Unciv/fastlane/metadata/android/en-US/changelogs/921.txt
Yair Morgenstern 15c8f808c4
Version rollout (#10247)
* Bump version and create initial changelog entry

* Update Russian.properties (#10243)

* Update French.properties (#10241)

* Update Polish.properties (#10231)

* Update Brazilian_Portuguese.properties (#10227)

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Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Anoant <143289571+Anoant@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
2023-10-05 10:29:59 +03:00

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Resolved - Great Prophets spawn again
chore: Split 'head towards enemy city' into subfunctions
chore: Split civilian unit automation into separate file
chore: Split SpecificUnitAutomation into air units and religious units, with the remainder being mostly great person automation but also a few 'others' so I'm not renaming it
chore: clarified double movement in movement cost
chore: Separated movement cost from unit movement file
chore: move UnitMovement to subfolder, for splitting
Updated tech schema to answer modder questions
fix broken links from capture reorg
chore: Separated capturing logic out from Battle
Removed inspection for long lines
Civilian units can get promotions upon being built
By SomeTroglodyte:
- Fade in and out for City Ambiance Sounds
- Fix Tutorial loader for mods on Android
- Notifications remove backward compatibility
- Fix ai buy tiles
- Some religion stuff
By tuvus:
- Defensive pact button shows on both sides when a DoF is about to end
- Defensive pact functionality is now canceled with otherCiv before calling in defensive pact allies