mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-21 05:09:25 +07:00
@ -104,6 +104,25 @@
|
|||||||
hurryCostModifier:20,
|
hurryCostModifier:20,
|
||||||
attackSound:"arrow"
|
attackSound:"arrow"
|
||||||
},
|
},
|
||||||
|
/*
|
||||||
|
{
|
||||||
|
name:"War Chariot",
|
||||||
|
unitType:"Ranged",
|
||||||
|
uniqueTo:"Egypt",
|
||||||
|
replaces:"Chariot Archer",
|
||||||
|
movement:5,
|
||||||
|
strength:6,
|
||||||
|
rangedStrength:10,
|
||||||
|
cost: 56,
|
||||||
|
requiredTech:"The Wheel",
|
||||||
|
upgradesTo:"Knight",
|
||||||
|
obsoleteTech:"Chivalry",
|
||||||
|
uniques:["No defensive terrain bonus","Rough terrain penalty"],
|
||||||
|
hurryCostModifier:20,
|
||||||
|
attackSound:"arrow"
|
||||||
|
//This is the Egyptian unique unit. It replaces Chariot Archer, moves faster and needs no horses.
|
||||||
|
},
|
||||||
|
*/
|
||||||
{
|
{
|
||||||
name:"Spearman",
|
name:"Spearman",
|
||||||
unitType:"Melee",
|
unitType:"Melee",
|
||||||
@ -178,6 +197,24 @@
|
|||||||
hurryCostModifier:20,
|
hurryCostModifier:20,
|
||||||
attackSound:"metalhit"
|
attackSound:"metalhit"
|
||||||
},
|
},
|
||||||
|
/*
|
||||||
|
{
|
||||||
|
name:"Legion",
|
||||||
|
unitType:"Melee",
|
||||||
|
uniqueTo:"Rome",
|
||||||
|
replaces:"Swordsman",
|
||||||
|
movement:2,
|
||||||
|
strength:17,
|
||||||
|
cost: 75,
|
||||||
|
requiredTech:"Iron Working",
|
||||||
|
upgradesTo:"Longswordsman",
|
||||||
|
obsoleteTech:"Steel",
|
||||||
|
requiredResource:"Iron",
|
||||||
|
hurryCostModifier:20,
|
||||||
|
attackSound:"metalhit"
|
||||||
|
//Roman unique unit. It is stronger than Swordsman. It should also build roads (maybe railroads, too). It takes more to Steel to make it obsolete.
|
||||||
|
},
|
||||||
|
*/
|
||||||
{
|
{
|
||||||
name:"Horseman",
|
name:"Horseman",
|
||||||
unitType:"Mounted",
|
unitType:"Mounted",
|
||||||
@ -223,6 +260,24 @@
|
|||||||
hurryCostModifier:20,
|
hurryCostModifier:20,
|
||||||
attackSound:"arrow"
|
attackSound:"arrow"
|
||||||
},
|
},
|
||||||
|
/*
|
||||||
|
{
|
||||||
|
name:"Chu-ko-nu",
|
||||||
|
unitType:"Ranged",
|
||||||
|
uniqueTo:"China",
|
||||||
|
movement:2,
|
||||||
|
strength:13,
|
||||||
|
rangedStrength:14,
|
||||||
|
replaces:"Crossbowman",
|
||||||
|
cost: 120,
|
||||||
|
requiredTech:"Machinery",
|
||||||
|
upgradesTo:"Gatling Gun",
|
||||||
|
obsoleteTech:"Industrialization",
|
||||||
|
hurryCostModifier:20,
|
||||||
|
attackSound:"arrow"
|
||||||
|
//Chinese unique unit. It is weaker than Crossbowman but can attack twice.
|
||||||
|
},
|
||||||
|
*/
|
||||||
{
|
{
|
||||||
name:"Longbowman",
|
name:"Longbowman",
|
||||||
unitType:"Ranged",
|
unitType:"Ranged",
|
||||||
@ -283,6 +338,7 @@
|
|||||||
promotions:["Shock I"]
|
promotions:["Shock I"]
|
||||||
hurryCostModifier:20,
|
hurryCostModifier:20,
|
||||||
attackSound:"metalhit"
|
attackSound:"metalhit"
|
||||||
|
//Aside from the Great Generals II promotion, Samurai should also create Fishing Boats (not now, surely)
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name:"Pikeman",
|
name:"Pikeman",
|
||||||
@ -341,6 +397,7 @@
|
|||||||
uniques:["Can move after attacking","No defensive terrain bonus"],
|
uniques:["Can move after attacking","No defensive terrain bonus"],
|
||||||
hurryCostModifier:20,
|
hurryCostModifier:20,
|
||||||
attackSound:"arrow"
|
attackSound:"arrow"
|
||||||
|
//Camel Archer should have no penalty attacking cities
|
||||||
},
|
},
|
||||||
|
|
||||||
// Rennaisance Era
|
// Rennaisance Era
|
||||||
@ -426,6 +483,24 @@
|
|||||||
upgradesTo:"Battleship",
|
upgradesTo:"Battleship",
|
||||||
hurryCostModifier:20
|
hurryCostModifier:20
|
||||||
},
|
},
|
||||||
|
/*
|
||||||
|
{
|
||||||
|
name:"Ship of the Line",
|
||||||
|
unitType:"WaterRanged",
|
||||||
|
replaces:"Frigate",
|
||||||
|
uniqueTo:"England",
|
||||||
|
movement:5,
|
||||||
|
strength:30,
|
||||||
|
rangedStrength:35,
|
||||||
|
cost: 185,
|
||||||
|
requiredResource:"Iron",
|
||||||
|
uniques:["Extra sight 1"]
|
||||||
|
requiredTech:"Navigation",
|
||||||
|
obsoleteTech:"Electronics",
|
||||||
|
upgradesTo:"Battleship",
|
||||||
|
hurryCostModifier:20
|
||||||
|
},
|
||||||
|
*/
|
||||||
{
|
{
|
||||||
name:"Lancer",
|
name:"Lancer",
|
||||||
unitType:"Mounted",
|
unitType:"Mounted",
|
||||||
@ -481,6 +556,24 @@
|
|||||||
hurryCostModifier:20,
|
hurryCostModifier:20,
|
||||||
attackSound:"horse"
|
attackSound:"horse"
|
||||||
},
|
},
|
||||||
|
/*
|
||||||
|
{
|
||||||
|
name:"Cossack",
|
||||||
|
unitType:"Mounted",
|
||||||
|
replaces:"Cavalry",
|
||||||
|
uniqueTo:"Russia",
|
||||||
|
movement:4,
|
||||||
|
strength:34,
|
||||||
|
cost: 225,
|
||||||
|
requiredTech:"Military Science",
|
||||||
|
requiredResource:"Horses",
|
||||||
|
upgradesTo:"Landship",
|
||||||
|
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Damaged Enemy Bonus 33%" ],
|
||||||
|
hurryCostModifier:20,
|
||||||
|
attackSound:"horse"
|
||||||
|
//This Russian unique unit should replace Cavalry and also deal +33% damage to damaged units.
|
||||||
|
},
|
||||||
|
*/
|
||||||
{
|
{
|
||||||
name:"Artillery",
|
name:"Artillery",
|
||||||
unitType:"Siege",
|
unitType:"Siege",
|
||||||
@ -600,6 +693,7 @@
|
|||||||
uniques:["Can move after attacking","No defensive terrain bonus"]
|
uniques:["Can move after attacking","No defensive terrain bonus"]
|
||||||
hurryCostModifier:20,
|
hurryCostModifier:20,
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
name:"Anti-Tank Gun",
|
name:"Anti-Tank Gun",
|
||||||
unitType:"Melee",
|
unitType:"Melee",
|
||||||
|
Reference in New Issue
Block a user