 185 ,
r e q u i r e d R e s o u r c e : "Iron" ,
r e q u i r e d T e c h : "Navigation" ,
2018-12-11 21:27:56 +07:00
o b s o l e t e T e c h : "Electronics" ,
2018-12-11 15:26:29 +07:00
u p g r a d e s T o : "Battleship" ,
2018-11-12 18:05:42 +07:00
h u r r y C o s t M o d i f i e r : 20
2018-08-23 12:43:14 +07:00
} ,
2019-03-07 23:18:30 +07:00
/ *
{
n a m e : "Ship of the Line" ,
u n i t T y p e : "WaterRanged" ,
r e p l a c e s : "Frigate" ,
u n i q u e T o : "England" ,
m o v e m e n t : 5 ,
s t r e n g t h : 30 ,
r a n g e d S t r e n g t h : 35 ,
c o s t : 185 ,
r e q u i r e d R e s o u r c e : "Iron" ,
u n i q u e s : [ "Extra sight 1" ]
r e q u i r e d T e c h : "Navigation" ,
o b s o l e t e T e c h : "Electronics" ,
u p g r a d e s T o : "Battleship" ,
h u r r y C o s t M o d i f i e r : 20
} ,
* /
2018-06-26 00:08:57 +07:00
{
2018-06-22 19:24:22 +07:00
n a m e : "Lancer" ,
u n i t T y p e : "Mounted" ,
m o v e m e n t : 4 ,
s t r e n g t h : 25 ,
c o s t : 185 ,
r e q u i r e d T e c h : "Metallurgy" ,
r e q u i r e d R e s o u r c e : "Horses" ,
2018-07-20 19:56:57 +07:00
h u r r y C o s t M o d i f i e r : 20 ,
2019-03-09 01:08:02 +07:00
u n i q u e s : [ "Can move after attacking" , "No defensive terrain bonus" , "Penalty vs City 33%" , "Bonus vs Mounted 33%" ] ,
u p g r a d e s T o : "Anti-Tank Gun" ,
o b s o l e t e T e c h : "Combined Arms" ,
a t t a c k S o u n d : "horse"
} ,
/ *
{
n a m e : "Sipahi" ,
u n i t T y p e : "Mounted" ,
r e p l a c e s : "Lancer" ,
u n i q u e T o : "Ottoman" ,
m o v e m e n t : 5 ,
s t r e n g t h : 25 ,
c o s t : 185 ,
r e q u i r e d T e c h : "Metallurgy" ,
r e q u i r e d R e s o u r c e : "Horses" ,
h u r r y C o s t M o d i f i e r : 20 ,
u n i q u e s : [ "Can move after attacking" , "No defensive terrain bonus" , "Penalty vs City 33%" , "Bonus vs Mounted 33%" , "Formation I" , "+1 Visibility" ] ,
2019-01-17 04:15:02 +07:00
u p g r a d e s T o : "Anti-Tank Gun" ,
o b s o l e t e T e c h : "Combined Arms" ,
2018-12-19 03:32:04 +07:00
a t t a c k S o u n d : "horse"
2019-03-09 01:08:02 +07:00
//Another Ottoman unique attack.
2018-05-27 22:34:13 +07:00
} ,
2019-03-09 01:08:02 +07:00
* /
2018-06-25 22:09:38 +07:00
2018-06-26 00:08:57 +07:00
// Industrial Era
2018-12-03 21:00:29 +07:00
{
n a m e : "Gatling Gun" ,
u n i t T y p e : "Ranged" ,
r a n g e : 1 ,
m o v e m e n t : 2 ,
s t r e n g t h : 30 ,
r a n g e d S t r e n g t h : 30 ,
c o s t : 225 ,
r e q u i r e d T e c h : "Industrialization" ,
2018-12-19 03:32:04 +07:00
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "machinegun"
2018-12-03 21:00:29 +07:00
} ,
2018-06-25 18:16:39 +07:00
{
n a m e : "Rifleman" ,
u n i t T y p e : "Melee" ,
m o v e m e n t : 2 ,
s t r e n g t h : 34 ,
c o s t : 225 ,
r e q u i r e d T e c h : "Rifling" ,
2019-03-09 01:08:02 +07:00
o b s o l e t e T e c h : "Repleacable Parts" , //Should be Replaceable Parts
2018-12-03 04:05:05 +07:00
u p g r a d e s T o : "Great War Infantry" ,
2018-12-19 03:32:04 +07:00
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "shot"
2018-06-25 18:16:39 +07:00
} ,
2019-03-09 01:08:02 +07:00
/ *
{
n a m e : "Norvegian Ski Infantry" ,
u n i t T y p e : "Melee" ,
r e p l a c e s : "Rifleman" ,
u n i q u e T o : "Denmark" ,
m o v e m e n t : 2 ,
s t r e n g t h : 34 ,
c o s t : 225 ,
r e q u i r e d T e c h : "Rifling" ,
o b s o l e t e T e c h : "Replaceable Parts" ,
u p g r a d e s T o : "Great War Infantry" ,
u n i q u e s : [ "Bonus in Snow, Tundra and Hills" ] ,
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "shot"
} ,
* /
2018-06-25 18:07:35 +07:00
{
n a m e : "Cavalry" ,
u n i t T y p e : "Mounted" ,
m o v e m e n t : 4 ,
s t r e n g t h : 34 ,
c o s t : 225 ,
r e q u i r e d T e c h : "Military Science" ,
r e q u i r e d R e s o u r c e : "Horses" ,
2018-12-03 04:05:05 +07:00
u p g r a d e s T o : "Landship" ,
2018-06-25 18:07:35 +07:00
u n i q u e s : [ "Can move after attacking" , "No defensive terrain bonus" , "Penalty vs City 33%" ] ,
2018-12-19 03:32:04 +07:00
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "horse"
2018-06-25 18:07:35 +07:00
} ,
2019-03-07 23:18:30 +07:00
/ *
{
n a m e : "Cossack" ,
u n i t T y p e : "Mounted" ,
r e p l a c e s : "Cavalry" ,
u n i q u e T o : "Russia" ,
m o v e m e n t : 4 ,
s t r e n g t h : 34 ,
c o s t : 225 ,
r e q u i r e d T e c h : "Military Science" ,
r e q u i r e d R e s o u r c e : "Horses" ,
u p g r a d e s T o : "Landship" ,
u n i q u e s : [ "Can move after attacking" , "No defensive terrain bonus" , "Penalty vs City 33%" , "Damaged Enemy Bonus 33%" ] ,
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "horse"
//This Russian unique unit should replace Cavalry and also deal +33% damage to damaged units.
} ,
2019-03-09 01:08:02 +07:00
{
n a m e : "Comanche Rider" ,
u n i t T y p e : "Mounted" ,
r e p l a c e s : "Cavalry" ,
u n i q u e T o : "Shoshone" ,
m o v e m e n t : 4 ,
s t r e n g t h : 34 ,
c o s t : 200 ,
r e q u i r e d T e c h : "Military Science" ,
r e q u i r e d R e s o u r c e : "Horses" ,
u p g r a d e s T o : "Landship" ,
u n i q u e s : [ "Can move after attacking" , "No defensive terrain bonus" , "Penalty vs City 33%" , "Damaged Enemy Bonus 33%" , "Full Moon Striker" ] ,
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "horse"
//Shoshone unique unit that should replace Cavalry, take less to build and also deal +33% damage to damaged unit. +1 Movement due to Full Moon Striker.
} ,
2019-03-07 23:18:30 +07:00
* /
2018-06-25 17:59:51 +07:00
{
n a m e : "Artillery" ,
u n i t T y p e : "Siege" ,
m o v e m e n t : 2 ,
s t r e n g t h : 21 ,
r a n g e d S t r e n g t h : 28 ,
r a n g e : 3 ,
2018-06-25 18:07:35 +07:00
c o s t : 320 ,
2018-06-25 17:59:51 +07:00
r e q u i r e d T e c h : "Dynamite" ,
2018-12-03 04:05:05 +07:00
u n i q u e s : [ "Bonus vs City 200%" , "No defensive terrain bonus" ,
"Must set up to ranged attack" , "Limited Visibility" , "Indirect Fire" ] ,
2018-06-25 17:59:51 +07:00
h u r r y C o s t M o d i f i e r : 20
} ,
2018-11-12 16:21:00 +07:00
{
n a m e : "Ironclad" ,
u n i t T y p e : "WaterMelee" ,
m o v e m e n t : 3 ,
s t r e n g t h : 45 ,
c o s t : 250 ,
r e q u i r e d T e c h : "Steam Power" ,
r e q u i r e d R e s o u r c e : "Coal" ,
2018-12-06 20:47:35 +07:00
u p g r a d e s T o : "Destroyer" ,
o b s o l e t e T e c h : "Combustion" ,
2018-11-12 16:21:00 +07:00
u n i q u e s : [ "Bonus vs City 33%" , "Double movement in coast" ] ,
h u r r y C o s t M o d i f i e r : 20
} ,
2018-06-22 17:25:42 +07:00
2018-12-02 20:46:45 +07:00
// Modern era
{
n a m e : "Landship" ,
u n i t T y p e : "Armor" ,
m o v e m e n t : 4 ,
s t r e n g t h : 60 ,
c o s t : 350 ,
r e q u i r e d T e c h : "Combustion" ,
r e q u i r e d R e s o u r c e : "Oil" ,
u n i q u e s : [ "Can move after attacking" , "No defensive terrain bonus" ] ,
h u r r y C o s t M o d i f i e r : 20
} ,
2018-12-06 20:47:35 +07:00
{
n a m e : "Destroyer" ,
u n i t T y p e : "WaterMelee" ,
m o v e m e n t : 6 ,
s t r e n g t h : 55 ,
c o s t : 375 ,
r e q u i r e d T e c h : "Combustion" ,
2018-12-12 21:47:49 +07:00
u n i q u e s : [ "Can attack submarines" ] , // todo: add interception and bonus vs submarines once we have air and submarine units
2018-12-06 20:47:35 +07:00
h u r r y C o s t M o d i f i e r : 20
} ,
2018-12-11 15:26:29 +07:00
{
n a m e : "Battleship" ,
u n i t T y p e : "WaterRanged" ,
m o v e m e n t : 5 ,
s t r e n g t h : 55 ,
r a n g e d S t r e n g t h : 55 ,
r a n g e : 3 ,
c o s t : 375 ,
r e q u i r e d R e s o u r c e : "Oil" ,
r e q u i r e d T e c h : "Electronics" ,
u n i q u e s : [ "Indirect Fire" , "Bonus vs City 30%" ] ,
h u r r y C o s t M o d i f i e r : 20
} ,
2018-12-12 12:21:34 +07:00
{
n a m e : "Submarine" ,
2018-12-31 18:42:20 +07:00
u n i t T y p e : "WaterSubmarine" ,
2018-12-12 12:21:34 +07:00
m o v e m e n t : 5 ,
s t r e n g t h : 35 ,
r a n g e d S t r e n g t h : 60 ,
c o s t : 325 ,
r e q u i r e d T e c h : "Refrigeration" ,
2018-12-13 17:52:56 +07:00
u n i q u e s : [ "Bonus as Attacker 75%" , "Invisible to others" , "Can only attack water" , "Can attack submarines" ] ,
2018-12-12 12:21:34 +07:00
h u r r y C o s t M o d i f i e r : 20
} ,
2018-12-03 04:05:05 +07:00
{
n a m e : "Great War Infantry" ,
u n i t T y p e : "Melee" ,
m o v e m e n t : 2 ,
s t r e n g t h : 50 ,
c o s t : 320 ,
r e q u i r e d T e c h : "Replacable Parts" ,
2018-12-19 03:32:04 +07:00
h u r r y C o s t M o d i f i e r : 20 ,
2019-01-16 03:17:34 +07:00
u p g r a d e s T o : "Infantry" ,
o b s o l e t e T e c h : "Plastics"
2018-12-19 03:32:04 +07:00
a t t a c k S o u n d : "shot"
2018-12-03 04:05:05 +07:00
} ,
2019-01-16 03:17:34 +07:00
{
n a m e : "Infantry" ,
u n i t T y p e : "Melee" ,
m o v e m e n t : 2 ,
s t r e n g t h : 70 ,
c o s t : 375 ,
r e q u i r e d T e c h : "Plastics" ,
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "shot"
} ,
{
n a m e : "Machine Gun" ,
u n i t T y p e : "Ranged" ,
r a n g e : 1 ,
m o v e m e n t : 2 ,
s t r e n g t h : 60 ,
r a n g e d S t r e n g t h : 60 ,
c o s t : 350 ,
r e q u i r e d T e c h : "Ballistics" ,
h u r r y C o s t M o d i f i e r : 20 ,
a t t a c k S o u n d : "machinegun"
} ,
2019-01-17 04:15:02 +07:00
{
n a m e : "Tank" ,
u n i t T y p e : "Armor" ,
m o v e m e n t : 5 ,
s t r e n g t h : 70 ,
c o s t : 375 ,
r e q u i r e d T e c h : "Combined Arms" ,
r e q u i r e d R e s o u r c e : "Oil" ,
u n i q u e s : [ "Can move after attacking" , "No defensive terrain bonus" ]
h u r r y C o s t M o d i f i e r : 20 ,
} ,
2019-03-09 01:08:02 +07:00
/ *
{
n a m e : "Panzer" ,
u n i t T y p e : "Armor" ,
u n i q u e T o : "Germany" ,
r e p l a c e s : "Tank" ,
m o v e m e n t : 6 ,
s t r e n g t h : 80 ,
c o s t : 375 ,
r e q u i r e d T e c h : "Combined Arms" ,
r e q u i r e d R e s o u r c e : "Oil" ,
u n i q u e s : [ "Can move after attacking" , "No defensive terrain bonus" ]
h u r r y C o s t M o d i f i e r : 20 ,
//German unique unit, stronger than Tank
} ,
* /
2019-01-17 04:15:02 +07:00
{
n a m e : "Anti-Tank Gun" ,
u n i t T y p e : "Melee" ,
m o v e m e n t : 2 ,
s t r e n g t h : 50 ,
c o s t : 300 ,
r e q u i r e d T e c h : "Combined Arms" ,
u n i q u e s : [ "Bonus vs Armor 100%" ]
h u r r y C o s t M o d i f i e r : 20 ,
} ,
2019-03-01 04:45:21 +07:00
{
n a m e : "Rocket Artillery" ,
u n i t T y p e : "Siege" ,
m o v e m e n t : 2 ,
s t r e n g t h : 45 ,
r a n g e d S t r e n g t h : 60 ,
r a n g e : 3 ,
c o s t : 425 ,
r e q u i r e d T e c h : "Rocketry" ,
r e q u i r e d R e s o u r c e : "Aluminum" ,
u n i q u e s : [ "Bonus vs City 200%" , "No defensive terrain bonus" ,
"Limited Visibility" , "Indirect Fire" ] ,
h u r r y C o s t M o d i f i e r : 20
} ,
{
n a m e : "Mechanized Infantry" ,
u n i t T y p e : "Melee" ,
m o v e m e n t : 3 ,
s t r e n g t h : 90 ,
c o s t : 375 ,
r e q u i r e d T e c h : "Nuclear Fission" ,
h u r r y C o s t M o d i f i e r : 20 ,
} ,
2019-02-22 15:54:07 +07:00
{
n a m e : "Modern Armor" ,
u n i t T y p e : "Armor" ,
m o v e m e n t : 5 ,
s t r e n g t h : 100 ,
c o s t : 425 ,
r e q u i r e d T e c h : "Robotics" ,
r e q u i r e d R e s o u r c e : "Aluminum" ,
u n i q u e s : [ "Can move after attacking" , "No defensive terrain bonus" ]
h u r r y C o s t M o d i f i e r : 20 ,
} ,
2019-01-16 03:17:34 +07:00
2018-12-02 20:46:45 +07:00
2018-05-17 19:56:25 +07:00
/ * G r e a t p e o p l e * /
2018-05-08 03:42:58 +07:00
2017-12-19 00:43:34 +07:00
{
n a m e : "Great Artist" ,
u n b u i l d a b l e : true ,
2018-04-02 19:16:28 +07:00
u n i t T y p e : "Civilian" ,
2018-11-18 02:02:42 +07:00
u n i q u e s : [ "Can start an 8-turn golden age" , "Can build improvement: Landmark" ]
2017-12-19 00:43:34 +07:00
m o v e m e n t : 2
} ,
{
n a m e : "Great Scientist" ,
u n b u i l d a b l e : true ,
2018-04-02 19:16:28 +07:00
u n i t T y p e : "Civilian" ,
2018-11-18 02:02:42 +07:00
u n i q u e s : [ "Can discover a technology" , "Can build improvement: Academy" ]
2017-12-19 00:43:34 +07:00
m o v e m e n t : 2
} ,
{
n a m e : "Great Merchant" ,
u n b u i l d a b l e : true ,
2018-04-02 19:16:28 +07:00
u n i t T y p e : "Civilian" ,
2018-12-02 03:16:26 +07:00
u n i q u e s : [ "Can undertake a trade mission, giving a large sum of gold" , "Can build improvement: Customs house" ]
2017-12-19 00:43:34 +07:00
m o v e m e n t : 2
} ,
{
n a m e : "Great Engineer" ,
u n b u i l d a b l e : true ,
2018-04-02 19:16:28 +07:00
u n i t T y p e : "Civilian" ,
2018-11-18 02:02:42 +07:00
u n i q u e s : [ "Can speed up construction of a wonder" , "Can build improvement: Manufactory" ]
2017-12-19 00:43:34 +07:00
m o v e m e n t : 2
} ,
2018-12-26 17:06:36 +07:00
{
n a m e : "Great General" ,
u n b u i l d a b l e : true ,
u n i t T y p e : "Civilian" ,
2018-12-26 18:25:07 +07:00
u n i q u e s : [ "Can start an 8-turn golden age" , "Bonus for land units in 2 radius 15%" ] //to do : should be able to build mega-fort
2018-12-26 17:06:36 +07:00
m o v e m e n t : 2
} ,
2017-12-19 00:43:34 +07:00
2018-07-20 19:56:57 +07:00
]