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Added translations of unit promotions
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@ -7394,5 +7394,61 @@
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French:"Détruiser [civName]"
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}
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// Unit Promotions
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"Accuracy I":{}
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"Accuracy II":{}
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"Accuracy III":{}
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"Bonus vs units in open terrain 15%":{}
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"Barrage I":{}
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"Barrage II":{}
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"Barrage III":{}
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"Bonus vs units in rough terrain 15%":{}
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"Shock I":{}
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"Shock II":{}
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"Shock III":{}
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"Drill I":{}
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"Drill II":{}
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"Drill III":{}
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"Scouting I":{}
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"Scouting II":{}
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"Scouting III":{}
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"+1 Movement":{}
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"Cover I":{}
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"Cover II":{}
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"+25% Defence against ranged attacks":{}
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"March":{}
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"Unit will heal every turn, even if it performs an action":{}
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"Charge":{}
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"Bonus vs wounded units 33%":{}
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"Mobility":{}
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"Siege":{}
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"Volley":{}
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"Sentry":{}
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"Range":{}
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"+1 Range":{}
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"Indirect Fire":{}
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"Ranged attacks may be performed over obstacles":{}
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"Formation I":{}
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"Formation II":{}
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"Blitz":{}
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"1 additional attack per turn":{}
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"Logistics":{}
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"Bombardment I":{}
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"Bombardment II":{}
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"Bombardment III":{}
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"Bonus vs land units 33%":{}
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"Bonus vs land units 34%":{}
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"Boarding Party I":{}
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"Boarding Party II":{}
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"Boarding Party III":{}
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"Bonus vs water units 15%":{}
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"Coastal Raider I":{}
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"Coastal Raider II":{}
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"Coastal Raider III":{}
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"Targeting I":{}
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"Targeting II":{}
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"Targeting III":{}
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"Wolfpack I":{}
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"Wolfpack II":{}
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"Wolfpack III":{}
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}
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