2017-12-19 00:43:34 +07:00
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[
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2018-05-17 19:56:25 +07:00
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2018-05-22 03:00:09 +07:00
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// Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/
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2018-05-17 19:56:25 +07:00
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/* Ancient Era */
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2017-12-19 00:43:34 +07:00
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{
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name:"Worker",
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2018-06-13 02:46:23 +07:00
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unitType:"Civilian",
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2017-12-19 00:43:34 +07:00
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movement:2,
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hurryCostModifier:20,
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2018-11-18 02:02:42 +07:00
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uniques:["Can build improvements on tiles"]
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2018-04-02 19:16:28 +07:00
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cost:70
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2017-12-19 00:43:34 +07:00
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},
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{
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name:"Settler",
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2018-06-13 02:46:23 +07:00
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unitType:"Civilian",
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2017-12-19 00:43:34 +07:00
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movement:2,
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cost:106,
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2018-11-18 02:02:42 +07:00
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uniques:["Founds a new city"]
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2017-12-19 00:43:34 +07:00
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hurryCostModifier:20
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},
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2018-01-08 23:52:30 +07:00
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{
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name:"Scout",
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2018-06-10 21:44:05 +07:00
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unitType:"Scout",
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2018-06-13 02:46:23 +07:00
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movement:2,
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2018-04-18 04:00:31 +07:00
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strength:5,
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2018-06-13 02:46:23 +07:00
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cost:25,
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2018-12-19 03:32:04 +07:00
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uniques:["Ignores terrain cost"],
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attackSound:"nonmetalhit"
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2018-01-08 23:52:30 +07:00
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},
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2018-04-02 19:16:28 +07:00
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{
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name:"Warrior",
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unitType:"Melee",
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movement:2,
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2018-04-18 04:00:31 +07:00
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strength:8,
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2018-04-02 19:16:28 +07:00
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cost: 40,
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2018-05-08 14:58:26 +07:00
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hurryCostModifier:20,
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2018-05-22 03:00:09 +07:00
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obsoleteTech:"Metal Casting",
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2018-12-19 03:32:04 +07:00
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upgradesTo:"Swordsman",
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attackSound:"nonmetalhit"
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2018-04-02 19:16:28 +07:00
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},
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2018-04-12 02:34:20 +07:00
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{
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name:"Archer",
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2018-06-08 21:44:49 +07:00
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unitType:"Ranged",
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2018-04-12 02:34:20 +07:00
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movement:2,
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2018-04-18 04:00:31 +07:00
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strength:5,
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rangedStrength:7,
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2018-04-12 02:34:20 +07:00
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cost: 40,
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2018-07-20 19:56:57 +07:00
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hurryCostModifier:20,
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2018-06-15 01:00:44 +07:00
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requiredTech:"Archery",
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2018-05-22 03:00:09 +07:00
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obsoleteTech:"Machinery",
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2018-12-19 03:32:04 +07:00
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upgradesTo:"Crossbowman",
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attackSound:"arrow"
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2018-04-12 02:34:20 +07:00
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},
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2018-06-18 03:39:25 +07:00
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{
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name:"Bowman",
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unitType:"Ranged",
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movement:2,
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strength:7,
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rangedStrength:9,
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cost: 40,
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2018-07-20 19:56:57 +07:00
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hurryCostModifier:20,
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2018-06-18 03:39:25 +07:00
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requiredTech:"Archery",
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obsoleteTech:"Machinery",
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replaces:"Archer",
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2018-07-20 19:56:57 +07:00
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uniqueTo:"Babylon",
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2018-12-19 03:32:04 +07:00
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upgradesTo:"Crossbowman",
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attackSound:"arrow"
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2018-06-18 03:39:25 +07:00
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},
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2018-10-12 03:03:31 +07:00
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{
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name:"Work Boats",
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unitType:"WaterCivilian",
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movement:4,
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cost: 30,
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requiredTech:"Sailing",
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2018-11-18 02:02:42 +07:00
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uniques:["Cannot enter ocean tiles until Astronomy","May create improvements on water resources"]
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2018-10-16 02:57:33 +07:00
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hurryCostModifier:20
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},
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{
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name:"Trireme",
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unitType:"WaterMelee",
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movement:4,
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strength:10,
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cost: 45,
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requiredTech:"Sailing",
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uniques:["Cannot enter ocean tiles"]
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2018-11-02 18:52:37 +07:00
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upgradesTo:"Caravel",
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obsoleteTech:"Astronomy",
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2018-12-19 03:32:04 +07:00
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hurryCostModifier:20,
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attackSound:"nonmetalhit"
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2018-10-12 03:03:31 +07:00
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},
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2018-05-08 03:42:58 +07:00
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{
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name:"Chariot Archer",
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2018-06-08 21:44:49 +07:00
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unitType:"Ranged",
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2018-05-08 03:42:58 +07:00
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movement:4,
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strength:6,
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rangedStrength:10,
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cost: 56,
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requiredTech:"The Wheel",
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requiredResource:"Horses",
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2018-06-24 03:31:08 +07:00
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upgradesTo:"Knight",
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2018-12-13 17:52:56 +07:00
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obsoleteTech:"Chivalry",
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2018-05-08 14:58:26 +07:00
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uniques:["No defensive terrain bonus","Rough terrain penalty"],
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2018-12-19 03:32:04 +07:00
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hurryCostModifier:20,
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attackSound:"arrow"
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2018-05-08 14:58:26 +07:00
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},
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2019-03-07 23:18:30 +07:00
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/*
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{
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name:"War Chariot",
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unitType:"Ranged",
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uniqueTo:"Egypt",
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replaces:"Chariot Archer",
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movement:5,
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strength:6,
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rangedStrength:10,
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cost: 56,
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requiredTech:"The Wheel",
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upgradesTo:"Knight",
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obsoleteTech:"Chivalry",
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uniques:["No defensive terrain bonus","Rough terrain penalty"],
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hurryCostModifier:20,
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attackSound:"arrow"
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//This is the Egyptian unique unit. It replaces Chariot Archer, moves faster and needs no horses.
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},
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*/
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2018-05-08 14:58:26 +07:00
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{
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name:"Spearman",
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unitType:"Melee",
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movement:2,
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strength:11,
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cost: 56,
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requiredTech:"Bronze Working",
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2018-12-11 03:31:03 +07:00
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obsoleteTech:"Civil Service",
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upgradesTo: "Pikeman",
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uniques:["Bonus vs Mounted 50%"],
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2018-12-19 03:32:04 +07:00
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hurryCostModifier:20,
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attackSound:"metalhit"
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2018-12-11 03:31:03 +07:00
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},
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{
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name:"Hoplite",
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replaces:"Spearman",
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uniqueTo:"Greece",
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unitType:"Melee",
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movement:2,
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strength:13,
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cost: 56,
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requiredTech:"Bronze Working",
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2018-05-22 03:00:09 +07:00
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obsoleteTech:"Civil Service",
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upgradesTo: "Pikeman",
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2018-05-08 14:58:26 +07:00
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uniques:["Bonus vs Mounted 50%"],
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2018-12-19 03:32:04 +07:00
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hurryCostModifier:20,
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attackSound:"metalhit"
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2018-05-08 14:58:26 +07:00
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},
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2018-05-17 19:56:25 +07:00
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/* Classical Era */
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2018-05-08 14:58:26 +07:00
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{
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name:"Catapult",
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unitType:"Siege",
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movement:2,
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strength:7,
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rangedStrength:8,
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cost: 75,
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requiredTech:"Mathematics",
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2018-05-22 03:00:09 +07:00
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obsoleteTech:"Physics",
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upgradesTo: "Trebuchet",
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2018-05-08 14:58:26 +07:00
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
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2018-12-19 03:32:04 +07:00
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hurryCostModifier:20,
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attackSound:"throw"
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2018-05-08 14:58:26 +07:00
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},
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2018-08-30 22:07:04 +07:00
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{
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name:"Ballista",
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unitType:"Siege",
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uniqueTo:"Rome",
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2018-11-15 00:31:33 +07:00
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replaces:"Catapult",
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2018-08-30 22:07:04 +07:00
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movement:2,
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strength:8,
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rangedStrength:10,
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cost: 75,
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requiredTech:"Mathematics",
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obsoleteTech:"Physics",
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upgradesTo: "Trebuchet",
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
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2018-12-19 03:32:04 +07:00
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hurryCostModifier:20,
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attackSound:"throw"
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2018-08-30 22:07:04 +07:00
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},
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2018-05-11 06:45:50 +07:00
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{
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name:"Swordsman",
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unitType:"Melee",
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movement:2,
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strength:14,
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cost: 75,
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requiredTech:"Iron Working",
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2018-06-24 03:31:08 +07:00
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upgradesTo:"Longswordsman",
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obsoleteTech:"Steel",
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2018-05-11 06:45:50 +07:00
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requiredResource:"Iron",
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2018-12-19 03:32:04 +07:00
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hurryCostModifier:20,
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attackSound:"metalhit"
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2018-05-11 06:45:50 +07:00
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},
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2019-03-07 23:18:30 +07:00
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/*
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{
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name:"Legion",
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unitType:"Melee",
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uniqueTo:"Rome",
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replaces:"Swordsman",
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movement:2,
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strength:17,
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cost: 75,
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requiredTech:"Iron Working",
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upgradesTo:"Longswordsman",
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obsoleteTech:"Steel",
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requiredResource:"Iron",
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hurryCostModifier:20,
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attackSound:"metalhit"
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//Roman unique unit. It is stronger than Swordsman. It should also build roads (maybe railroads, too). It takes more to Steel to make it obsolete.
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},
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*/
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2018-05-08 14:58:26 +07:00
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{
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name:"Horseman",
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unitType:"Mounted",
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movement:4,
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strength:12,
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cost: 75,
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requiredTech:"Horseback Riding",
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requiredResource:"Horses",
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2018-12-13 17:52:56 +07:00
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upgradesTo:"Knight",
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2018-12-13 18:33:58 +07:00
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obsoleteTech:"Metallurgy",
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2018-05-08 14:58:26 +07:00
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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2018-12-19 03:32:04 +07:00
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hurryCostModifier:20,
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attackSound:"horse"
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2018-05-08 03:42:58 +07:00
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},
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2018-06-19 03:48:10 +07:00
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{
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name:"Companion Cavalry",
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unitType:"Mounted",
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2018-08-30 22:07:04 +07:00
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uniqueTo:"Greece",
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replaces:"Horseman",
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2018-06-19 03:48:10 +07:00
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movement:5,
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strength:14,
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cost: 75,
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requiredTech:"Horseback Riding",
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2018-12-13 17:52:56 +07:00
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upgradesTo:"Knight",
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2018-12-13 18:33:58 +07:00
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obsoleteTech:"Metallurgy",
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2018-06-19 03:48:10 +07:00
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requiredResource:"Horses",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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2018-12-19 03:32:04 +07:00
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hurryCostModifier:20,
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attackSound:"horse"
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2018-06-19 03:48:10 +07:00
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},
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2018-05-08 03:42:58 +07:00
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2018-05-18 21:18:47 +07:00
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// Medieval Era
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2018-05-17 19:56:25 +07:00
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{
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name:"Crossbowman",
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2018-06-08 21:44:49 +07:00
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unitType:"Ranged",
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2018-05-17 19:56:25 +07:00
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movement:2,
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strength:13,
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rangedStrength:18,
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cost: 120,
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requiredTech:"Machinery",
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2018-12-03 21:00:29 +07:00
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upgradesTo:"Gatling Gun",
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obsoleteTech:"Industrialization",
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2018-12-19 03:32:04 +07:00
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hurryCostModifier:20,
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attackSound:"arrow"
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2018-05-18 21:18:47 +07:00
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},
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2019-03-07 23:18:30 +07:00
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/*
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{
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name:"Chu-ko-nu",
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unitType:"Ranged",
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uniqueTo:"China",
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movement:2,
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strength:13,
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rangedStrength:14,
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replaces:"Crossbowman",
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cost: 120,
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requiredTech:"Machinery",
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upgradesTo:"Gatling Gun",
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obsoleteTech:"Industrialization",
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hurryCostModifier:20,
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attackSound:"arrow"
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//Chinese unique unit. It is weaker than Crossbowman but can attack twice.
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},
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*/
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2018-06-19 03:33:49 +07:00
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{
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name:"Longbowman",
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unitType:"Ranged",
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2019-03-03 02:27:35 +07:00
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range:2,
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2018-06-19 03:33:49 +07:00
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movement:2,
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strength:13,
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rangedStrength:18,
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replaces:"Crossbowman",
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uniqueTo:"England",
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cost: 120,
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requiredTech:"Machinery",
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2018-12-03 21:00:29 +07:00
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upgradesTo:"Gatling Gun",
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obsoleteTech:"Industrialization",
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2019-03-03 02:27:35 +07:00
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promotions:["Range"],
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2018-12-19 03:32:04 +07:00
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hurryCostModifier:20,
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attackSound:"arrow"
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2018-06-19 03:33:49 +07:00
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},
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2018-05-18 21:18:47 +07:00
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{
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name:"Trebuchet",
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unitType:"Siege",
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movement:2,
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strength:12,
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rangedStrength:14,
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cost: 120,
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requiredTech:"Physics",
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2018-06-24 03:31:08 +07:00
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obsoleteTech:"Chemistry",
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upgradesTo:"Cannon",
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2018-05-18 21:18:47 +07:00
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
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2018-12-19 03:32:04 +07:00
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hurryCostModifier:20,
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attackSound:"throw"
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2018-05-18 21:18:47 +07:00
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},
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{
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name:"Longswordsman",
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unitType:"Melee",
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movement:2,
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strength:21,
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cost: 120,
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|
|
requiredTech:"Steel",
|
2018-12-13 17:52:56 +07:00
|
|
|
upgradesTo:"Musketman",
|
|
|
|
obsoleteTech:"Gunpowder",
|
2018-05-18 21:18:47 +07:00
|
|
|
requiredResource:"Iron",
|
2018-12-19 03:32:04 +07:00
|
|
|
hurryCostModifier:20,
|
|
|
|
attackSound:"metalhit"
|
2018-05-18 21:18:47 +07:00
|
|
|
},
|
2019-03-03 02:27:35 +07:00
|
|
|
{
|
|
|
|
name:"Samurai",
|
|
|
|
replaces:"Longswordsman",
|
|
|
|
uniqueTo:"Japan",
|
|
|
|
unitType:"Melee",
|
|
|
|
movement:2,
|
|
|
|
strength:21,
|
|
|
|
cost: 120,
|
|
|
|
requiredTech:"Steel",
|
|
|
|
upgradesTo:"Musketman",
|
|
|
|
obsoleteTech:"Gunpowder",
|
|
|
|
requiredResource:"Iron",
|
|
|
|
uniques:["Combat very likely to create Great Generals"]
|
|
|
|
promotions:["Shock I"]
|
|
|
|
hurryCostModifier:20,
|
|
|
|
attackSound:"metalhit"
|
2019-03-07 23:18:30 +07:00
|
|
|
//Aside from the Great Generals II promotion, Samurai should also create Fishing Boats (not now, surely)
|
2019-03-03 02:27:35 +07:00
|
|
|
},
|
2018-05-18 21:18:47 +07:00
|
|
|
{
|
|
|
|
name:"Pikeman",
|
|
|
|
unitType:"Melee",
|
|
|
|
movement:2,
|
|
|
|
strength:16,
|
|
|
|
cost: 90,
|
|
|
|
requiredTech:"Civil Service",
|
|
|
|
uniques:["Bonus vs Mounted 50%"],
|
2018-06-24 03:31:08 +07:00
|
|
|
upgradesTo:"Musketman",
|
|
|
|
obsoleteTech:"Gunpowder",
|
2018-12-19 03:32:04 +07:00
|
|
|
hurryCostModifier:20,
|
|
|
|
attackSound:"metalhit"
|
2018-05-18 21:18:47 +07:00
|
|
|
},
|
2018-11-02 17:49:41 +07:00
|
|
|
{
|
|
|
|
name:"Galleass",
|
|
|
|
unitType:"WaterRanged",
|
|
|
|
movement:3,
|
|
|
|
strength:16,
|
|
|
|
rangedStrength:17
|
|
|
|
cost: 100,
|
|
|
|
requiredTech:"Compass",
|
2018-11-12 18:05:42 +07:00
|
|
|
obsoleteTech:"Navigation",
|
|
|
|
upgradesTo:"Frigate",
|
2018-11-02 17:49:41 +07:00
|
|
|
uniques:["Cannot enter ocean tiles"]
|
2018-12-19 03:32:04 +07:00
|
|
|
hurryCostModifier:20,
|
|
|
|
attackSound:"arrow"
|
2018-11-02 17:49:41 +07:00
|
|
|
},
|
2018-05-23 04:21:08 +07:00
|
|
|
{
|
|
|
|
name:"Knight",
|
|
|
|
unitType:"Mounted",
|
|
|
|
movement:3,
|
|
|
|
strength:20,
|
|
|
|
cost: 120,
|
|
|
|
requiredTech:"Chivalry",
|
2018-12-13 17:52:56 +07:00
|
|
|
obsoleteTech:"Military science",
|
|
|
|
upgradesTo:"Cavalry",
|
2018-05-23 04:21:08 +07:00
|
|
|
requiredResource:"Horses",
|
|
|
|
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
|
2018-12-19 03:32:04 +07:00
|
|
|
hurryCostModifier:20,
|
|
|
|
attackSound:"horse"
|
2018-05-23 04:21:08 +07:00
|
|
|
},
|
2018-12-07 04:08:11 +07:00
|
|
|
{
|
|
|
|
name:"Camel Archer",
|
|
|
|
replaces:"Knight",
|
|
|
|
uniqueTo:"Arabia",
|
2018-12-25 01:50:36 +07:00
|
|
|
unitType:"Ranged",
|
2018-12-07 04:08:11 +07:00
|
|
|
movement:4,
|
|
|
|
strength:17,
|
|
|
|
rangedStrength:21,
|
|
|
|
cost: 120,
|
|
|
|
requiredTech:"Chivalry",
|
|
|
|
requiredResource:"Horses",
|
2018-12-13 17:52:56 +07:00
|
|
|
upgradesTo:"Cavalry",
|
|
|
|
obsoleteTech:"Military science",
|
2018-12-07 04:08:11 +07:00
|
|
|
uniques:["Can move after attacking","No defensive terrain bonus"],
|
2018-12-19 03:32:04 +07:00
|
|
|
hurryCostModifier:20,
|
|
|
|
attackSound:"arrow"
|
2019-03-07 23:18:30 +07:00
|
|
|
//Camel Archer should have no penalty attacking cities
|
2018-12-07 04:08:11 +07:00
|
|
|
},
|
2018-05-17 19:56:25 +07:00
|
|
|
|
2018-05-27 22:34:13 +07:00
|
|
|
// Rennaisance Era
|
|
|
|
|
2018-06-24 03:31:08 +07:00
|
|
|
|
2018-11-02 18:52:37 +07:00
|
|
|
{
|
|
|
|
name:"Caravel",
|
|
|
|
unitType:"WaterMelee",
|
|
|
|
movement:4,
|
|
|
|
strength:20,
|
|
|
|
cost: 120,
|
|
|
|
requiredTech:"Astronomy",
|
2018-12-06 20:47:35 +07:00
|
|
|
upgradesTo:"Ironclad",
|
|
|
|
obsoleteTech:"Combustion",
|
2018-11-02 18:52:37 +07:00
|
|
|
uniques:["+1 Visibility Range"],
|
|
|
|
hurryCostModifier:20
|
|
|
|
},
|
2018-05-27 22:34:13 +07:00
|
|
|
{
|
|
|
|
name:"Cannon",
|
|
|
|
unitType:"Siege",
|
|
|
|
movement:2,
|
|
|
|
strength:14,
|
|
|
|
rangedStrength:20,
|
|
|
|
cost: 185,
|
|
|
|
requiredTech:"Chemistry",
|
2018-12-03 21:00:29 +07:00
|
|
|
upgradesTo:"Artillery",
|
|
|
|
obsoleteTech:"Dynamite",
|
2018-05-27 22:34:13 +07:00
|
|
|
uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
|
|
|
|
hurryCostModifier:20
|
|
|
|
},
|
|
|
|
{
|
|
|
|
name:"Musketman",
|
|
|
|
unitType:"Melee",
|
|
|
|
movement:2,
|
|
|
|
strength:24,
|
|
|
|
cost: 150,
|
|
|
|
requiredTech:"Gunpowder",
|
2018-12-03 14:57:27 +07:00
|
|
|
upgradesTo:"Rifleman"
|
2018-12-03 04:05:05 +07:00
|
|
|
obsoleteTech:"Rifling",
|
2018-12-19 03:32:04 +07:00
|
|
|
hurryCostModifier:20,
|
|
|
|
attackSound:"shot"
|
2018-06-26 00:08:57 +07:00
|
|
|
},
|
2018-08-23 12:43:14 +07:00
|
|
|
{
|
|
|
|
name:"Musketeer",
|
|
|
|
unitType:"Melee",
|
|
|
|
replaces:"Musketman",
|
|
|
|
uniqueTo:"France",
|
|
|
|
movement:2,
|
|
|
|
strength:28,
|
|
|
|
cost: 150,
|
|
|
|
requiredTech:"Gunpowder",
|
2018-12-03 14:57:27 +07:00
|
|
|
upgradesTo:"Rifleman"
|
2018-12-03 04:05:05 +07:00
|
|
|
obsoleteTech:"Rifling",
|
2018-12-19 03:32:04 +07:00
|
|
|
hurryCostModifier:20,
|
|
|
|
attackSound:"shot"
|
2018-11-12 18:05:42 +07:00
|
|
|
},
|
2018-12-07 03:02:03 +07:00
|
|
|
{
|
|
|
|
name:"Minuteman",
|
|
|
|
unitType:"Melee",
|
|
|
|
replaces:"Musketman",
|
|
|
|
uniqueTo:"America",
|
|
|
|
movement:2,
|
|
|
|
strength:24,
|
|
|
|
cost: 150,
|
|
|
|
requiredTech:"Gunpowder",
|
|
|
|
upgradesTo:"Rifleman"
|
|
|
|
obsoleteTech:"Rifling",
|
2019-03-03 02:27:35 +07:00
|
|
|
uniques:["Ignores terrain cost"]
|
|
|
|
promotions:["Drill I"],
|
2018-12-19 03:32:04 +07:00
|
|
|
hurryCostModifier:20,
|
|
|
|
attackSound:"shot"
|
2018-12-07 03:02:03 +07:00
|
|
|
},
|
2018-11-12 18:05:42 +07:00
|
|
|
{
|
|
|
|
name:"Frigate",
|
|
|
|
unitType:"WaterRanged",
|
|
|
|
movement:5,
|
|
|
|
strength:25,
|
|
|
|
rangedStrength:28,
|
|
|
|
cost: 185,
|
|
|
|
requiredResource:"Iron",
|
|
|
|
requiredTech:"Navigation",
|
2018-12-11 21:27:56 +07:00
|
|
|
obsoleteTech:"Electronics",
|
2018-12-11 15:26:29 +07:00
|
|
|
upgradesTo:"Battleship",
|
2018-11-12 18:05:42 +07:00
|
|
|
hurryCostModifier:20
|
2018-08-23 12:43:14 +07:00
|
|
|
},
|
2019-03-07 23:18:30 +07:00
|
|
|
/*
|
|
|
|
{
|
|
|
|
name:"Ship of the Line",
|
|
|
|
unitType:"WaterRanged",
|
|
|
|
replaces:"Frigate",
|
|
|
|
uniqueTo:"England",
|
|
|
|
movement:5,
|
|
|
|
strength:30,
|
|
|
|
rangedStrength:35,
|
|
|
|
cost: 185,
|
|
|
|
requiredResource:"Iron",
|
|
|
|
uniques:["Extra sight 1"]
|
|
|
|
requiredTech:"Navigation",
|
|
|
|
obsoleteTech:"Electronics",
|
|
|
|
upgradesTo:"Battleship",
|
|
|
|
hurryCostModifier:20
|
|
|
|
},
|
|
|
|
*/
|
2018-06-26 00:08:57 +07:00
|
|
|
{
|
2018-06-22 19:24:22 +07:00
|
|
|
name:"Lancer",
|
|
|
|
unitType:"Mounted",
|
|
|
|
movement:4,
|
|
|
|
strength:25,
|
|
|
|
cost: 185,
|
|
|
|
requiredTech:"Metallurgy",
|
|
|
|
requiredResource:"Horses",
|
2018-07-20 19:56:57 +07:00
|
|
|
hurryCostModifier:20,
|
2018-12-19 03:32:04 +07:00
|
|
|
uniques:["Can move after attacking","No defensive terrain bonus",
|
|
|
|
"Penalty vs City 33%","Bonus vs Mounted 33%" ],
|
2019-01-17 04:15:02 +07:00
|
|
|
upgradesTo:"Anti-Tank Gun",
|
|
|
|
obsoleteTech:"Combined Arms",
|
2018-12-19 03:32:04 +07:00
|
|
|
attackSound:"horse"
|
2018-05-27 22:34:13 +07:00
|
|
|
},
|
2018-06-25 22:09:38 +07:00
|
|
|
|
2018-06-26 00:08:57 +07:00
|
|
|
// Industrial Era
|
|
|
|
|
2018-12-03 21:00:29 +07:00
|
|
|
{
|
|
|
|
name:"Gatling Gun",
|
|
|
|
unitType:"Ranged",
|
|
|
|
range:1,
|
|
|
|
movement:2,
|
|
|
|
strength:30,
|
|
|
|
rangedStrength:30,
|
|
|
|
cost: 225,
|
|
|
|
requiredTech:"Industrialization",
|
2018-12-19 03:32:04 +07:00
|
|
|
hurryCostModifier:20,
|
|
|
|
attackSound:"machinegun"
|
2018-12-03 21:00:29 +07:00
|
|
|
},
|
2018-06-25 18:16:39 +07:00
|
|
|
{
|
|
|
|
name:"Rifleman",
|
|
|
|
unitType:"Melee",
|
|
|
|
movement:2,
|
|
|
|
strength:34,
|
|
|
|
cost: 225,
|
|
|
|
requiredTech:"Rifling",
|
2018-12-03 04:05:05 +07:00
|
|
|
obsoleteTech:"Replacable Parts",
|
|
|
|
upgradesTo:"Great War Infantry",
|
2018-12-19 03:32:04 +07:00
|
|
|
hurryCostModifier:20,
|
|
|
|
attackSound:"shot"
|
2018-06-25 18:16:39 +07:00
|
|
|
},
|
2018-06-25 18:07:35 +07:00
|
|
|
{
|
|
|
|
name:"Cavalry",
|
|
|
|
unitType:"Mounted",
|
|
|
|
movement:4,
|
|
|
|
strength:34,
|
|
|
|
cost: 225,
|
|
|
|
requiredTech:"Military Science",
|
|
|
|
requiredResource:"Horses",
|
2018-12-03 04:05:05 +07:00
|
|
|
upgradesTo:"Landship",
|
2018-06-25 18:07:35 +07:00
|
|
|
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
|
2018-12-19 03:32:04 +07:00
|
|
|
hurryCostModifier:20,
|
|
|
|
attackSound:"horse"
|
2018-06-25 18:07:35 +07:00
|
|
|
},
|
2019-03-07 23:18:30 +07:00
|
|
|
/*
|
|
|
|
{
|
|
|
|
name:"Cossack",
|
|
|
|
unitType:"Mounted",
|
|
|
|
replaces:"Cavalry",
|
|
|
|
uniqueTo:"Russia",
|
|
|
|
movement:4,
|
|
|
|
strength:34,
|
|
|
|
cost: 225,
|
|
|
|
requiredTech:"Military Science",
|
|
|
|
requiredResource:"Horses",
|
|
|
|
upgradesTo:"Landship",
|
|
|
|
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Damaged Enemy Bonus 33%" ],
|
|
|
|
hurryCostModifier:20,
|
|
|
|
attackSound:"horse"
|
|
|
|
//This Russian unique unit should replace Cavalry and also deal +33% damage to damaged units.
|
|
|
|
},
|
|
|
|
*/
|
2018-06-25 17:59:51 +07:00
|
|
|
{
|
|
|
|
name:"Artillery",
|
|
|
|
unitType:"Siege",
|
|
|
|
movement:2,
|
|
|
|
strength:21,
|
|
|
|
rangedStrength:28,
|
|
|
|
range:3,
|
2018-06-25 18:07:35 +07:00
|
|
|
cost: 320,
|
2018-06-25 17:59:51 +07:00
|
|
|
requiredTech:"Dynamite",
|
2018-12-03 04:05:05 +07:00
|
|
|
uniques:["Bonus vs City 200%","No defensive terrain bonus",
|
|
|
|
"Must set up to ranged attack","Limited Visibility","Indirect Fire"],
|
2018-06-25 17:59:51 +07:00
|
|
|
hurryCostModifier:20
|
|
|
|
},
|
2018-11-12 16:21:00 +07:00
|
|
|
{
|
|
|
|
name:"Ironclad",
|
|
|
|
unitType:"WaterMelee",
|
|
|
|
movement:3,
|
|
|
|
strength:45,
|
|
|
|
cost: 250,
|
|
|
|
requiredTech:"Steam Power",
|
|
|
|
requiredResource:"Coal",
|
2018-12-06 20:47:35 +07:00
|
|
|
upgradesTo:"Destroyer",
|
|
|
|
obsoleteTech:"Combustion",
|
2018-11-12 16:21:00 +07:00
|
|
|
uniques:["Bonus vs City 33%","Double movement in coast"],
|
|
|
|
hurryCostModifier:20
|
|
|
|
},
|
2018-06-22 17:25:42 +07:00
|
|
|
|
2018-12-02 20:46:45 +07:00
|
|
|
// Modern era
|
|
|
|
|
|
|
|
{
|
|
|
|
name:"Landship",
|
|
|
|
unitType:"Armor",
|
|
|
|
movement:4,
|
|
|
|
strength:60,
|
|
|
|
cost: 350,
|
|
|
|
requiredTech:"Combustion",
|
|
|
|
requiredResource:"Oil",
|
|
|
|
uniques:["Can move after attacking","No defensive terrain bonus"],
|
|
|
|
hurryCostModifier:20
|
|
|
|
},
|
2018-12-06 20:47:35 +07:00
|
|
|
{
|
|
|
|
name:"Destroyer",
|
|
|
|
unitType:"WaterMelee",
|
|
|
|
movement:6,
|
|
|
|
strength:55,
|
|
|
|
cost: 375,
|
|
|
|
requiredTech:"Combustion",
|
2018-12-12 21:47:49 +07:00
|
|
|
uniques:["Can attack submarines"], // todo: add interception and bonus vs submarines once we have air and submarine units
|
2018-12-06 20:47:35 +07:00
|
|
|
hurryCostModifier:20
|
|
|
|
},
|
2018-12-11 15:26:29 +07:00
|
|
|
{
|
|
|
|
name: "Battleship",
|
|
|
|
unitType: "WaterRanged",
|
|
|
|
movement: 5,
|
|
|
|
strength: 55,
|
|
|
|
rangedStrength: 55,
|
|
|
|
range: 3,
|
|
|
|
cost: 375,
|
|
|
|
requiredResource:"Oil",
|
|
|
|
requiredTech:"Electronics",
|
|
|
|
uniques:["Indirect Fire", "Bonus vs City 30%"],
|
|
|
|
hurryCostModifier:20
|
|
|
|
},
|
2018-12-12 12:21:34 +07:00
|
|
|
{
|
|
|
|
name: "Submarine",
|
2018-12-31 18:42:20 +07:00
|
|
|
unitType: "WaterSubmarine",
|
2018-12-12 12:21:34 +07:00
|
|
|
movement: 5,
|
|
|
|
strength: 35,
|
|
|
|
rangedStrength: 60,
|
|
|
|
cost: 325,
|
|
|
|
requiredTech:"Refrigeration",
|
2018-12-13 17:52:56 +07:00
|
|
|
uniques:["Bonus as Attacker 75%", "Invisible to others", "Can only attack water", "Can attack submarines"],
|
2018-12-12 12:21:34 +07:00
|
|
|
hurryCostModifier:20
|
|
|
|
},
|
2018-12-03 04:05:05 +07:00
|
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{
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name:"Great War Infantry",
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unitType:"Melee",
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movement:2,
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strength:50,
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cost: 320,
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requiredTech:"Replacable Parts",
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2018-12-19 03:32:04 +07:00
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hurryCostModifier:20,
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2019-01-16 03:17:34 +07:00
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upgradesTo:"Infantry",
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obsoleteTech:"Plastics"
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2018-12-19 03:32:04 +07:00
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attackSound:"shot"
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2018-12-03 04:05:05 +07:00
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},
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2019-01-16 03:17:34 +07:00
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{
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name:"Infantry",
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unitType:"Melee",
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movement:2,
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strength:70,
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cost: 375,
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requiredTech:"Plastics",
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hurryCostModifier:20,
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attackSound:"shot"
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},
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{
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name:"Machine Gun",
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unitType:"Ranged",
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range:1,
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movement:2,
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strength:60,
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rangedStrength:60,
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cost: 350,
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requiredTech:"Ballistics",
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hurryCostModifier:20,
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attackSound:"machinegun"
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},
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2019-01-17 04:15:02 +07:00
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{
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name:"Tank",
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unitType:"Armor",
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movement:5,
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strength:70,
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cost: 375,
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requiredTech:"Combined Arms",
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requiredResource:"Oil",
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uniques:["Can move after attacking","No defensive terrain bonus"]
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hurryCostModifier:20,
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},
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2019-03-07 23:18:30 +07:00
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2019-01-17 04:15:02 +07:00
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{
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name:"Anti-Tank Gun",
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unitType:"Melee",
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movement:2,
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strength:50,
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cost: 300,
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requiredTech:"Combined Arms",
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uniques:["Bonus vs Armor 100%"]
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hurryCostModifier:20,
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},
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2019-03-01 04:45:21 +07:00
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{
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name:"Rocket Artillery",
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unitType:"Siege",
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movement:2,
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strength:45,
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rangedStrength:60,
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range:3,
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cost: 425,
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requiredTech:"Rocketry",
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requiredResource:"Aluminum",
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uniques:["Bonus vs City 200%","No defensive terrain bonus",
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"Limited Visibility","Indirect Fire"],
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hurryCostModifier:20
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},
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{
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name:"Mechanized Infantry",
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unitType:"Melee",
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movement:3,
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strength:90,
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cost: 375,
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requiredTech:"Nuclear Fission",
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hurryCostModifier:20,
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},
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2019-02-22 15:54:07 +07:00
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{
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name:"Modern Armor",
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unitType:"Armor",
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movement:5,
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strength:100,
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cost: 425,
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requiredTech:"Robotics",
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requiredResource:"Aluminum",
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uniques:["Can move after attacking","No defensive terrain bonus"]
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hurryCostModifier:20,
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},
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2019-01-16 03:17:34 +07:00
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2018-12-02 20:46:45 +07:00
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2018-05-17 19:56:25 +07:00
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/* Great people */
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2018-05-08 03:42:58 +07:00
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2017-12-19 00:43:34 +07:00
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{
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name:"Great Artist",
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unbuildable:true,
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2018-04-02 19:16:28 +07:00
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unitType:"Civilian",
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2018-11-18 02:02:42 +07:00
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uniques:["Can start an 8-turn golden age","Can build improvement: Landmark"]
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2017-12-19 00:43:34 +07:00
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movement:2
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},
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{
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name:"Great Scientist",
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unbuildable:true,
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2018-04-02 19:16:28 +07:00
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unitType:"Civilian",
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2018-11-18 02:02:42 +07:00
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uniques:["Can discover a technology","Can build improvement: Academy"]
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2017-12-19 00:43:34 +07:00
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movement:2
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},
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{
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name:"Great Merchant",
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unbuildable:true,
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2018-04-02 19:16:28 +07:00
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unitType:"Civilian",
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2018-12-02 03:16:26 +07:00
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uniques:["Can undertake a trade mission, giving a large sum of gold","Can build improvement: Customs house"]
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2017-12-19 00:43:34 +07:00
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movement:2
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},
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{
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name:"Great Engineer",
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unbuildable:true,
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2018-04-02 19:16:28 +07:00
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unitType:"Civilian",
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2018-11-18 02:02:42 +07:00
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uniques:["Can speed up construction of a wonder","Can build improvement: Manufactory"]
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2017-12-19 00:43:34 +07:00
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movement:2
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},
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2018-12-26 17:06:36 +07:00
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{
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|
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name:"Great General",
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unbuildable:true,
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unitType:"Civilian",
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2018-12-26 18:25:07 +07:00
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uniques:["Can start an 8-turn golden age","Bonus for land units in 2 radius 15%"] //to do : should be able to build mega-fort
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2018-12-26 17:06:36 +07:00
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|
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movement:2
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},
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2017-12-19 00:43:34 +07:00
|
|
|
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2018-07-20 19:56:57 +07:00
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]
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