Resolved #4647 - influence-by-game-progress works as intended

This commit is contained in:
Yair Morgenstern 2021-07-30 15:41:54 +03:00
parent 3388c540d5
commit 4bcf821879

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@ -740,7 +740,7 @@ class CivilizationInfo {
// line 8681 and below
var influenceGained = giftAmount.toFloat().pow(1.01f) / 9.8f
val gameProgressApproximate = min(gameInfo.turns / (400f * gameInfo.gameParameters.gameSpeed.modifier), 1f)
influenceGained *= 1 - (2/3) * gameProgressApproximate
influenceGained *= 1 - (2/3f) * gameProgressApproximate
influenceGained *= when (gameInfo.gameParameters.gameSpeed) {
GameSpeed.Quick -> 1.25f
GameSpeed.Standard -> 1f