This commit is contained in:
Yair Morgenstern 2021-04-28 22:38:49 +03:00
parent 14ca67ca61
commit 72bf5f198d
3 changed files with 24 additions and 15 deletions

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@ -267,9 +267,7 @@ Mods: = Modifikationen
Base ruleset mods: = Basisregelsatz Modifikationen Base ruleset mods: = Basisregelsatz Modifikationen
Extension mods: = Erweiterungs Modifikationen Extension mods: = Erweiterungs Modifikationen
# Requires translation!
World Wrap = World Wrap World Wrap = World Wrap
# Requires translation!
World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = World Wrap Karten verbrauchen sehr viel Speicher - Das erstellen von großen World Wrap Karten kann bei Android zu einem Absturz führen! World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = World Wrap Karten verbrauchen sehr viel Speicher - Das erstellen von großen World Wrap Karten kann bei Android zu einem Absturz führen!
# Multiplayer # Multiplayer
@ -514,7 +512,6 @@ Culture = Kultur
Food = Nahrung Food = Nahrung
Crop Yield = Ernteertrag Crop Yield = Ernteertrag
# Requires translation!
Territory = Territorium Territory = Territorium
Force = Kampfkraft Force = Kampfkraft
GOLDEN AGE = GOLDENES ZEITALTER GOLDEN AGE = GOLDENES ZEITALTER
@ -2987,7 +2984,6 @@ Ocean = Ozean
Coast = Küste Coast = Küste
Occurs at temperature between [param] and [param2] and humidity between [param3] and [amount] = Tritt auf bei temperaturen zwischen [param] und [param2] und einer Feuchtigkeit zwischen [param3] und [amount] Occurs at temperature between [param] and [param2] and humidity between [param3] and [amount] = Tritt auf bei temperaturen zwischen [param] und [param2] und einer Feuchtigkeit zwischen [param3] und [amount]
# Requires translation!
Open terrain = Offenes Gelände Open terrain = Offenes Gelände
Grassland = Wiese Grassland = Wiese
@ -2999,7 +2995,6 @@ Desert = Wüste
Lakes = Seen Lakes = Seen
# Requires translation!
Rough terrain = Unwegsames Gelände Rough terrain = Unwegsames Gelände
Hill = Hügel Hill = Hügel
@ -3103,7 +3098,6 @@ Manufactory = Fabrik
Customs house = Zollamt Customs house = Zollamt
Deal 30 damage to adjacent enemy units = Fügt angrgenzenden gegnerischen Einheiten 30 Schadenspunkte pro Runde zu Deal 30 damage to adjacent enemy units = Fügt angrgenzenden gegnerischen Einheiten 30 Schadenspunkte pro Runde zu
# Requires translation!
Can be built just outside your borders = Kann nur außerhalb Deiner eigenen Grenzen gebaut werden Can be built just outside your borders = Kann nur außerhalb Deiner eigenen Grenzen gebaut werden
Citadel = Zitadelle Citadel = Zitadelle
@ -3190,7 +3184,6 @@ Heal Instantly = Sofortige Heilung
Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion = Heile diese Einheit um 50 LP; dadurch kann keine Beförderung mehr gewählt werden. Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion = Heile diese Einheit um 50 LP; dadurch kann keine Beförderung mehr gewählt werden.
Accuracy I = Genauigkeit I Accuracy I = Genauigkeit I
# Requires translation!
+[amount]% Strength in [param] = +[amount]% Stärke in [param] +[amount]% Strength in [param] = +[amount]% Stärke in [param]
Accuracy II = Genauigkeit II Accuracy II = Genauigkeit II
@ -3204,7 +3197,6 @@ Barrage II = Sperrfeuer II
Barrage III = Sperrfeuer III Barrage III = Sperrfeuer III
Volley = Salve Volley = Salve
# Requires translation!
+[amount]% Strength vs [unitType] = +[amount]% Stärke gegen [unitType] +[amount]% Strength vs [unitType] = +[amount]% Stärke gegen [unitType]
Extended Range = erweiterte Reichweite Extended Range = erweiterte Reichweite

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@ -3,8 +3,8 @@ package com.unciv.build
object BuildConfig { object BuildConfig {
const val kotlinVersion = "1.4.30" const val kotlinVersion = "1.4.30"
const val appName = "Unciv" const val appName = "Unciv"
const val appCodeNumber = 559 const val appCodeNumber = 560
const val appVersion = "3.14.3-patch1" const val appVersion = "3.14.4"
const val gdxVersion = "1.10.0" const val gdxVersion = "1.10.0"
const val roboVMVersion = "2.3.1" const val roboVMVersion = "2.3.1"

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@ -1,12 +1,29 @@
## 3.14.4
Resolved #3524 - Happiness in city overview now calculated correctly
Added Happiness (and Faith for Religion mods) to stats list - #3524
Resolved #3837 - Harad -> Harald in Denmark greeting
By SomeTroglodyte:
- Keyboard navigation to switch panes within overview screen
- Some visual improvements for the Mod Manager Screen
- Bigger target on "next city" button
- Fixed #3729 "Android crash on loading from custom location"
By GGGuenni:
- Added fogOfWarColor and unexploredTileColor
- Fixed internal TileSetConfigs not getting loaded on android
## 3.14.3 ## 3.14.3
Added "Updated!" next to updated mods in mod management screen Added 'update time', 'open Github page', and marked updated mods, in mod management screen
Added 'last updated time' and 'open Github page of mod' in mod management screen Cannot enter diplomacy screen for irrelevant civs through diplomacy overview
Cannot enter diplomacy screen for self, defeated and spectator civs through diplomacy overview Resolved #3817 - don't display resource requirements twice
Resolved #3817 - don't display resource requirements from uniques twice
By SomeTroglodyte: By SomeTroglodyte: