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Resolved #3186 - Diplomacy overview displays war/peace status and not relationship level.
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@ -73,46 +73,7 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
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val setDiplomacyButton = "Diplomacy".toTextButton()
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setDiplomacyButton.onClick {
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centerTable.clear()
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val relevantCivs = viewingPlayer.gameInfo.civilizations.filter { !it.isBarbarian() && !it.isCityState() }
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val playerKnowsAndUndefeatedCivs = relevantCivs.filter { playerKnows(it) && !it.isDefeated() }
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val playerKnowsAndDefeatedCivs = relevantCivs.filter { playerKnows(it) && it.isDefeated() }
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if (playerKnowsAndUndefeatedCivs.size > 1)
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centerTable.add(getDiplomacyGroup())
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val civTable = Table()
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civTable.background = ImageGetter.getBackground(Color.BLACK)
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civTable.add("[${relevantCivs.size}] Civilizations in the game".toLabel()).pad(5f).colspan(4).row()
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val titleTable = Table()
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titleTable.add("Our Civilization:".toLabel())
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titleTable.add(ImageGetter.getNationIndicator(viewingPlayer.nation,25f)).pad(5f)
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titleTable.add(viewingPlayer.civName.toLabel()).left().row()
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civTable.add(titleTable).colspan(4).row()
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civTable.addSeparator()
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civTable.add("Known and alive ([${playerKnowsAndUndefeatedCivs.size - 1}])".toLabel()).pad(5f).colspan(4).row()
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if (playerKnowsAndUndefeatedCivs.size > 1){
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civTable.addSeparator()
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playerKnowsAndUndefeatedCivs.filter { it != viewingPlayer }.forEach {
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civTable.add(ImageGetter.getNationIndicator(it.nation,25f)).pad(5f)
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if (playerKnowsAndUndefeatedCivs.indexOf(it) % 2 == 0)
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civTable.add(it.civName.toLabel()).left().row()
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else civTable.add(it.civName.toLabel()).left()
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}
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}
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civTable.addSeparator()
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civTable.add("Known and defeated ([${playerKnowsAndDefeatedCivs.size}])".toLabel()).pad(5f).colspan(4).row()
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if (playerKnowsAndDefeatedCivs.isNotEmpty()){
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civTable.addSeparator()
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playerKnowsAndDefeatedCivs.forEach {
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civTable.add(ImageGetter.getNationIndicator(it.nation,25f)).pad(5f)
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if (playerKnowsAndDefeatedCivs.indexOf(it) % 2 != 0)
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civTable.add(it.civName.toLabel()).left().row()
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else civTable.add(it.civName.toLabel()).left()
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}
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}
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val civTableScrollPane = ScrollPane(civTable)
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civTableScrollPane.setOverscroll(false,false)
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centerTable.add(civTableScrollPane.addBorder(2f, Color.WHITE)).pad(10f)
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centerTable.pack()
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setDiplomacyTable()
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}
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topTable.add(setDiplomacyButton)
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@ -140,6 +101,49 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
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stage.addActor(table)
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}
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private fun setDiplomacyTable() {
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centerTable.clear()
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val relevantCivs = viewingPlayer.gameInfo.civilizations.filter { !it.isBarbarian() && !it.isCityState() }
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val playerKnowsAndUndefeatedCivs = relevantCivs.filter { playerKnows(it) && !it.isDefeated() }
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val playerKnowsAndDefeatedCivs = relevantCivs.filter { playerKnows(it) && it.isDefeated() }
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if (playerKnowsAndUndefeatedCivs.size > 1)
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centerTable.add(getDiplomacyGroup())
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val civTable = Table()
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civTable.background = ImageGetter.getBackground(Color.BLACK)
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civTable.add("[${relevantCivs.size}] Civilizations in the game".toLabel()).pad(5f).colspan(4).row()
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val titleTable = Table()
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titleTable.add("Our Civilization:".toLabel())
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titleTable.add(ImageGetter.getNationIndicator(viewingPlayer.nation, 25f)).pad(5f)
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titleTable.add(viewingPlayer.civName.toLabel()).left().row()
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civTable.add(titleTable).colspan(4).row()
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civTable.addSeparator()
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civTable.add("Known and alive ([${playerKnowsAndUndefeatedCivs.size - 1}])".toLabel()).pad(5f).colspan(4).row()
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if (playerKnowsAndUndefeatedCivs.size > 1) {
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civTable.addSeparator()
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playerKnowsAndUndefeatedCivs.filter { it != viewingPlayer }.forEach {
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civTable.add(ImageGetter.getNationIndicator(it.nation, 25f)).pad(5f)
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if (playerKnowsAndUndefeatedCivs.indexOf(it) % 2 == 0)
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civTable.add(it.civName.toLabel()).left().row()
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else civTable.add(it.civName.toLabel()).left()
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}
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}
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civTable.addSeparator()
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civTable.add("Known and defeated ([${playerKnowsAndDefeatedCivs.size}])".toLabel()).pad(5f).colspan(4).row()
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if (playerKnowsAndDefeatedCivs.isNotEmpty()) {
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civTable.addSeparator()
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playerKnowsAndDefeatedCivs.forEach {
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civTable.add(ImageGetter.getNationIndicator(it.nation, 25f)).pad(5f)
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if (playerKnowsAndDefeatedCivs.indexOf(it) % 2 != 0)
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civTable.add(it.civName.toLabel()).left().row()
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else civTable.add(it.civName.toLabel()).left()
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}
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}
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val civTableScrollPane = ScrollPane(civTable)
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civTableScrollPane.setOverscroll(false, false)
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centerTable.add(civTableScrollPane.addBorder(2f, Color.WHITE)).pad(10f)
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centerTable.pack()
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}
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private fun setStats() {
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game.settings.addCompletedTutorialTask("See your stats breakdown")
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centerTable.clear()
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@ -371,17 +375,17 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
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val playerKnowsAndUndefeatedCivs = relevantCivs.filter { playerKnows(it) && !it.isDefeated() }
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val freeHeight = stage.height - topTable.height
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val group = Group()
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group.setSize(freeHeight,freeHeight)
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group.setSize(freeHeight, freeHeight)
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val civGroups = HashMap<String, Actor>()
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val civLines = HashMap<String, MutableSet<Actor>>()
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for(i in 0..playerKnowsAndUndefeatedCivs.lastIndex){
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for (i in 0..playerKnowsAndUndefeatedCivs.lastIndex) {
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val civ = playerKnowsAndUndefeatedCivs[i]
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val civGroup = ImageGetter.getNationIndicator(civ.nation,30f)
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val civGroup = ImageGetter.getNationIndicator(civ.nation, 30f)
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val vector = HexMath.getVectorForAngle(2 * Math.PI.toFloat() *i / playerKnowsAndUndefeatedCivs.size)
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val vector = HexMath.getVectorForAngle(2 * Math.PI.toFloat() * i / playerKnowsAndUndefeatedCivs.size)
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civGroup.center(group)
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civGroup.moveBy(vector.x*freeHeight/2.25f, vector.y*freeHeight/2.25f)
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civGroup.moveBy(vector.x * freeHeight / 2.25f, vector.y * freeHeight / 2.25f)
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civGroup.touchable = Touchable.enabled
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civGroup.onClick {
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onCivClicked(civLines, civ.civName)
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@ -393,8 +397,7 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
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for (civ in relevantCivs.filter { playerKnows(it) && !it.isDefeated() })
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for (diplomacy in civ.diplomacy.values.filter {
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it.otherCiv().isMajorCiv()
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&& playerKnows(it.otherCiv()) && !it.otherCiv().isDefeated()
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it.otherCiv().isMajorCiv() && playerKnows(it.otherCiv()) && !it.otherCiv().isDefeated()
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}) {
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val civGroup = civGroups[civ.civName]!!
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val otherCivGroup = civGroups[diplomacy.otherCivName]!!
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@ -405,8 +408,7 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
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val statusLine = ImageGetter.getLine(civGroup.x + civGroup.width / 2, civGroup.y + civGroup.height / 2,
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otherCivGroup.x + otherCivGroup.width / 2, otherCivGroup.y + otherCivGroup.height / 2, 2f)
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val diplomacyLevel = diplomacy.diplomaticModifiers.values.sum()
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statusLine.color = getColorForDiplomacyLevel(diplomacyLevel)
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statusLine.color = if (diplomacy.diplomaticStatus == DiplomaticStatus.Peace) Color.GREEN else Color.RED
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civLines[civ.civName]!!.add(statusLine)
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@ -449,17 +451,6 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
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selectedLines.forEach { it.isVisible = !it.isVisible }
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}
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private fun getColorForDiplomacyLevel(value: Float): Color {
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var amplitude = min(1.0f,abs(value)/80) // 80 = RelationshipLevel.Ally
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val shade = max(0.5f - amplitude, 0.0f)
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amplitude = max(amplitude, 0.5f)
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return Color( if (sign(value) < 0) amplitude else shade,
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if (sign(value) > 0) amplitude else shade,
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shade,1.0f)
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}
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private fun getResourcesTable(): Table {
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val resourcesTable = Table().apply { defaults().pad(10f) }
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