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https://github.com/yairm210/Unciv.git
synced 2025-07-13 01:08:25 +07:00
WILL YOU SHUT UP ABOUT THE STUPID MINIMAP NOW
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@ -30,6 +30,8 @@ class Minimap(val mapHolder: WorldMapHolder) : ScrollPane(null){
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}
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init{
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setScrollingDisabled(true,true)
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var topX = 0f
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var topY = 0f
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var bottomX = 0f
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@ -39,7 +41,8 @@ class Minimap(val mapHolder: WorldMapHolder) : ScrollPane(null){
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val hex = ImageGetter.getImage("OtherIcons/Hexagon")
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val positionalVector = HexMath.hex2WorldCoords(tileInfo.position)
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val groupSize = 10f
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val groupSize = mapHolder.worldScreen.stage.height / 4f /
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mapHolder.tileMap.mapParameters.size.radius * (mapHolder.worldScreen.stage.height / 600f)
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hex.setSize(groupSize,groupSize)
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hex.setPosition(positionalVector.x * 0.5f * groupSize,
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positionalVector.y * 0.5f * groupSize)
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@ -85,7 +88,7 @@ class Minimap(val mapHolder: WorldMapHolder) : ScrollPane(null){
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else if (tileInfo.getCity() != null && !tileInfo.isWater)
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hex.color = tileInfo.getOwner()!!.nation.getOuterColor()
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else hex.color = tileInfo.getBaseTerrain().getColor().lerp(Color.GRAY, 0.5f)
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if (tileInfo.isCityCenter() && tileInfo.owningCity!!.getTiles().any { cloneCivilization.exploredTiles.contains(it.position) }) {
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if (tileInfo.isCityCenter() && cloneCivilization.exploredTiles.contains(tileInfo.getCity()!!.getCenterTile().position)) {
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val nationIcon= ImageGetter.getNationIndicator(tileInfo.owningCity!!.civInfo.nation,hex.width * 3)
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nationIcon.setPosition(hex.x - nationIcon.width/3,hex.y - nationIcon.height/3)
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nationIcon.onClick {
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@ -110,14 +113,15 @@ class MinimapHolder(mapHolder: WorldMapHolder): Table(){
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fun getWrappedMinimap(): Table {
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val internalMinimapWrapper = Table()
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val sizePercent = worldScreen.game.settings.minimapSize
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val sizeWinX = worldScreen.stage.width * sizePercent / 100
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val sizeWinY = worldScreen.stage.height * sizePercent / 100
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val isSquare = worldScreen.game.settings.minimapSquare
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val sizeX = if (isSquare) sqrt(sizeWinX * sizeWinY) else sizeWinX
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val sizeY = if (isSquare) sizeX else sizeWinY
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internalMinimapWrapper.add(minimap).size(sizeX,sizeY)
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// // Temporarily disabled until we can make them work nicely together
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// val sizePercent = worldScreen.game.settings.minimapSize
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// val sizeWinX = worldScreen.stage.width * sizePercent / 100
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// val sizeWinY = worldScreen.stage.height * sizePercent / 100
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// val isSquare = worldScreen.game.settings.minimapSquare
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// val sizeX = if (isSquare) sqrt(sizeWinX * sizeWinY) else sizeWinX
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// val sizeY = if (isSquare) sizeX else sizeWinY
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internalMinimapWrapper.add(minimap) //.size(sizeX,sizeY)
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minimap
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internalMinimapWrapper.background=ImageGetter.getBackground(Color.GRAY)
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internalMinimapWrapper.pack()
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