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update translation (#1258)
* update * update * update * update * update * update * update * range extension * update * update * update * update * update * update * update * update * update * update * update * update * update * update * update * update * update * update * update * update * update * update * update * update
This commit is contained in:

committed by
Yair Morgenstern

parent
94061f045e
commit
1f8db38ea2
@ -342,7 +342,7 @@
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French:"Mise à niveau vers [unitType] ([goldCost] or)" //or Amélioration en [unitType] ([goldCost] or)
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Romanian:"Avansare [unitType] ([goldCost] aur)"
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Spanish:"Mejorar a [unitType] ([goldCost] de oro)"
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Simplified_Chinese:"升级到[unitType](需要[goldCost]金钱)"
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Simplified_Chinese:"升级为[unitType]([goldCost]金钱)"
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Portuguese:"Melhoria a [unitType] ([goldCost] ouro)"
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German:"Verbessere [unitType] ([goldCost] Gold)"
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Japanese:"[unitType]([goldCost] gold)にアップグレードする",
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@ -314,7 +314,7 @@
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Italian:"Può costruire miglioramenti sulle risorse acquatiche"
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French:"Peut créer des améliorations de ressources maritimes"
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Romanian:"Poate crea îmbunătățiri pe resurse acvatice"
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Simplified_Chinese:"可在水域资源上建造设施(工船将被消耗掉)"
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Simplified_Chinese:"可在水域资源上建造设施(工船将被消耗掉)"
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Portuguese:"Pode criar melhorias em recursos aquáticos"
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German:"Kann Verbesserungen auf Wasserfeldern bauen"
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Russian:"Может создать улучшения на водных ресурсах"
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@ -61,7 +61,7 @@ class UnitActionsTable(val worldScreen: WorldScreen) : Table(){
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if (unit == null) return
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if(!worldScreen.isPlayersTurn) return // No actions when it's not your turn!
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for (button in UnitActions().getUnitActions(unit, worldScreen).map { getUnitActionButton(it) })
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add(button).colspan(2).pad(5f).row()
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add(button).colspan(2).padBottom(2f).row()
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pack()
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}
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