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3.14.4
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@ -267,9 +267,7 @@ Mods: = Modifikationen
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Base ruleset mods: = Basisregelsatz Modifikationen
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Extension mods: = Erweiterungs Modifikationen
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# Requires translation!
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World Wrap = World Wrap
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# Requires translation!
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World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = World Wrap Karten verbrauchen sehr viel Speicher - Das erstellen von großen World Wrap Karten kann bei Android zu einem Absturz führen!
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# Multiplayer
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@ -514,7 +512,6 @@ Culture = Kultur
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Food = Nahrung
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Crop Yield = Ernteertrag
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# Requires translation!
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Territory = Territorium
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Force = Kampfkraft
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GOLDEN AGE = GOLDENES ZEITALTER
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@ -2987,7 +2984,6 @@ Ocean = Ozean
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Coast = Küste
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Occurs at temperature between [param] and [param2] and humidity between [param3] and [amount] = Tritt auf bei temperaturen zwischen [param] und [param2] und einer Feuchtigkeit zwischen [param3] und [amount]
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# Requires translation!
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Open terrain = Offenes Gelände
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Grassland = Wiese
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@ -2999,7 +2995,6 @@ Desert = Wüste
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Lakes = Seen
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# Requires translation!
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Rough terrain = Unwegsames Gelände
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Hill = Hügel
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@ -3103,7 +3098,6 @@ Manufactory = Fabrik
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Customs house = Zollamt
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Deal 30 damage to adjacent enemy units = Fügt angrgenzenden gegnerischen Einheiten 30 Schadenspunkte pro Runde zu
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# Requires translation!
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Can be built just outside your borders = Kann nur außerhalb Deiner eigenen Grenzen gebaut werden
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Citadel = Zitadelle
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@ -3190,7 +3184,6 @@ Heal Instantly = Sofortige Heilung
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Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion = Heile diese Einheit um 50 LP; dadurch kann keine Beförderung mehr gewählt werden.
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Accuracy I = Genauigkeit I
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# Requires translation!
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+[amount]% Strength in [param] = +[amount]% Stärke in [param]
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Accuracy II = Genauigkeit II
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@ -3204,7 +3197,6 @@ Barrage II = Sperrfeuer II
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Barrage III = Sperrfeuer III
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Volley = Salve
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# Requires translation!
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+[amount]% Strength vs [unitType] = +[amount]% Stärke gegen [unitType]
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Extended Range = erweiterte Reichweite
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@ -3,8 +3,8 @@ package com.unciv.build
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object BuildConfig {
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const val kotlinVersion = "1.4.30"
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const val appName = "Unciv"
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const val appCodeNumber = 559
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const val appVersion = "3.14.3-patch1"
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const val appCodeNumber = 560
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const val appVersion = "3.14.4"
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const val gdxVersion = "1.10.0"
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const val roboVMVersion = "2.3.1"
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27
changelog.md
27
changelog.md
@ -1,12 +1,29 @@
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## 3.14.4
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Resolved #3524 - Happiness in city overview now calculated correctly
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Added Happiness (and Faith for Religion mods) to stats list - #3524
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Resolved #3837 - Harad -> Harald in Denmark greeting
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By SomeTroglodyte:
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- Keyboard navigation to switch panes within overview screen
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- Some visual improvements for the Mod Manager Screen
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- Bigger target on "next city" button
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- Fixed #3729 "Android crash on loading from custom location"
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By GGGuenni:
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- Added fogOfWarColor and unexploredTileColor
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- Fixed internal TileSetConfigs not getting loaded on android
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## 3.14.3
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Added "Updated!" next to updated mods in mod management screen
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Added 'update time', 'open Github page', and marked updated mods, in mod management screen
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Added 'last updated time' and 'open Github page of mod' in mod management screen
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Cannot enter diplomacy screen for irrelevant civs through diplomacy overview
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Cannot enter diplomacy screen for self, defeated and spectator civs through diplomacy overview
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Resolved #3817 - don't display resource requirements from uniques twice
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Resolved #3817 - don't display resource requirements twice
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By SomeTroglodyte:
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