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4.12.13
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changelog.md
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changelog.md
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## 4.12.13
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Fix endless loop when many units can transfer movement to each other
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Special nuke animation, to make it feel more momentous
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Remove line breaks from game data when loading games (affects some uploaded bug reports)
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Better repeatable unique randomization
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Better display of "object is missing a name" errors
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special nuke animation, to make it feel more momentous
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Better state-based random - ensure repeatability while increasing diversity (less "bunching" of so-called "random" results)
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Okay that was dumb
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4.12.12-patch2
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Revert "AI can no longer buy wonders"
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Resolved - mapUnitFilter errors for correct values
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4.12.12-patch1
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Remove crashing holiday
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Modding:
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- mapUnitFilter no longer errors for correct values
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- Better display of "object is missing a name" errors
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- Fix endless loop when many units can transfer movement to each other
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By tuvus:
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- Made Gold Gifting moddable
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- Make AI difficulty changable
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- Make AI difficulty moddable
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Repair Qingmin holiday - By SomeTroglodyte
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@ -1,28 +1,15 @@
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Fix endless loop when many units can transfer movement to each other
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Special nuke animation, to make it feel more momentous
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Remove line breaks from game data when loading games (affects some uploaded bug reports)
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Better repeatable unique randomization
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Better display of "object is missing a name" errors
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special nuke animation, to make it feel more momentous
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Better state-based random - ensure repeatability while increasing diversity (less "bunching" of so-called "random" results)
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Okay that was dumb
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4.12.12-patch2
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Revert "AI can no longer buy wonders"
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Resolved - mapUnitFilter errors for correct values
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4.12.12-patch1
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Remove crashing holiday
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Modding:
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- mapUnitFilter no longer errors for correct values
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- Better display of "object is missing a name" errors
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- Fix endless loop when many units can transfer movement to each other
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By tuvus:
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- Made Gold Gifting moddable
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- Make AI difficulty changable
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- Make AI difficulty moddable
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Repair Qingmin holiday - By SomeTroglodyte
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