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Translations update (#3899)
* Update Japanese.properties (#3896) * Update German.properties (#3894) * Update Japanese.properties (#3880) translation of untranslated parts and retouch Co-authored-by: Yair Morgenstern <yairm210@hotmail.com> Co-authored-by: paontv <57051667+paontv@users.noreply.github.com> Co-authored-by: Martin Pechstein <77325495+Mape6@users.noreply.github.com> Co-authored-by: ko-chan-28 <70871262+ko-chan-28@users.noreply.github.com>
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@ -930,6 +930,15 @@ Done! = Abgeschlossen!
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Delete [modName] = Lösche [modName]
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Delete [modName] = Lösche [modName]
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Are you SURE you want to delete this mod? = SICHER, dass diese Modifikation gelöscht werden soll?
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Are you SURE you want to delete this mod? = SICHER, dass diese Modifikation gelöscht werden soll?
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Updated = Aktualisiert
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Updated = Aktualisiert
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Current mods = Installierte Modifikationen
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Downloadable mods = Ladbare Modifikationen
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Next page = Nächste Seite
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Open Github page = Auf Github öffnen
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Enable as permanent visual mod = Als permanente visuelle Modifikation aktivieren
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Disable as permanent visual mod = Als permanente visuelle Modifikation deaktivieren
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Installed = Installiert
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Downloaded! = Heruntergeladen!
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Could not download mod = Konnte Modifikation nicht herunterladen
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# Uniques that are relevant to more than one type of game object
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# Uniques that are relevant to more than one type of game object
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@ -268,9 +268,9 @@ Base ruleset mods: = ルールセットmod:
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Extension mods: = 拡張mod:
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Extension mods: = 拡張mod:
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# Requires translation!
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# Requires translation!
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World Wrap =
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World Wrap = ワールドラップ
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# Requires translation!
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# Requires translation!
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World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! =
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World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = ワールドラップのマップは非常に多くのメモリを消費します。Androidで大きなワールドラップのマップを生成すると、クラッシュするかもしれません。
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# Multiplayer
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# Multiplayer
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@ -515,7 +515,7 @@ Food = 食料
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Crop Yield = 産出量
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Crop Yield = 産出量
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# Requires translation!
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# Requires translation!
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Territory =
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Territory = 領土
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Force = 軍事力
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Force = 軍事力
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GOLDEN AGE = 黄金時代
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GOLDEN AGE = 黄金時代
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Golden Age = 黄金時代
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Golden Age = 黄金時代
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@ -725,8 +725,9 @@ You have no control over the the production of puppeted cities. = 生産を管
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Puppeted cities also generate 25% less Gold and Science. = 科学力、文化力-25%
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Puppeted cities also generate 25% less Gold and Science. = 科学力、文化力-25%
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A puppeted city can be annexed at any time. = 傀儡国家はいつでも併合できる。
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A puppeted city can be annexed at any time. = 傀儡国家はいつでも併合できる。
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# Requires translation!
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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Liberate (city returns to [originalOwner]) = 解放(都市を[originalOwner]に戻す)
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = 都市を開放すると、元の所有者に戻され、関係が改善する。
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = 都市を解放すると、元の所有者に戻され、関係が改善する。
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Raze = 焼却
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Raze = 焼却
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Razing the city annexes it, and starts razing the city to the ground. = 都市を併合して破壊する。
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Razing the city annexes it, and starts razing the city to the ground. = 都市を併合して破壊する。
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The population will gradually dwindle until the city is destroyed. = 都市が破壊されるまで、人口は徐々に減少する。
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The population will gradually dwindle until the city is destroyed. = 都市が破壊されるまで、人口は徐々に減少する。
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@ -934,7 +935,7 @@ Done! = 完了!
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Delete [modName] = [modName]を消去
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Delete [modName] = [modName]を消去
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Are you SURE you want to delete this mod? = このMODを削除しますか?
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Are you SURE you want to delete this mod? = このMODを削除しますか?
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# Requires translation!
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# Requires translation!
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Updated =
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Updated = アップデート
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# Uniques that are relevant to more than one type of game object
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# Uniques that are relevant to more than one type of game object
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@ -2704,7 +2705,7 @@ Theocracy = 神権政治
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+[amount]% [stat] from every [building] = すべての[building]から+[amount]%の[stat]を得る
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+[amount]% [stat] from every [building] = すべての[building]から+[amount]%の[stat]を得る
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Reformation = 改革
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Reformation = 改革
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Free Religion = 宗教的寛容
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Free Religion = 宗教的寛容
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Piety Complete = 敬虔
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Piety Complete = 敬虔コンプリート
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Classical era = 古典
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Classical era = 古典
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Piety = 敬虔
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Piety = 敬虔
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+[amount]% Production when constructing [stat] buildings = [stat]の建物を建設するとき生産力+[amount]%
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+[amount]% Production when constructing [stat] buildings = [stat]の建物を建設するとき生産力+[amount]%
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@ -2989,7 +2990,7 @@ Coast = 近海
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Occurs at temperature between [param] and [param2] and humidity between [param3] and [amount] = 気温[param]~[param2]、湿度[param3]~[amount]で発生
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Occurs at temperature between [param] and [param2] and humidity between [param3] and [amount] = 気温[param]~[param2]、湿度[param3]~[amount]で発生
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# Requires translation!
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# Requires translation!
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Open terrain =
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Open terrain = 平坦な地形
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Grassland = 草原
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Grassland = 草原
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Plains = 平原
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Plains = 平原
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@ -3000,12 +3001,15 @@ Desert = 砂漠
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Lakes = 湖
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Lakes = 湖
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Rough terrain = 起伏に富んだ地形
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Hill = 丘陵
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Mountain = 山岳
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Mountain = 山岳
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Snow = 氷土
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Snow = 氷土
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# Requires translation!
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# Requires translation!
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Rough terrain =
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Rough terrain = 荒い地形
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Hill = 丘陵
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Hill = 丘陵
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Provides a one-time Production bonus to the closest city when cut down = 消去時に最寄りの都市へ1回限りの生産ボーナスを付与
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Provides a one-time Production bonus to the closest city when cut down = 消去時に最寄りの都市へ1回限りの生産ボーナスを付与
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@ -3105,7 +3109,7 @@ Customs house = 税関
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Deal 30 damage to adjacent enemy units = 隣接する敵ユニットに30ダメージ
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Deal 30 damage to adjacent enemy units = 隣接する敵ユニットに30ダメージ
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# Requires translation!
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# Requires translation!
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Can be built just outside your borders =
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Can be built just outside your borders = 国境のすぐ外に建てられる
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Citadel = 城塞
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Citadel = 城塞
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Can only be built on Coastal tiles = 沿岸部のタイルにのみ建設可能
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Can only be built on Coastal tiles = 沿岸部のタイルにのみ建設可能
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@ -3115,7 +3119,7 @@ Cannot be built on bonus resource = ボーナス資源の上では建設でき
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Terrace farm = 棚田
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Terrace farm = 棚田
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# Requires translation!
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# Requires translation!
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Unpillagable =
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Unpillagable = 侵略不可
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Ancient ruins = 古代遺跡
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Ancient ruins = 古代遺跡
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City ruins = 廃墟都市
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City ruins = 廃墟都市
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@ -3191,8 +3195,7 @@ Heal Instantly = 瞬時回復
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Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion = ユニットの体力を50回復する。ただし、他の昇進を選ぶ機会を見送ることになる。
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Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion = ユニットの体力を50回復する。ただし、他の昇進を選ぶ機会を見送ることになる。
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Accuracy I = 命中率 I
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Accuracy I = 命中率 I
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# Requires translation!
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+[amount]% Strength in [param] = [param]での戦闘力+[amount]%
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+[amount]% Strength in [param] =
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Accuracy II = 命中率 II
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Accuracy II = 命中率 II
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@ -3206,13 +3209,13 @@ Barrage III = 一斉射撃 III
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Volley = 一斉射撃
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Volley = 一斉射撃
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# Requires translation!
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# Requires translation!
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+[amount]% Strength vs [unitType] =
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+[amount]% Strength vs [unitType] = [unitType]に対して戦闘力+[amount]%
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Extended Range = 拡張範囲
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Extended Range = 拡張範囲
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+1 Range = 射程+1
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+1 Range = 射程+1
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Indirect Fire = 間接射撃
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Indirect Fire = 間接射撃
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Ranged attacks may be performed over obstacles = 障害物に対して遠隔攻撃が実行される可能性があります
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Ranged attacks may be performed over obstacles = 障害物越しの遠隔攻撃が可能になります
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Shock I = 陽動 I
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Shock I = 陽動 I
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