2017-12-19 00:43:34 +07:00
[
2018-05-17 19:56:25 +07:00
2020-07-21 03:03:00 +07:00
// Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/
2018-05-22 03:00:09 +07:00
2018-05-17 19:56:25 +07:00
/ * A n c i e n t E r a * /
2017-12-19 00:43:34 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Worker" ,
"unitType" : "Civilian" ,
"movement" : 2 ,
2021-06-25 20:35:15 +07:00
"uniques" : [ "Can build [Land] improvements on tiles" ] ,
2020-01-14 00:01:28 +07:00
"cost" : 70
} ,
{
"name" : "Settler" ,
"unitType" : "Civilian" ,
"movement" : 2 ,
"cost" : 106 ,
2021-01-01 18:29:03 +07:00
"uniques" : [ "Founds a new city" , "Excess Food converted to Production when under construction" ,
"Requires at least [2] population" ] ,
2020-01-14 00:01:28 +07:00
"hurryCostModifier" : 20
} ,
{
"name" : "Scout" ,
"unitType" : "Scout" ,
"movement" : 2 ,
"strength" : 5 ,
"cost" : 25 ,
2020-07-17 02:22:47 +07:00
"obsoleteTech" : "Scientific Theory" ,
2021-10-29 17:33:11 +07:00
"uniques" : [ "May upgrade to [Archer] through ruins-like effects" , "Never appears as a Barbarian unit" ] ,
2021-08-23 03:27:33 +07:00
"promotions" : [ "Ignore terrain cost" ] ,
2020-01-14 00:01:28 +07:00
"attackSound" : "nonmetalhit"
} ,
{
"name" : "Warrior" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Sword" ,
2020-01-14 00:01:28 +07:00
"movement" : 2 ,
"strength" : 8 ,
"cost" : 40 ,
"obsoleteTech" : "Metal Casting" ,
"upgradesTo" : "Swordsman" ,
2021-08-08 21:31:08 +07:00
"uniques" : [ "May upgrade to [Spearman] through ruins-like effects" ] ,
2021-07-05 20:35:41 +07:00
"attackSound" : "nonmetalhit" ,
"civilopediaText" : [
{ "text" : "This is your basic, club-swinging fighter." }
]
2020-01-14 00:01:28 +07:00
} ,
{
"name" : "Maori Warrior" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Sword" ,
2020-01-14 00:01:28 +07:00
"uniqueTo" : "Polynesia" ,
"replaces" : "Warrior" ,
"movement" : 2 ,
"strength" : 8 ,
"cost" : 40 ,
"obsoleteTech" : "Metal Casting" ,
"promotions" : [ "Haka War Dance" ] ,
"upgradesTo" : "Swordsman" ,
"attackSound" : "nonmetalhit"
2019-03-09 01:08:02 +07:00
} ,
{
2020-01-14 00:01:28 +07:00
"name" : "Jaguar" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Sword" ,
2020-08-31 01:02:59 +07:00
"uniqueTo" : "Aztecs" ,
2020-01-14 00:01:28 +07:00
"replaces" : "Warrior" ,
"movement" : 2 ,
"strength" : 8 ,
"cost" : 40 ,
"obsoleteTech" : "Metal Casting" ,
2022-03-11 00:45:32 +07:00
"promotions" : [ "[Jaguar] ability" , "Woodsman" ] ,
2020-01-14 00:01:28 +07:00
"upgradesTo" : "Swordsman" ,
"attackSound" : "nonmetalhit"
2019-03-09 01:08:02 +07:00
} ,
2019-04-12 21:42:27 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Brute" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Sword" ,
2020-01-14 00:01:28 +07:00
"uniqueTo" : "Barbarians" ,
"replaces" : "Warrior" ,
"movement" : 2 ,
"strength" : 8 ,
"cost" : 20 ,
"obsoleteTech" : "Metal Casting" ,
"upgradesTo" : "Swordsman" ,
"attackSound" : "nonmetalhit"
} ,
{
"name" : "Archer" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Archery" ,
2020-01-14 00:01:28 +07:00
"movement" : 2 ,
"strength" : 5 ,
"rangedStrength" : 7 ,
"cost" : 40 ,
"requiredTech" : "Archery" ,
2022-01-11 22:04:19 +07:00
"obsoleteTech" : "Machinery" ,
2021-11-09 11:23:30 +07:00
"upgradesTo" : "Crossbowman" ,
2020-01-14 00:01:28 +07:00
"attackSound" : "arrow"
} ,
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
{
2021-06-23 13:44:53 +07:00
"name" : "Bowman" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Archery" ,
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
"movement" : 2 ,
2021-06-23 13:44:53 +07:00
"strength" : 7 ,
"rangedStrength" : 9 ,
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
"cost" : 40 ,
"requiredTech" : "Archery" ,
"obsoleteTech" : "Machinery" ,
2021-06-23 13:44:53 +07:00
"replaces" : "Archer" ,
"uniqueTo" : "Babylon" ,
2021-11-09 11:23:30 +07:00
"upgradesTo" : "Crossbowman" ,
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
"attackSound" : "arrow"
} ,
2020-01-14 00:01:28 +07:00
{
2021-06-23 13:44:53 +07:00
"name" : "Slinger" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Archery" ,
2021-06-23 13:44:53 +07:00
"uniqueTo" : "Inca" ,
"replaces" : "Archer" ,
2020-01-14 00:01:28 +07:00
"movement" : 2 ,
2021-06-23 13:44:53 +07:00
"strength" : 4 ,
"rangedStrength" : 7 ,
2020-01-14 00:01:28 +07:00
"cost" : 40 ,
"requiredTech" : "Archery" ,
"obsoleteTech" : "Machinery" ,
2021-11-09 11:23:30 +07:00
"upgradesTo" : "Crossbowman" ,
2021-06-23 13:44:53 +07:00
"promotions" : [ "Slinger Withdraw" ] ,
2020-01-14 00:01:28 +07:00
"attackSound" : "arrow"
2018-06-18 03:39:25 +07:00
} ,
2019-03-09 01:08:02 +07:00
{
2021-10-29 17:33:11 +07:00
"name" : "Skirmisher" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Archery" ,
2021-06-23 13:44:53 +07:00
"uniqueTo" : "Barbarians" ,
2020-03-26 21:46:24 +07:00
"replaces" : "Archer" ,
2020-01-14 00:01:28 +07:00
"movement" : 2 ,
"strength" : 4 ,
"rangedStrength" : 7 ,
"cost" : 40 ,
"requiredTech" : "Archery" ,
"obsoleteTech" : "Machinery" ,
"upgradesTo" : "Crossbowman" ,
"attackSound" : "arrow"
2019-03-09 01:08:02 +07:00
} ,
2018-10-12 03:03:31 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Work Boats" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Civilian Water" ,
2020-01-14 00:01:28 +07:00
"movement" : 4 ,
"cost" : 30 ,
"requiredTech" : "Sailing" ,
2021-12-31 17:13:09 +07:00
"uniques" : [ "Cannot enter ocean tiles <before discovering [Astronomy]>" , "May create improvements on water resources" , "Uncapturable" ]
2020-01-14 00:01:28 +07:00
} ,
{
"name" : "Trireme" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Melee Water" ,
2020-01-14 00:01:28 +07:00
"movement" : 4 ,
"strength" : 10 ,
"cost" : 45 ,
"requiredTech" : "Sailing" ,
2021-10-29 17:33:11 +07:00
"uniques" : [ "Cannot enter ocean tiles" , "Never appears as a Barbarian unit" ] ,
2020-01-14 00:01:28 +07:00
"upgradesTo" : "Caravel" ,
"obsoleteTech" : "Astronomy" ,
"attackSound" : "nonmetalhit"
2018-10-12 03:03:31 +07:00
} ,
2019-03-09 01:08:02 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Galley" ,
2021-10-29 17:33:11 +07:00
"unitType" : "Melee Water" ,
"uniqueTo" : "Barbarians" ,
2020-01-14 00:01:28 +07:00
"movement" : 3 ,
"strength" : 7 ,
"cost" : 40 ,
2021-10-29 17:33:11 +07:00
"uniques" : [ "Cannot enter ocean tiles" ] ,
2020-01-14 00:01:28 +07:00
"upgradesTo" : "Trireme" ,
2021-10-29 17:33:11 +07:00
"obsoleteTech" : "Astronomy" ,
2020-01-14 00:01:28 +07:00
"attackSound" : "nonmetalhit"
2019-06-04 15:45:25 +07:00
//Barbarian unique naval unit, weaker and slower than Trireme.
2019-03-09 01:08:02 +07:00
} ,
2018-05-08 03:42:58 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Chariot Archer" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Archery" ,
2020-01-14 00:01:28 +07:00
"movement" : 4 ,
"strength" : 6 ,
"rangedStrength" : 10 ,
"cost" : 56 ,
"requiredTech" : "The Wheel" ,
"requiredResource" : "Horses" ,
"upgradesTo" : "Knight" ,
"obsoleteTech" : "Chivalry" ,
2021-10-29 17:33:11 +07:00
"uniques" : [ "No defensive terrain bonus" , "Rough terrain penalty" , "Never appears as a Barbarian unit" ] ,
2020-01-14 00:01:28 +07:00
"attackSound" : "arrow"
} ,
{
"name" : "War Chariot" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Archery" ,
2020-01-14 00:01:28 +07:00
"uniqueTo" : "Egypt" ,
"replaces" : "Chariot Archer" ,
"movement" : 5 ,
"strength" : 6 ,
"rangedStrength" : 10 ,
"cost" : 56 ,
"requiredTech" : "The Wheel" ,
"upgradesTo" : "Knight" ,
"obsoleteTech" : "Chivalry" ,
2020-08-23 04:28:55 +07:00
"uniques" : [ "No defensive terrain bonus" , "Rough terrain penalty" ] ,
2020-01-14 00:01:28 +07:00
"attackSound" : "arrow"
} ,
{
"name" : "War Elephant" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Archery" ,
2020-01-14 00:01:28 +07:00
"uniqueTo" : "India" ,
"replaces" : "Chariot Archer" ,
"movement" : 3 ,
"strength" : 9 ,
"rangedStrength" : 11 ,
"cost" : 70 ,
"requiredTech" : "The Wheel" ,
"upgradesTo" : "Knight" ,
"obsoleteTech" : "Chivalry" ,
"uniques" : [ "No defensive terrain bonus" ] ,
2021-07-05 15:31:13 +07:00
"attackSound" : "elephant"
2020-01-14 00:01:28 +07:00
} ,
{
"name" : "Spearman" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Sword" ,
2020-01-14 00:01:28 +07:00
"movement" : 2 ,
"strength" : 11 ,
"cost" : 56 ,
"requiredTech" : "Bronze Working" ,
"obsoleteTech" : "Civil Service" ,
"upgradesTo" : "Pikeman" ,
2021-09-29 12:35:37 +07:00
"uniques" : [ "[+50]% Strength <vs [Mounted] units>" ] ,
2020-01-14 00:01:28 +07:00
"attackSound" : "metalhit"
} ,
{
"name" : "Hoplite" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Sword" ,
2020-01-14 00:01:28 +07:00
"replaces" : "Spearman" ,
"uniqueTo" : "Greece" ,
"movement" : 2 ,
"strength" : 13 ,
"cost" : 56 ,
"requiredTech" : "Bronze Working" ,
"obsoleteTech" : "Civil Service" ,
"upgradesTo" : "Pikeman" ,
2021-09-29 12:35:37 +07:00
"uniques" : [ "[+50]% Strength <vs [Mounted] units>" ] ,
2020-01-14 00:01:28 +07:00
"attackSound" : "metalhit"
} ,
{
"name" : "Persian Immortal" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Sword" ,
2020-01-14 00:01:28 +07:00
"replaces" : "Spearman" ,
"uniqueTo" : "Persia" ,
"movement" : 2 ,
"strength" : 12 ,
"cost" : 56 ,
"requiredTech" : "Bronze Working" ,
"obsoleteTech" : "Civil Service" ,
"upgradesTo" : "Pikeman" ,
2022-03-11 00:45:32 +07:00
"uniques" : [ "[+50]% Strength <vs [Mounted] units>" ] ,
"promotions" : [ "[Persian Immortal] ability" ] ,
2020-01-14 00:01:28 +07:00
"attackSound" : "metalhit"
2019-03-09 01:08:02 +07:00
} ,
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
{
2021-10-29 17:33:11 +07:00
"name" : "Marauder" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Sword" ,
2021-10-29 17:33:11 +07:00
"replaces" : "Spearman" ,
"uniqueTo" : "Barbarians" ,
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
"movement" : 2 ,
2021-08-03 23:06:59 +07:00
"strength" : 10 ,
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
"cost" : 56 ,
"requiredTech" : "Bronze Working" ,
"obsoleteTech" : "Civil Service" ,
"upgradesTo" : "Pikeman" ,
2021-09-29 12:35:37 +07:00
"uniques" : [ "[+50]% Strength <vs [Mounted] units>" ] ,
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
"attackSound" : "metalhit"
} ,
2021-06-24 20:03:59 +07:00
2018-05-17 19:56:25 +07:00
/ * C l a s s i c a l E r a * /
2021-06-23 13:44:53 +07:00
{
"name" : "Horseman" ,
"unitType" : "Mounted" ,
"movement" : 4 ,
"strength" : 12 ,
"cost" : 75 ,
"requiredTech" : "Horseback Riding" ,
"requiredResource" : "Horses" ,
"upgradesTo" : "Knight" ,
2021-09-26 20:58:24 +07:00
"obsoleteTech" : "Chivalry" ,
2022-06-26 02:30:04 +07:00
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "[-33]% Strength <vs cities> <when attacking>" ] ,
2021-06-23 13:44:53 +07:00
"hurryCostModifier" : 20 ,
"attackSound" : "horse"
} ,
{
"name" : "Companion Cavalry" ,
"unitType" : "Mounted" ,
"uniqueTo" : "Greece" ,
"replaces" : "Horseman" ,
"movement" : 5 ,
"strength" : 14 ,
"cost" : 75 ,
"requiredTech" : "Horseback Riding" ,
"upgradesTo" : "Knight" ,
2021-09-26 20:58:24 +07:00
"obsoleteTech" : "Chivalry" ,
2021-06-23 13:44:53 +07:00
"promotions" : [ "Great Generals I" ] ,
"requiredResource" : "Horses" ,
2022-06-26 02:30:04 +07:00
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "[-33]% Strength <vs cities> <when attacking>" ] ,
2021-06-23 13:44:53 +07:00
"hurryCostModifier" : 20 ,
"attackSound" : "horse"
} ,
2018-05-08 14:58:26 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Catapult" ,
"unitType" : "Siege" ,
"movement" : 2 ,
"strength" : 7 ,
"rangedStrength" : 8 ,
"cost" : 75 ,
"requiredTech" : "Mathematics" ,
2022-01-07 19:28:08 +07:00
"requiredResource" : "Iron" ,
2020-01-14 00:01:28 +07:00
"obsoleteTech" : "Physics" ,
"upgradesTo" : "Trebuchet" ,
2021-10-05 02:30:09 +07:00
"uniques" : [ "[+200]% Strength <vs cities> <when attacking>" , "No defensive terrain bonus" ,
2021-10-29 17:33:11 +07:00
"Must set up to ranged attack" , "[-1] Sight" , "Never appears as a Barbarian unit" ] ,
2020-01-14 00:01:28 +07:00
"hurryCostModifier" : 20 ,
"attackSound" : "throw"
} ,
{
"name" : "Ballista" ,
"unitType" : "Siege" ,
"replaces" : "Catapult" ,
"uniqueTo" : "Rome" ,
"movement" : 2 ,
"strength" : 8 ,
"rangedStrength" : 10 ,
"cost" : 75 ,
2022-01-07 19:28:08 +07:00
"requiredResource" : "Iron" ,
2020-01-14 00:01:28 +07:00
"requiredTech" : "Mathematics" ,
"obsoleteTech" : "Physics" ,
"upgradesTo" : "Trebuchet" ,
2021-10-05 02:30:09 +07:00
"uniques" : [ "[+200]% Strength <vs cities> <when attacking>" , "No defensive terrain bonus" ,
"Must set up to ranged attack" , "[-1] Sight" ] ,
2020-01-14 00:01:28 +07:00
"hurryCostModifier" : 20 ,
"attackSound" : "throw"
2018-08-30 22:07:04 +07:00
} ,
2018-05-11 06:45:50 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Swordsman" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Sword" ,
2020-01-14 00:01:28 +07:00
"movement" : 2 ,
"strength" : 14 ,
"cost" : 75 ,
"requiredTech" : "Iron Working" ,
"upgradesTo" : "Longswordsman" ,
"obsoleteTech" : "Steel" ,
"requiredResource" : "Iron" ,
"hurryCostModifier" : 20 ,
"attackSound" : "metalhit"
} ,
{
"name" : "Legion" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Sword" ,
2020-01-14 00:01:28 +07:00
"uniqueTo" : "Rome" ,
"replaces" : "Swordsman" ,
"movement" : 2 ,
"strength" : 17 ,
"cost" : 75 ,
"requiredTech" : "Iron Working" ,
"upgradesTo" : "Longswordsman" ,
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
"obsoleteTech" : "Gunpowder" ,
2020-01-14 00:01:28 +07:00
"requiredResource" : "Iron" ,
2021-06-25 20:35:15 +07:00
"uniques" : [ "Can build [Road] improvements on tiles" , "Can build [Fort] improvements on tiles" ] ,
2020-01-14 00:01:28 +07:00
"hurryCostModifier" : 20 ,
"attackSound" : "metalhit"
} ,
{
"name" : "Mohawk Warrior" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Sword" ,
2020-01-14 00:01:28 +07:00
"uniqueTo" : "Iroquois" ,
"replaces" : "Swordsman" ,
"movement" : 2 ,
"strength" : 14 ,
"cost" : 75 ,
"requiredTech" : "Iron Working" ,
"upgradesTo" : "Longswordsman" ,
"obsoleteTech" : "Gunpowder" ,
"hurryCostModifier" : 20 ,
2022-03-11 00:45:32 +07:00
"promotions" : [ "[Mohawk Warrior] ability" ] ,
2020-01-14 00:01:28 +07:00
"attackSound" : "metalhit"
} ,
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
/ *
{
"name" : "Swordsman" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Sword" ,
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
"movement" : 2 ,
2021-08-03 23:06:59 +07:00
"strength" : 14 ,
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
"cost" : 75 ,
"requiredTech" : "Iron Working" ,
"upgradesTo" : "Longswordsman" ,
"obsoleteTech" : "Gunpowder" ,
"requiredResource" : "Iron" ,
"hurryCostModifier" : 20 ,
"attackSound" : "metalhit"
// Barbarian unique Swordsman. Has same icon and name but slightly different 3d texture
} ,
* /
2021-06-24 20:03:59 +07:00
2018-05-18 21:18:47 +07:00
// Medieval Era
{
2020-01-14 00:01:28 +07:00
"name" : "Pikeman" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Sword" ,
2020-01-14 00:01:28 +07:00
"movement" : 2 ,
"strength" : 16 ,
"cost" : 90 ,
"requiredTech" : "Civil Service" ,
2021-09-29 12:35:37 +07:00
"uniques" : [ "[+50]% Strength <vs [Mounted] units>" ] ,
2021-08-08 03:47:35 +07:00
"upgradesTo" : "Lancer" ,
2022-10-25 00:51:52 +07:00
"obsoleteTech" : "Metallurgy" ,
2022-06-19 07:29:07 +07:00
"attackSound" : "metalhit"
2018-05-18 21:18:47 +07:00
} ,
2019-05-06 22:59:20 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Landsknecht" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Sword" ,
2021-09-19 21:56:53 +07:00
"replaces" : "Pikeman" ,
2020-01-14 00:01:28 +07:00
"uniqueTo" : "Germany" ,
"movement" : 2 ,
"strength" : 16 ,
"cost" : 45 ,
"requiredTech" : "Civil Service" ,
2021-09-29 12:35:37 +07:00
"uniques" : [ "[+50]% Strength <vs [Mounted] units>" , "Can move immediately once bought" ] ,
2021-09-19 21:56:53 +07:00
"upgradesTo" : "Lancer" ,
2022-10-25 00:51:52 +07:00
"obsoleteTech" : "Metallurgy" ,
2020-01-14 00:01:28 +07:00
"attackSound" : "metalhit"
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
//"Requires [Mercenary Army]" in BNW
2020-01-14 00:01:28 +07:00
} ,
{
"name" : "Knight" ,
"unitType" : "Mounted" ,
2020-03-15 01:15:58 +07:00
"movement" : 4 ,
2020-01-14 00:01:28 +07:00
"strength" : 20 ,
"cost" : 120 ,
"requiredTech" : "Chivalry" ,
2020-08-14 14:16:50 +07:00
"obsoleteTech" : "Military Science" ,
2020-01-14 00:01:28 +07:00
"upgradesTo" : "Cavalry" ,
"requiredResource" : "Horses" ,
2022-06-26 02:30:04 +07:00
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "[-33]% Strength <vs cities> <when attacking>" , "Never appears as a Barbarian unit" ] ,
2020-01-14 00:01:28 +07:00
"attackSound" : "horse"
} ,
{
"name" : "Camel Archer" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Archery" ,
2020-01-14 00:01:28 +07:00
"replaces" : "Knight" ,
"uniqueTo" : "Arabia" ,
"movement" : 4 ,
"strength" : 17 ,
"rangedStrength" : 21 ,
"cost" : 120 ,
"requiredTech" : "Chivalry" ,
"requiredResource" : "Horses" ,
"upgradesTo" : "Cavalry" ,
"obsoleteTech" : "Military Science" ,
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" ] ,
"attackSound" : "arrow"
2019-03-07 23:18:30 +07:00
//Camel Archer should have no penalty attacking cities
2018-12-07 04:08:11 +07:00
} ,
2019-12-29 22:56:05 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Conquistador" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Mounted" ,
2020-01-14 00:01:28 +07:00
"replaces" : "Knight" ,
"uniqueTo" : "Spain" ,
"movement" : 4 ,
"strength" : 20 ,
"cost" : 135 ,
"requiredTech" : "Chivalry" ,
"requiredResource" : "Horses" ,
"upgradesTo" : "Cavalry" ,
"obsoleteTech" : "Military Science" ,
2022-03-11 00:45:32 +07:00
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "Founds a new city <on foreign continents>" , "[+2] Sight" ] ,
"promotions" : [ "[Conquistador] ability" ] ,
2020-01-14 00:01:28 +07:00
"attackSound" : "horse"
2019-12-29 22:56:05 +07:00
//Conquistador should have no penalty attacking cities
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
//Ability to found new cities can only be used on a foreign continent that does not contain the Spanish capital.
2019-12-29 22:56:05 +07:00
} ,
2019-11-04 04:22:49 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Naresuan's Elephant" ,
"unitType" : "Mounted" ,
"replaces" : "Knight" ,
"uniqueTo" : "Siam" ,
"movement" : 3 ,
"strength" : 25 ,
"cost" : 120 ,
"requiredTech" : "Chivalry" ,
"obsoleteTech" : "Military Science" ,
"upgradesTo" : "Cavalry" ,
2022-06-26 02:30:04 +07:00
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "[+50]% Strength <vs [Mounted] units>" , "[-33]% Strength <vs cities> <when attacking>" ] ,
2021-07-05 15:31:13 +07:00
"attackSound" : "elephant"
2020-01-14 00:01:28 +07:00
} ,
{
"name" : "Mandekalu Cavalry" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Mounted" ,
2020-01-14 00:01:28 +07:00
"replaces" : "Knight" ,
"uniqueTo" : "Songhai" ,
"movement" : 4 ,
"strength" : 20 ,
"cost" : 110 ,
"requiredTech" : "Chivalry" ,
"requiredResource" : "Horses" ,
"upgradesTo" : "Cavalry" ,
2020-07-06 03:13:47 +07:00
"obsoleteTech" : "Military Science" ,
2020-01-14 00:01:28 +07:00
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" ] ,
"attackSound" : "horse"
2019-03-09 01:08:02 +07:00
} ,
2019-05-07 17:19:14 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Keshik" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Archery" ,
2020-01-14 00:01:28 +07:00
"replaces" : "Knight" ,
"uniqueTo" : "Mongolia" ,
2020-02-09 01:51:21 +07:00
"range" : 2 ,
2020-01-14 00:01:28 +07:00
"movement" : 5 ,
"strength" : 15 ,
"rangedStrength" : 16 ,
"cost" : 120 ,
"requiredTech" : "Chivalry" ,
"requiredResource" : "Horses" ,
"upgradesTo" : "Cavalry" ,
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
"obsoleteTech" : "Military Science" ,
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" ] ,
"promotions" : [ "Great Generals I" , "Quick Study" ] ,
2020-01-14 00:01:28 +07:00
"attackSound" : "arrow"
2020-02-09 01:51:21 +07:00
// Keshik should have no penalty attacking cities
2019-05-07 17:19:14 +07:00
} ,
2018-11-02 18:52:37 +07:00
{
2021-06-23 13:44:53 +07:00
"name" : "Crossbowman" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Archery" ,
2021-06-23 13:44:53 +07:00
"movement" : 2 ,
"strength" : 13 ,
"rangedStrength" : 18 ,
2020-01-14 00:01:28 +07:00
"cost" : 120 ,
2021-06-23 13:44:53 +07:00
"requiredTech" : "Machinery" ,
2021-11-09 11:23:30 +07:00
"upgradesTo" : "Rifleman" ,
"obsoleteTech" : "Rifling" ,
2021-06-23 13:44:53 +07:00
"attackSound" : "arrow"
2020-01-14 00:01:28 +07:00
} ,
{
2021-06-23 13:44:53 +07:00
"name" : "Chu-Ko-Nu" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Archery" ,
2021-06-23 13:44:53 +07:00
"uniqueTo" : "China" ,
"movement" : 2 ,
"strength" : 13 ,
"rangedStrength" : 14 ,
"replaces" : "Crossbowman" ,
2020-01-14 00:01:28 +07:00
"cost" : 120 ,
2021-06-23 13:44:53 +07:00
"requiredTech" : "Machinery" ,
2021-11-09 11:23:30 +07:00
"upgradesTo" : "Rifleman" ,
"obsoleteTech" : "Rifling" ,
2021-06-23 13:44:53 +07:00
"promotions" : [ "Logistics" ] ,
"attackSound" : "arrow"
2020-01-14 00:01:28 +07:00
} ,
{
2021-06-23 13:44:53 +07:00
"name" : "Longbowman" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Archery" ,
2021-06-23 13:44:53 +07:00
"range" : 2 ,
"movement" : 2 ,
"strength" : 13 ,
"rangedStrength" : 18 ,
"replaces" : "Crossbowman" ,
"uniqueTo" : "England" ,
"cost" : 120 ,
"requiredTech" : "Machinery" ,
2021-11-09 11:23:30 +07:00
"upgradesTo" : "Rifleman" ,
"obsoleteTech" : "Rifling" ,
2021-06-23 13:44:53 +07:00
"promotions" : [ "Extended Range" ] ,
"attackSound" : "arrow"
} ,
{
"name" : "Trebuchet" ,
2020-01-14 00:01:28 +07:00
"unitType" : "Siege" ,
"movement" : 2 ,
2021-06-23 13:44:53 +07:00
"strength" : 12 ,
"rangedStrength" : 14 ,
"cost" : 120 ,
"requiredTech" : "Physics" ,
2022-01-07 19:28:08 +07:00
"requiredResource" : "Iron" ,
2021-06-23 13:44:53 +07:00
"obsoleteTech" : "Chemistry" ,
"upgradesTo" : "Cannon" ,
2021-10-29 17:33:11 +07:00
"uniques" : [ "[+200]% Strength <vs cities> <when attacking>" , "No defensive terrain bonus" , "Must set up to ranged attack" , "[-1] Sight" , "Never appears as a Barbarian unit" ] ,
2021-06-23 13:44:53 +07:00
"attackSound" : "throw"
} ,
{
"name" : "Hwach'a" ,
"unitType" : "Siege" ,
"replaces" : "Trebuchet" ,
"uniqueTo" : "Korea" ,
"movement" : 2 ,
"strength" : 11 ,
"rangedStrength" : 26 ,
"cost" : 120 ,
"requiredTech" : "Physics" ,
"obsoleteTech" : "Chemistry" ,
"upgradesTo" : "Cannon" ,
"uniques" : [ "No defensive terrain bonus" , "Must set up to ranged attack" ] ,
"attackSound" : "throw"
} ,
{
"name" : "Longswordsman" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Sword" ,
2021-06-23 13:44:53 +07:00
"movement" : 2 ,
"strength" : 21 ,
"cost" : 120 ,
"requiredTech" : "Steel" ,
"upgradesTo" : "Musketman" ,
"obsoleteTech" : "Gunpowder" ,
"requiredResource" : "Iron" ,
"attackSound" : "metalhit"
} ,
{
"name" : "Samurai" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Sword" ,
2021-06-23 13:44:53 +07:00
"replaces" : "Longswordsman" ,
"uniqueTo" : "Japan" ,
"movement" : 2 ,
"strength" : 21 ,
"cost" : 120 ,
"requiredTech" : "Steel" ,
"upgradesTo" : "Musketman" ,
"obsoleteTech" : "Gunpowder" ,
"requiredResource" : "Iron" ,
"promotions" : [ "Shock I" , "Great Generals II" ] ,
"attackSound" : "metalhit"
//Samurai should also create Fishing Boats (not now, surely)
} ,
{
"name" : "Berserker" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Sword" ,
2021-06-23 13:44:53 +07:00
"replaces" : "Longswordsman" ,
"uniqueTo" : "Denmark" ,
"movement" : 3 ,
"strength" : 21 ,
"cost" : 120 ,
"requiredTech" : "Metal Casting" ,
"upgradesTo" : "Musketman" ,
"obsoleteTech" : "Metallurgy" ,
"requiredResource" : "Iron" ,
"promotions" : [ "Amphibious" ] ,
"hurryCostModifier" : 20 ,
"attackSound" : "metalhit"
//Danish unique unit. Can attack from the sea without any penalty, and moves faster.
} ,
2021-06-24 20:03:59 +07:00
2021-06-23 13:44:53 +07:00
// Rennaisance Era
{
"name" : "Caravel" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Melee Water" ,
2021-06-23 13:44:53 +07:00
"movement" : 4 ,
"strength" : 20 ,
"cost" : 120 ,
"requiredTech" : "Astronomy" ,
"upgradesTo" : "Ironclad" ,
"obsoleteTech" : "Combustion" ,
2021-10-04 12:32:10 +07:00
"uniques" : [ "[+1] Sight" , "May withdraw before melee ([80]%)" ] ,
2021-07-05 15:31:13 +07:00
"hurryCostModifier" : 30 ,
"attackSound" : "cannon"
2021-06-23 13:44:53 +07:00
} ,
{
"name" : "Turtle Ship" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Melee Water" ,
2021-06-23 13:44:53 +07:00
"replaces" : "Caravel" ,
"uniqueTo" : "Korea" ,
"movement" : 4 ,
"strength" : 36 ,
"cost" : 120 ,
"requiredTech" : "Astronomy" ,
"upgradesTo" : "Ironclad" ,
"obsoleteTech" : "Combustion" ,
"uniques" : [ "Cannot enter ocean tiles" ] ,
2021-07-05 15:31:13 +07:00
"hurryCostModifier" : 30 ,
"attackSound" : "cannon"
2020-01-14 00:01:28 +07:00
} ,
{
"name" : "Musketman" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Gunpowder" ,
2020-01-14 00:01:28 +07:00
"movement" : 2 ,
"strength" : 24 ,
"cost" : 150 ,
"requiredTech" : "Gunpowder" ,
"upgradesTo" : "Rifleman" ,
"obsoleteTech" : "Rifling" ,
"attackSound" : "shot"
} ,
{
"name" : "Musketeer" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Gunpowder" ,
2020-01-14 00:01:28 +07:00
"replaces" : "Musketman" ,
"uniqueTo" : "France" ,
"movement" : 2 ,
"strength" : 28 ,
"cost" : 150 ,
"requiredTech" : "Gunpowder" ,
"upgradesTo" : "Rifleman" ,
"obsoleteTech" : "Rifling" ,
"attackSound" : "shot"
} ,
{
"name" : "Janissary" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Gunpowder" ,
2020-01-14 00:01:28 +07:00
"replaces" : "Musketman" ,
"uniqueTo" : "The Ottomans" ,
"movement" : 2 ,
"strength" : 24 ,
"cost" : 150 ,
"requiredTech" : "Gunpowder" ,
"upgradesTo" : "Rifleman" ,
"obsoleteTech" : "Rifling" ,
2022-03-11 00:45:32 +07:00
"promotions" : [ "[Janissary] ability" ] ,
2020-01-14 00:01:28 +07:00
"attackSound" : "shot"
} ,
{
"name" : "Minuteman" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Gunpowder" ,
2020-01-14 00:01:28 +07:00
"replaces" : "Musketman" ,
"uniqueTo" : "America" ,
"movement" : 2 ,
"strength" : 24 ,
"cost" : 150 ,
"requiredTech" : "Gunpowder" ,
"upgradesTo" : "Rifleman" ,
"obsoleteTech" : "Rifling" ,
"uniques" : [ "Ignores terrain cost" ] ,
"promotions" : [ "Drill I" ] ,
"attackSound" : "shot"
} ,
{
"name" : "Tercio" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Gunpowder" ,
2020-01-14 00:01:28 +07:00
"replaces" : "Musketman" ,
"uniqueTo" : "Spain" ,
"movement" : 2 ,
"strength" : 26 ,
"cost" : 160 ,
"requiredTech" : "Gunpowder" ,
"upgradesTo" : "Rifleman" ,
"obsoleteTech" : "Rifling" ,
2021-09-29 12:35:37 +07:00
"uniques" : [ "[+50]% Strength <vs [Mounted] units>" ] ,
2020-01-14 00:01:28 +07:00
"attackSound" : "shot"
} ,
{
"name" : "Frigate" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Ranged Water" ,
2020-01-14 00:01:28 +07:00
"movement" : 5 ,
"strength" : 25 ,
"rangedStrength" : 28 ,
"cost" : 185 ,
"requiredResource" : "Iron" ,
"requiredTech" : "Navigation" ,
"obsoleteTech" : "Electronics" ,
"upgradesTo" : "Battleship" ,
2021-07-05 15:31:13 +07:00
"hurryCostModifier" : 20 ,
"attackSound" : "cannon"
2020-01-14 00:01:28 +07:00
} ,
{
"name" : "Ship of the Line" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Ranged Water" ,
2020-01-14 00:01:28 +07:00
"replaces" : "Frigate" ,
"uniqueTo" : "England" ,
"movement" : 5 ,
"strength" : 30 ,
"rangedStrength" : 35 ,
"cost" : 185 ,
"requiredResource" : "Iron" ,
2021-10-04 12:32:10 +07:00
"uniques" : [ "[+1] Sight" ] ,
2020-01-14 00:01:28 +07:00
"requiredTech" : "Navigation" ,
"obsoleteTech" : "Electronics" ,
"upgradesTo" : "Battleship" ,
2021-07-05 15:31:13 +07:00
"hurryCostModifier" : 20 ,
"attackSound" : "cannon"
2020-01-14 00:01:28 +07:00
} ,
{
"name" : "Lancer" ,
"unitType" : "Mounted" ,
"movement" : 4 ,
"strength" : 25 ,
"cost" : 185 ,
"requiredTech" : "Metallurgy" ,
"requiredResource" : "Horses" ,
2022-06-26 02:30:04 +07:00
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "[-33]% Strength <vs cities> <when attacking>" , "Never appears as a Barbarian unit" ] ,
2020-01-14 00:01:28 +07:00
"promotions" : [ "Formation I" ] ,
"upgradesTo" : "Anti-Tank Gun" ,
2021-11-09 11:23:30 +07:00
"obsoleteTech" : "Combustion" ,
2020-01-14 00:01:28 +07:00
"attackSound" : "horse"
} ,
{
"name" : "Sipahi" ,
"unitType" : "Mounted" ,
"replaces" : "Lancer" ,
"uniqueTo" : "The Ottomans" ,
"movement" : 5 ,
"strength" : 25 ,
"cost" : 185 ,
"requiredTech" : "Metallurgy" ,
"requiredResource" : "Horses" ,
2022-06-26 02:30:04 +07:00
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "[-33]% Strength <vs cities> <when attacking>" ,
2022-03-11 00:45:32 +07:00
"[+1] Sight" ] ,
"promotions" : [ "[Sipahi] ability" , "Formation I" ] ,
2020-01-14 00:01:28 +07:00
"upgradesTo" : "Anti-Tank Gun" ,
2021-11-09 11:23:30 +07:00
"obsoleteTech" : "Combustion" ,
2021-07-20 21:06:15 +07:00
"attackSound" : "horse"
} ,
2021-06-23 13:44:53 +07:00
{
"name" : "Cannon" ,
"unitType" : "Siege" ,
"movement" : 2 ,
"strength" : 14 ,
"rangedStrength" : 20 ,
"cost" : 185 ,
"requiredTech" : "Chemistry" ,
"upgradesTo" : "Artillery" ,
"obsoleteTech" : "Dynamite" ,
2021-10-29 17:33:11 +07:00
"uniques" : [ "[+200]% Strength <vs cities> <when attacking>" , "No defensive terrain bonus" , "Must set up to ranged attack" , "[-1] Sight" , "Never appears as a Barbarian unit" ] ,
2021-07-05 15:31:13 +07:00
"attackSound" : "cannon"
2021-06-23 13:44:53 +07:00
} ,
2021-06-24 20:03:59 +07:00
2018-06-26 00:08:57 +07:00
// Industrial Era
2021-06-24 20:03:59 +07:00
2020-01-14 00:01:28 +07:00
{
"name" : "Rifleman" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Gunpowder" ,
2020-01-14 00:01:28 +07:00
"movement" : 2 ,
"strength" : 34 ,
"cost" : 225 ,
"requiredTech" : "Rifling" ,
"obsoleteTech" : "Replaceable Parts" ,
2021-11-09 11:23:30 +07:00
"upgradesTo" : "Infantry" ,
2020-01-14 00:01:28 +07:00
"attackSound" : "shot"
} ,
2019-09-12 23:46:46 +07:00
{
2020-04-12 02:31:53 +07:00
"name" : "Norwegian Ski Infantry" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Gunpowder" ,
2020-01-14 00:01:28 +07:00
"replaces" : "Rifleman" ,
"uniqueTo" : "Denmark" ,
"movement" : 2 ,
"strength" : 34 ,
"cost" : 225 ,
"requiredTech" : "Rifling" ,
"obsoleteTech" : "Replaceable Parts" ,
2021-11-09 11:23:30 +07:00
"upgradesTo" : "Infantry" ,
2022-03-11 00:45:32 +07:00
"promotions" : [ "[Norwegian Ski Infantry] ability" ] ,
2020-01-14 00:01:28 +07:00
"attackSound" : "shot"
2019-09-12 23:46:46 +07:00
} ,
2018-06-25 18:07:35 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Cavalry" ,
"unitType" : "Mounted" ,
"movement" : 4 ,
"strength" : 34 ,
"cost" : 225 ,
"requiredTech" : "Military Science" ,
2020-07-17 02:22:47 +07:00
"obsoleteTech" : "Combustion" ,
2020-01-14 00:01:28 +07:00
"requiredResource" : "Horses" ,
2021-11-09 11:23:30 +07:00
"upgradesTo" : "Tank" ,
2022-06-26 02:30:04 +07:00
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "[-33]% Strength <vs cities> <when attacking>" , "Never appears as a Barbarian unit" ] ,
2020-01-14 00:01:28 +07:00
"attackSound" : "horse"
} ,
{
"name" : "Cossack" ,
"unitType" : "Mounted" ,
"replaces" : "Cavalry" ,
"uniqueTo" : "Russia" ,
"movement" : 4 ,
"strength" : 34 ,
"cost" : 225 ,
"requiredTech" : "Military Science" ,
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
"obsoleteTech" : "Combustion" ,
2020-01-14 00:01:28 +07:00
"requiredResource" : "Horses" ,
2021-11-09 11:23:30 +07:00
"upgradesTo" : "Tank" ,
2022-06-26 02:30:04 +07:00
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "[-33]% Strength <vs cities> <when attacking>" ] ,
2022-03-11 00:45:32 +07:00
"promotions" : [ "[Cossack] ability" ] ,
2020-01-14 00:01:28 +07:00
"attackSound" : "horse"
} ,
2021-06-23 13:44:53 +07:00
{
"name" : "Ironclad" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Melee Water" ,
2021-06-23 13:44:53 +07:00
"movement" : 3 ,
"strength" : 45 ,
"cost" : 250 ,
"requiredTech" : "Steam Power" ,
"requiredResource" : "Coal" ,
"upgradesTo" : "Destroyer" ,
"obsoleteTech" : "Combustion" ,
2021-10-29 17:33:11 +07:00
"uniques" : [ "[+33]% Strength <vs cities>" , "Double movement in [Coast]" , "Never appears as a Barbarian unit" ] ,
2021-07-05 15:31:13 +07:00
"attackSound" : "shipguns"
2021-06-23 13:44:53 +07:00
} ,
2020-01-14 00:01:28 +07:00
{
"name" : "Artillery" ,
"unitType" : "Siege" ,
"movement" : 2 ,
"strength" : 21 ,
"rangedStrength" : 28 ,
"range" : 3 ,
"cost" : 320 ,
"requiredTech" : "Dynamite" ,
"upgradesTo" : "Rocket Artillery" ,
2021-10-05 02:30:09 +07:00
"uniques" : [ "[+200]% Strength <vs cities> <when attacking>" , "No defensive terrain bonus" ,
2022-01-25 03:02:15 +07:00
"Must set up to ranged attack" , "[-1] Sight" , "Never appears as a Barbarian unit" ] ,
"promotions" : [ "Indirect Fire" ] ,
2021-07-05 15:31:13 +07:00
"attackSound" : "artillery"
2018-06-25 17:59:51 +07:00
} ,
2021-06-23 13:44:53 +07:00
// Modern era
2018-11-12 16:21:00 +07:00
{
2021-06-23 13:44:53 +07:00
"name" : "Submarine" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Submarine" ,
2021-06-23 13:44:53 +07:00
"movement" : 5 ,
"strength" : 35 ,
"rangedStrength" : 60 ,
"cost" : 325 ,
"requiredTech" : "Refrigeration" ,
2021-06-27 02:47:27 +07:00
"upgradesTo" : "Nuclear Submarine" ,
2021-10-29 17:33:11 +07:00
"uniques" : [ "[+75]% Strength <when attacking>" , "Can only attack [Water] tiles" , "Never appears as a Barbarian unit" ] ,
2021-07-05 15:31:13 +07:00
"attackSound" : "torpedo"
2018-11-12 16:21:00 +07:00
} ,
2019-07-17 02:52:15 +07:00
{
2021-11-09 11:23:30 +07:00
"name" : "Foreign Legion" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Gunpowder" ,
2021-12-16 22:50:10 +07:00
"replaces" : "Rifleman" ,
2021-11-09 11:23:30 +07:00
"uniqueTo" : "France" ,
2021-06-23 13:44:53 +07:00
"movement" : 2 ,
"strength" : 50 ,
"cost" : 320 ,
2021-12-16 22:50:10 +07:00
"requiredTech" : "Rifling" ,
2021-06-23 13:44:53 +07:00
"upgradesTo" : "Infantry" ,
2022-10-25 00:51:52 +07:00
"obsoleteTech" : "Replaceable Parts" ,
2021-11-09 11:23:30 +07:00
"uniques" : [ "[+20]% Strength <when fighting in [Foreign Land] tiles>" ] ,
2021-06-23 13:44:53 +07:00
"attackSound" : "shot"
} ,
{
2021-11-09 11:23:30 +07:00
"name" : "Infantry" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Gunpowder" ,
2021-06-23 13:44:53 +07:00
"movement" : 2 ,
2021-11-09 11:23:30 +07:00
"strength" : 70 ,
"cost" : 375 ,
2021-06-23 13:44:53 +07:00
"requiredTech" : "Replaceable Parts" ,
2021-11-09 11:23:30 +07:00
"upgradesTo" : "Mechanized Infantry" ,
2021-06-23 13:44:53 +07:00
"attackSound" : "shot"
} ,
{
2021-11-09 11:23:30 +07:00
"name" : "Fighter" ,
2020-01-14 00:01:28 +07:00
"unitType" : "Fighter" ,
"movement" : 1 ,
2021-11-09 11:23:30 +07:00
"strength" : 45 ,
"rangedStrength" : 45 ,
"range" : 8 ,
"interceptRange" : 8 ,
"cost" : 375 ,
2021-06-23 13:44:53 +07:00
"requiredTech" : "Flight" ,
2020-01-14 00:01:28 +07:00
"requiredResource" : "Oil" ,
2021-11-09 11:23:30 +07:00
"upgradesTo" : "Jet Fighter" ,
"uniques" : [ "[100]% chance to intercept air attacks" , "[+150]% Strength <vs [Bomber] units>" , "[+150]% Strength <vs [Helicopter] units>" ] ,
2021-07-05 15:31:13 +07:00
"attackSound" : "machinegun"
2020-01-14 00:01:28 +07:00
} ,
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
{
2021-06-23 13:44:53 +07:00
"name" : "Carrier" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Aircraft Carrier" ,
2021-06-23 13:44:53 +07:00
"movement" : 5 ,
"strength" : 40 ,
"cost" : 375 ,
2021-11-09 11:23:30 +07:00
"requiredTech" : "Flight" ,
2021-08-03 23:06:59 +07:00
"uniques" : [ "Cannot attack" , "Can carry [2] [Aircraft] units" ]
2021-06-23 13:44:53 +07:00
} ,
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
{
2021-06-23 13:44:53 +07:00
"name" : "Battleship" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Ranged Water" ,
2021-06-23 13:44:53 +07:00
"movement" : 5 ,
"strength" : 55 ,
"rangedStrength" : 55 ,
"range" : 3 ,
"cost" : 375 ,
"requiredResource" : "Oil" ,
2021-11-09 11:23:30 +07:00
"requiredTech" : "Telegraph" ,
2022-01-25 03:02:15 +07:00
"uniques" : [ "Never appears as a Barbarian unit" ] ,
"promotions" : [ "Indirect Fire" ] ,
2021-07-05 15:31:13 +07:00
"attackSound" : "shipguns"
2021-06-27 02:47:27 +07:00
// Does not actually upgrade to Missile Cruisers
2021-06-23 13:44:53 +07:00
} ,
2020-01-14 00:01:28 +07:00
{
2021-06-23 13:44:53 +07:00
"name" : "Anti-Aircraft Gun" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Gunpowder" ,
2021-06-23 13:44:53 +07:00
"movement" : 2 ,
"interceptRange" : 2 ,
"strength" : 50 ,
"cost" : 375 ,
2021-11-09 11:23:30 +07:00
"requiredTech" : "Radio" ,
2021-06-23 13:44:53 +07:00
"upgradesTo" : "Mobile SAM" ,
2021-10-29 17:33:11 +07:00
"uniques" : [ "[100]% chance to intercept air attacks" , "[+150]% Strength <vs [Air] units>" , "[+150]% Strength <vs [Helicopter] units>" , "Never appears as a Barbarian unit" ] ,
2021-06-23 13:44:53 +07:00
"attackSound" : "machinegun"
2020-01-14 00:01:28 +07:00
} ,
{
"name" : "Destroyer" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Melee Water" ,
2020-01-14 00:01:28 +07:00
"movement" : 6 ,
"strength" : 55 ,
"interceptRange" : 2 ,
"cost" : 375 ,
"requiredTech" : "Combustion" ,
2021-08-27 21:00:12 +07:00
"uniques" : [ "Can see invisible [Submarine] units" , "[40]% chance to intercept air attacks" ,
2021-09-29 12:35:37 +07:00
"May withdraw before melee ([80]%)" , "[+100]% Strength <vs [Submarine] units>" ] ,
2021-07-05 15:31:13 +07:00
"attackSound" : "shipguns"
2020-01-14 00:01:28 +07:00
} ,
2021-08-06 18:40:48 +07:00
2021-06-27 02:47:27 +07:00
// Atomic Era
2021-08-06 18:40:48 +07:00
2020-01-14 00:01:28 +07:00
{
2021-06-23 13:44:53 +07:00
"name" : "Zero" ,
"unitType" : "Fighter" ,
"replaces" : "Fighter" ,
"uniqueTo" : "Japan" ,
"movement" : 1 ,
"strength" : 45 ,
"rangedStrength" : 45 ,
"range" : 8 ,
"interceptRange" : 8 ,
"cost" : 375 ,
"requiredTech" : "Radar" ,
"upgradesTo" : "Jet Fighter" ,
2022-03-11 00:45:32 +07:00
"uniques" : [ "[100]% chance to intercept air attacks" , "[+150]% Strength <vs [Bomber] units>" , "[+150]% Strength <vs [Helicopter] units>" ] ,
"promotions" : [ "[Zero] ability" ] ,
2021-07-05 15:31:13 +07:00
"attackSound" : "machinegun"
2020-01-14 00:01:28 +07:00
} ,
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
{
2021-06-23 13:44:53 +07:00
"name" : "Bomber" ,
"unitType" : "Bomber" ,
"movement" : 1 ,
2021-06-06 13:15:22 +07:00
"strength" : 65 ,
2021-06-23 13:44:53 +07:00
"rangedStrength" : 65 ,
"range" : 10 ,
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
"cost" : 375 ,
"requiredTech" : "Radar" ,
2021-06-23 13:44:53 +07:00
"requiredResource" : "Oil" ,
2021-06-27 12:57:11 +07:00
"upgradesTo" : "Stealth Bomber" ,
2021-07-05 15:31:13 +07:00
"attackSound" : "bombing"
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
} ,
2020-01-14 00:01:28 +07:00
{
2021-06-23 13:44:53 +07:00
"name" : "B17" ,
"unitType" : "Bomber" ,
"replaces" : "Bomber" ,
"uniqueTo" : "America" ,
"movement" : 1 ,
2020-01-14 00:01:28 +07:00
"strength" : 70 ,
2021-06-23 13:44:53 +07:00
"rangedStrength" : 70 ,
"range" : 10 ,
2020-01-14 00:01:28 +07:00
"cost" : 375 ,
2021-06-23 13:44:53 +07:00
"requiredTech" : "Radar" ,
"requiredResource" : "Oil" ,
"promotions" : [ "Evasion" , "Siege I" ] ,
2021-06-27 12:57:11 +07:00
"upgradesTo" : "Stealth Bomber" ,
2021-07-05 15:31:13 +07:00
"attackSound" : "bombing"
2020-01-14 00:01:28 +07:00
} ,
2021-05-30 03:42:04 +07:00
{
2021-06-23 13:44:53 +07:00
"name" : "Paratrooper" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Gunpowder" ,
2021-05-30 03:42:04 +07:00
"movement" : 2 ,
"strength" : 65 ,
2020-01-14 00:01:28 +07:00
"cost" : 375 ,
2021-06-23 13:44:53 +07:00
"requiredTech" : "Radar" ,
2021-10-29 17:33:11 +07:00
"uniques" : [ "May Paradrop up to [5] tiles from inside friendly territory" , "Never appears as a Barbarian unit" ] ,
2021-06-23 13:44:53 +07:00
"attackSound" : "shot"
// upgradesTo "XCOM Squad", "No Movement Cost to Pillage" in BNW
2020-01-14 00:01:28 +07:00
} ,
{
"name" : "Tank" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Armored" ,
2020-01-14 00:01:28 +07:00
"movement" : 5 ,
"strength" : 70 ,
"cost" : 375 ,
2021-11-09 11:23:30 +07:00
"requiredTech" : "Combustion" ,
2020-01-14 00:01:28 +07:00
"requiredResource" : "Oil" ,
"upgradesTo" : "Modern Armor" ,
2021-10-29 17:33:11 +07:00
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "Never appears as a Barbarian unit" ] ,
2021-07-05 15:31:13 +07:00
"attackSound" : "tankshot"
2020-01-14 00:01:28 +07:00
} ,
{
"name" : "Panzer" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Armored" ,
2020-01-14 00:01:28 +07:00
"uniqueTo" : "Germany" ,
"replaces" : "Tank" ,
"movement" : 6 ,
"strength" : 80 ,
"cost" : 375 ,
2021-11-09 11:23:30 +07:00
"requiredTech" : "Combustion" ,
2020-01-14 00:01:28 +07:00
"requiredResource" : "Oil" ,
2021-09-14 13:44:40 +07:00
"upgradesTo" : "Modern Armor" ,
2021-07-05 15:31:13 +07:00
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" ] ,
"attackSound" : "tankshot"
2019-03-09 01:08:02 +07:00
//German unique unit, stronger than Tank
} ,
2019-01-17 04:15:02 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Anti-Tank Gun" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Gunpowder" ,
2020-01-14 00:01:28 +07:00
"movement" : 2 ,
"strength" : 50 ,
"cost" : 300 ,
2021-11-09 11:23:30 +07:00
"requiredTech" : "Replaceable Parts" ,
2020-12-04 19:20:24 +07:00
"upgradesTo" : "Helicopter Gunship" ,
2021-10-29 17:33:11 +07:00
"uniques" : [ "[+100]% Strength <vs [Armored] units>" , "Never appears as a Barbarian unit" ] ,
2021-07-05 15:31:13 +07:00
"attackSound" : "machinegun"
2020-01-14 00:01:28 +07:00
} ,
2021-06-23 13:44:53 +07:00
{
"name" : "Atomic Bomb" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Atomic Bomber" ,
2021-06-23 13:44:53 +07:00
"movement" : 1 ,
"strength" : 150 ,
"rangedStrength" : 150 ,
"range" : 10 ,
"cost" : 600 ,
"requiredTech" : "Nuclear Fission" ,
"requiredResource" : "Uranium" ,
2021-06-24 20:03:59 +07:00
"promotions" : [ "Evasion" ] ,
2022-02-22 21:55:37 +07:00
"uniques" : [ "Nuclear weapon of Strength [1]" , "Only available <if [Manhattan Project] is constructed>" , "Self-destructs when attacking" ,
2021-06-24 20:03:59 +07:00
"Blast radius [2]" ] ,
"attackSound" : "nuke"
// Plane rather than a missile - can be based in city or Carrier only.
2021-07-09 17:51:18 +07:00
// Can be intercepted, but must die for it not to take effect.
2021-06-24 20:03:59 +07:00
} ,
2021-06-23 13:44:53 +07:00
{
"name" : "Rocket Artillery" ,
"unitType" : "Siege" ,
"movement" : 2 ,
"strength" : 45 ,
"rangedStrength" : 60 ,
"range" : 3 ,
"cost" : 425 ,
"requiredTech" : "Rocketry" ,
"requiredResource" : "Aluminum" ,
2021-10-05 02:30:09 +07:00
"uniques" : [ "[+200]% Strength <vs cities> <when attacking>" , "No defensive terrain bonus" ,
2022-01-25 03:02:15 +07:00
"[-1] Sight" , "Never appears as a Barbarian unit" ] ,
"promotions" : [ "Indirect Fire" ] ,
2021-07-05 15:31:13 +07:00
"attackSound" : "artillery"
2021-06-23 13:44:53 +07:00
} ,
{
"name" : "Mobile SAM" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Gunpowder" ,
2021-06-23 13:44:53 +07:00
"movement" : 3 ,
"interceptRange" : 2 ,
"strength" : 65 ,
"cost" : 425 ,
2021-11-09 11:23:30 +07:00
"requiredTech" : "Computers" ,
2021-10-29 17:33:11 +07:00
"uniques" : [ "[100]% chance to intercept air attacks" , "[+150]% Strength <vs [Air] units>" ,
"[+150]% Strength <vs [Helicopter] units>" , "Never appears as a Barbarian unit" ] ,
2021-07-05 15:31:13 +07:00
"attackSound" : "missile"
2021-06-23 13:44:53 +07:00
} ,
{
"name" : "Guided Missile" ,
"unitType" : "Missile" ,
"movement" : 1 ,
"strength" : 60 ,
"rangedStrength" : 60 ,
"range" : 8 ,
"cost" : 150 ,
2021-11-09 11:23:30 +07:00
"requiredTech" : "Satellites" ,
2021-11-22 23:21:34 +07:00
"uniques" : [ "[-100]% maintenance costs" ] ,
2021-07-05 15:31:13 +07:00
"attackSound" : "missile"
2021-06-23 13:44:53 +07:00
} ,
{
"name" : "Nuclear Missile" ,
"unitType" : "Missile" ,
"movement" : 1 ,
"strength" : 300 ,
"rangedStrength" : 300 ,
"range" : 12 ,
"cost" : 1000 ,
2021-06-24 20:03:59 +07:00
"requiredTech" : "Advanced Ballistics" ,
2022-02-22 21:55:37 +07:00
"uniques" : [ "Nuclear weapon of Strength [2]" , "Only available <if [Manhattan Project] is constructed>" ,
2021-06-24 20:03:59 +07:00
"Blast radius [2]" , "Consumes [2] [Uranium]" ] ,
2021-06-23 13:44:53 +07:00
"attackSound" : "nuke"
} ,
2020-12-04 19:20:24 +07:00
{
// "Hovering unit" unique gives ability to get into impassable tiles - and only that (no vision bonus or flying over ocean)
// Unit embarks like any other ground unit and has penalty for attacking over river or from embarked state
"name" : "Helicopter Gunship" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Helicopter" ,
2020-12-04 19:20:24 +07:00
"movement" : 6 ,
"strength" : 60 ,
"cost" : 425 ,
2021-11-09 11:23:30 +07:00
"requiredTech" : "Rocketry" ,
2020-12-04 19:20:24 +07:00
"requiredResource" : "Aluminum" ,
2021-09-29 12:35:37 +07:00
"uniques" : [ "[+100]% Strength <vs [Armored] units>" , "No defensive terrain bonus" , "Can move after attacking" ,
2021-10-29 17:33:11 +07:00
"All tiles cost 1 movement" , "Ignores Zone of Control" , "Unable to capture cities" , "Never appears as a Barbarian unit" ] ,
2021-07-05 15:31:13 +07:00
"attackSound" : "machinegun"
2020-12-04 19:20:24 +07:00
} ,
2021-06-23 13:44:53 +07:00
// Information Era
2020-01-14 00:01:28 +07:00
{
2021-06-23 13:44:53 +07:00
"name" : "Nuclear Submarine" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Submarine" ,
2021-06-23 13:44:53 +07:00
"movement" : 6 ,
2021-06-27 02:47:27 +07:00
"strength" : 50 ,
2020-01-14 00:01:28 +07:00
"range" : 3 ,
2021-06-27 02:47:27 +07:00
"rangedStrength" : 85 ,
2020-01-14 00:01:28 +07:00
"cost" : 425 ,
2021-11-09 11:23:30 +07:00
"requiredTech" : "Computers" ,
2021-10-29 17:33:11 +07:00
"uniques" : [ "[+75]% Strength <when attacking>" , "Can only attack [Water] tiles" , "[+1] Sight" , "Can carry [2] [Missile] units" , "Never appears as a Barbarian unit" ] ,
2021-07-05 15:31:13 +07:00
"attackSound" : "torpedo"
2019-03-01 04:45:21 +07:00
} ,
{
2020-01-14 00:01:28 +07:00
"name" : "Mechanized Infantry" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Gunpowder" ,
2020-01-14 00:01:28 +07:00
"movement" : 3 ,
"strength" : 90 ,
"cost" : 375 ,
2021-11-09 11:23:30 +07:00
"requiredTech" : "Electronics" ,
2021-10-29 17:33:11 +07:00
"uniques" : [ "Never appears as a Barbarian unit" ] ,
2021-07-05 15:31:13 +07:00
"attackSound" : "tankshot"
2019-03-01 04:45:21 +07:00
} ,
2021-06-23 13:44:53 +07:00
{
"name" : "Missile Cruiser" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Ranged Water" ,
2021-06-23 13:44:53 +07:00
"movement" : 7 ,
2021-06-27 02:47:27 +07:00
"strength" : 80 ,
"rangedStrength" : 100 ,
2021-06-23 13:44:53 +07:00
"range" : 3 ,
"interceptRange" : 2 ,
"cost" : 425 ,
"requiredTech" : "Robotics" ,
2021-08-27 21:00:12 +07:00
"uniques" : [ "[100]% chance to intercept air attacks" , "Can see invisible [Submarine] units" ,
2022-01-25 03:02:15 +07:00
"Can carry [3] [Missile] units" , "[+100]% Strength <vs [Submarine] units>" , "Never appears as a Barbarian unit" ] ,
"promotions" : [ "Indirect Fire" ] ,
2021-07-05 15:31:13 +07:00
"attackSound" : "shipguns"
2021-06-23 13:44:53 +07:00
} ,
2019-02-22 15:54:07 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Modern Armor" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Armored" ,
2020-01-14 00:01:28 +07:00
"movement" : 5 ,
"strength" : 100 ,
"cost" : 425 ,
"requiredTech" : "Lasers" ,
"requiredResource" : "Aluminum" ,
2021-06-23 13:44:53 +07:00
"upgradesTo" : "Giant Death Robot" ,
2021-10-29 17:33:11 +07:00
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "Never appears as a Barbarian unit" ] ,
2021-07-05 15:31:13 +07:00
"attackSound" : "tankshot"
2019-02-22 15:54:07 +07:00
} ,
2019-10-16 22:13:51 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Jet Fighter" ,
"unitType" : "Fighter" ,
2021-06-10 19:38:40 +07:00
"movement" : 1 ,
"strength" : 75 ,
2020-01-14 00:01:28 +07:00
"rangedStrength" : 75 ,
"range" : 10 ,
2020-08-07 18:56:42 +07:00
"interceptRange" : 10 ,
2020-01-14 00:01:28 +07:00
"cost" : 425 ,
"requiredTech" : "Lasers" ,
2021-06-10 19:38:40 +07:00
"requiredResource" : "Aluminum" ,
2021-09-29 12:35:37 +07:00
"uniques" : [ "[100]% chance to intercept air attacks" , "[+150]% Strength <vs [Bomber] units>" , "[+150]% Strength <vs [Helicopter] units>" ] ,
2021-07-05 15:31:13 +07:00
"attackSound" : "jetgun"
2020-01-14 00:01:28 +07:00
} ,
2021-06-23 13:44:53 +07:00
{
"name" : "Giant Death Robot" ,
2021-08-03 23:06:59 +07:00
"unitType" : "Armored" ,
2021-06-23 13:44:53 +07:00
"movement" : 5 ,
"strength" : 150 ,
"cost" : 425 ,
"requiredTech" : "Nuclear Fusion" ,
"requiredResource" : "Uranium" ,
2021-10-29 17:33:11 +07:00
"uniques" : [ "Can move after attacking" , "No defensive terrain bonus" , "Never appears as a Barbarian unit" ] ,
2021-07-01 00:41:43 +07:00
"attackSound" : "gdrAttack"
2021-06-23 13:44:53 +07:00
} ,
2020-01-14 00:01:28 +07:00
{
"name" : "Stealth Bomber" ,
"unitType" : "Bomber" ,
"movement" : 2 ,
"strength" : 85 ,
2021-06-27 12:57:11 +07:00
"rangedStrength" : 85 ,
2020-01-14 00:01:28 +07:00
"range" : 20 ,
"cost" : 425 ,
"requiredTech" : "Stealth" ,
2021-06-10 19:38:40 +07:00
"requiredResource" : "Aluminum" ,
2022-03-22 02:03:33 +07:00
"uniques" : [ "Damage taken from interception reduced by [100]%" , "Cannot be carried by [Carrier] units" , "[+4] Sight" , "Can see over obstacles" ] ,
2021-07-05 15:31:13 +07:00
"attackSound" : "bombing"
2019-10-16 22:13:51 +07:00
} ,
2021-06-24 20:03:59 +07:00
2018-05-17 19:56:25 +07:00
/ * G r e a t p e o p l e * /
2021-06-24 20:03:59 +07:00
2017-12-19 00:43:34 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Great Artist" ,
"unitType" : "Civilian" ,
2021-08-22 00:55:16 +07:00
"uniques" : [ "Can start an [8]-turn golden age" , "Can construct [Landmark]" , "Great Person - [Culture]" , "Unbuildable" , "Uncapturable" ] ,
2020-01-14 00:01:28 +07:00
"movement" : 2
2017-12-19 00:43:34 +07:00
} ,
{
2020-01-14 00:01:28 +07:00
"name" : "Great Scientist" ,
"unitType" : "Civilian" ,
2021-08-22 00:55:16 +07:00
"uniques" : [ "Can hurry technology research" , "Can construct [Academy]" , "Great Person - [Science]" , "Unbuildable" , "Uncapturable" ] ,
2020-01-14 00:01:28 +07:00
"movement" : 2
2017-12-19 00:43:34 +07:00
} ,
{
2020-01-14 00:01:28 +07:00
"name" : "Great Merchant" ,
"unitType" : "Civilian" ,
2020-07-21 03:36:54 +07:00
"uniques" : [ "Can undertake a trade mission with City-State, giving a large sum of gold and [30] Influence" ,
2021-08-22 00:55:16 +07:00
"Can construct [Customs house]" , "Great Person - [Gold]" , "Unbuildable" , "Uncapturable" ] ,
2020-01-14 00:01:28 +07:00
"movement" : 2
2017-12-19 00:43:34 +07:00
} ,
{
2020-01-14 00:01:28 +07:00
"name" : "Great Engineer" ,
"unitType" : "Civilian" ,
2021-08-24 00:21:28 +07:00
"uniques" : [ "Can speed up construction of a building" , "Can construct [Manufactory]" , "Great Person - [Production]" , "Unbuildable" , "Uncapturable" ] ,
2020-01-14 00:01:28 +07:00
"movement" : 2
2017-12-19 00:43:34 +07:00
} ,
2021-07-09 14:48:33 +07:00
{
"name" : "Great Prophet" ,
"unitType" : "Civilian" ,
2022-06-19 07:29:07 +07:00
"uniques" : [ "Can construct [Holy site] <if it hasn't used other actions yet>" , "Can [Spread Religion] [4] times" ,
"Removes other religions when spreading religion" , "May found a religion" , "May enhance a religion" ,
"May enter foreign tiles without open borders" , "[-1] Sight" , "Great Person - [Faith]" ,
"Unbuildable" , "Religious Unit" , "Hidden when religion is disabled" ,
2021-09-03 00:52:24 +07:00
"Takes your religion over the one in their birth city" ] ,
2021-08-15 22:53:01 +07:00
"movement" : 2 ,
"religiousStrength" : 1000
2021-07-09 14:48:33 +07:00
} ,
2018-12-26 17:06:36 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Great General" ,
"unitType" : "Civilian" ,
2022-05-18 04:02:53 +07:00
"uniques" : [ "Can start an [8]-turn golden age" , "[+15]% Strength bonus for [Military] units within [2] tiles" , "Can construct [Citadel]" ,
2021-08-22 00:55:16 +07:00
"Great Person - [War]" , "Unbuildable" , "Uncapturable" ] ,
2020-01-14 00:01:28 +07:00
"movement" : 2
2020-02-09 01:51:21 +07:00
} ,
{
"name" : "Khan" ,
"unitType" : "Civilian" ,
"uniqueTo" : "Mongolia" ,
"replaces" : "Great General" ,
2022-05-18 04:02:53 +07:00
"uniques" : [ "Can start an [8]-turn golden age" , "[+15]% Strength bonus for [Military] units within [2] tiles" ,
2021-09-15 04:35:16 +07:00
"All adjacent units heal [+15] HP when healing" , "[+15] HP when healing" , "Can construct [Citadel]" , "Great Person - [War]" , "Unbuildable" , "Uncapturable" ] ,
2020-02-09 01:51:21 +07:00
"movement" : 5
2021-08-06 18:40:48 +07:00
} ,
/ * R e l i g i o u s u n i t s * /
{
"name" : "Missionary" ,
"unitType" : "Civilian" ,
2021-08-24 00:26:37 +07:00
"uniques" : [ "Can [Spread Religion] [2] times" , "May enter foreign tiles without open borders, but loses [250] religious strength each turn it ends there" ,
2022-06-19 07:29:07 +07:00
"Can be purchased with [Faith] [in all cities in which the majority religion is a major religion]" ,
2021-10-04 12:32:10 +07:00
"[-1] Sight" , "Unbuildable" , "Religious Unit" , "Hidden when religion is disabled" ] ,
2021-08-15 22:53:01 +07:00
"movement" : 4 ,
"religiousStrength" : 1000
2021-08-24 00:26:37 +07:00
} ,
{
"name" : "Inquisitor" ,
"unitType" : "Civilian" ,
"uniques" : [ "Prevents spreading of religion to the city it is next to" ,
"Can [Remove Foreign religions from your own cities] [1] times" ,
2021-08-29 02:36:11 +07:00
"Can be purchased with [Faith] [in all cities in which the majority religion is an enhanced religion]" ,
2021-10-04 12:32:10 +07:00
"[+1] Sight" , "Hidden when religion is disabled" , "Unbuildable" , "Religious Unit"
2021-08-24 00:26:37 +07:00
] ,
2022-01-25 03:02:15 +07:00
"movement" : 3
2020-01-14 00:01:28 +07:00
}
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
/ * S p a c e s h i p P a r t s * /
// Must be transported to the Capital for launch.
// Can be destroyed by any hostile military unit walking in their tile.
{
"name" : "SS Booster" ,
"unitType" : "Civilian" ,
"movement" : 2 ,
"cost" : 500 ,
2021-11-09 11:23:30 +07:00
"requiredTech" : "Robotics" ,
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
"requiredResource" : "Aluminum" ,
2022-04-25 02:45:38 +07:00
"uniques" : [ "Spaceship part" , "Cannot be purchased" , "Only available <if [Apollo Program] is constructed>" , "Uncapturable" , "Can be added to [The Spaceship] in the Capital" , "Limited to [3] per Civilization" ]
2022-02-22 16:30:20 +07:00
// costs 1500 in BNW
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
} ,
{
"name" : "SS Cockpit" ,
"unitType" : "Civilian" ,
"movement" : 2 ,
"cost" : 750 ,
"requiredTech" : "Satellites" ,
"requiredResource" : "Aluminum" ,
2022-04-25 02:45:38 +07:00
"uniques" : [ "Spaceship part" , "Cannot be purchased" , "Only available <if [Apollo Program] is constructed>" , "Uncapturable" , "Can be added to [The Spaceship] in the Capital" , "Limited to [1] per Civilization" ]
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
// costs 1500 in BNW
} ,
{
"name" : "SS Engine" ,
"unitType" : "Civilian" ,
"movement" : 2 ,
"cost" : 750 ,
"requiredTech" : "Particle Physics" ,
"requiredResource" : "Aluminum" ,
2022-04-25 02:45:38 +07:00
"uniques" : [ "Spaceship part" , "Cannot be purchased" , "Only available <if [Apollo Program] is constructed>" , "Uncapturable" , "Can be added to [The Spaceship] in the Capital" , "Limited to [1] per Civilization" ]
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
// costs 1500 in BNW
} ,
{
"name" : "SS Stasis Chamber" ,
"unitType" : "Civilian" ,
"movement" : 2 ,
"cost" : 750 ,
"requiredTech" : "Nanotechnology" ,
"requiredResource" : "Aluminum" ,
2022-04-25 02:45:38 +07:00
"uniques" : [ "Spaceship part" , "Cannot be purchased" , "Only available <if [Apollo Program] is constructed>" , "Uncapturable" , "Can be added to [The Spaceship] in the Capital" , "Limited to [1] per Civilization" ]
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
// costs 1500 in BNW
}
2018-07-20 19:56:57 +07:00
]