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15c8f808c4
* Bump version and create initial changelog entry * Update Russian.properties (#10243) * Update French.properties (#10241) * Update Polish.properties (#10231) * Update Brazilian_Portuguese.properties (#10227) --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: Anoant <143289571+Anoant@users.noreply.github.com> Co-authored-by: Ouaz <Ouaz@users.noreply.github.com> Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com> Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
36 lines
1.1 KiB
Plaintext
36 lines
1.1 KiB
Plaintext
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Resolved - Great Prophets spawn again
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chore: Split 'head towards enemy city' into subfunctions
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chore: Split civilian unit automation into separate file
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chore: Split SpecificUnitAutomation into air units and religious units, with the remainder being mostly great person automation but also a few 'others' so I'm not renaming it
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chore: clarified double movement in movement cost
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chore: Separated movement cost from unit movement file
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chore: move UnitMovement to subfolder, for splitting
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Updated tech schema to answer modder questions
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fix broken links from capture reorg
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chore: Separated capturing logic out from Battle
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Removed inspection for long lines
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Civilian units can get promotions upon being built
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By SomeTroglodyte:
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- Fade in and out for City Ambiance Sounds
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- Fix Tutorial loader for mods on Android
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- Notifications remove backward compatibility
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- Fix ai buy tiles
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- Some religion stuff
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By tuvus:
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- Defensive pact button shows on both sides when a DoF is about to end
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- Defensive pact functionality is now canceled with otherCiv before calling in defensive pact allies |