Added translations of unit promotions

This commit is contained in:
Yair Morgenstern 2019-02-18 23:01:32 +02:00
parent 063c00a61d
commit 2313f72cac

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@ -7394,5 +7394,61 @@
French:"Détruiser [civName]"
}
// Unit Promotions
"Accuracy I":{}
"Accuracy II":{}
"Accuracy III":{}
"Bonus vs units in open terrain 15%":{}
"Barrage I":{}
"Barrage II":{}
"Barrage III":{}
"Bonus vs units in rough terrain 15%":{}
"Shock I":{}
"Shock II":{}
"Shock III":{}
"Drill I":{}
"Drill II":{}
"Drill III":{}
"Scouting I":{}
"Scouting II":{}
"Scouting III":{}
"+1 Movement":{}
"Cover I":{}
"Cover II":{}
"+25% Defence against ranged attacks":{}
"March":{}
"Unit will heal every turn, even if it performs an action":{}
"Charge":{}
"Bonus vs wounded units 33%":{}
"Mobility":{}
"Siege":{}
"Volley":{}
"Sentry":{}
"Range":{}
"+1 Range":{}
"Indirect Fire":{}
"Ranged attacks may be performed over obstacles":{}
"Formation I":{}
"Formation II":{}
"Blitz":{}
"1 additional attack per turn":{}
"Logistics":{}
"Bombardment I":{}
"Bombardment II":{}
"Bombardment III":{}
"Bonus vs land units 33%":{}
"Bonus vs land units 34%":{}
"Boarding Party I":{}
"Boarding Party II":{}
"Boarding Party III":{}
"Bonus vs water units 15%":{}
"Coastal Raider I":{}
"Coastal Raider II":{}
"Coastal Raider III":{}
"Targeting I":{}
"Targeting II":{}
"Targeting III":{}
"Wolfpack I":{}
"Wolfpack II":{}
"Wolfpack III":{}
}