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Generified more building uniques and merged functionality of global and city uniques when alculating tile stats
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@ -139,7 +139,7 @@
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"gold": 5,
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"greatPersonPoints": {"gold": 1},
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"isWonder": true,
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"uniques": ["Can only be built in coastal cities", "+1 gold from worked water tiles in city"],
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"uniques": ["Can only be built in coastal cities", "[+1 Gold] from [Water] tiles in this city"],
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"requiredTech": "Iron Working",
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"quote": "'Why man, he doth bestride the narrow world like a colossus, and we petty men walk under his huge legs, and peep about to find ourselves dishonorable graves.' - William Shakespeare, Julius Caesar"
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},
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@ -427,7 +427,7 @@
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"name": "Harbor",
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"maintenance": 2,
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"hurryCostModifier": 25,
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"uniques": ["+1 production from all sea resources worked by the city",
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"uniques": ["[+1 Production] from [Water resource] tiles in this city",
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"Connects trade routes over water","Can only be built in coastal cities"],
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"requiredTech": "Compass"
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},
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@ -658,7 +658,7 @@
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"hurryCostModifier": 25,
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"maintenance": 2,
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"requiredBuilding": "Harbor",
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"uniques": ["+1 production and gold from all sea resources worked by the city",
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"uniques": ["[+1 Production, +1 Gold] from [Water resource] tiles in this city",
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"Can only be built in coastal cities", "+[15]% production when building [naval units] in this city"],
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"requiredTech": "Navigation"
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},
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@ -195,7 +195,6 @@ Sun Never Sets =
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Ancien Régime =
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Strategic Resources provide +1 Production, and Horses, Iron and Uranium Resources provide double quantity =
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Strategic resources =
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Siberian Riches =
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+25% Production towards any buildings that already exist in the Capital =
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@ -682,6 +681,7 @@ Policies =
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Base happiness =
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Occupied City =
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Buildings =
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# For the "when constructing [military units]" translation
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military units =
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melee units =
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@ -689,6 +689,11 @@ mounted units =
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naval units =
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# For the All "newly-trained [relevant] units in this city receive the [] promotion" translation. Relevant as in 'units that can receive'
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relevant =
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# For '[stats] from [Water] tiles in this city'
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Water =
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# For [stats] from [Water resource] tiles in this city
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Water resource =
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Wonders =
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Base values =
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Bonuses =
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