update translation (#1258)

* update

* update

* update

* update

* update

* update

* update

* range extension

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update
This commit is contained in:
lishaoxia1985
2019-10-30 21:45:03 +08:00
committed by Yair Morgenstern
parent 94061f045e
commit 1f8db38ea2
3 changed files with 3 additions and 3 deletions

View File

@ -342,7 +342,7 @@
French:"Mise à niveau vers [unitType] ([goldCost] or)" //or Amélioration en [unitType] ([goldCost] or)
Romanian:"Avansare [unitType] ([goldCost] aur)"
Spanish:"Mejorar a [unitType] ([goldCost] de oro)"
Simplified_Chinese:"升级[unitType](需要[goldCost]金钱)"
Simplified_Chinese:"升级[unitType]([goldCost]金钱)"
Portuguese:"Melhoria a [unitType] ([goldCost] ouro)"
German:"Verbessere [unitType] ([goldCost] Gold)"
Japanese:"[unitType][goldCost] goldにアップグレードする",

View File

@ -314,7 +314,7 @@
Italian:"Può costruire miglioramenti sulle risorse acquatiche"
French:"Peut créer des améliorations de ressources maritimes"
Romanian:"Poate crea îmbunătățiri pe resurse acvatice"
Simplified_Chinese:"可在水域资源上建造设施工船将被消耗掉"
Simplified_Chinese:"可在水域资源上建造设施(工船将被消耗掉)"
Portuguese:"Pode criar melhorias em recursos aquáticos"
German:"Kann Verbesserungen auf Wasserfeldern bauen"
Russian:"Может создать улучшения на водных ресурсах"

View File

@ -61,7 +61,7 @@ class UnitActionsTable(val worldScreen: WorldScreen) : Table(){
if (unit == null) return
if(!worldScreen.isPlayersTurn) return // No actions when it's not your turn!
for (button in UnitActions().getUnitActions(unit, worldScreen).map { getUnitActionButton(it) })
add(button).colspan(2).pad(5f).row()
add(button).colspan(2).padBottom(2f).row()
pack()
}