mirror of
https://github.com/yairm210/Unciv.git
synced 2025-01-30 09:31:25 +07:00
36 lines
1.1 KiB
Plaintext
36 lines
1.1 KiB
Plaintext
|
|
||
|
|
||
|
Resolved - Great Prophets spawn again
|
||
|
|
||
|
chore: Split 'head towards enemy city' into subfunctions
|
||
|
|
||
|
chore: Split civilian unit automation into separate file
|
||
|
|
||
|
chore: Split SpecificUnitAutomation into air units and religious units, with the remainder being mostly great person automation but also a few 'others' so I'm not renaming it
|
||
|
|
||
|
chore: clarified double movement in movement cost
|
||
|
|
||
|
chore: Separated movement cost from unit movement file
|
||
|
|
||
|
chore: move UnitMovement to subfolder, for splitting
|
||
|
|
||
|
Updated tech schema to answer modder questions
|
||
|
|
||
|
fix broken links from capture reorg
|
||
|
|
||
|
chore: Separated capturing logic out from Battle
|
||
|
|
||
|
Removed inspection for long lines
|
||
|
|
||
|
Civilian units can get promotions upon being built
|
||
|
|
||
|
By SomeTroglodyte:
|
||
|
- Fade in and out for City Ambiance Sounds
|
||
|
- Fix Tutorial loader for mods on Android
|
||
|
- Notifications remove backward compatibility
|
||
|
- Fix ai buy tiles
|
||
|
- Some religion stuff
|
||
|
|
||
|
By tuvus:
|
||
|
- Defensive pact button shows on both sides when a DoF is about to end
|
||
|
- Defensive pact functionality is now canceled with otherCiv before calling in defensive pact allies
|