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[
{
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"name" : "Tradition" ,
2020-04-17 19:11:45 +07:00
"era" : "Ancient era" ,
2021-02-03 18:06:53 +07:00
"uniques" : [ "[+3 Culture] in capital" , "-[25]% Culture cost of acquiring tiles [in all cities]" ] ,
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"policies" : [
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{
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"name" : "Aristocracy" ,
2020-08-24 14:58:14 +07:00
"uniques" : [ "+[15]% Production when constructing [Wonders]" , "[+1 Happiness] per [10] population in all cities" ] ,
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"row" : 1 ,
"column" : 1
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} ,
{
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"name" : "Legalism" ,
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"uniques" : [ "Immediately creates a cheapest available cultural building in each of your first 4 cities for free" ] ,
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"row" : 1 ,
"column" : 3
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} ,
{
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"name" : "Oligarchy" ,
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"uniques" : [ "Units in cities cost no Maintenance" , "+50% attacking strength for cities with garrisoned units" ] ,
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"row" : 1 ,
"column" : 5
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} ,
{
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"name" : "Landed Elite" ,
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"uniques" : [ "+[10]% growth in capital" , "[+2 Food] in capital" ] ,
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"requires" : [ "Legalism" ] ,
"row" : 2 ,
"column" : 2
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} ,
{
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"name" : "Monarchy" ,
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"uniques" : [ "+1 gold and -1 unhappiness for every 2 citizens in capital" ] ,
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"requires" : [ "Legalism" ] ,
"row" : 2 ,
"column" : 4
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} ,
{
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"name" : "Tradition Complete" ,
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"uniques" : [ "+[15]% growth in all cities" , "[+2 Food] in all cities" ]
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}
]
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} ,
{
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"name" : "Liberty" ,
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"era" : "Ancient era" ,
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"uniques" : [ "[+1 Culture] in all cities" ] ,
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"policies" : [
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{
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"name" : "Collective Rule" ,
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"uniques" : [ "+[50]% Production when constructing [Settler] units [in capital]" , "Free [Settler] appears" ] ,
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"row" : 1 ,
"column" : 1
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} ,
{
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"name" : "Citizenship" ,
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"uniques" : [ "Tile improvement speed +25%" , "Free [Worker] appears" ] ,
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"row" : 1 ,
"column" : 4
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} ,
{
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"name" : "Republic" ,
2020-08-02 03:04:33 +07:00
"uniques" : [ "[+1 Production] in all cities" , "+[5]% Production when constructing [Buildings]" ] ,
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"requires" : [ "Collective Rule" ] ,
"row" : 2 ,
"column" : 1
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} ,
{
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"name" : "Representation" ,
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"uniques" : [ "Each city founded increases culture cost of policies [33]% less than normal" , "Empire enters golden age" ] ,
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"requires" : [ "Citizenship" ] ,
"row" : 2 ,
"column" : 3
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} ,
{
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"name" : "Meritocracy" ,
2020-08-06 23:53:29 +07:00
"uniques" : [ "+1 happiness for every city connected to capital" , "Unhappiness from population decreased by [5]%" ] ,
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"requires" : [ "Citizenship" ] ,
"row" : 2 ,
"column" : 5
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} ,
{
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"name" : "Liberty Complete" ,
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"uniques" : [ "Free Great Person" ]
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}
]
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} ,
{
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"name" : "Honor" ,
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"era" : "Ancient era" ,
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"uniques" : [ "+25% bonus vs Barbarians" , "Earn [100]% of [Barbarian] opponent's [Strength] as [Culture] for kills" , "Notified of new Barbarian encampments" ] ,
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"policies" : [
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{
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"name" : "Warrior Code" ,
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"uniques" : [ "+[20]% Production when constructing [Melee] units" ] ,
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"row" : 1 ,
"column" : 2
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} ,
{
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"name" : "Discipline" ,
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"uniques" : [ "+15% combat strength for melee units which have another military unit in an adjacent tile" ] ,
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"row" : 1 ,
"column" : 4
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} ,
{
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"name" : "Military Tradition" ,
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"uniques" : [ "[Military] units gain [50]% more Experience from combat" ] ,
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"requires" : [ "Warrior Code" ] ,
"row" : 2 ,
"column" : 2
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} ,
{
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"name" : "Military Caste" ,
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"uniques" : [ "[+1 Happiness, +2 Culture] in all cities with a garrison" ] ,
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"requires" : [ "Discipline" ] ,
"row" : 2 ,
"column" : 4
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} ,
{
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"name" : "Professional Army" ,
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"uniques" : [ "Gold cost of upgrading military units reduced by 33%" ] ,
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"requires" : [ "Military Caste" ] ,
"row" : 3 ,
"column" : 4
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} ,
{
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"name" : "Honor Complete" ,
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"uniques" : [ "Earn [10]% of [military] opponent's [Cost] as [Gold] for kills" ] ,
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}
]
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} , {
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"name" : "Piety" ,
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"era" : "Classical era" ,
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"uniques" : [ "+[15]% Production when constructing [Culture] buildings" ] ,
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"policies" : [
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{
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"name" : "Organized Religion" ,
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"uniques" : [ "[+1 Happiness] from every [Monument]" , "[+1 Happiness] from every [Temple]" ,
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"[+1 Happiness] from every [Monastery]" ] ,
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"row" : 1 ,
"column" : 2
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} ,
{
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"name" : "Mandate Of Heaven" ,
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"uniques" : [ "50% of excess happiness added to culture towards policies" ] ,
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"row" : 1 ,
"column" : 5
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} ,
{
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"name" : "Theocracy" ,
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"uniques" : [ "+[10]% [Gold] from every [Temple]" ] ,
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"requires" : [ "Organized Religion" ] ,
"row" : 2 ,
"column" : 1
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} ,
{
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"name" : "Reformation" ,
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"uniques" : [ "+[33]% [Culture] [in all cities with a world wonder]" , "Empire enters golden age" ] ,
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"requires" : [ "Organized Religion" ] ,
"row" : 2 ,
"column" : 3
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} ,
{
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"name" : "Free Religion" ,
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"uniques" : [ "[+1 Culture] from every [Monument]" , "[+1 Culture] from every [Temple]" , "[+1 Culture] from every [Monastery]" ,
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"Free Social Policy" ] ,
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"requires" : [ "Mandate Of Heaven" , "Reformation" ] ,
"row" : 3 ,
"column" : 4
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} ,
{
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"name" : "Piety Complete" ,
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"uniques" : [ "Culture cost of adopting new Policies reduced by [10]%" ]
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}
]
2019-11-04 17:50:10 +07:00
} , / * {
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"name" : "Patronage" ,
2020-04-17 19:11:45 +07:00
"era" : "Classical era" ,
2021-01-29 16:54:23 +07:00
"uniques" : [ "City-State Influence degrades [25]% slower" ] ,
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"policies" : [
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{
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"name" : "Philantropy" ,
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"uniques" : [ "Gifts of Gold to City-States generate [25]% more Influence" ] ,
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"row" : 1 ,
"column" : 2
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} ,
{
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"name" : "Aesthetics" ,
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"uniques" : [ "Resting point for Influence with City-States is increased by [20]" ] ,
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"row" : 1 ,
"column" : 4
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} ,
{
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"name" : "Scholasticism" ,
2021-01-29 17:01:25 +07:00
"uniques" : [ "Allied City-States provide Science equal to [25]% of what they produce for themselves" ] ,
2021-01-29 17:06:16 +07:00
"requires" : [ "Philantropy" ] ,
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"row" : 2 ,
"column" : 2
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} ,
{
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"name" : "Cultural Diplomacy" ,
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"uniques" : [ "Quantity of Resources gifted by City-States increased by [100]%" ] ,
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"requires" : [ "Scholasticism" ] ,
"row" : 3 ,
"column" : 2
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} ,
{
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"name" : "Educated Elite" ,
"requires" : [ "Scholasticism" , "Aesthetics" ] ,
"row" : 3 ,
"column" : 4
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} ,
{
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"name" : "Patronage Complete"
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}
]
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} , * /
{
"name" : "Commerce" ,
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"uniques" : [ "+[25]% [Gold] [in capital]" ] ,
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"era" : "Medieval era" ,
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"policies" : [
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{
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"name" : "Trade Unions" ,
2021-01-29 15:35:01 +07:00
"uniques" : [ "Maintenance on roads & railroads reduced by [33]%" , "[+2 Gold] from each Trade Route" ] ,
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"row" : 1 ,
"column" : 2
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} ,
{
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"name" : "Mercantilism" ,
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"uniques" : [ "Cost of purchasing items in cities reduced by [25]%" ] ,
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"row" : 1 ,
"column" : 5
2017-12-26 04:18:25 +07:00
} ,
{
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"name" : "Entrepreneurship" ,
2020-08-02 17:53:27 +07:00
"uniques" : [ "[Great Merchant] is earned [25]% faster" , "[+1 Science] from every [Mint]" , "[+1 Science] from every [Market]" ,
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"[+1 Science] from every [Bank]" , "[+1 Science] from every [Stock Exchange]" ] ,
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"requires" : [ "Trade Unions" ] ,
"row" : 2 ,
"column" : 2
2017-12-26 04:18:25 +07:00
} ,
{
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"name" : "Patronage" ,
2020-08-19 00:53:16 +07:00
"uniques" : [ "Cost of purchasing [Culture] buildings reduced by [50]%" ] ,
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"requires" : [ "Mercantilism" ] ,
"row" : 2 ,
"column" : 5
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} ,
{
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"name" : "Protectionism" ,
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"uniques" : [ "+1 happiness from each type of luxury resource" ] ,
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"requires" : [ "Entrepreneurship" , "Patronage" ] ,
"row" : 3 ,
"column" : 3
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} ,
{
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"name" : "Commerce Complete" ,
2020-07-31 02:07:05 +07:00
"uniques" : [ "[+1 Gold] from every [Trading post]" , "Double gold from Great Merchant trade missions" ]
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}
]
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} ,
{
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"name" : "Rationalism" ,
2020-04-17 19:11:45 +07:00
"era" : "Renaissance era" ,
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"uniques" : [ "Production to science conversion in cities increased by 33%" ] ,
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"policies" : [
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{
2020-01-14 00:01:28 +07:00
"name" : "Secularism" ,
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"uniques" : [ "[+2 Science] from every specialist" ] ,
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"row" : 1 ,
"column" : 2
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} ,
{
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"name" : "Humanism" ,
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"uniques" : [ "[+1 Happiness] from every [University]" , "[+1 Happiness] from every [Observatory]" ,
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"[+1 Happiness] from every [Public School]" ] ,
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"row" : 1 ,
"column" : 5
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} ,
{
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"name" : "Free Thought" ,
2020-11-24 15:52:02 +07:00
"uniques" : [ "[+1 Science] from every [Trading post]" , "+[17]% [Science] from every [University]" ] ,
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"requires" : [ "Secularism" ] ,
"row" : 2 ,
"column" : 1
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} ,
{
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"name" : "Sovereignty" ,
2020-07-31 02:39:52 +07:00
"uniques" : [ "+15% science while empire is happy" ] ,
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"requires" : [ "Humanism" ] ,
"row" : 2 ,
"column" : 5
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} ,
{
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"name" : "Scientific Revolution" ,
2020-07-31 02:39:52 +07:00
"uniques" : [ "Science gained from research agreements +50%" ] ,
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"requires" : [ "Free Thought" ] ,
"row" : 3 ,
"column" : 1
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} ,
{
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"name" : "Rationalism Complete" ,
2020-07-31 23:09:56 +07:00
"uniques" : [ "[+1 Gold] from all [Science] buildings" ]
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}
]
2018-10-14 02:31:03 +07:00
} ,
2019-11-04 17:50:10 +07:00
/ * {
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"name" : "Order" ,
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"era" : "Industrial era" ,
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"policies" : [
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{
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"name" : "Nationalism" ,
"row" : 1 ,
"column" : 1
2019-11-04 17:50:10 +07:00
} ,
{
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"name" : "United Front" ,
"row" : 1 ,
"column" : 3
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} ,
{
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"name" : "Planned Economy" ,
"row" : 2 ,
"column" : 5
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} ,
{
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"name" : "Socialism" ,
"requires" : [ "Planned Economy" ] ,
"row" : 2 ,
"column" : 3
2019-11-04 17:50:10 +07:00
} ,
{
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"name" : "Communism" ,
"requires" : [ "Socialism" ] ,
"row" : 3 ,
"column" : 3
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} ,
{
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"name" : "Order Complete" , G o l d a n d C u l t u r e p e r c i t y "
2019-11-04 17:50:10 +07:00
}
]
} , * /
2018-10-14 02:31:03 +07:00
{
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"name" : "Freedom" ,
2020-04-17 19:11:45 +07:00
"era" : "Renaissance era" ,
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"uniques" : [ "+[25]% great person generation in all cities" ] ,
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"policies" : [
2017-12-19 00:43:34 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Constitution" ,
2020-08-19 00:53:16 +07:00
"uniques" : [ "[+2 Culture] from every Wonder" ] ,
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"row" : 1 ,
"column" : 1
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} ,
{
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"name" : "Universal Suffrage" ,
2020-08-19 00:53:16 +07:00
"uniques" : [ "[+1 Production] per [5] population in all cities" ] ,
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"row" : 1 ,
"column" : 3
2017-12-19 00:43:34 +07:00
} ,
{
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"name" : "Civil Society" ,
2020-07-31 23:09:56 +07:00
"uniques" : [ "-50% food consumption by specialists" ] ,
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"row" : 1 ,
"column" : 5
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} ,
{
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"name" : "Free Speech" ,
2020-08-19 00:53:16 +07:00
"uniques" : [ "[+1 Culture] per [2] population in all cities" ] ,
2020-01-14 00:01:28 +07:00
"requires" : [ "Constitution" ] ,
"row" : 2 ,
"column" : 1
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} ,
{
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"name" : "Democracy" ,
2020-07-31 23:09:56 +07:00
"uniques" : [ "Specialists produce half normal unhappiness" ] ,
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"requires" : [ "Civil Society" ] ,
"row" : 2 ,
"column" : 5
2017-12-19 00:43:34 +07:00
} ,
{
2020-01-14 00:01:28 +07:00
"name" : "Freedom Complete" ,
2020-09-06 00:32:27 +07:00
"uniques" : [ "Tile yield from Great Improvements +100%" , "Golden Age length increased by [50]%" ]
2017-12-19 00:43:34 +07:00
}
]
2018-10-14 02:31:03 +07:00
} ,
{
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"name" : "Autocracy" ,
2020-04-17 19:11:45 +07:00
"era" : "Industrial era" ,
2020-07-31 23:09:56 +07:00
"uniques" : [ "-33% unit upkeep costs" ] ,
2020-01-14 00:01:28 +07:00
"policies" : [
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{
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"name" : "Populism" ,
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"uniques" : [ "[Wounded] units deal +[25]% damage" ] ,
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"row" : 1 ,
"column" : 1
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} ,
{
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"name" : "Militarism" ,
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"uniques" : [ "Gold cost of purchasing units -33%" ] ,
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"row" : 1 ,
"column" : 5
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} ,
{
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"name" : "Fascism" ,
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"uniques" : [ "Quantity of strategic resources produced by the empire increased by 100%" ] ,
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"requires" : [ "Populism" , "Militarism" ] ,
"row" : 2 ,
"column" : 3
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} ,
{
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"name" : "Police State" ,
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"uniques" : [ "[+3 Happiness] from every [Courthouse]" , "+[100]% Production when constructing [Courthouse]" ] ,
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"requires" : [ "Militarism" ] ,
"row" : 2 ,
"column" : 5
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} ,
{
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"name" : "Total War" ,
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"uniques" : [ "+[15]% Production when constructing [Military] units" , "New [Military] units start with [15] Experience" ] ,
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"requires" : [ "Police State" , "Fascism" ] ,
"row" : 3 ,
"column" : 4
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} ,
{
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"name" : "Autocracy Complete" ,
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"uniques" : [ "+20% attack bonus to all Military Units for 30 turns" ]
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}
]
}
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]